The 6th Ministry's Secret: A Summoner's Guide

Langues: JP EN DE FR
users online
Forum » FFXI » Jobs » Summoner » The 6th Ministry's Secret: A Summoner's Guide
The 6th Ministry's Secret: A Summoner's Guide
First Page 2 3 ... 8 9 10 ... 48 49 50
 Phoenix.Innina
Offline
Serveur: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Innina 2014-02-04 11:06:55
Link | Citer | R
 
I'm thinking about returning to the game for the March update. Can someone here post the best uptodate idle-avatar/perpetuation out for a fellow Nirvana user? I'm not sure if this guide has been updated. I quit before AA fights.

Thanks :)
 Leviathan.Draylo
Online
Serveur: Leviathan
Game: FFXI
user: Draylo
By Leviathan.Draylo 2014-02-04 13:41:57
Link | Citer | R
 
Posted my set I came up with on last page, there might be more avatar augmented gear but they won't be huge increases. Earring with Pet attack 2~4 etc.
 Fenrir.Shinun
Offline
Serveur: Fenrir
Game: FFXI
user: Shinun
Posts: 81
By Fenrir.Shinun 2014-02-07 16:48:21
Link | Citer | R
 
I've been interested in trying SMN for solo play and for someone without SOA Expansion what should one use in this current set peices.

ItemSet 319249
 Asura.Karbuncle
Offline
Serveur: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2014-02-12 20:35:16
Link | Citer | R
 
Question regarding physical BPs, you list Soulscourge as the weapon of choice... If I recall, MAB Has an impact on even Physical BPs, at the very least Flaming Crush, so therefor, Soulscourge would be inferior to items like Eminent pole and Astralwatcher and such.

According to Byrths formula on it,
Quote:
Hybrid WS damage = ( (Weapon Damage + fSTR + WSC) + (Weapon Damage + fSTR + WSC)*fTP*MAB ) * pDIF
 Shiva.Alistrianna
Offline
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2014-02-16 21:52:34
Link | Citer | R
 
Don't know how to add it to the node for magic pacts but Melioration Torque can get Pet: M.acc/MAB +5 on it. Iirc it is Path C Rank 15.
 Phoenix.Innina
Offline
Serveur: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Innina 2014-02-17 06:51:09
Link | Citer | R
 
Where do you get the torque from? Wiki has no info listed. Thanks.
 Lakshmi.Byrth
VIP
Offline
Serveur: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2014-02-17 07:29:46
Link | Citer | R
 
It's obtained from Monstrosity.
 Shiva.Alistrianna
Offline
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2014-02-17 08:26:41
Link | Citer | R
 
Yea like Byrth said it's from Monstrosity. Dasva from BG spent a good deal of time figuring out what the torques got on them.
 Phoenix.Baelorn
Offline
Serveur: Phoenix
Game: FFXI
user: Baelorn
Posts: 857
By Phoenix.Baelorn 2014-02-17 08:46:01
Link | Citer | R
 
Phoenix.Innina said: »
Where do you get the torque from? Wiki has no info listed. Thanks.

BGWiki is dumb. It's set up so you have to click on "What Links Here" to find out where most things comes from. That leads you here.
 Phoenix.Innina
Offline
Serveur: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Innina 2014-02-17 11:51:34
Link | Citer | R
 
Yeah, I couldn't find info on BGwiki or Wikipedia..

Thanks, for the replies :)
 Carbuncle.Kaelthas
Offline
Serveur: Carbuncle
Game: FFXI
Posts: 216
By Carbuncle.Kaelthas 2014-02-17 17:19:13
Link | Citer | R
 
Did some testing with /checkparam on Avatars:

http://www.ffxiah.com/item/15528/sacrifice-torque gives Avatar: Attack +3 as the latent

http://www.ffxiah.com/item/11776/mujin-obi gives Avatar: Attack +10
[+]
 Leviathan.Draylo
Online
Serveur: Leviathan
Game: FFXI
user: Draylo
By Leviathan.Draylo 2014-02-17 17:20:25
Link | Citer | R
 
A whole +3 lol
 Asura.Karbuncle
Offline
Serveur: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2014-02-17 17:26:31
Link | Citer | R
 
Thats depressing and bad, but whatever.

I'm really excited about Relic109/119. The Body/Feet offer BPDelayII-1, adding another -2 to our timers.

Plus, the hands are sex, the head is sex, all is sex :Q
 Asura.Kingnobody
Bug Hunter
Offline
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-02-17 17:27:31
Link | Citer | R
 
Did somebody say sex?
 Carbuncle.Kaelthas
Offline
Serveur: Carbuncle
Game: FFXI
Posts: 216
By Carbuncle.Kaelthas 2014-02-17 17:32:10
Link | Citer | R
 
Also SMN bloodpacts now gain exp/bayld in a reive! Physical BPs got me around 120~150 exp each and 1800 exp/500 bayld from astral conduit spam in Kamihr.
 Asura.Karbuncle
Offline
Serveur: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2014-02-17 17:33:36
Link | Citer | R
 
they always did that :O, At least I got a buttload of Exp/Bayld in the last week or so doing WKRs on SMN o.o
 Carbuncle.Kaelthas
Offline
Serveur: Carbuncle
Game: FFXI
Posts: 216
By Carbuncle.Kaelthas 2014-02-17 17:40:58
Link | Citer | R
 
I thought they were nerfed shortly after SMNs kept curing ppl for lots of Bayld, then SMN could only get bayld with hitting things themselves?
 Leviathan.Draylo
Online
Serveur: Leviathan
Game: FFXI
user: Draylo
By Leviathan.Draylo 2014-02-17 17:43:10
Link | Citer | R
 
Asura.Karbuncle said: »
Thats depressing and bad, but whatever.

I'm really excited about Relic109/119. The Body/Feet offer BPDelayII-1, adding another -2 to our timers.

Plus, the hands are sex, the head is sex, all is sex :Q

It's just funny because I knew so many people who swore by that neck for SMN lol. Hardly a huge increase but the wake up was always a nice bonus.
[+]
 Carbuncle.Kaelthas
Offline
Serveur: Carbuncle
Game: FFXI
Posts: 216
By Carbuncle.Kaelthas 2014-02-17 17:59:39
Link | Citer | R
 
While we're on about avatar attack: beast roll (11) gives a +31% attack bonus to pets.
Ifrit's attack went from 772 to 1013 with no other buffs. Also a BST wasn't present and the COR didn't have Corsair's Tricorn, so would've been 41% bonus with both these present.
 Asura.Ackeronll
Offline
Serveur: Asura
Game: FFXI
user: Ackeron
Posts: 4307
By Asura.Ackeronll 2014-02-18 04:51:18
Link | Citer | R
 
Wasn't SMN skill over cap supposed to increase Acc and Attack?
 Fenrir.Atheryn
Offline
Serveur: Fenrir
Game: FFXI
user: Temptaru
Posts: 1665
By Fenrir.Atheryn 2014-02-18 07:41:45
Link | Citer | R
 
Asura.Ackeronll said: »
Wasn't SMN skill over cap supposed to increase Acc and Attack?

Good question. Someone should test avatar stats naked and with full +skill gear.
 Lakshmi.Byrth
VIP
Offline
Serveur: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2014-02-18 07:48:07
Link | Citer | R
 
It does not.
[+]
 Bismarck.Leneth
Offline
Serveur: Bismarck
Game: FFXI
By Bismarck.Leneth 2014-02-18 08:34:44
Link | Citer | R
 
Asura.Ackeronll said: »
Wasn't SMN skill over cap supposed to increase Acc and Attack?
SMN Skill over cap only increases ACC and MACC on Blood Pacts.
http://www.playonline.com/pcd/update/ff11us/20061017UJ0a71/detail.html
Not sure if the new command can capture that though.
 Siren.Noxzema
Offline
Serveur: Siren
Game: FFXI
user: Noxzema
Posts: 228
By Siren.Noxzema 2014-02-18 19:44:16
Link | Citer | R
 
If anybody was curious about Uffrat +2 augs...

on my second +2, first was DMG+15 INT+5 Pet acc/racc+20 I think.

Higher MAB than BG says was possible on the +1 version, and the -damage taken is nice too. I think this beats eminent?
 Shiva.Alistrianna
Offline
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2014-02-18 20:17:32
Link | Citer | R
 
Its even with Balsam staff
 Siren.Noxzema
Offline
Serveur: Siren
Game: FFXI
user: Noxzema
Posts: 228
By Siren.Noxzema 2014-02-20 18:08:07
Link | Citer | R
 
So I'm just getting into spellcast after all these years, and I'm sure its been answered before and I just can't find it.. But is there anyway for spellcast to tell the difference between bloodpacts?
i.e so I can have skill+ for wards and damage+ for rage, or even specific bps, like MAB/macc for magic and atk+ for physical rage.
 Shiva.Fereydoon
Offline
Serveur: Shiva
Game: FFXI
user: Fereydoon
Posts: 77
By Shiva.Fereydoon 2014-02-21 21:57:51
Link | Citer | R
 
Each Blood Pact can have it's own rule, like any other spell or ability.

<if Spell="Searing Light|Meteorite|Stone*|Aero*|Blizzard*|Fire*|Water*|Thunder*|Burning Strike|Thunder Spark|Nether Blast|Somnolence|Ruinous Omen|Howling Moon|Earthen Fury|Aerial Blast|Diamond Dust|Inferno|Tidal Wave|Judgment Bolt|Holy Mist|Lunar Bay|Night Terror|Heavenly Strike|Geocrush|Meteor Strike|Thunderstorm|Grand Fall|Wind Blade">


etc
 Fenrir.Motenten
VIP
Offline
Serveur: Fenrir
Game: FFXI
user: Motenten
Posts: 764
By Fenrir.Motenten 2014-02-21 22:18:07
Link | Citer | R
 
Also, type="BloodPactWard" vs type="BloodPactRage". Need to manually separate physical rage pacts from magical rage pacts, though.
 Shiva.Gib
Offline
Serveur: Shiva
Game: FFXI
user: Gib
Posts: 1264
By Shiva.Gib 2014-02-24 15:39:11
Link | Citer | R
 
Asura.Ackeronll said: »
Wasn't SMN skill over cap supposed to increase Acc and Attack?

Nope.avi
 Asura.Karbuncle
Offline
Serveur: Asura
Game: FFXI
user: Karbuncle
Posts: 2202
By Asura.Karbuncle 2014-02-24 15:47:44
Link | Citer | R
 
Shiva.Gib said: »
Asura.Ackeronll said: »
Wasn't SMN skill over cap supposed to increase Acc and Attack?

Nope.avi

You sure? I'm pretty sure the same time they separated BP Timers and added benefits to Summoning Skill to BP:Wards during the ToAU Era that Summoning Skill beyond cap was suppose to enhance accuracy of Bloodpacts or something.
First Page 2 3 ... 8 9 10 ... 48 49 50
Log in to post.