The 6th Ministry's Secret: A Summoner's Guide |
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The 6th Ministry's Secret: A Summoner's Guide
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Posts: 43
Gearswap work fine with new delay, my folder "res" doesn't`update for my last test.
New Favor tier (512 Skill and Beckoner's Horn +1)
Carbuncle : 26 HP (+2) Diabolos : 7 MP (+1) Titan : 92 DEF (+5) Garuda : 34 EVA (+3) Shiva : 36 MAB (+3) Ramuh : 23% Critical Hit (+2%) Cait Sith : 24 MDB (+2) Phoenix.Rumblepakk
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Does anyone know the stats for the full beckoner set +1?
Quote: Beckoner's Horn: DEF:69 HP+15 MP+103 STR+8 DEX+9 VIT+9 AGI+9 INT+12 MND+12 CHR+12 Evasion+16 Magic Evasion+54 “Magic Def. Bonus”+3 Haste+5% Summoning magic skill +11 “Avatar's Favor”+2 “Refresh”+2 Set: Augments “Blood Boon” Beckoner's Horn +1: DEF:93 HP+31 MP+134 STR+14 DEX+15 VIT+15 AGI+15 INT+20 MND+20 CHR+20 Evasion+36 Magic Evasion+80 “Magic Def. Bonus”+6 Haste+6% Summoning magic skill +13 “Avatar's Favor”+3 “Refresh”+2 Set: Augments “Blood Boon” Beckoner's Doublet: DEF:91 HP+25 MP+135 STR+14 DEX+12 VIT+14 AGI+12 INT+18 MND+18 CHR+18 Evasion+20 Magic Evasion+54 “Magic Def. Bonus”+3 Haste+2% Summoning magic skill +12 Avatar perpetuation cost -5 Avatar: “Blood Pact” damage +10 Set: Augments “Blood Boon” Beck. Doublet +1: DEF:123 HP+54 MP+151 STR+23 DEX+19 VIT+23 AGI+20 INT+29 MND+29 CHR+29 Evasion+44 Magic Evasion+80 “Magic Def. Bonus”+6 Haste+3% Summoning magic skill +14 Avatar perpetuation cost -6 Avatar: “Blood Pact” damage +11 Set: Augments “Blood Boon" Beckoner's Bracers: DEF:60 HP+8 MP+86 STR+4 DEX+17 VIT+15 AGI+3 INT+12 MND+21 CHR+12 Evasion+10 Magic Evasion+29 “Magic Def. Bonus”+1 Haste+3% “Mana Cede”+110 Depending on day or weather: Halves avatar perpetuation cost Avatar: Accuracy+20 Set: Augments “Blood Boon" Beck. Bracers +1: DEF:82 HP+18 MP+94 STR+6 DEX+28 VIT+24 AGI+5 INT+19 MND+33 CHR+20 Evasion+22 Magic Evasion+43 “Magic Def. Bonus”+3 Haste+3% “Mana Cede”+120 Depending on day or weather: Halves avatar perpetuation cost Avatar: Accuracy+30 Set: Augments "Blood Boon" Beckoner's Spats: DEF:76 HP+19 MP+106 STR+15 VIT+8 AGI+11 INT+22 MND+14 CHR+12 Evasion+15 Magic Evasion+73 “Magic Def. Bonus”+3 Summoning magic skill +15 Haste+4% “Blood Boon”+11 Avatar: TP Bonus +550 Set: Augments “Blood Boon” Beck. Spats +1: DEF:102 HP+41 MP+116 STR+24 VIT+12 AGI+17 INT+35 MND+23 CHR+20 Evasion+33 Magic Evasion+107 “Magic Def. Bonus”+6 Summoning magic skill +20 Haste+5% “Blood Boon”+12 Avatar: TP Bonus +600 Set: Augments “Blood Boon” Beck. Pigaches: DEF:44 HP+4 MP+89 STR+7 DEX+7 VIT+7 AGI+19 INT+12 MND+12 CHR+22 Evasion+25 Magic Evasion+80 “Magic Def. Bonus”+3 Haste+3% “Elemental Siphon”+50 Avatar perpetuation cost -6 Avatar: Magic Accuracy+17 Set: Augments “Blood Boon” Beck. Pigaches +1: DEF:61 HP+9 MP+97 STR+11 DEX+11 VIT+11 AGI+30 INT+19 MND+19 CHR+35 Evasion+55 Magic Evasion+118 “Magic Def. Bonus”+6 Haste+3% “Elemental Siphon”+60 Avatar perpetuation cost -7 Avatar: Magic Accuracy+27 Set: Augments “Blood Boon” I would like to see the optimal set for flaming crush in case one doesn't bother with skirmish augments or at least settled with weak augments for budgetary reasons.
Bahamut.Shirai said: » Ragnarok.Garota said: » Any who, this looks like it's the only item outside of empyrean for SMN this update. "Avatara Slops" DEF:108 HP+43 MP+69 STR+25 VIT+12 AGI+17 INT+34 MND+24 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus "+6 Haste+5% "Blood Boon "+9 Avatar: Enmity+4 "Blood Pact " damage +7" Eeeeeeeeeeeeeeeh, it's nice for people that can't do Alluvion Yorcia I guess. >_______> Sadly, these are pointless. In my opinion, the distinguishing stats from these pants would have been better off on another equipment slot, ideally an accessory such as a Grip, Necklace, Earring, Ring, Belt, or hell, even Cape. Phoenix.Rumblepakk
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Okay, if you don't use third party programs, how can you possibly be an effective summoner damage wise AND use your BP delay set? This really pisses me off that even a /wait or /wait 1 won't work..
or do we have a decision to either do good DMG, but wait 1 minute and 5 seconds for each BP. or do meh DMG and wait 30 seconds page swaps in /ma "Summon" macros.
entire page dedicated to a single avatar each. /equipset 1 /pet "BP" <st*> {*w/e version is good for that specific one} /equipset 2 <wait 1> /equipset 3 </wrist> does it work? Phoenix.Rumblepakk
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Assuming equipset 1 is the bp delay, 2 is the specific dmg set and 3 is just the -perp set..
/equipset 2 <wait 1> Thats possible on one line in a macro? logging in now Phoenix.Rumblepakk
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No, it did not work.
you used a <st> for the execution of the blood pact with no delays between that line and the line after and it still didn't work. odd.
Phoenix.Rumblepakk
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the only thing i found that MAY work is equipping BP delay, initiated BP and RIGHT AWAY switch to the specific bp set. its kind of annoying though lol.
That's what the macro above should do
equip BP delay & subtarget yourself or an npc ::press enter:: initiate BP & equip dmg set. swap into idle set. edit: when I had tested it a while back with spells instead of bloodpacts, and instacast gear. it would still get the benefit of the nuke set even though i proc'd insta. I didn't test much though, so maybe it was just a lucky couple swaps. Offline
Posts: 110
Which leaf augment is best for an avatar idle/auto-attack set if you don't need -Perpetuation Cost in that slot? Double Attack, Critical Hit Rate, or Regen?
I did Haste+6, DA+7, Attack +30 for my idle pieces.
jopa said: » Which leaf augment is best for an avatar idle/auto-attack set if you don't need -Perpetuation Cost in that slot? Double Attack, Critical Hit Rate, or Regen? Double attack is the direction I took as well for Leaf augments on my Avatar Melee set. Personally I wouldn't choose Regen at all, unlike the other pet jobs our pets are truly disposable, we can replace our pets at the flick of a finger. Phoenix.Rumblepakk
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I like this more than the mujin obi or whatever :D lol
Chimerawizard said: » That's what the macro above should do equip BP delay & subtarget yourself or an npc ::press enter:: initiate BP & equip dmg set. swap into idle set. edit: when I had tested it a while back with spells instead of bloodpacts, and instacast gear. it would still get the benefit of the nuke set even though i proc'd insta. I didn't test much though, so maybe it was just a lucky couple swaps. I suspect the reason your <st> macro worked (or seemed to work some/most of the time) is because you left the <st> up for at least 1 second, meaning your precast gear was equipped for a bit before you start casting. This lets you swap to midcast gear almost immediately after you use the ability without hitting the 1 second cooldown on /equipset. If you use <t>, or hit enter as soon as the <st> came up, you'd probably get an error on your second /equipset command and it wouldn't swap. I gave in and set up Gearswap this weekend. It was painful, and Lua is a shitty language, but it's pretty much a one-time cost and once it's up and running it isn't too bad. Well, there's a maint tomorrow so let's hope they fix it.
[edit] Not tomorrow apparently, but later this week. http://forum.square-enix.com/ffxi/threads/46562-YOU-BROKE-SMN..../page3 [edit2] Fixed it! Quote: [Update Details] ■The cast time for all blood pacts has been slowed down. *Although the cast time for blood pacts was sped up in the Mar. 26 Update, we decided to slow them down slightly after looking at their use in macros. Verda said: » f I use it, all my stats from gear are gone and I only have the stats from Lunar Growl. It's not just a display issue in status either checkparam shows my stats are way down. Zoning seems to fix it and you get the benefit from both. Changing gear might also fix the issue though I use gearswap so I'd need to test that but right now mine is bugged to where it's not going back to the idle set after the midcast set for some reason. I'm going to guess Glittering Ruby might have this issue as well. Somebody reported on the Official Forums that Glittering Ruby was giving stats down rather than a boost. Had no clue it extended to Lunar Growl. Anybody bothered to test Impact and compare it to the spell version?
Is it weaker? Stronger? The same? I discussed it with Shirai already and atm I put Impact in my Pet: Mab set. If it's like the player version of the spell though, it might be better to put it on Pet: Macc. Less damage, but stronger and more long lasting debuff on the target, which frankly should be the main purpose of Impact. If we use impact it's not for the damage but mainly for the debuff. What's your approach on this guys? I'd love to hear more opinions. Quote: What's your approach on this guys? I'd love to hear more opinions. Not really a matter of opinion until someone does some testing of the debuffs. :) Will probably require ballista or testing through magic damage or something. Phoenix.Rumblepakk
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I only used Impact on Wopket in the beginning of the fight and it did some pretty decent damage. I know he's pretty easy to kill now and I'm not sure how well the rest landed but he went down pretty quickly then I've seen in parties on my server so far. and Ballista would prob be a good idea
Verda said: » I have a bad feeling that it's not gonna be as powerful as the real impact. Somehow I think it'll be a 12.5% reduction instead of the 20% or something. For one, the twilight cloak has a recasting time of 120 seconds. BPs can have a cd of 30s. For another the casting cost is way higher for the spell, 666 MP. It seems too good to be true. Again I hope I'm wrong. Hope someone can test soon. I don't have a ballista license but I could get one if anyone wants to try to test on Bahamut. I haven't seen Zhotar around forever did he quit? :( Impact isn't 666MP for everyone. My MP cost for that is 200-something. I'm at work so I can't check atm, but it was less than 250 MP last time I looked at it. |
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