[Dev] Resting Adjustments

Langues: JP EN DE FR
Yellow Box
4203 users online
Forum » FFXI » General » [Dev] Resting Adjustments
[Dev] Resting Adjustments
First Page 2
 Siren.Kalilla
VIP
Offline
Serveur: Siren
Game: FFXI
User: Kalila
Posts: 14552
By Siren.Kalilla 2012-09-04 14:53:50
Link | Citer | R
 
09-04-2012 02:14 PM
[source]
Camate
Community Rep

Hello!

As battle frequency is becoming faster, we recognize that there is not enough time to take a knee and rest like before. With that said, we feel that it’s about time to make some adjustments to /heal. While this is somewhat low in priority, the Development Team will be looking into this when they have the opportunity.
Subscribe
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-09-04 14:58:43
Link | Citer | R
 
Just give passive HP and MP regen outside of combat.
[+]
Offline
Posts: 32551
By Artemicion 2012-09-04 14:59:47
Link | Citer | R
 
Would be nice if they made the initial tick a static 10 seconds instead of 20 seconds. Hell, would be nice if they reduced it down to 5 seconds even and give hMP some relevance again. I remember being a bit bummed out when they changed Healer's Roll from hMP (though probably for the best based on current content mechanics) to Cure Potency received. But hMP was a godsend for back in the day; and I'm sure if we simply got over this temp item circle jerk and with /heal adjustments it would be well worth using again.

Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

Actually this would be ideal. Auto-regen and Auto-refresh can just be an additional tick or greater potency than the norm.
 Shiva.Viciousss
Offline
Serveur: Shiva
Game: FFXI
User: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-09-04 15:00:27
Link | Citer | R
 
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

like every other game out there. At least regain HP outside of combat.
[+]
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-09-04 15:01:53
Link | Citer | R
 
Artemicion said: »
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

Actually this would be ideal. Auto-regen and Auto-refresh can just be an additional tick or greater potency than the norm.

Thinking something much more potent than that. Slightly more powerful than the current /heal without such a large delay.
Offline
Posts: 614
By Aikawa 2012-09-04 15:02:31
Link | Citer | R
 
Shiva.Viciousss said: »
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

like every other game out there. At least regain HP outside of combat.

Too bad that in this game you are only in combat if you have your weapon out.
[+]
 Fenrir.Camaroz
Offline
Serveur: Fenrir
Game: FFXI
User: camaroz
Posts: 320
By Fenrir.Camaroz 2012-09-04 15:04:26
Link | Citer | R
 
While you're at it Camate how bout adding quicken to this since you have to /heal anyway to get it!
[+]
 Carbuncle.Shokox
Offline
Serveur: Carbuncle
Game: FFXI
User: Shokox
Posts: 633
By Carbuncle.Shokox 2012-09-04 15:05:35
Link | Citer | R
 
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

As obvious as this fix sounds, SE would never do that in lieu of making /heal "useless." They'll probably shorten the ticks inbetween while healing, if anything.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-09-04 15:05:47
Link | Citer | R
 
Aikawa said: »
Shiva.Viciousss said: »
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

like every other game out there. At least regain HP outside of combat.

Too bad that in this game you are only in combat if you have your weapon out.

They could just have combat mode active while you have a monster claimed to you/your group within range, similar to how battle music functions.
[+]
Offline
Posts: 32551
By Artemicion 2012-09-04 15:10:43
Link | Citer | R
 
Aikawa said: »
Shiva.Viciousss said: »
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

like every other game out there. At least regain HP outside of combat.

Too bad that in this game you are only in combat if you have your weapon out.

You must wait longer to use that command.
[+]
Offline
Posts: 614
By Aikawa 2012-09-04 15:12:00
Link | Citer | R
 
Valefor.Prothescar said: »
Aikawa said: »
Shiva.Viciousss said: »
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

like every other game out there. At least regain HP outside of combat.

Too bad that in this game you are only in combat if you have your weapon out.

They could just have combat mode active while you have a monster claimed to you/your group within range, similar to how battle music functions.
could be, but you know if you run out don't know how many yards, music stop.

But btw.. who use /heal these days?... Legion?
 Fenrir.Terminus
Offline
Serveur: Fenrir
Game: FFXI
User: Terminus
Posts: 3351
By Fenrir.Terminus 2012-09-04 15:16:47
Link | Citer | R
 
Carbuncle.Shokox said: »
Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.

As obvious as this fix sounds, SE would never do that in lieu of making /heal "useless." They'll probably shorten the ticks inbetween while healing, if anything.

This, or, increase the rate it "ramps up," or, even start at a base value - so the first tick is like 50 or 100 and it goes from there.
[+]
Offline
Posts: 39
By bubblybernie 2012-09-04 15:31:36
Link | Citer | R
 
i'd rather a meditation pose instead of a kneeling one
[+]
 Bismarck.Ihina
Offline
Serveur: Bismarck
Game: FFXI
User: Ihina
Posts: 3187
By Bismarck.Ihina 2012-09-04 15:35:35
Link | Citer | R
 
Why not just give us all perma-brew effect at all times?
 
Offline
Posts:
By 2012-09-04 15:37:10
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
[+]
 Siren.Buddah
Offline
Serveur: Siren
Game: FFXI
User: Buddah278
Posts: 34
By Siren.Buddah 2012-09-04 15:57:23
Link | Citer | R
 
Valefor.Angierus said: »
Reduce weakness effect over time when /heal.

A nice idea i would agree with.

Although it would be cool to get rid of a command that takes minimal use; unfortunately, i dont see SE dismissing it all together being that they would have to change the VNM spawning system. And since they're busy w/ other sh*t, chances are if they did do away w/ it, probably wont happen til 2015~.

/cheers
 Asura.Ina
Offline
Serveur: Asura
Game: FFXI
User: Inasura
Posts: 17912
By Asura.Ina 2012-09-04 16:15:46
Link | Citer | R
 
Some form of buff gained based off how long you spend resting could be interesting... as they said there isn't much chance to use it during combat so some way for it to give you a boost at the start makes the most sense to me, perhaps some additional regen/refresh/regain capping out at a set potency/duration.
 Shiva.Dourid
Offline
Serveur: Shiva
Game: FFXI
User: Dourid
Posts: 114
By Shiva.Dourid 2012-09-04 16:57:39
Link | Citer | R
 
Valefor.Angierus said: »
Reduce weakness effect over time when /heal. That's the only thing I could come up with that would be actually useful for /heal in todays world.
Wow, seriously. Never even considered that.. Nice thought.

Valefor.Prothescar said: »
Just give passive HP and MP regen outside of combat.
Always thought it'd be neat if they just threw in a regen/refresh category right into merits. Only flaw, though, is that it might take away the unique traits certain jobs get, namely whm, who can actually merit regen. Still.. be nice, regardless, as an innate for all jobs. Nothing game-breaking, just convenient.
 Phoenix.Fredjan
Offline
Serveur: Phoenix
Game: FFXI
User: Fredjan
Posts: 2326
By Phoenix.Fredjan 2012-09-04 17:12:44
Link | Citer | R
 
Or unique Regen/Refresh while resting.
 Phoenix.Kalidas
Offline
Serveur: Phoenix
Game: FFXI
User: Kalidas
Posts: 1
By Phoenix.Kalidas 2012-09-06 07:28:52
Link | Citer | R
 
Shiva.Dourid said: »
Only flaw, though, is that it might take away the unique traits certain jobs get, namely whm, who can actually merit regen.
This was true until they decided that only Scholar could have Regen V. I still don't really understand why they did that...

On a side note, I think the idea of meriting Auto-Regen and Auto-Refresh would be a really nice idea. They could lump it with "Others" or with "HP/MP".
[+]
 Leviathan.Kingofkingz
Offline
Serveur: Leviathan
Game: FFXI
User: Kok
Posts: 20
By Leviathan.Kingofkingz 2012-09-06 07:37:25
Link | Citer | R
 
we dont need any Hp or Mp regen mages can get enough Gear to get a boost on /heal or for a Idle set
 Shiva.Elensar
Offline
Serveur: Shiva
Game: FFXI
Posts: 23
By Shiva.Elensar 2012-09-06 08:00:43
Link | Citer | R
 
Todays FFXI players is to stupid to make a resting set so they have to make even the simple things simpler for todays lazy useless player base.
[+]
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
User: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2012-09-06 08:04:04
Link | Citer | R
 
Am I the only person who thinks we don't need auto regen/refresh while disengaged? We already have a wealth of regen items to idle in, and the state of the game atm means most players do have idle sets. Shortening weakness is an interesting idea, but it may be difficult to implement without stealing arise(which is still 20m+ in general)'s awesomeness or becoming unbalanced.
 Phoenix.Urteil
Offline
Serveur: Phoenix
Game: FFXI
User: Urteil89
By Phoenix.Urteil 2012-09-06 08:26:14
Link | Citer | R
 
I just want 99 active inventory spaces.

(At least.)
[+]
 Lakshmi.Alryc
Offline
Serveur: Lakshmi
Game: FFXI
User: Alryc
Posts: 237
By Lakshmi.Alryc 2012-09-06 08:27:32
Link | Citer | R
 
lol @ the three posts above Urteil. We have very limited inventory space and if that's not true for you then chances are you're probably not gearing for the important things like TP set, WS set, Casting set, Eva, PDT, MDT etc etc. I'd bring all of those before I consider making a regen set. It's not that gear regen is useless, it's just not the top priority.
[+]
 Odin.Creaucent
Offline
Serveur: Odin
Game: FFXI
User: Creaucent
Posts: 1360
By Odin.Creaucent 2012-09-06 08:38:15
Link | Citer | R
 
If its anything thats short like fodder mobs, dyna, salvage or old limbus you dont need all your sets then you can make some room for idle gear. These days there are a pdt/mdt gear with regen/refresh on them. I normally sit at 73/80 then keep misc stuff in sack like food tools meds and w/e. It would be nice if they let us equip gear thats in our sacks but you know they would rather nerf or change useless stuff.
 Fenrir.Camiie
Offline
Serveur: Fenrir
Game: FFXI
User: Camiie
Posts: 817
By Fenrir.Camiie 2012-09-06 08:38:44
Link | Citer | R
 
Bismarck.Ihina said: »
Why not just give us all perma-brew effect at all times?

That's as inane as the "Why don't they just mail people free relics?" nonsense people post every so often.

Fenrir.Terminus said: »
This, or, increase the rate it "ramps up," or, even start at a base value - so the first tick is like 50 or 100 and it goes from there.

That makes way too much sense and is far too simple. SE can't work like that. They have to come up with something needlessly complex, convoluted, and kludgey. They'll probably make us face different directions for different resting bonuses. Face N to improve MP recovery at the expense of HP recovery. Face S for the opposite. Or maybe they'll make us carry around lounge chairs or sleeping bags for improved resting.

Lakshmi.Alryc said: »
lol @ the three posts above Urteil. We have very limited inventory space and if that's not true for you then chances are you're probably not gearing for the important things like TP set, WS set, Casting set, Eva, PDT, MDT etc etc. I'd bring all of those before I consider making a regen set. It's not that gear regen is useless, it's just not the top priority.

You gotta understand that they are internet badasses. They are awesome and the rest of us are not. Improving resting just makes things easier for those who don't even deserve to be playing the same game as them.
Offline
Posts: 913
By Zackan 2012-09-06 08:48:11
Link | Citer | R
 
Wait so hmp sets are not standard anymore?

I know I am lacking on some of my sets, but hmp is always a priority for me
[+]
Offline
Posts: 13
By NoobozaurusRex 2012-09-06 09:03:46
Link | Citer | R
 
Just be prepared for whatever changes are made to eventually be nerfed, as SE doesn't likely think things through very well and ends up nerfing everything they do anyway. Human beings will always seek the laziest path and way to exploit all systems. It is hilarious to me that SE gets butthurt about this and schedules emergency maintenance. /heal? Why even f'ing bother, imo.

On a brighter note, Thursday is the new Friday for all those players out there that do things other than MMOs, /cheers!
First Page 2
Log in to post.