Is embrava haste capped to 25%?
It is not, tested checking recast on reraise with and w/o embrava (508 skill)
53sec recast naked
42sec recast with 20% gear haste
38sec recast naked with embrava
So 508skill = 28.3% haste
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Is embrava haste capped to 25%?
It is not, tested checking recast on reraise with and w/o embrava (508 skill) 53sec recast naked 42sec recast with 20% gear haste 38sec recast naked with embrava So 508skill = 28.3% haste Siren.Kyte
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That doesn't make sense; double check and make sure you didn't do anything wrong.
geigei said: » Is embrava haste capped to 25%? True values should capped out as this. Haste: Potency = Enhancing Magic(capping at 500) ÷ 20 + 1 Haste (25.9% haste maximum 266/1024) Offline
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some spreadsheets list embrava over 30%
Cerberus.Mrkillface
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Reraise should be 60 second recast. Where are you reading the recast times from?
Siren.Kyte
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Well, he would have to have Light Arts up to cast it. It would be easier to gauge the potency by casting Embrava on someone else.
The reason why I say it doesn't make sense is because 1) I think the testing established the cap pretty firmly at 25.9% and 2) if it had another tier, it shouldn't be at 508. Quote: some spreadsheets list embrava over 30% That's just an artifact of pre-nerf Embrava. Offline
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:53 with light arts.
Retested. Naked w/o arts :59 Naked with arts :53 Naked with arts and haste2 :36 Naked with arts and embrava :38 28.3% again Am i doing it wrong? the diff between 53 and 38 is 28.3% using an online % calculator, that equal to haste or i'm missing somethin? Diff results casting on someone else: Naked :59 Naked with embrava :43 27.1% Siren.Kyte
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Do you have the Green Wyvern cheer on?
Siren.Kyte
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If you can, cast it on a naked second character and have that character cast Klimaform.
Base recast is 60, and subtracting 15-16 seconds is 15/60 to 16/60 = 25%-26.66%.
Due to rounding, the haste it's giving is somewhere between there, which is consistent with 25.9%. Siren.Kyte
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Yeah, the numbers could just as easily line up with what they are known to be.
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2nd character
klimaform 2:59 with embrava 2:12 26.2% Other spells to short recast to get a good reading? That's actually ~26.11%; you compare the reduction to the full recast, not the pre-embrava recast.
266/1024 Haste will give a 3 minute cooldown spell 46.76 seconds of reduction, which can either manifest as 46 or 47, depending on how the rounding of that particular setup comes out. One problem I'm seeing is you're doing this via menu or buff counter timers and only getting eyeballed results. If you were actually monitoring the incoming 028 packet you would never not see on a naked klimaform anything different then 180 listed but you listing 179 so that tells me your not using the packet data. Trying to use the menu is going to throw you off too.
Anyway testing haste hasn't been hard to test for years. I have a spreadsheet that I plug in some values and it tells me where I should see differences. Then go out and check. Here's one such test. 33.75 Ice Break BLU 265: 25 sec recast 266: 24 sec recast 50 Cura III WHM 266: 37 sec recast 267: 36 sec recast If it's literally 1/1024 off in either way with just those 2 spells we could tell it's not 266 at capped potency. Offline
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Should I be going Path A or Path C on Akademos?
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Autocast said: » Should I be going Path A or Path C on Akademos? I think it comes to personal preference and what you have noticed with resists. If you think you have a good deal of macc in other sets and less mab go for A. If you have average (comparatively to mab) to smaller amounts of macc go with C. Can always change it. I went C just because I like the all encompassing feel to it. Bahamut.Tychefm said: » The current nuking baseline is Jhakri set from Ambuscade. Hagondes and Skirmish Armor is pretty much outdated for nuking. SCHs core items in regards to AF: - Acad. Pants +1 are a great stepping stone to get easy enhancing skill. The other AF1s aren't really worth it to upgrade unless you bring them to OMEN +2/+3 levels where they gain a gigant MACC bonus and other stats. - Peda. Loafers +1 for enhanced Stormsurge Stats and breaking the cap on Alacrity/Celerity - Pedagogy pants (+1) for +30seconds Tabula Rasa - Arbatel Bonnet +1 for Regen Potency - Arbatel Bracers +1 for Perpetuance - Arbatel loafers +1 for nuking with Klimaform up Your endgoal should be: - Merlinic Head/Body/Legs with +MB Augments if your luck permits - Amalric Hands - Chironic Hands/Feet for non-MBs/Klimaform down I came back recently and I'm trying to work on my nuke set. I'm wondering why the Chironic Hands and feet are recommended over the merlinic hands and feet for non MB nuking? I would imagine its because of the higher base mb and int - feet for example:
Chironic: Matt 20 base, int 23 Merlinic: Matt 15 base, int 24 and then hands are more of an argument for merlinic: Chironic: Matt 15, int 25 Merlinic: Matt 20, int 26 It all comes down to your augs, but I have felt in the past that for chironic i get more sizable macc augs. Cerberus.Shadowmeld
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Merlinic Hands is Avatar: matk 20, not matk 20 for caster. It literally has no casting stats at all except the int.
Asura.Xelnok said: » I came back recently and I'm trying to work on my nuke set. I'm wondering why the Chironic Hands and feet are recommended over the merlinic hands and feet for non MB nuking? For the hands, Merlinic are more of a SMN piece. The base stats have some nice Pet boosts, but basically nothing for the caster. So it'd all come from augments, and you'd have to get some really good ones to make them worth using considering Jhakri +2 (or +1 even). Meanwhile, Chironic have 15MACC/MAB to start with. So, higher augments there can push them past other options. Feet are in a sort-of similar situation, in that Merlinic starts with 15MAB and Chironic with 20MAB...but, depending on what other jobs you have and how extreme you're going with augments, that may not be a big enough deal to matter. Merlinic may make more sense to focus on if you're also gearing BLM and/or GEO for instance. Cerberus.Shadowmeld
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Regardless, for free nuking, that information is kind of dated with Relic +2/3 gear. For non-MB casting, your relic set will sport significant amounts of macc/matk. Hands and feet at the very least look pretty good for free nukes.
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There is nothin in game atm worth nuking w/o burst.
Cerberus.Shadowmeld
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Getting just that slight boost out of your immanence casting maybe.
You're probably right, but the subject matter was specifically about non-burst nuking. Awesome, thanks for the replies, I didn't realize it was avatar only on the gloves.
I also have a question about burst augments. I'm using Akademos 10%, the tenzen neck 10%, amalric gages 5%, mujin band 5%, and then I have a Merlinic Hood with 10% MBD, 14 Macc, 7 Mab, and then Merlinic Shalwar with MBD 10%, Macc 8, Mab 22. I have seen some people with 30+ macc and mab with some burst damage as well, do those augments come from normal stones, or only dark matter? If not dark matter what stones are people using to get the macc and mab so high? I'm debating trying to augment more and if I end up with more macc and mab I can still use the static earring/locus ring for the 10% burst damage and still end up doing more damage than I am now with the burst damage on the armor over accessories. For my last question, If I do need to use an earring or ring to make up 5% burst damage, which would be better to keep, Friomisi for 10 Mab VS. Shiva Ring +1 with 3 Mab, 9 Int? Thanks geigei said: » There is nothin in game atm worth nuking w/o burst. Dynamis statues and Omen fodder on Kei runs are pretty common uses for non-MB nukes atm. Offline
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Cerberus.Shadowmeld
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Asura.Xelnok said: » Awesome, thanks for the replies, I didn't realize it was avatar only on the gloves. I also have a question about burst augments. I'm using Akademos 10%, the tenzen neck 10%, amalric gages 5%, mujin band 5%, and then I have a Merlinic Hood with 10% MBD, 14 Macc, 7 Mab, and then Merlinic Shalwar with MBD 10%, Macc 8, Mab 22. I have seen some people with 30+ macc and mab with some burst damage as well, do those augments come from normal stones, or only dark matter? If not dark matter what stones are people using to get the macc and mab so high? I'm debating trying to augment more and if I end up with more macc and mab I can still use the static earring/locus ring for the 10% burst damage and still end up doing more damage than I am now with the burst damage on the armor over accessories. For my last question, If I do need to use an earring or ring to make up 5% burst damage, which would be better to keep, Friomisi for 10 Mab VS. Shiva Ring +1 with 3 Mab, 9 Int? Thanks Amalric Gages/Mujin Band are Magic Burst II, not your regular magic burst. The cap for magic burst is 40%, there is no known cap for Magic Burst II. Magic Burst Damage from Oseem comes with regular stones comes up to 10% (11% with fern stones). Presumably, it can double with dark matter, but the most I've ever seen is 12%. For your last question, I like Regal/Friomisi honestly, but if you don't have regal then Friomisi/Static is probably best. Locus Ring has Shiva +1 or Mallquis as the alternatives, and neither of those is particularly critical imo. Edit: I haven't done sch in a while, but this is probably what you are looking at generally for a finalized burst set. ItemSet 358142 Merlinic Augs: 7+ INT, macc/matk 30+, MB Damage 8+ (only need 15% between them) Chironic Augs: 7+ INT, macc/matk 30+ Lugh Augs: 30 INT, macc/mdmg 20, matk 10 or 20 INT, macc 20, mdmg 30, matk 10 Alternatives: Grioavolr with 10+ INT, macc/matk 20+, MB Damage or MDMG Jhakri Pigaches +2 (+7 MB) Merlinic Crackows with above recommended augments Navon Crackows for non augmented possibility. Amalric Legs/+1 Static Earring Cerberus.Shadowmeld said: » Asura.Xelnok said: » Awesome, thanks for the replies, I didn't realize it was avatar only on the gloves. I also have a question about burst augments. I'm using Akademos 10%, the tenzen neck 10%, amalric gages 5%, mujin band 5%, and then I have a Merlinic Hood with 10% MBD, 14 Macc, 7 Mab, and then Merlinic Shalwar with MBD 10%, Macc 8, Mab 22. I have seen some people with 30+ macc and mab with some burst damage as well, do those augments come from normal stones, or only dark matter? If not dark matter what stones are people using to get the macc and mab so high? I'm debating trying to augment more and if I end up with more macc and mab I can still use the static earring/locus ring for the 10% burst damage and still end up doing more damage than I am now with the burst damage on the armor over accessories. For my last question, If I do need to use an earring or ring to make up 5% burst damage, which would be better to keep, Friomisi for 10 Mab VS. Shiva Ring +1 with 3 Mab, 9 Int? Thanks Amalric Gages/Mujin Band are Magic Burst II, not your regular magic burst. The cap for magic burst is 40%, there is no known cap for Magic Burst II. Magic Burst Damage from Oseem comes with regular stones comes up to 10% (11% with fern stones). Presumably, it can double with dark matter, but the most I've ever seen is 12%. For your last question, I like Regal/Friomisi honestly, but if you don't have regal then Friomisi/Static is probably best. Locus Ring has Shiva +1 or Mallquis as the alternatives, and neither of those is particularly critical imo. Edit: I haven't done sch in a while, but this is probably what you are looking at generally for a finalized burst set. ItemSet 358142 Merlinic Augs: 7+ INT, macc/matk 30+, MB Damage 8+ (only need 15% between them) Chironic Augs: 7+ INT, macc/matk 30+ Lugh Augs: 30 INT, macc/mdmg 20, matk 10 or 20 INT, macc 20, mdmg 30, matk 10 Alternatives: Grioavolr with 10+ INT, macc/matk 20+, MB Damage or MDMG Jhakri Pigaches +2 (+7 MB) Merlinic Crackows with above recommended augments Navon Crackows for non augmented possibility. Amalric Legs/+1 Static Earring Thanks! Would I want to switch to the obi under weather and arbatel loafers while under klimaform still? Guess it's time to start mass augmenting, I have only seen mab over 30 once, it must be really rare to get both 30+, something to shoot for though. |
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