Cerberus.Maeldiar said: »
Protect V is 175 defense now, used to be 60. Protectra V is also 175 with 1 merit. Bout to delete devotion, not my fault if you can't manage your mp >:D
doing 203 protectra5 with 5/5 and a sheltered ring on :o
July 23, 2012 Version Update |
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July 23, 2012 Version Update
Cerberus.Maeldiar said: » Protect V is 175 defense now, used to be 60. Protectra V is also 175 with 1 merit. Bout to delete devotion, not my fault if you can't manage your mp >:D doing 203 protectra5 with 5/5 and a sheltered ring on :o Fenrir.Moldtech said: » Cerberus.Maeldiar said: » Protect V is 175 defense now, used to be 60. Protectra V is also 175 with 1 merit. Bout to delete devotion, not my fault if you can't manage your mp >:D doing 203 protectra5 with 5/5 and a sheltered ring on :o Had Defense Boost from a Crab earlier (DRK Absorb-Attri) and a Paladin cast Protect V on me. Had 1.2K Defense. :D I don't think I've ever found a situation in FFXI where I've needed to control my turn speed
Bismarck.Bloodbathboy
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Jos rocks!!!
Valefor.Prothescar said: » I don't think I've ever found a situation in FFXI where I've needed to control my turn speed Oh wait, that's me playing Gran Turismo. Yeah, I never had that issue. I mean, if you barely tap an arrow key while running, you'll just nudge the camera slightly.
Plus, being able to type without putting down a controller and having to pick it back up. Maybe in Garlaige Citadel?
Bismarck.Funstealer said: » you people are all crazy keyboard only i dont see how u can even play this with a controller ***is whack same thing can be said about mouse/keyboard. the game itself was designed for PS2, to be able to play with a gamepad, not to mention movement is more fluid as well As far as I'm aware, input type doesn't increase or decrease the fluidity of movement animations. Manipulating the number pad or whatever 4 buttons you have bound to movement is no less fluid than pressing an analog stick.
Please..
No one can make a Viper flip around like me. Phoenix.Sehachan said: » Please.. No one can make a Viper flip around like me. This man accepts your challenge. Training wheels for rolling cars, practice makes perfect. And you guys haven't seen me play Formula 1 games...car explodes at every GP!!
My uncle used to own a Robin, My mom always refused to ride in it because of fear of it tipping over.
just did a guard skilling test on my pup/dnc
walk in attohwa chasm (A) 230 skill start pulled 10-15 mandys 2-3 hours 390 skill cap lvl 99 holy sh#$ this would of took like a year>.> or so to cap and iam mainly on pup alot. Haha holy ***. I know what I'll be doing on PUP tonight then!
Ramuh.Laffter said: » Just woke up, not reading back a buncha pages. :p Did it break windower? nyheen said: » just did a guard skilling test on my pup/dnc walk in attohwa chasm (A) 230 skill start pulled 10-15 mandys 2-3 hours 390 skill cap lvl 99 holy sh#$ this would of took like a year>.> or so to cap and iam mainly on pup alot. So casted sleep on a Dynamis NM and got
"Mizuharu casts Sleep II. ->Prince Seere resists the spell." That the new immunobreak? Bahamut.Mizuharu said: » So casted sleep on a Dynamis NM and got "Mizuharu casts Sleep II. ->Prince Seere resists the spell." That the new immunobreak? Quote: [dev1093] Enfeebling Magic Resistance of Monsters A log message now appears when a monster resists an enfeebling spell which enables the player to determine whether a monster possesses complete resistance to a particular type of enfeebling magic. As long as the monster does not completely resist the effect, it is possible to inflict enfeebling magic upon them. The number of affectable monsters has drastically increased. A new system has been added in which using enfeebling magic multiple times will lower the target enemy's resistance. This system is known as "Immunobreak." When an Immunobreak occurs after the enemy has resisted a particular enfeebling magic, the resistance of the enemy to that effect will decrease by a certain amount. Immunobreaks can stack and continually lower an enemy's resistance. The more times the enfeebling magic is resisted, the greater the likelihood that an Immunobreak will occur. When the enfeebling effect is successfully applied, the resistance will reset. If the effect is continuously applied, the enemy will slowly gain more resistance, and eventually Immunobreaks will no longer occur. Note that some monsters have complete resistance to enfeebling effects.(Immunobreaks will not occur on enemies which have complete resistance.) Immunobreaks only apply to enfeebling effects (magic abilities based on Enfeebling Magic skill level). I don't think Dyna NMs can be slept Not.. sure if it's related to the patch or not..
But immediately after me and a friend were crafting an Earth Staff, with a guild crystal. It immediately broke, full loss. I don't think that's supposed to happen. Still updating but was wondering- did they add the Gobbiebag event results in this update? Or is that still to come?
they didn't give out rewards, there was no ryunohige in my dbox
Just tried trading a Hakyru to Zaldon--no response; and yes, I'm 30+ fishing and have unlocked the quest.
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