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July 23, 2012 Version Update
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-07-18 15:14:43
Begins:
July 23, 2012 10:00 PDT | Ends:
July 23, 2012 11:30 PDT | Automatically converted to your time zone |
| | | | From the FINAL FANTASY XI Development Team |
|
| | July Version Update Coming Soon! (07/18/2012) |
| | | | | | | | The next FINAL FANTASY XI version update is scheduled to hit Vana'diel on Monday, July 23.
Heroines' Holdfast, the tenth anniversary special battlefield, takes center stage in this update along with a supporting cast of battle- and system-related adjustments, not to mention the always popular testing-inspired modifications!
For a full playbill detailing the new and modified content, take a seat in the Updates section of the forums. |
| |
*This has been confirmed to be partially delayed for the next update
| | | Jul. 20, 2012 00:21 [PDT] From: FINAL FANTASY XI | | All Worlds Maintenance (Jul. 23) | |
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| At the following time, we will be performing maintenance on FINAL FANTASY XI to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.
We apologize for any inconvenience this may cause and thank you for your patience.
* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.
* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.
* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.
Thank you for your cooperation and understanding in making this a smooth version update.
Downloadable file sizes for the FINAL FANTASY XI version update are as follows.
[File size for clients with "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]
"PlayStation 2" Version
Downloadable file size: 25.6MB
Windows Version
Downloadable file size: 41.5MB
Xbox 360 Version
Downloadable file size: 49.6MB
[File size for clients without "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]
"PlayStation 2" Version
Downloadable file size: 22.0MB
Windows Version
Downloadable file size: 37.9MB
Xbox 360 Version
Downloadable file size: 46.0MB
* The details of the version update will be announced separately on Jul. 23, 2012.
[Date & Time]
Jul. 23, 2012 from 10:00 to 11:30 (PDT)
* The completion time may be subject to change.
[Affected Service]
- FINAL FANTASY XI |
|
| Begins:
July 23, 2012 10:00 PDT
Ends:
July 23, 2012 11:30 PDT |
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VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-07-18 15:14:53
07-23-2012 12:40 PM |
| | July 23, 2012 Version Update
Event-related
Battle-related
Item-related
System-related
[Windows and Xbox 360 Only]
Resolved Issues
Known Issues Changes made to key assignments for the keyboard configuration "Compact 2" will sometimes be improperly applied when logging back in to FINAL FANTASY XI or the PlayOnline Viewer.
The icon for the familiar Turbid Toloi's ability Water Wall does not display in the proper color.
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07-23-2012 12:40 PM |
| | Heroines' Holdfast
Heroines' Holdfast is a special battlefield created to celebrate FINAL FANTASY XI's tenth anniversary and takes place on Nyzul Isle. The holdfast houses multiple heroines; one for each floor. Participants make their way through certain floors and finally battle the heroine who awaits them in her chamber on the corresponding floor.
Entry Requirements
Have one's main job at level 99.
Form a party of three to six people.
There is a time restriction of fifteen minutes, which can be extended by an additional fifteen minutes each time a heroine is defeated.
Heroines' Holdfast Overview
Trade an Athena Orb to the Runic Seal at the Nyzul Isle staging point (J-9) in the Alzadaal Undersea Ruins to enter the battlefield.
*The Athena Orb will disappear upon entering the holdfast.
Transfer to the antechamber.
There are five runes of transfer in the antechamber that teleport participants to each heroine's floor, and deciding which heroine your party shall do battle with before trading your Athena Orb should save valuable time at this juncture.
The following runes of transfer teleport players to the corresponding heroine's floor:
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★: Starting Location
Rune of Transfer #1: Lion
Rune of Transfer #2: Prishe
Rune of Transfer #3: Aphmau
Rune of Transfer #4: Lilisette
Rune of Transfer #5: Mumor |
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*Floor 1 is the easiest while floor 5 is the most difficult.
While searching for the Rune of Transfer ??? that leads to the heroine's chamber, players can both fight the enemies that populate the floor and talk with NPCs who occasionally give out temporary items or make the journey easier.
Once certain conditions have been met, players may use the Rune of Transfer ??? to teleport to the heroine's chamber on that floor.
*Examining a Rune of Transfer ??? before meeting its usage requirements will provide you with a hint on how to meet them.
Confront the heroine!
Defeating a heroine within the fifteen-minute time limit assures one's victory, adds another fifteen minutes to the party's remaining time, and transports the party back to the antechamber for a go at another floor of enemies and another heroine!
Failing to defeat a heroine within the appointed time or having one's whole party get KO'd ends one's stay in the holdfast.
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VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-07-18 15:15:04
Weapons | | Iridal Staff |
Code xml <i id="18632" enl="Iridal staff" fr="" frl="" de="" del="" jp="" jpl="51">Iridal Staff</i>
| | Chatoyant Staff |
Code xml <i id="18633" enl="Chatoyant staff" fr="" frl="" de="" del="" jp="" jpl="51">Chatoyant Staff</i>
Armor
| | Shaper's Shawl |
Code xml <i id="11009" enl="Shaper's shawl" fr="" frl="" de="" del="" jp="" jpl="1">Shaper's Shawl</i>
| | Plumb Boots |
Code xml <i id="10372" enl="Plumb boots" fr="" frl="" de="" del="" jp="" jpl="99">Plumb Boots</i> |
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[+]
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-18 15:16:26
[+]
By Quiznor 2012-07-18 15:17:54
No mention of neo-salvage outside the roadmap yet still!
Serveur: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2012-07-18 15:33:37
Guard and parry skillup fix. Finally.
Serveur: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2012-07-18 15:34:19
Guard and parry skillup fix. Finally.
Idk if "fix" is the right word. But they are making it easier.
Serveur: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2012-07-18 15:52:27
Guard and parry skillup fix. Finally.
Idk if "fix" is the right word. But they are making it easier.
Being stupidly time-consuming to skill up really didn't serve any benefit to gameplay.
By Chyula 2012-07-18 16:18:21
lmao, the whole list are just 1 day of work. I guess I'll come back when there are some real new contents like the when the new expansion is out.
[+]
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-07-18 16:31:59
July is a very slow month for updates, I'm not sure why really.
Last year there wasn't even a test server update in July.
Serveur: Phoenix
Game: FFXI
Posts: 4195
By Phoenix.Lillicarnage 2012-07-18 16:35:10
July is a very slow month updates, I'm not sure why really.
Last year there there wasn't even a test server update in July.
Not as many people take classes during the summer, there just aren't as many GPA's to destroy. I think thats why so many games come out/get updated in the fall.
Borderlands 2 is going to singlehandedly make me repeat a semester.
[+]
Phoenix.Kluaf
Serveur: Phoenix
Game: FFXI
Posts: 86
By Phoenix.Kluaf 2012-07-18 16:50:24
*** update
meeble burrows will now be 2 months later than roadmap ...
Fenrir.Camiie
Serveur: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2012-07-18 16:59:37
Yay for Heroine's Holdfast! Oh wait I have to win one of 5k orbs, or pray a really good friend does... Yeah that's content for everyone...
Serveur: Asura
Game: FFXI
Posts: 5163
By Asura.Daleterrence 2012-07-18 18:46:27
Why would they delay the collision adjustments? It's working absolutely fine on the test server.
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-07-18 19:04:02
Asura.Daleterrence said: »Why would they delay the collision adjustments? It's working absolutely fine on the test server. They're idiots, simple enough.
Serveur: Asura
Game: FFXI
Posts: 5163
By Asura.Daleterrence 2012-07-18 19:04:48
Asura.Daleterrence said: »Why would they delay the collision adjustments? It's working absolutely fine on the test server. They're idiots, simple enough.
Good point.
[+]
Bismarck.Zuidar
Serveur: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2012-07-18 19:19:05
Asura.Daleterrence said: »Asura.Daleterrence said: »Why would they delay the collision adjustments? It's working absolutely fine on the test server. They're idiots, simple enough.
Good point.
Our response to them from in this video
[+]
Quetzalcoatl.Sithel
Serveur: Quetzalcoatl
Game: FFXI
Posts: 55
By Quetzalcoatl.Sithel 2012-07-18 19:30:59
Asura.Daleterrence said: »Why would they delay the collision adjustments? It's working absolutely fine on the test server.
Because of this right here.
Okipuit said: Greetings!
As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)
We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!
And when they say, "The way people feel about this" I'd say the people they are referring are JP's. They seem to complain about everything, when reading the SE forums.
Bismarck.Tragedie
Serveur: Bismarck
Game: FFXI
Posts: 322
By Bismarck.Tragedie 2012-07-18 19:34:19
-------------------/-------------------------------\^^^^^^^^^
Does this mean we'll see the "Prism Staff" (or whatever they decide to name it) this update? o.O
Serveur: Asura
Game: FFXI
Posts: 5163
By Asura.Daleterrence 2012-07-18 19:38:21
Quetzalcoatl.Sithel said: »Asura.Daleterrence said: »Why would they delay the collision adjustments? It's working absolutely fine on the test server.
Because of this right here.
Okipuit said: Greetings!
As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)
We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!
And when they say, "The way people feel about this" I'd say the people they are referring are JP's. They seem to complain about everything, when reading the SE forums.
In fairness, so do the EU and NA players that use those forums. However, that's *** stupid. >.> They listen to us when it requires them doing less work, but don't listen when it requires them actually doing something. Wtf.
Quetzalcoatl.Sithel
Serveur: Quetzalcoatl
Game: FFXI
Posts: 55
By Quetzalcoatl.Sithel 2012-07-18 19:44:04
Asura.Daleterrence said: »In fairness, so do the EU and NA players that use those forums. However, that's *** stupid. >.> They listen to us when it requires them doing less work, but don't listen when it requires them actually doing something. Wtf.
Yea, I can agree there. Its not like its being completely removed, its just when a char is sitting idle for 10 seconds, which would really only affect town congestion.
Serveur: Asura
Game: FFXI
Posts: 45
By Asura.Koconoe 2012-07-18 20:06:54
I was really looking forward to not being trapped inside the entrance to the Mog House in Port Jeuno.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-18 20:11:05
Quetzalcoatl.Sithel said: »And when they say, "The way people feel about this" I'd say the people they are referring are JP's. They seem to complain about everything, when reading the SE forums.
Yes, including how they feel that SE only listens to NA players (or less commonly, that they don't listen to anyone at all).
[+]
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-07-18 20:36:08
Asura.Daleterrence said: »Why would they delay the collision adjustments? It's working absolutely fine on the test server. They're idiots, simple enough.
wow Kalilla is feisty!
Leviathan.Tohihroyu
Serveur: Leviathan
Game: FFXI
Posts: 355
By Leviathan.Tohihroyu 2012-07-18 20:37:12
*** update
meeble burrows will now be 2 months later than roadmap ...
And this surprises you?
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-07-18 20:38:50
Once again, what constitutes a hotfix in other MMOs is a fully hyped "version update" for FFXI.
Ragnarok.Sekundes
Serveur: Ragnarok
Game: FFXI
Posts: 4197
By Ragnarok.Sekundes 2012-07-18 20:45:00
Valefor.Prothescar said: »Once again, what constitutes a hotfix in other MMOs is a fully hyped "version update" for FFXI. While I'm glad they are working on fixing stuff, it really should just be that, a few sub notes in the update list, not devoting an entire thread posting as well as a screenshoted announcement page for each little fix. In the time it took to do that, they coulda fixed something else...
[+]
Bismarck.Helel
Serveur: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-07-18 21:22:56
It's not like they could implement the collision adjustments and then change them later--oh wait, they could.
Serveur: Fenrir
Game: FFXI
Posts: 172
By Fenrir.Calamity 2012-07-18 21:35:43
Bismarck.Tragedie said: »
-------------------/-------------------------------\^^^^^^^^^
Does this mean we'll see the "Prism Staff" (or whatever they decide to name it) this update? o.O
Most likely. If they are upping the synergy cap, it will most likely be one of the new Adept level recipes among others.
Ragnarok.Kongming
Serveur: Ragnarok
Game: FFXI
Posts: 1052
By Ragnarok.Kongming 2012-07-18 21:38:41
Valefor.Prothescar said: »Once again, what constitutes a hotfix in other MMOs is a fully hyped "version update" for FFXI. Pretty sure since mid-2010 or so the terms "patch" and "VU" became synonymous for FFXI, to disguise the fact that we're getting fewer major content updates per year than we used to.
I really don't know who they think they're fooling besides themselves.
Begins:
July 23, 2012 10:00 PDT | Ends:
July 23, 2012 11:30 PDT | Automatically converted to your time zone |
| | | | From the FINAL FANTASY XI Development Team |
|
| | July Version Update Coming Soon! (07/18/2012) |
| | | | | | | | The next FINAL FANTASY XI version update is scheduled to hit Vana'diel on Monday, July 23.
Heroines' Holdfast, the tenth anniversary special battlefield, takes center stage in this update along with a supporting cast of battle- and system-related adjustments, not to mention the always popular testing-inspired modifications!
For a full playbill detailing the new and modified content, take a seat in the Updates section of the forums. |
| |
*This has been confirmed to be partially delayed for the next update
| | | Jul. 20, 2012 00:21 [PDT] From: FINAL FANTASY XI | | All Worlds Maintenance (Jul. 23) | |
|
|
|
| At the following time, we will be performing maintenance on FINAL FANTASY XI to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.
We apologize for any inconvenience this may cause and thank you for your patience.
* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.
* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.
* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.
Thank you for your cooperation and understanding in making this a smooth version update.
Downloadable file sizes for the FINAL FANTASY XI version update are as follows.
[File size for clients with "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]
"PlayStation 2" Version
Downloadable file size: 25.6MB
Windows Version
Downloadable file size: 41.5MB
Xbox 360 Version
Downloadable file size: 49.6MB
[File size for clients without "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]
"PlayStation 2" Version
Downloadable file size: 22.0MB
Windows Version
Downloadable file size: 37.9MB
Xbox 360 Version
Downloadable file size: 46.0MB
* The details of the version update will be announced separately on Jul. 23, 2012.
[Date & Time]
Jul. 23, 2012 from 10:00 to 11:30 (PDT)
* The completion time may be subject to change.
[Affected Service]
- FINAL FANTASY XI |
|
| Begins:
July 23, 2012 10:00 PDT
Ends:
July 23, 2012 11:30 PDT |
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