GAME Not Stocking Mass Effect 3 Or EA Games

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GAME not stocking Mass Effect 3 or EA games
 Cerberus.Eugene
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By Cerberus.Eugene 2012-02-29 14:33:51
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Leviathan.Phenomena said: »
Artemicion said: »


If they actually took the time to see why it was pirated so much, they'd know most did it out of spite for their ridiculous initial DRM practices and to send a message rather than legitimately not wanting to pay for Spore, of all things.


So your rationalizing stealing? Stealing is stealing. i dont care if you do it because ur broke or if your "trying to make a point". its still wrong.

also makes things worse. and i cant wait til next gen consoles :D cause apparently they wont play used games (thought im not sure on details)

the problem is drm punishes legitimate users, and doesnt punish pirates. if someone really wants to pirate a game then no drm is going to stop that. I remember bioshock 2 was cracked before the game was released and the cracked drm free version still allowed you to play online.

so if you actually put the money down you get an inferior, sometimes dangerous product. which in turn turns legit customers into pirates.

That being said I don't support piracy, and you can't leave software completely unguarded so that any random person with a dvd burner can copy a game. One anti-copy form of drm I think is warranted, anymore and you start punishing the people who actually support you.
 Sylph.Kimble
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By Sylph.Kimble 2012-02-29 14:38:47
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I had that same thing happen to me. I bought a copy of Mad World, got home, no game in case.

Also, why open the games up when you can just have dumby cases out? Person brings it up, ask for it, then you go and grab an on open copy in the drawer.

Gutting new games and calling it new is really shady.
 Sylph.Kimble
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By Sylph.Kimble 2012-02-29 14:40:38
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Leviathan.Cocien said: »
Last year my store lost $250k worth of merch on black friday weekend. Granted I wasn't the manager at the time but still.....this year was 80k over the entire holiday season, which is still a ton of theft.

uh... what? how did you lose that much? lol. Game stop doesnt even keep 250,000 worth of product on the floor for people to steal.
 Leviathan.Cocien
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By Leviathan.Cocien 2012-02-29 14:48:03
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It was over an entire weekend. The store manager at the time had consoles on the floor.....he's no longer with the company. TBH, that is what the DM told me so if it is likely that it is exaggerated and he was trying to scare us into not making the same mistake again. I do know that we did post a HUGE *** loss at the end of the season. Still made money though.
 Sylph.Kimble
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By Sylph.Kimble 2012-02-29 14:50:30
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250,000 worth of product over 3 days is like, over 1,000 xbox 360s, lol. I don't think any game stop even has that many systems in stock.

That has to be like, company wide, not just one store.
 Cerberus.Oseryu
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By Cerberus.Oseryu 2012-02-29 14:50:35
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Cerberus.Tikal said: »
This was all going to happen sometime. I really think that video games need to get away from the "for-profit" scenario and go back to releasing labors of love. I'm sure that's an extremely complicated process, but its the reason indie games are hitting so big right now, and larger company games are mostly trash.

Absolutely right
 Cerberus.Eugene
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By Cerberus.Eugene 2012-02-29 14:51:17
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At that rate I think installing a security gate in the doorway would pay off. the obstacle alone would cut down on theft, and just gluing some tags to the back of the plastic film on the case would make a huge difference. you'd likely notice most people trying to rip them off.
 Leviathan.Cocien
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By Leviathan.Cocien 2012-02-29 14:53:41
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Quote:
Also, why open the games up when you can just have dumby cases out? Person brings it up, ask for it, then you go and grab an on open copy in the drawer.

Unfortunately they require a certain number of guts to be on the wall. I know some shady employees will hand out open copies first but I hate that. Personally I will only give an open game if there is no other option. We have several stores literally within walking distance, I'll send them to one of those stores if they prefer a sealed copy. I do know some of the publishers do dictate our marketing, they will come in from time to time and check us over. Sony, Nintendo, M$ as well as developers. But yes, I hate gutting a million copies of one damn game and then having to sell them as soon as marketing tells us to reverse gut them.
 Leviathan.Cocien
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By Leviathan.Cocien 2012-02-29 14:56:26
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Quote:
This was all going to happen sometime. I really think that video games need to get away from the "for-profit" scenario and go back to releasing labors of love. I'm sure that's an extremely complicated process, but its the reason indie games are hitting so big right now, and larger company games are mostly trash.

Absolutely right

I don't agree, I think the solution is on the consumer to not always jump out and purchase a game as soon as it comes out without being informed. I'd rather not hope that someone decides to make a game out of love for gaming and purely that. If you don't want to buy garbage, learn to read, dl demos, or talk to people who have played a game. Not spending blindly will have a greater effect than reducing the amount of games put out per year due to companies out there to no longer make a profit.
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 Leviathan.Cocien
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By Leviathan.Cocien 2012-02-29 15:00:21
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Quote:
At that rate I think installing a security gate in the doorway would pay off. the obstacle alone would cut down on theft, and just gluing some tags to the back of the plastic film on the case would make a huge difference. you'd likely notice most people trying to rip them off.

I agree seeing as the anti theft tags are already in the games. You wouldn't believe how many people I have coming back to my store asking me to disarm the games. I have no way to do it either. But at the same time, employees are not allowed to apprehend a shop lifter. The stores would need a loss prevention team to oversee the stores. Sure the mall stores have mallcops....they're useful.... >.> With that added requirement for the alarms it's not cost effective. It'd deter theft to some degree but it won't stop a majority of it.
 Sylph.Kimble
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By Sylph.Kimble 2012-02-29 15:02:10
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If none of the games on the floor has the actual games in it, im confused as to what they are stealing? The only product I ever see out on the floor is like, used controllers. And like, lame DS accessories.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-02-29 15:02:45
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Leviathan.Cocien said: »
Quote:
This was all going to happen sometime. I really think that video games need to get away from the "for-profit" scenario and go back to releasing labors of love. I'm sure that's an extremely complicated process, but its the reason indie games are hitting so big right now, and larger company games are mostly trash.

Absolutely right

I don't agree, I think the solution is on the consumer to not always jump out and purchase a game as soon as it comes out without being informed. I'd rather not hope that someone decides to make a game out of love for gaming and purely that. If you don't want to buy garbage, learn to read, dl demos, or talk to people who have played a game. Not spending blindly will have a greater effect than reducing the amount of games put out per year due to companies out there to no longer make a profit.
Your faith in humanity is disturbing. Call of Duty: Black Ops was voted the best video game story ending of all time on Guinness. Despite the reality of poll size, that is harrowing.
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 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-29 15:03:32
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Sylph.Kimble said: »
If none of the games on the floor has the actual games in it, im confused as to what they are stealing? The only product I ever see out on the floor is like, used controllers. And like, lame DS accessories.

some have consoles stacked up. because they stock up during holidays and dont have the storage to fit it all in the back room. so they put them up on high shelves or out on the floor.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-29 15:04:58
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Cerberus.Tikal said: »
Leviathan.Cocien said: »
Quote:
This was all going to happen sometime. I really think that video games need to get away from the "for-profit" scenario and go back to releasing labors of love. I'm sure that's an extremely complicated process, but its the reason indie games are hitting so big right now, and larger company games are mostly trash.

Absolutely right

I don't agree, I think the solution is on the consumer to not always jump out and purchase a game as soon as it comes out without being informed. I'd rather not hope that someone decides to make a game out of love for gaming and purely that. If you don't want to buy garbage, learn to read, dl demos, or talk to people who have played a game. Not spending blindly will have a greater effect than reducing the amount of games put out per year due to companies out there to no longer make a profit.
Your faith in humanity is disturbing. Call of Duty: Black Ops was voted the best video game story ending of all time on Guinness. Despite the reality of poll size, that is harrowing.

only xbox gamers would vote for a CoD game. :P
 Sylph.Kimble
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By Sylph.Kimble 2012-02-29 15:07:10
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Leviathan.Phenomena said: »
Sylph.Kimble said: »
If none of the games on the floor has the actual games in it, im confused as to what they are stealing? The only product I ever see out on the floor is like, used controllers. And like, lame DS accessories.

some have consoles stacked up. because they stock up during holidays and dont have the storage to fit it all in the back room. so they put them up on high shelves or out on the floor.

Even then though, like I said, that is A LOT of consoles to have on the floor to be $250,000 worth of theft. At $250 per console, that is 1,000 consoles. No store would have that many over a 3 day weekend.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-02-29 15:08:05
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I think after the first 100 went missing, someone would notice.
 Asura.Ina
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By Asura.Ina 2012-02-29 15:14:22
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Leviathan.Cocien said: »
Quote:
This was all going to happen sometime. I really think that video games need to get away from the "for-profit" scenario and go back to releasing labors of love. I'm sure that's an extremely complicated process, but its the reason indie games are hitting so big right now, and larger company games are mostly trash.

Absolutely right

I don't agree, I think the solution is on the consumer to not always jump out and purchase a game as soon as it comes out without being informed. I'd rather not hope that someone decides to make a game out of love for gaming and purely that. If you don't want to buy garbage, learn to read, dl demos, or talk to people who have played a game. Not spending blindly will have a greater effect than reducing the amount of games put out per year due to companies out there to no longer make a profit.
^^This, it never ceases to amaze me how often people will go on about a specific aspect of a game after buying it within the first week when the info was there for weeks before hand. FF13 is a great example because it was no secret that the game was liniar for most of it, it came right from SE's mouth that the first 20-30 hours were mainly a story game with little to no side exploration. Yet people still rushed out to buy it then raised hell when the game was, exactly as was previously stated, very linear. I'm not saying FF13 was a great game or that it sucked, but lets face it the info was there, and people ignored it, and paid the (literal) price of buying a new game when they may have been better off waiting for a price drop or just skipping it all together.

Game companies are first and formost a buisness, if they can sell crap then they will sell crap. The way things are now they can make more money from putting out 2 average quick made games as they would from 1 great game that would take the same ammount of time to make as the 2 average ones.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-29 15:18:35
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Asura.Ina said: »
Leviathan.Cocien said: »
Quote:
This was all going to happen sometime. I really think that video games need to get away from the "for-profit" scenario and go back to releasing labors of love. I'm sure that's an extremely complicated process, but its the reason indie games are hitting so big right now, and larger company games are mostly trash.

Absolutely right

I don't agree, I think the solution is on the consumer to not always jump out and purchase a game as soon as it comes out without being informed. I'd rather not hope that someone decides to make a game out of love for gaming and purely that. If you don't want to buy garbage, learn to read, dl demos, or talk to people who have played a game. Not spending blindly will have a greater effect than reducing the amount of games put out per year due to companies out there to no longer make a profit.
^^This, it never ceases to amaze me how often people will go on about a specific aspect of a game after buying it within the first week when the info was there for weeks before hand. FF13 is a great example because it was no secret that the game was liniar for most of it, it came right from SE's mouth that the first 20-30 hours were mainly a story game with little to no side exploration. Yet people still rushed out to buy it then raised hell when the game was, exactly as was previously stated, very linear. I'm not saying FF13 was a great game or that it sucked, but lets face it the info was there, and people ignored it, and paid the (literal) price of buying a new game when they may have been better off waiting for a price drop or just skipping it all together.

Game companies are first and formost a buisness, if they can sell crap then they will sell crap. The way things are now they can make more money from putting out 2 average quick made games as they would from 1 great game that would take the same ammount of time to make as the 2 average ones.

Also note that the average gamer doesnt give a *** about the little details that go into a game to make it "Great". developers can spends all the time in the world making a game they think is going to be great and it just flop.

Risk is too high.

Edit: lol also why spend soooo much money making a game when a huge chunk of it you wont get because people are pirating and buy the game used?

why spend XX amount of money making a game when you only get X back from people who actually support the company by buying new games?
The less money they make from a game the less budget they will have for their next game.

maybe if gamestop gave a portion of their used game sells to the developers they might actually have a higher budget/more time to make the games.
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By Artemicion 2012-02-29 15:23:58
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Asura.Ina said: »
Leviathan.Cocien said: »
Quote:
This was all going to happen sometime. I really think that video games need to get away from the "for-profit" scenario and go back to releasing labors of love. I'm sure that's an extremely complicated process, but its the reason indie games are hitting so big right now, and larger company games are mostly trash.

Absolutely right

I don't agree, I think the solution is on the consumer to not always jump out and purchase a game as soon as it comes out without being informed. I'd rather not hope that someone decides to make a game out of love for gaming and purely that. If you don't want to buy garbage, learn to read, dl demos, or talk to people who have played a game. Not spending blindly will have a greater effect than reducing the amount of games put out per year due to companies out there to no longer make a profit.
^^This, it never ceases to amaze me how often people will go on about a specific aspect of a game after buying it within the first week when the info was there for weeks before hand. FF13 is a great example because it was no secret that the game was liniar for most of it, it came right from SE's mouth that the first 20-30 hours were mainly a story game with little to no side exploration. Yet people still rushed out to buy it then raised hell when the game was, exactly as was previously stated, very linear. I'm not saying FF13 was a great game or that it sucked, but lets face it the info was there, and people ignored it, and paid the (literal) price of buying a new game when they may have been better off waiting for a price drop or just skipping it all together.

Game companies are first and formost a buisness, if they can sell crap then they will sell crap. The way things are now they can make more money from putting out 2 average quick made games as they would from 1 great game that would take the same ammount of time to make as the 2 average ones.

I agree with you, but it's worth noting that the "gamer" audience has expanded so far and wide, that it is no longer a niche community that understands what goes into making a game, let alone what makes a decent one, to the point where marketing has taken advantage of the expanded demograph and made convincing enough that what they're eating is chocolate pudding, when in reality it's literally dog ***.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-29 15:25:13
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Also note that its more the fault of gamestop not giving a share of their profits to the developer/publisher then the gamer buying the game used.

Perfect solution is to lock a used game out until the person pays the 10-20 dollars for a code to be able to play it under his gamertag.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-02-29 15:26:46
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This is why we can't have nice things.
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By Artemicion 2012-02-29 15:28:47
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Leviathan.Phenomena said: »
Also note that its more the fault of gamestop not giving a share of their profits to the developer/publisher then the gamer buying the game used.

Perfect solution is to lock a used game out until the person pays the 10-20 dollars for a code to be able to play it under his gamertag.



Since when is any business obligated to make charity of their profits to others, regardless of the nature of the industry?

Also why would you want to take away the consumer's right to ownership of their own purchased product? Don't we have the right to give/use/share/sell whatever we purchase with our own money?
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By Sylph.Kimble 2012-02-29 15:29:37
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Leviathan.Phenomena said: »
Also note that its more the fault of gamestop not giving a share of their profits to the developer/publisher then the gamer buying the game used.

Perfect solution is to lock a used game out until the person pays the 10-20 dollars for a code to be able to play it under his gamertag.

That doesn't solve anything and just kills used games. Unless they are only charging like, 5-10 dollars for a used game.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-29 15:33:32
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Artemicion said: »
Leviathan.Phenomena said: »
Also note that its more the fault of gamestop not giving a share of their profits to the developer/publisher then the gamer buying the game used.

Perfect solution is to lock a used game out until the person pays the 10-20 dollars for a code to be able to play it under his gamertag.



Since when is any business obligated to make charity of their profits to others, regardless of the nature of the industry?

your an idiot. they arnt obligated to share their profits with the developers. but i was saying if they did then maybe the new consoles wouldnt lock used games out?

So they are finding ways to get what they need.
 Leviathan.Cocien
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By Leviathan.Cocien 2012-02-29 15:33:46
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Quote:
I think after the first 100 went missing, someone would notice.

Which is why I shouldn't take things at face value when told something. It could very well be the entire holiday season and not just that weekend. I do however know that an obscene amount of merchandise was lost or stolen during that weekend. Even for a mall store.Plus I'm 90% sure the manager had his hands in some of the theft as well.

Quote:
Your faith in humanity is disturbing. Call of Duty: Black Ops was voted the best video game story ending of all time on Guinness. Despite the reality of poll size, that is harrowing.

TBH I have no faith in humanity. I cling to hope. IMHO nothing is going to change so most of the time it's only worth bitching about when there is nothing else to do. Why am I bitching? I'm bored. I already cleaned the kitchen and the bathroom today, so might as well *** on the internets.

IMO, the only person to blame for buying a bad game is the person who is buying it. 98% of the time you can find out all you need to know to make an informed decision a few days before release. Granted, if it says Final Fantasy or a few other brand names.....I buy it anyways because I'm sad like that.
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By Artemicion 2012-02-29 15:34:26
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Leviathan.Phenomena said: »
your an idiot.

I see what you did there.
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 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-29 15:34:26
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Sylph.Kimble said: »
Leviathan.Phenomena said: »
Also note that its more the fault of gamestop not giving a share of their profits to the developer/publisher then the gamer buying the game used.

Perfect solution is to lock a used game out until the person pays the 10-20 dollars for a code to be able to play it under his gamertag.

That doesn't solve anything and just kills used games. Unless they are only charging like, 5-10 dollars for a used game.

exactly.... it kills used games... which im sure is what they want, or atleast some of the profits used game sellers get
 Leviathan.Cocien
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By Leviathan.Cocien 2012-02-29 15:36:35
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First off, I will eat my own crap if companies end up locking out used games. Secondly, he's absolutely right. You're completely ignorant of how a business is run. Even IF GameStop WOULD give them a kickback, they'd still do it if they saw it as profitable. He's not an idiot, you're ignorant.
 Sylph.Kimble
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By Sylph.Kimble 2012-02-29 15:37:36
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That isn't really a solution. A solution would be one in which everyone can win and profit, not killing off one.
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 Cerberus.Tikal
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By Cerberus.Tikal 2012-02-29 15:38:26
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You really can't unless you know someone of similar taste, or have a large foundation of peers who you can relate to. Even then, with similar taste, there are large disparities. The only time you can easily say "Yeah, not getting that." is if it scores below a 5. Anything between 6~9 on game sites/magazines is fair-game, but also no indicator of anything other than that it's passable by their standards. It's media, it's a feeding frenzy, it's bought out.

I mean hell, I think FFXIII is an abomination, but people on this site will defend that ***to the death. Sometimes I wish I wasn't so fascinated by stories that I've come to have a higher standard, maybe I'd enjoy being spoon-fed crap more.
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