[Dev] Final Limit Break Quest

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[Dev] Final Limit Break Quest
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 Bahamut.Krizz
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By Bahamut.Krizz 2011-12-05 14:50:26
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Quote:
Thanks everyone for the feedback and comments regarding our previous update.

Based on the opinions across all regions, we have decided to make multiple versions of the battlefield. Along with this change, we’ll need a few more days for development and testing, but we’re working diligently to get this in for the version update.

I’d like to outline details for the two items that will be used in conjunction with the battlefield.


• The item required to enter the battlefield
We’ll be preparing a new item that will be necessary to enter the battlefield. It will be possible to obtain this item from high level monsters in each area and the drop rate is quite high.

• The item that can be used to lower battlefield difficulty
Previously we said that we’re making adjustments so that you can win without having a full party of six members, but you can take this to mean that you’ll need the enfeeble item to achieve this.

This enfeebling-type of item exists for two reasons:
The first is the player’s choice to increase their chances of winning.
The second is to set up a countermeasure so as time passes it will be possible to clear the battlefield with fewer people. Note that it will take a bit of leg work in order to obtain the enfeeble item.

In other words, there will be two methods for challenging this battle. In exchange for spending some time preparing for the battle, you’ll have the option to increase your chances of winning. If you deem it unnecessary to obtain this item, you can take on the battle without spending any time preparing ahead of time.

In the case that you fail the battlefield, you will not need to re-obtain the entry item. Instead we might make it so you will need merit points or High Kindred’s Crests, but we are currently making adjustments in the direction of lowering the amount of merit points required to challenge it again.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-12-05 14:53:30
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I like this. And ppl say they dont listen to us >.> pff
 Sylph.Liltrouble
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By Sylph.Liltrouble 2011-12-05 14:54:15
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The "enfeebling item". Similiar to the revamped CoP dynamis, I suppose. Items that lock the zone boss's 2-hrs, special moves, etc.
 Siren.Thoraeon
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By Siren.Thoraeon 2011-12-05 14:55:19
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Bahamut.Krizz said: »
Quote:
• The item required to enter the battlefield
We’ll be preparing a new item that will be necessary to enter the battlefield. It will be possible to obtain this item from high level monsters in each area and the drop rate is quite high.
So does that mean this item will continuously clog our inventory/treasure pool til the end of time?
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-12-05 14:57:15
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ya kinda like ouryu fight with mistmelts. good times
 Sylph.Liltrouble
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By Sylph.Liltrouble 2011-12-05 14:57:26
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Siren.Thoraeon said: »
Bahamut.Krizz said: »
Quote:
• The item required to enter the battlefield
We’ll be preparing a new item that will be necessary to enter the battlefield. It will be possible to obtain this item from high level monsters in each area and the drop rate is quite high.
So does that mean this item will continuously clog our inventory/treasure pool til the end of time?
Just keep one in storage and it'll never drop to you again
 Shiva.Viciousss
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By Shiva.Viciousss 2011-12-05 15:03:33
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they are going to make it more tedious to make an easy fight easier...right.
 Siren.Kalilla
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By Siren.Kalilla 2011-12-05 15:12:04
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Nice, adding it to the op
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