Those will work in any situation you're geared torwards using Ocelots or nq dusk.(Nomkahpa>Dusk>Ocelot)
Builds with Byakko Haidate or Usu feet will probably still win because of the STP and other bonuses.
Different NIN Builds |
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Different NIN Builds
I'm guessing that you mean you would drop Haidate or Usu-Feet build to gain back the last point of haste, but I was actually wondering if it'd be worth keeping the former and dropping the last (partial) point of haste/8 STR to get 3DA.
Losing the bit of haste isn't worth it.
Phoenix.Kirana
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3% DA could very well beat .4% haste. In fact it probably does in most situations.
Maybe in an exp party where you're going to be engaging and disengaging constantly. Not to mention you're already getting a sufficient amount of DA in other places.
Phoenix.Kirana
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Asura.Kaisuko said: » Maybe in an exp party where you're going to be engaging and disengaging constantly. Asura.Kaisuko said: » Not to mention you're already getting a sufficient amount of DA in other places. I did some math to show you: Assuming a base delay of 1 second per swing (for ease of math; The base delay does not really matter). with 50% DW: 0.5s with 24.6% haste: 0.377s with 25% haste: 0.375s with 39.6% haste: 0.302s with 40% haste: 0.300s with 59.6% haste: 0.202s with 60% haste: 0.200s (-80% delay; capped) after 60 seconds of attacking: 24.6% -> 159.15 attacks; with 23% DA -> 195.75 attacks 25% -> 160 attacks; with 20% DA -> 192 attacks 39.6% -> 198.6755 attacks; with 23% DA -> 244.37 attacks 40% -> 200 attacks; with 20% DA -> 240 attacks 59.6% -> 297.03 attacks; with 23% DA -> 365.35 attacks 60% -> 300 attacks; with 20% DA -> 360 attacks In both Non-hasted and Hasted situations, 3% DA beats the .4% haste. Phoenix.Kirana said: » maths I'm not so great at math, but where does "diminishing returns" come into play? With the trend you're showing, it would be no less useful at 1% than it would at 100%? and if those DA proc on ws? will it still beat out the .4 haste? =o since in those 360 attacks u will be doing quite a bit of ws. i do assume though that the DA would still be more of a benefit in that regard though. DoT wise
I actually have Koga Tekko +2 outperforming Nomkahpa Mittens even at 22% base gear haste. 2 fSTR will add >3.5% to NIN's melee damage in most situations, 4 attack will add around 0.6-0.7%, and the haste will increase melee damage by 0.75-1% with just Haste + gear (depends on whether you're using Byakko's/Iga or Iga/Usu since the latter has 1/1024 more haste), slightly less for WS frequency. 3% DA will increase TP phase damage by 2.3%, slightly less for WS frequency. Given a fairly TP-heavy TP/WS split (ex 60/40 is pretty reasonable for Kannagi even with Kakka), you're still looking at a small advantage for Koga's relatively large boost to white damage.
Leviathan.Phenomena said: » and if those DA proc on ws? will it still beat out the .4 haste? =o since in those 360 attacks u will be doing quite a bit of ws. i do assume though that the DA would still be more of a benefit in that regard though. DoT wise Phoenix.Kirana
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Asura.Kaisuko said: » Phoenix.Kirana said: » maths I'm not so great at math, but where does "diminishing returns" come into play? With the trend you're showing, it would be no less useful at 1% than it would at 100%? Example: 100 rounds with 25% DA -> 125 hits on average, 25% increase in damage, each DA adds 1 hit on average. Now if we add 25% more, the total hits on average increases from 125 to 150. This is only a 20% increase, but each point of DA is still adding 1 hit on average. Phoenix.Kirana said: » Asura.Kaisuko said: » Phoenix.Kirana said: » maths I'm not so great at math, but where does "diminishing returns" come into play? With the trend you're showing, it would be no less useful at 1% than it would at 100%? Example: 100 rounds with 25% DA -> 125 hits on average, 25% increase in damage, each DA adds 1 hit on average. Now if we add 25% more, the total hits on average increases from 125 to 150. This is only a 20% increase, but each point of DA is still adding 1 hit on average. how can you say 25DA is a 25% increase? but 50DA isnt a 50% increase? xD for night i will add the /sarcasm to this just to show im just teasing. Going from 0->25 is a 25% increase, and going from 0->50 is a 50% increase, but going from 25->50 is not a 25% increase.
Fenrir.Nightfyre said: » Going from 0->25 is a 25% increase, and going from 0->50 is a 50% increase, but going from 25->50 is not a 25% increase. sorry i edited after you responded. Since this is ninja builds.....
Since i have neither armor... What would help Ninjutsu Damage? (head) Koga Hatsuburi +2 Athos's chapeau Kin37ix said: » Your talking about damage% not DA%. And I've been using diminishing returns in that context for years, as have many others. I did not originate its use in the FFXI community, it was an accepted convention long before I started posting on forums. Bismarck.Rinomaru said: » Since this is ninja builds..... Since i have neither armor... What would help Ninjutsu Damage? (head) Koga Hatsuburi +2 Athos's chapeau The red mask +2 of ninja nuking awesomeness is listed as +10 MaB for elemental Ninjutsu. The Augment also enhances San damage. The ugly *** green hat has +4MaB. Lakshmi.Alyte
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