Different NIN Builds

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Different NIN Builds
 Asura.Kaisuko
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By Asura.Kaisuko 2011-12-19 09:29:45
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Leviathan.Kincard said: »
Hm, how do you guys think these look in comparison to Koga Tekko +2?
Those will work in any situation you're geared torwards using Ocelots or nq dusk.(Nomkahpa>Dusk>Ocelot)
Builds with Byakko Haidate or Usu feet will probably still win because of the STP and other bonuses.
 Leviathan.Kincard
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By Leviathan.Kincard 2011-12-19 09:37:03
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I'm guessing that you mean you would drop Haidate or Usu-Feet build to gain back the last point of haste, but I was actually wondering if it'd be worth keeping the former and dropping the last (partial) point of haste/8 STR to get 3DA.
 Asura.Kaisuko
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By Asura.Kaisuko 2011-12-19 09:41:12
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Losing the bit of haste isn't worth it.
 Phoenix.Kirana
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By Phoenix.Kirana 2011-12-19 10:08:28
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3% DA could very well beat .4% haste. In fact it probably does in most situations.
 Asura.Kaisuko
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By Asura.Kaisuko 2011-12-19 10:13:45
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Maybe in an exp party where you're going to be engaging and disengaging constantly. Not to mention you're already getting a sufficient amount of DA in other places.
 Phoenix.Kirana
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By Phoenix.Kirana 2011-12-19 10:31:51
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Asura.Kaisuko said: »
Maybe in an exp party where you're going to be engaging and disengaging constantly.
What does this have to do with it?
Asura.Kaisuko said: »
Not to mention you're already getting a sufficient amount of DA in other places.
Only ~20% at most, assuming /war. Also, there is no "sufficient" amount of DA; it just becomes slightly less effective as you stack more.

I did some math to show you:
Assuming a base delay of 1 second per swing (for ease of math; The base delay does not really matter).
with 50% DW: 0.5s
with 24.6% haste: 0.377s
with 25% haste: 0.375s
with 39.6% haste: 0.302s
with 40% haste: 0.300s
with 59.6% haste: 0.202s
with 60% haste: 0.200s (-80% delay; capped)

after 60 seconds of attacking:
24.6% -> 159.15 attacks; with 23% DA -> 195.75 attacks
25% -> 160 attacks; with 20% DA -> 192 attacks
39.6% -> 198.6755 attacks; with 23% DA -> 244.37 attacks
40% -> 200 attacks; with 20% DA -> 240 attacks
59.6% -> 297.03 attacks; with 23% DA -> 365.35 attacks
60% -> 300 attacks; with 20% DA -> 360 attacks

In both Non-hasted and Hasted situations, 3% DA beats the .4% haste.
 Asura.Kaisuko
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By Asura.Kaisuko 2011-12-19 12:37:19
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Phoenix.Kirana said: »
maths
When you're right, you're right. D:
I'm not so great at math, but where does "diminishing returns" come into play? With the trend you're showing, it would be no less useful at 1% than it would at 100%?
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-12-19 12:47:55
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and if those DA proc on ws? will it still beat out the .4 haste? =o since in those 360 attacks u will be doing quite a bit of ws. i do assume though that the DA would still be more of a benefit in that regard though. DoT wise
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-12-19 13:09:40
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I actually have Koga Tekko +2 outperforming Nomkahpa Mittens even at 22% base gear haste. 2 fSTR will add >3.5% to NIN's melee damage in most situations, 4 attack will add around 0.6-0.7%, and the haste will increase melee damage by 0.75-1% with just Haste + gear (depends on whether you're using Byakko's/Iga or Iga/Usu since the latter has 1/1024 more haste), slightly less for WS frequency. 3% DA will increase TP phase damage by 2.3%, slightly less for WS frequency. Given a fairly TP-heavy TP/WS split (ex 60/40 is pretty reasonable for Kannagi even with Kakka), you're still looking at a small advantage for Koga's relatively large boost to white damage.

Leviathan.Phenomena said: »
and if those DA proc on ws? will it still beat out the .4 haste? =o since in those 360 attacks u will be doing quite a bit of ws. i do assume though that the DA would still be more of a benefit in that regard though. DoT wise
Please tell me you're not serious.
[+]
 Phoenix.Kirana
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By Phoenix.Kirana 2011-12-19 16:18:15
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Asura.Kaisuko said: »
Phoenix.Kirana said: »
maths
When you're right, you're right. D:
I'm not so great at math, but where does "diminishing returns" come into play? With the trend you're showing, it would be no less useful at 1% than it would at 100%?
Diminishing returns rears its ugly head when calculating percent increase. My math was only there to show the raw difference between the number of hits each piece of gear would produce on average. Each point of DA you add will give you the same raw increase in damage. However, this means that each additional point of DA you add will be a smaller percentage of your overall damage (because your base damage increases, but the added damage stays the same for each point). That is diminishing returns.

Example:
100 rounds with 25% DA -> 125 hits on average, 25% increase in damage, each DA adds 1 hit on average.
Now if we add 25% more, the total hits on average increases from 125 to 150. This is only a 20% increase, but each point of DA is still adding 1 hit on average.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-12-19 16:33:41
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Phoenix.Kirana said: »
Asura.Kaisuko said: »
Phoenix.Kirana said: »
maths
When you're right, you're right. D:
I'm not so great at math, but where does "diminishing returns" come into play? With the trend you're showing, it would be no less useful at 1% than it would at 100%?
Diminishing returns rears its ugly head when calculating percent increase. My math was only there to show the raw difference between the number of hits each piece of gear would produce on average. Each point of DA you add will give you the same raw increase in damage. However, this means that each additional point of DA you add will be a smaller percentage of your overall damage (because your base damage increases, but the added damage stays the same for each point). That is diminishing returns.

Example:
100 rounds with 25% DA -> 125 hits on average, 25% increase in damage, each DA adds 1 hit on average.
Now if we add 25% more, the total hits on average increases from 125 to 150. This is only a 20% increase, but each point of DA is still adding 1 hit on average.

how can you say 25DA is a 25% increase? but 50DA isnt a 50% increase? xD

for night i will add the /sarcasm to this just to show im just teasing.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-12-19 16:34:41
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Going from 0->25 is a 25% increase, and going from 0->50 is a 50% increase, but going from 25->50 is not a 25% increase.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-12-19 16:36:05
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Fenrir.Nightfyre said: »
Going from 0->25 is a 25% increase, and going from 0->50 is a 50% increase, but going from 25->50 is not a 25% increase.

sorry i edited after you responded.
 Bismarck.Rinomaru
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By Bismarck.Rinomaru 2012-01-06 23:54:49
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Since this is ninja builds.....
Since i have neither armor...

What would help Ninjutsu Damage? (head)
Koga Hatsuburi +2

Athos's chapeau
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-01-07 00:41:11
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Kin37ix said: »
Your talking about damage% not DA%.
That is the primary point of interest, so...

And I've been using diminishing returns in that context for years, as have many others. I did not originate its use in the FFXI community, it was an accepted convention long before I started posting on forums.
 Asura.Hotsoups
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By Asura.Hotsoups 2012-01-16 16:41:38
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Bismarck.Rinomaru said: »
Since this is ninja builds.....
Since i have neither armor...

What would help Ninjutsu Damage? (head)
Koga Hatsuburi +2

Athos's chapeau

The red mask +2 of ninja nuking awesomeness is listed as +10 MaB for elemental Ninjutsu. The Augment also enhances San damage.

The ugly *** green hat has +4MaB.
 Lakshmi.Alyte
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By Lakshmi.Alyte 2012-01-20 16:35:26
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Set i will be using for a bit soon (when tekko finally drop in dyn...)

TP:
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