|
Job Adjustments (4/21/11)
Cerberus.Zandra
Serveur: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2011-04-22 09:24:32
Cerberus.Kvazz said: Cerberus.Zandra said: Cerberus.Kvazz said: Cerberus.Zandra said: What a GREAT piece of news! The time of the DRK is here AGAIN!
Cerberus.Kvazz said: /mnk was allways the best sub for zerging if you had 5/5 desperate blows tho <_>
Actually /sam was the best for 2 handers and /drg was the best for 1 handers
What did /sam give you if you had 5/5 desperate blows?
Assuming it's JUST for the zerg, and no need for you before the actual action >_>
it gave you 10% haste after LR ended
Stuff rarely lived that long with proper zergers :P
/Sam lets you zerg with less!
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-04-22 09:25:09
Cerberus.Kvazz said: Fenrir.Nightfyre said: Cerberus.Tidis said: Gimping crits? Does that mean SAM is back on top? ^^ I'm thinking it's a boost, not a gimp. Probably something like a critdmg+ increase depending on some stat vs the mob's VIT.
I got a feeling it's a gimp, to balance out all the dds that doesnt have crit hit weaponskills. Well, inside Abyssea it more than likely does jack ***so we can disregard that. Outside Abyssea the noncrit jobs are much better than they are inside Abyssea - SAM is easily in the top three for DDs for instance. There's even been speculation that Masa SAM > Ukon WAR outside Abyssea. DRK got a (very) nice boost here, crit jobs are potentially seeing an increase here. I'm betting SAM gets a new toy this update as well.
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2011-04-22 09:25:15
Sylph.Xpro said: Cerberus.Tidis said: Well RNG and DRK definately needed a buff, nice to see PLD is overlooked again of course.
Yes I am QQ
Look at what is being changed: less hate for mage cure, less dmg on crits, drk becomes overwhelming dd but also will die in 2 hits. What do you think will happen to the hate system?
You will need a PLD there to cure or cover and take hate off drk. THF & NIN tank may not be as effective at keeping hate and even MNK might not be able to keep hate now if u have a DRK there. This update will affect PLD. You honestly think this update will affect PLD? Mages aren't gonna pull hate thanks to these changes, sure crits will be gimped a bit but your NIN, DNC, THF, MNK, whoever is tanking will still be able to hold hate comfortably and still do damage. PLD is still useless.
Cerberus.Zandra
Serveur: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2011-04-22 09:27:00
Cerberus.Tidis said: Sylph.Xpro said: Cerberus.Tidis said: Well RNG and DRK definately needed a buff, nice to see PLD is overlooked again of course.
Yes I am QQ
Look at what is being changed: less hate for mage cure, less dmg on crits, drk becomes overwhelming dd but also will die in 2 hits. What do you think will happen to the hate system?
You will need a PLD there to cure or cover and take hate off drk. THF & NIN tank may not be as effective at keeping hate and even MNK might not be able to keep hate now if u have a DRK there. This update will affect PLD. You honestly think this update will affect PLD? Mages aren't gonna pull hate thanks to these changes, sure crits will be gimped a bit but your NIN, DNC, THF, MNK, whoever is tanking will still be able to hold hate comfortably and still do damage. PLD is still useless.
Yeah PLD is still useless, DRK just became the ultimate hate magnet.
Quetzalcoatl.Volkom
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2011-04-22 09:27:03
I think the whole gimp-crit thing with VIT is going to affect both players and the monster. so now pld will take less dmg and every crit based ws will turn to crap :D
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-04-22 09:28:08
Bahamut.Dasva said: Fenrir.Nightfyre said: Cerberus.Tidis said: Gimping crits? Does that mean SAM is back on top? ^^ I'm thinking it's a boost, not a gimp. Probably something like a critdmg+ increase depending on some stat vs the mob's VIT. Sure as long as the mob has really low vit ^^ SE got away from the "make the NM have ridiculously high base stats" trend years ago. I'm betting you'd at least see neutral dVIT values, unless they decide to base it on player VIT as well or something.
Bahamut.Dasva
Serveur: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-22 09:28:46
Fenrir.Nightfyre said: Bahamut.Dasva said: Fenrir.Nightfyre said: Cerberus.Tidis said: Gimping crits? Does that mean SAM is back on top? ^^ I'm thinking it's a boost, not a gimp. Probably something like a critdmg+ increase depending on some stat vs the mob's VIT. Sure as long as the mob has really low vit ^^ SE got away from the "make the NM have ridiculously high base stats" trend years ago. I'm betting you'd at least see neutral dVIT values, unless they decide to base it on player VIT as well or something. Or nothing at all :)
[+]
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-04-22 09:28:53
Quetzalcoatl.Volkom said: I think the whole gimp-crit thing with VIT is going to affect both players and the monster. so now pld will take less dmg and every crit based ws will turn to crap :D Taking less damage on 1% of hits taken sure does make PLD awesome!
So would gimping their best WS, teehee.
Titan.Eiryn
Serveur: Titan
Game: FFXI
Posts: 160
By Titan.Eiryn 2011-04-22 09:32:02
The only, and I mean ONLY, thing that will make pld a viable tanking option against all the DD out there is if they have the ability to make PLD go above the emnity cap for everyone else. Knowing nothing about computing code, I dont even know if this is something possible in the game as it stands right now.
[+]
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-04-22 09:33:22
Titan.Eiryn said: The only, and I mean ONLY, thing that will make pld a viable tanking option against all the DD out there is if they have the ability to make PLD go above the emnity cap for everyone else. Knowing nothing about computing code, I dont even know if this is something possible in the game as it stands right now. No, the only thing that would make PLD viable is removing all non-PLD -DT gear and nerfing /NIN.
Quetzalcoatl.Volkom
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2011-04-22 09:34:41
Titan.Eiryn said: The only, and I mean ONLY, thing that will make pld a viable tanking option against all the DD out there is if they have the ability to make PLD go above the emnity cap for everyone else. Knowing nothing about computing code, I dont even know if this is something possible in the game as it stands right now. just give PLD a provoke like ability that forces the mob to attack the paladin for 3 seconds and each successful hit on the pld raises enemity equivelent of provoke?
Bahamut.Dasva
Serveur: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-22 09:35:50
Psh just need more almace/ochain plds
Alexander.Mozeexiv
Serveur: Alexander
Game: FFXI
Posts: 4
By Alexander.Mozeexiv 2011-04-22 09:38:02
They should nerf /NIN, they should have nerfed it a long, long time ago.
[+]
Quetzalcoatl.Volkom
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2011-04-22 09:40:36
gdi whats wrong with people. 3 jobs get a buff and everyone else ***. wtf
Serveur: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-04-22 09:41:07
I like these updates. It was pretty obvious that DRK and RNG had fallen out of favor (for good reasons), and these updates should definitely increase both the effectiveness and popularity of those jobs.
Well done, S-E.
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2011-04-22 09:42:42
Fenrir.Nightfyre said: Cerberus.Tidis said: Gimping crits? Does that mean SAM is back on top? ^^ I'm thinking it's a boost, not a gimp. Probably something like a critdmg+ increase depending on some stat vs the mob's VIT.
I said this 3 pages ago T.T Everyone hates me because I'm drk Q.Q
Serveur: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-04-22 09:44:28
Bahamut.Dasva said: Psh just need more almace/ochain plds
Almace isn't nearly as impressive as Ochain is though. Fenrir.Nightfyre said: Titan.Eiryn said: The only, and I mean ONLY, thing that will make pld a viable tanking option against all the DD out there is if they have the ability to make PLD go above the emnity cap for everyone else. Knowing nothing about computing code, I dont even know if this is something possible in the game as it stands right now. No, the only thing that would make PLD viable is removing all non-PLD -DT gear and nerfing /NIN.
I have to disagree, since Ochain PLD is as viable as anything already. But viability is a far cry from optimal.
[+]
Bahamut.Dasva
Serveur: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-22 09:45:29
Odin.Zicdeh said: Bahamut.Dasva said: Psh just need more almace/ochain plds Almace isn't nearly as impressive as Ochain is though. Yeah but if you aren't do as much dmg might as well get another tank. So make both like a boss
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-04-22 09:47:08
Odin.Zicdeh said: Bahamut.Dasva said: Psh just need more almace/ochain plds
Almace isn't nearly as impressive as Ochain is though. Fenrir.Nightfyre said: Titan.Eiryn said: The only, and I mean ONLY, thing that will make pld a viable tanking option against all the DD out there is if they have the ability to make PLD go above the emnity cap for everyone else. Knowing nothing about computing code, I dont even know if this is something possible in the game as it stands right now. No, the only thing that would make PLD viable is removing all non-PLD -DT gear and nerfing /NIN.
I have to disagree, since Ochain PLD is as viable as anything already. But viability is a far cry from optimal. Ochain makes PLD a safe alternative, but an unnecessary one that doesn't match up as a DD. Removing the things I mentioned eliminates the competition entirely aside from MNK and NIN in situations that favor them (minimal magic damage for MNK, minimal AoEs for NIN).
EDIT: Whether or not this is a good thing is highly debatable.
Serveur: Sylph
Game: FFXI
Posts: 230
By Sylph.Quiznor 2011-04-22 09:47:12
All jobs except PLD need to get a job trait to take 50%+ more damage 8D
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-04-22 09:49:24
Holy pup!
Sorry to interrupt the omfgdrk topic, but I'm happy to finally see new attachments and ws~
Also I'm worried about the VIT thing. Reading this thread some people seem certain that it'll turn crit ws to crap...if Stringing Pummel goes down the hole I'll have to level a new solo-job T_T I dun wannaaaaa!!
Cerberus.Rayik
Serveur: Cerberus
Game: FFXI
Posts: 924
By Cerberus.Rayik 2011-04-22 09:50:11
I am psyched as hell for this update. Been a proud DRK main for going on 4 years.
[+]
Serveur: Sylph
Game: FFXI
Posts: 294
By Sylph.Agentblade 2011-04-22 09:51:18
Sylph.Quiznor said: All jobs except PLD need to get a job trait to take 50%+ more damage 8D ^This is what im talking about lol
[+]
Serveur: Asura
Game: FFXI
Posts: 7
By Asura.Mahopon 2011-04-22 09:54:12
I hope that regardless of what these changes do, it helps the game ultimately. No job in the game should be rendered useless. There are lovers of every job, and I hope they will continue to seek an answer to the problems.
I'd really love to see a comeback in PLDs. Cuz hey, all that armor is dead sexy. :)
Serveur: Sylph
Game: FFXI
Posts: 294
By Sylph.Agentblade 2011-04-22 09:58:20
Asura.Mahopon said: I hope that regardless of what these changes do, it helps the game ultimately. No job in the game should be rendered useless. There are lovers of every job, and I hope they will continue to seek an answer to the problems. I'd really love to see a comeback in PLDs. Cuz hey, all that armor is dead sexy. :) PLD still has it uses in aby, just not what its suppose to be used for. If SE takes the game out of aby, PLD will be back on its game. IF SE doesnt, Ill still rock my pld likes its 2009.
By Reikouki 2011-04-22 10:03:49
I'm so happy to see that they are giving RNG some love. It's been my favorite job for so long, and I felt like I needed a reason to justify using it again, lol. Being a semi-TH-ho will make it worthwhile enough for me to finish it up and cap off the few seals I still need.
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2011-04-22 10:05:36
People keep talking about PLD's hate holding capability as if that is the issue. PLD (previously a career PLD here) is now outclassed, less because it is harder to hold hate, but more because you can survive equally well with a job that has a damage output.
Before this turns into the 1000th QQFIXPLD thread, I just want to point this out. If you want to "fix" PLD: you need to add something to pld that justifies their place in the party. A party buff, increase in DPS, or somehow weakening the mob should suffice.
[+]
Quetzalcoatl.Volkom
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2011-04-22 10:06:22
shields need to give more defense
Serveur: Sylph
Game: FFXI
Posts: 294
By Sylph.Agentblade 2011-04-22 10:08:23
Quetzalcoatl.Volkom said: shields need to give more defense ^This
[+]
They've posted something on the forum but I can't access it at work. Someone help a firewall blocked ffxi addict?
Source
Cerberus.Savannah said: Quote: [dev1010] Job Adjustments
• The forthcoming version update is scheduled to feature the following job adjustments:
• Dark Knight:
-The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.
• Ranger:
-The recast time of the job ability Bounty Shot will be reduced from 5 minutes to 1 minute, and a successful hit will occasionally enhance the effect of Treasure Hunter.
-The job ability Barrage will launch an additional projectile at level 90.
-Accuracy calculations for Barrage will be eased in proportion to the maximum number of shots.
• Puppetmaster:
The following automaton attachments will be added:
Name Description
Heat Capacitor (A fire-based automaton attachment.)
Functionality: Erases all Fire Maneuver effects to restore TP.
Power Cooler (An ice-based automaton attachment.)
Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.
Barrage Turbine (A wind-based automaton attachment.)
Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.
Galvanizer (A lightning-based automaton attachment.)
Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.
• The following weapon skills will be added for the Valoredge and Sharpshot frames:
Skill Name - Frame - Effect
String Shredder - Valoredge - Delivers a twofold attack.
Critical hit rate varies with TP.
Armor Shatterer - Sharpshot - Delivers a fourfold attack.
Additional effect: Weakens defense
Additional effect duration varies with TP.
• Job Traits
• The following job traits will be added:
Job Trait Level Obtained* Effect
Tranquil Heart: WHM Lv.21/RDM Lv.26/SCH Lv.30 - Reduces enmity gain when casting healing magic.
Stalwart Soul: DRK Lv.45 - Reduces HP consumption when using Souleater.
Dead Aim: RNG Lv.50 - Improves power of critical hits for ranged attacks.
*The level indicated is that at which the trait will initially be obtained. Trait effectiveness will subsequently increase at higher levels.
• Certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.
Other Adjustments
• VIT will play a role in calculating damage taken from critical hits.
• Experience point penalties when KO’d will be eased for characters level 75 and below.
At levels 1–30, the penalty will be removed entirely. At levels 31–75, the amount of XP lost will be lowered
Link here
|
|