You're at least reading what I'm saying, but I don't think you're quite grasping my point.
Asura.Alexstaifter said:
Of course if you look at this as one piece, it doesn't seem like a good idea, but If you take it as a whole to the whole thing I posted, it works out a lot better. (It is easy to pick pieces and find faults, like single puzzle pieces. But If you make the whole puzzle, everything is clear.)
It's a multifaceted issue so I'm dealing with the facets and hoping you have the sense to see how they interact in the big picture. So far not so good but I'll keep trying because I'm bored.
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And I would say no, of course it wouldn't be full time, or if it is, we just make it a job trait "Cover" and you have to be infront of the player who has hate at the time (Just like the Ability), and it wouldn't make the hate system pointless, as hate could still change between DDs, healers and nukers, but the paladin would need to move towards that party member to block for them (which is the whole point of paladin in the first place, so it wouldnt be really be game breaking.)
So basically it doesn't do anything of value. If hate can still change (and I mean really, forcefully change - not change for the two seconds it takes for a tank to move and hit the mob to recap hate) with this mechanic, you might as well accept that fact and go with DPS. If it's an issue such as hate reset, I'd point you towards THF (Accomplice/Collaborator) since it not only builds hate, but drains the hate of the person targeted. It logically follows that you thus give PLD a great JA and create situations where this JA is highly desirable, but at this point you've built encounters around having a single job and thus traded one problem for another.
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In this game the point of PLD is to keep the monster on them, to protect everyone else. but if it does not have the tools to do so, it won't function as it is meant to.
It does have the tools to protect others. As I've mentioned, the issue lies with FFXI's enmity mechanics rather than PLD's defensive abilities.
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And people wanna complain about balance in sense of damage,
You're oversimplifying my argument.
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every melee job can do decent to high damage, and pld can barely hit the decent marker, get it between decent and High, and it will get it's job done.
No. I reiterate that the best DD is the best tank
provided the backline is not at risk. Once survivability is taken care of, the next significant measuring stick is killspeed. There is a
balance (ohohoho) between damage output and survivability (a complexity in my argument that you have overlooked). PLD fails miserably in the latter and nothing requires PLD's survivability in the former (additionally, you can argue that other tanks are at least as a survivable as a non-Ochain PLD in many/all situations), so it fails in its intended role.
To recap: PLD is a mid-tier healer (reliant on Cure IV), low-tier DD, and mid-tier tank (good design, but other jobs perform better due to basic mechanics). As it is not particularly desirable for any of these aspects, it is rendered completely undesirable (XI rewards specialization rather than mediocrity). As such, we strive to create a situation where it is desired for one of the above. If we increase its healing ability, it clashes with WHM (the designated main healer) or DNC (the frontline healer/DD). If we increase its DD capabilities, it clashes with the entire DD roster and must either still fail (as Enlight failed to sufficiently buff PLD as a DD) or become competitive in a DD sense and thus replace any DD that is inferior to PLD as a tank (creating more problems than it solves). If we increase its tanking ability such that it becomes a desired tank, we have created a situation where the fact that enmity caps is irrelevant or significantly altered other major game mechanics to save a single job, potentially forcing the use of said job. Again, this is undesirable.
If we increase any or all abilities by small amounts, it still sucks. If we make it a compelling job in any aspect, it creates more problems than it solves. You have failed to demonstrate how any of your proposals, or all of them in combination, circumvent this paradox.