Ifrit.Darkanaseur said:
Titan.Bigpun said:
Ifrit.Darkanaseur said:
I'd rather kill it faster lowering the overall GoHs it can use than have a PLD idle tank it. 90% of shells have all their DDs on it full time and like to kill in <10mins.
Will PLD Be Useful Again At Lvl 99? |
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Will PLD be useful again at lvl 99?
Ifrit.Darkanaseur said: Titan.Bigpun said: Ifrit.Darkanaseur said: I'd rather kill it faster lowering the overall GoHs it can use than have a PLD idle tank it. 90% of shells have all their DDs on it full time and like to kill in <10mins. Titan.Bigpun said: Bahamut.Aiyana said: HNM is serious business at 85. Not as if most of them aren't trio-able without a PLD. Then again, most HNM don't even drop anything worth killing them for. (Cereberus, Khimaera, etc) So.. Why care? So why care about if you feed them TP or not? Just stop doing it. Full Alliance: Plethora of Stunners and Healers. I don't know what Cerb you're fighting, but one GoH doesn't wipe you. Multiple GoH will, as in, back to back to back. If you're having that sort of spam, you've probably got kclubs flying, trust me, dropping Joyeuse to Hauteclaire isn't going to change a thing.
Lowman: Who cares, PLD is going to be in range anyway, so firekit or join the failed Cerb image board -> Titan.Bigpun said: it doesnt matter if u slow down tp feed at the end, its how much u do right from the start. and as for the higher dps ya i was right, it has a higher dps then the trial sword or the mac, of course the joytoy would have a higher dps cuz its a multi hit. but as i staed there r a lot of HNM's that u dont wanna feed tp, the rest of then ya u would use a joytoy to burn em down with atonement What? No, you were not right... because what you actually said was this: Titan.Bigpun said: the haute gives me a higher dps without feeding a lot of tp like joytoy Bahamut.Dasva said: But yeah it built up resistance cause our blms were too trigger happy and stunned every move but GoH. Doesn't build stun resist >_> Khim does. Quote: and as for the higher dps ya i was right, it has a higher dps then the trial sword Quetzalcoatl.Giazz said: Titan.Bigpun said: it doesnt matter if u slow down tp feed at the end, its how much u do right from the start. and as for the higher dps ya i was right, it has a higher dps then the trial sword or the mac, of course the joytoy would have a higher dps cuz its a multi hit. but as i staed there r a lot of HNM's that u dont wanna feed tp, the rest of then ya u would use a joytoy to burn em down with atonement What? No, you were not right... because what you actually said was this: Titan.Bigpun said: the haute gives me a higher dps without feeding a lot of tp like joytoy He meant that Haute gives higher dps than other non-joytoy, non-TPfeed weapons. Which also is incorrect anyway. So.. idkbro? Bahamut.Aiyana said: HNM is serious business at 85. Not as if most of them aren't trio-able without a PLD. Then again, most HNM don't even drop anything worth killing them for. (Cereberus, Khimaera, etc) So.. Why care? . Titan.Darkwizardzin
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Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Also I lose? lol lose at what? This isn't a competition this is just a discussion. Maybe you shouldn't focus on "winning" in a thread. Bahamut.Aiyana said: Titan.Bigpun said: Bahamut.Aiyana said: HNM is serious business at 85. Not as if most of them aren't trio-able without a PLD. Then again, most HNM don't even drop anything worth killing them for. (Cereberus, Khimaera, etc) So.. Why care? i never said we were doing them anymore, i was using them as an example lol Ifrit.Darkanaseur said: Bahamut.Dasva said: But yeah it built up resistance cause our blms were too trigger happy and stunned every move but GoH. Titan.Darkwizardzin said: ........it's not that it is "that much of a problem" it's just making a smart gear choice of oping to use a weapon that may not deal as much damage as another but the weapon of choice doesn't help the monster your fighting. I see no problems with that. If it hasn't clicked yet, that's false. Quote: Also I lose? lol lose at what? This isn't a competition this is just a discussion. Maybe you shouldn't focus on "winning" in a thread. Ifrit.Darkanaseur said: Full Alliance: Plethora of Stunners and Healers. I don't know what Cerb you're fighting, but one GoH doesn't wipe you. Multiple GoH will, as in, back to back to back. If you're having that sort of spam, you've probably got kclubs flying, trust me, dropping Joyeuse to Hauteclaire isn't going to change a thing. Lowman: Who cares, PLD is going to be in range anyway, so firekit or join the failed Cerb image board -> that wanst us that wiped to it and as i said i have never used fire resist on it cuz i didnt need it. the only time we have wiped to a cerb was at lvl 75 at 4am with 7 ppl and only 1 of em was a stunner Titan.Darkwizardzin said: Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Just sayin, but the TP gain to player is way more advantageous than lowering TP gain to mob. Bahamut.Dasva said: Ifrit.Darkanaseur said: Bahamut.Dasva said: But yeah it built up resistance cause our blms were too trigger happy and stunned every move but GoH. Algol is the reason people do Cerb. Clearly. Titan.Darkwizardzin
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Ifrit.Darkanaseur said: Titan.Darkwizardzin said: Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Quetzalcoatl.Giazz said: Bahamut.Dasva said: Ifrit.Darkanaseur said: Bahamut.Dasva said: But yeah it built up resistance cause our blms were too trigger happy and stunned every move but GoH. Titan.Darkwizardzin said: Ifrit.Darkanaseur said: Titan.Darkwizardzin said: Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. And where does the Sattva ring come into play in all this? =/ Oh hey guys what's going on in this thread?!?
Titan.Darkwizardzin said: Not in every case, which was bigpun's point to begin with. There are monsters in this game where giving them loads of tp is a bad thing and should be avoided or at least reduced for the sake of winning the fight. We're talking about Cerberus, there are some things I wouldn't engage at all, not swap Joyeuse to Hauteclaire so I can still do some damage but not as much as I safely could. Poor choices are poor. I seldom equip it, idle tanking sure, oshit sure, otherwise is just what the ***? Titan.Harrisbanks said: Oh hey guys what's going on in this thread?!? Everyone is fighting, I think they hate eachother. Titan.Darkwizardzin said: Ifrit.Darkanaseur said: Titan.Darkwizardzin said: Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Simple solution. Do not melee the damn thing period. BLMs are FAR FAR superior to melee at damage/TP ratios. Sure, it will take you a bit longer to kill the mob but it will be safer. Therefore his argument is invalid. Edit: Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Diabolos.Piraal said: Titan.Harrisbanks said: Oh hey guys what's going on in this thread?!? Titan.Darkwizardzin
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Bahamut.Aiyana said: Titan.Darkwizardzin said: Ifrit.Darkanaseur said: Titan.Darkwizardzin said: Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Sigh... ok let me make some thing clear. Yes I know not meleeing a monster is the most effective way to slow down a monster's tp gain. Here is what I don't get: what is the problem with a pld using a weapon that gives the monster less tp to work with but does a little less damage then the former just to make a fight slightly easyer? Last time I checked a pld main focus is to keep the party members alive by taking hits and keeping hate how does this gear choice not help him in forfiling that role? so what if the monster doesn't take as much damage as he would have? I don't even think the difference is that big. As long as the pld is doing his role I don't see a problem with this. Bahamut.Aiyana said: Titan.Darkwizardzin said: Ifrit.Darkanaseur said: Titan.Darkwizardzin said: Fenrir.Nightfyre said: If it's that much of a problem you shouldn't be *** meleeing to begin with. Either way, you lose. Titan.Darkwizardzin said: Sigh... ok let me make some thing clear. Yes I know not meleeing a monster is the most effective way to slow down a monster's tp gain. Here is what I don't get: what is the problem with a pld using a weapon that gives the monster less tp to work with but does a little less damage then the former just to make a fight slightly easyer? Last time I checked a pld main focus is to keep the party members alive by taking hits and keeping hate how does this gear choice not help him in forfiling that role? so what if the monster doesn't take as much damage as he would have? I don't even think the difference is that big. As long as the pld is doing his role I don't see a problem with this. Because it's a huge drop in damage, not a little. There is no situation anywhere where 45% less swings from one person is going to make something nasty be gentle. If something is so dangerous you can't TP feed, just disengage, or be entirely counter productive. Titan.Darkwizardzin
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Ifrit.Darkanaseur said: Because it's a huge drop in damage, not a little. There is no situation anywhere where 45% less swings from one person is going to make something nasty be gentle. If something is so dangerous you can't TP feed, just disengage, or be entirely counter productive. What about situations where a pld (or 2) are the only players meleeing the nm. In this situation the the pld is meleeing to help itself keep hate while the other members are wsing, nuking, using blood packs to do damage. In this case it may not be as much tp restriction then the pld not meleeing at all but he is keeping hate so that the monster won't go after the other party members and the monster isn't getting as much tp as it would if everyone was meleeing it. Heck I've seen this strat used many times when people were killing DI. There's still no substantial difference between enemy TP gain with a regular weapon and an attacks twice weapon. Three times+ and you'd have a point. Mobs are completely random when they TP, but's almost never at 100, most enemy TP gain is wasted.
If it is indeed a mob that is extremely dangerous to have TP often, just disengage, not like Atonement is worth anything anymore anyways. Use cure cheats, Refresh 2 makes it less shitty. Physical DoT enmity is laughably low. You'd really only care about it until you cap CE anyway, so you could always just deal with it for 2-3 minutes. Given that the first part of the fight is going to be less dangerous than the last 25%, that's not going to be much of a problem. Alternatively, slow damage til PLD's cap hate -> eat even less TP moves -> ??? -> profit
Assuming the DI comment was relevant to 75 cap (even then, but that's a separate discussion entirely), if you were PLD to DI you might as well /RDM which means you didn't need TP to cap CE easily regardless. |
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