Elemental Ninjutsu Testing

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Elemental Ninjutsu Testing
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-09-08 15:34:26
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Was doing some testing on an EP Lizard in Cape Terrigan (Ninjutsu Skill 270, btw) just as I jumped on. Kind of rushed, and I haven't played NIN in a long time, so this may or may not be entirely accurate. Recently I've gotten a fix for NIN just for this. Don't mind the LS chat.


Ni spells with TP set:



Futae:

(Suiton for 127)

Ni spells with some MAB+ MACC+ and INT+ (Snow Ring, Omega Ring, Moldavite Earring, Denali Feet):



Futae:


INT, MAB and MACC were studied to have an effect on Damage previously, perhaps this boosts this further? Elemental Resistances are apparent.

Post more in-depth and elaborate testing here.
 Fenrir.Tool
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By Fenrir.Tool 2010-09-08 15:38:16
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Under Observation just got even more easy :3
 Phoenix.Ailoki
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By Phoenix.Ailoki 2010-09-08 15:38:47
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ITT : Our Elemental Ninjutsu still sucks.
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-09-08 15:40:50
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Phoenix.Ailoki said:
ITT : Our Elemental Ninjutsu still sucks.
Wouldn't go that far, perhaps the San spells might have a further boost. Needs someone who has them unlocked to test that. This is just a rushed test, after all. I thought posting this would spark up some interest.
 Carbuncle.Lileana
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By Carbuncle.Lileana 2010-09-08 15:46:21
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I'll Test the San spells when I get on Update died half way thru.
 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-09-08 15:48:18
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Appreciated. I'll try hoarding up a full MAB-INT-MACC set in the meantime.
 Shiva.Superdan
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By Shiva.Superdan 2010-09-08 15:52:14
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Phoenix.Ailoki said:
ITT : Our Elemental Ninjutsu still sucks.

Only sucks because it costs gil / ***ton of inventory.

Situationally it can be great. For example, if you're fighting mobs resistant to physical damage, or if you're fighting something you need to back-tank. Hell, I wouldn't be surprised (If you get magic ac up high) if it out DDs katana's on higher end mobs.
 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-09-08 15:54:20
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I would figure you could pair the spells with melee damage, as a 1-2 combo using the full wheel. Melee -> Ninjutsu, rinse/repeat 'til Jin. Normally that would be too little to be worth it. Someone should try that on Abyssea mobs.
 Lakshmi.Kingofbastok
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By Lakshmi.Kingofbastok 2010-09-08 16:33:49
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I haven't played ninja in a while and mine is only lvl 62, but I've always enjoyed being a nuking ninja. While the elemental wheel may suck for some, if not most people, it's always been pretty good for me. At lvl 40+ I was able to get the dmg per nuke to 120+ per spell and at lvl 50+ I broke 150+ per spell (this is with a good int and mab build and rdm sub for mab, fast cast, and the ability to cure if need be).

While the damage these spells provide at higher lvls isn't all that great (especially with all the high dmg wses), it is really nice dmg at lower lvls because 720+ or 900+ dmg every 45 seconds (or less with fast cast and haste) at lvl 40+ and 50+, respectively, is pretty nice. So, while most may find this change pretty worthless, I for one am really happy about it because any boost to ninjutsu dmg will just make soloing that much easier for me. Just thinking about the potential dmg I can do now almost makes me want to whip out my ninja gear, even though I don't really have the space for it atm.
 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-09-08 19:57:10
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Got distracted with the entirety of this update...any new tests?
 Quetzalcoatl.Lishje
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By Quetzalcoatl.Lishje 2010-09-08 20:11:07
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<wasted some space here, edited post below. Before dmg > after dmg.>
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-09-08 20:35:49
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I should invest in an Elejutsu set and unlock the whole circle then buff one spell.

Which huge hornets, btw? past or present?
 Quetzalcoatl.Lishje
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By Quetzalcoatl.Lishje 2010-09-08 22:51:15
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Present of course. Going now, I finnally got in. It will be about 30min or so.

Edit:

Target: Huge Hornet

80NIN/40DNC
-5/5 Raiton effect
-5/5 Raiton: san
-Only buff was Signet
-All Innin used before the 10s mark
-Test during Watersday and Day to avoid boost/reduce of dmg for Raiton.
-Please note that my INT went up by 2 for this update.



min: 63INT
[No equip]

Max: 112INT MAB+13
Head: Yasha Jinpachi Int+7
Neck: Ugglepieh Pendant Mab+8 (mp from gear puts me into 1/2 mp during casting)
Ear1: Moldavite earring Mab+5
ear2: Morion earring +1 Int+2
body: Kirin's osode Int+10
hands: Koga tekko saves moneys?
ring1&2: Snow rings Int+5
back:Federation mantle Int+2
Waist: Forest rope Int+4
legs: Sangoma lappas Int+6
feet: nin. kyahan +1 Int+6 (movement speed)

After:
Futae Innin gear: 721 > 808

Futae gear: 559 > 627

Innin gear: 481 > 539

Gear: 373 > 418

---------------------

Futae Innin No gear:462 > 549

Futae No gear: 364 > 425

Innin No gear: 313 > 365

no gear: 243 > 283

Anyone wanna do the quick math to see how much % they gave us? it didn't seem as large as I expected.

And wtf at Blade: Yu's damage increase. o.O It was doing 365ish without Innin on DC Quadavs in Beaduax (S). >.>; Water dmg, water mob? /shrug This shot was with Innin, like before 10s had passed. Innin > Yu



My blade Yu gear has Mab+13 Int+39 Dex+34


Sorry for the small sample size, but its the least I could do. Off to bed now!


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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-09-09 00:59:46
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Hmmm...something tells me that based on a Too Weak mob, the damage is still going to suffer on EM-IT++. 150+ Damage sounds ideal for ele rotation on mobs you can't exactly melee.
 Odin.Upbeat
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By Odin.Upbeat 2010-09-09 23:23:30
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With this set up I was getting around 500~642 Blade: Yu's pretty constant while the other 2 NIN's Jins were sitting around the 300 range going up to 800 with double attack/crits.

(My food had just worn off in the SS... should be +60DEX)


Seems like Yu is doing a very well after the update, a lot more constant then jin for Ypotryll anyways.

EDIT: Sorry the pic is so big and I forgot to blurr a name... oh well.
 Quetzalcoatl.Langly
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By Quetzalcoatl.Langly 2010-09-10 12:49:31
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Possibly similar to Primal Rend at this point?
 Carbuncle.Lileana
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By Carbuncle.Lileana 2010-09-10 16:06:55
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Ok Did a little test and Results still favor Jin

Blade: Jin


Blade: Yu



Was killing Greater Manticore in Cape Jins hitting for 600-1200 Depending on Crits/DA. With the low 300-500 if a hit or 2 missed. (doesn't happen much) And Yu were doing 500ish.

I'm impressed with Yu myself. With a decent set up and the ToM Int/Mab katana seems pretty nice. as for Elemental wheel I don't have the best set up but doing around 250. 300ish with Futae/innin I have Screenshots but not sure how to put them in.
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By Asura.Shinagami 2010-09-14 23:07:26
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contributing: i been doin worm pts on my nin, jutsu @ 312, on worms my ele wheel(San) was doin about 100, 130~ w/ the MAB MACC potion, and on megamaw mikey each was doin maybe 40-50ish, can't remember if it was w/ or w/o potion, prolly with, and i threw some Ni's out as well for timers >.> fun stuff(group 2 merits 4 NTE 1 each san, group 1 not touched, doin that now :P)
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By Carbuncle.Zanno 2010-09-18 09:22:37
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Just wanna add that Blade: Yu also adds poison to that initial DMG from the WS itself.

10 hp/tick

According to wiki:
Quote:

TP:100% Duration 0:58~1:37
TP:200% Duration 2:45~3:16
TP:300% Duration 4:00~4:35


So if we look at it this way, at best (300% TP)and the best possible duration I got the poison affect would last 91 Tics. With a total of 91 Tics at 10HP a tic we get a total of 910 Damage(not factoring in initial damage).

Ofcourse this doesnt matter on mobs that die in 10 sec, but it matters on longer fights.
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By Fenrir.Caladbolg 2010-09-20 00:11:56
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I just finished my second Sekka+1 with INT+8 MAB+9 and these are my initial numbers:

Innin/Futae


nuke set:(missing a few things)




blade:yu set:
(koga feet at night, and missing some stuff like osode to finish this set off)

I'm definately putting merits into San nukes now and I'll post some more numbers with San nuke MBs when I get them and some abyssea WS numbers... with MAB+30 atma and ascetic's tonic.

Yu is more consistent than Jin on anything with high evasion or def, using sekka+1 or uzura+1(ws+10%) and enchu(2-3 hit) offhand, I'm thinking I can put up some impressive DD with blade:yu spam coupled with san nuke MBs.

edit:done as NIN/RDM
 Bahamut.Rocha
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By Bahamut.Rocha 2010-09-24 01:28:59
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so does somebody knows which elemental spells are better "Ni or San".
 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-09-24 01:37:00
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3 > 2 ......
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 Phoenix.Stridentzephon
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By Phoenix.Stridentzephon 2010-09-25 14:08:14
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San out weights Ni but, as i use both wheels to give continued damage.Ichi I wont use on anything. When San is down Move to Ni.
necroskull Necro Bump Detected! [31 days between previous and next post]
 Bahamut.Kaioshin
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By Bahamut.Kaioshin 2010-10-26 02:45:28
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Shiva.Superdan said:
Phoenix.Ailoki said:
ITT : Our Elemental Ninjutsu still sucks.
Only sucks because it costs gil / ***ton of inventory. Situationally it can be great. For example, if you're fighting mobs resistant to physical damage, or if you're fighting something you need to back-tank. Hell, I wouldn't be surprised (If you get magic ac up high) if it out DDs katana's on higher end mobs.

I always keep on tools. Yes situationally it works but ever brought a ninja to AMK final fight? That moogle takes stupid damage from ninjutsu of a lvl 85 ninja. 300-500 a spell and 805 with Futae. I've done nms in abyssea that while a ninja would not be your ideal kiter, I was kiting from enmity I gained in PDT/Enmity gear spamming Katon on Ironclad Severer for water resistance down. I always bring my tools.
 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-10-26 02:49:20
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I'm working on my 2nd MAB+ sekka+1 (currently sekka), but am having a lil bit of an issue filling in certain slots... like i'm not sure which hands/back/waist/body to really use for my sets (and i obviously dont have osode or i'd use that lol) but with initial testing i was doing good dmg on Hippo NM in abyssea highlands (and then I got my gales atma, i need to re-test with) lol
 Bahamut.Kaioshin
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By Bahamut.Kaioshin 2010-10-26 03:10:09
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Hard to say about hands. SE didn't give us too much gear with INT, I know the Yasha gear has int on it and thats a direct mod for ninjutsu elemental wheel.
 Carbuncle.Lileana
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By Carbuncle.Lileana 2010-10-26 03:13:56
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Ifrit.Eikechi said:
I'm working on my 2nd MAB+ sekka+1 (currently sekka), but am having a lil bit of an issue filling in certain slots... like i'm not sure which hands/back/waist/body to really use for my sets (and i obviously dont have osode or i'd use that lol) but with initial testing i was doing good dmg on Hippo NM in abyssea highlands (and then I got my gales atma, i need to re-test with) lol

For body Yasha(+1), back Astute cape, waist Relic belt, and hands relic hands for nin tool exp. Only pieces I can think of, hard to get though for most part.
 Bahamut.Kaioshin
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By Bahamut.Kaioshin 2010-10-26 03:14:53
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Got Koga feet +1?
 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-10-26 03:27:36
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i dont even always need koga feet...jutsu skill only seems to affect M.Acc like elemental magic skill does for blms/sch/rdm.... so sometimes when my resists are floored (atma of heavens is +30 M.Acc) I use denali shoes for int+3 /shrug....
 Bahamut.Kaioshin
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By Bahamut.Kaioshin 2010-10-26 03:29:30
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oh okay well then that might work. Did anyone mention ugg pendant yet? isnt that all jobs?
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