League Of Legends |
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League of Legends
a lot of those are one-sided to hell, which brings up my previous point
volkom said: » Asura.Ludoggy said: » I always do X. So I'm gonna tell everyone X is harder than Y so I can feel special. I dont know 3v3s because I dont have a match history full of it? Asura.Ludoggy said: » I dont know 3v3s because I dont have a match history full of it? You probably played a normal queued 3v3 game by yourself or with friends but its not the same because you don't have access to ban, see and choose champs. Asura.Lolserj said: » a lot of those are one-sided to hell, which brings up my previous point Its the same thing in 5v5s. volkom said: » I'm convinced ranked 3v3s are harder than 5v5s in every way Coordinating with and against 5 people is harder than 3 people. Also a larger map with more important jungle camps. There is no possibility that 3s is harder than 5s. Can be even more so proved on how TT is completely barren and hardly used. Lu actually was on my threes team and he left it because he was clearly better than us all
Bahamut.Serj said: » volkom said: » I'm convinced ranked 3v3s are harder than 5v5s in every way Coordinating with and against 5 people is harder than 3 people. Also a larger map with more important jungle camps. There is no possibility that 3s is harder than 5s. Can be even more so proved on how TT is completely barren and hardly used. Lets discuss this for a moment. Coordinating with and against 5 people is harder than 3 people Sure comparing 5 people to 3, there is less people to communicate with, less people to talk to. There's less mia's to be called. Pretty much 1 person to cover the location of 1 enemy in terms of calling out mia's. Except for knowing the full time location of the enemy jungler. Unless you properly ward. larger map Yup, summoner's rift is a much much larger map. Feels like it takes forever to walk across mid lane from your base to the enemy's. So calling out if someone is mia is basically like "hey ahri is mia." And if you got wards you're like okay...she's running down the river, Eh. we can run back to the tower or b before she even gets here. Easy enough. In Twisted Treeline the lanes are fairly long in terms of the outer towers distance from each other. You can literally be from top lane to bottom lane in less than 10 seconds. Calling out mia's is more crucial because there's less distance that needs to be covered and a much longer distance for you to cover to get back to safety. In terms of map control, yes summoner's rift requires more warding as such for bottom&top lane bushes, dragon, baron, jungle buffs, bushes on either side of mid. For Treeline, basically two wards covers most of the map. more important jungle camps Nope. Jungle camps in 3v3's are way more important. They give more exp and gold than SR. On top of that Dragon gives global exp,gold and global damage % buff every 5 min. Wolf buff gives 20% attack speed + 10% cooldown reduction Ghost buff gives 30% movement speed. and ofc, lizard Buff (same as 5v5) On top of that, the monsters that spawn at each location are random. So if you even decide to jungle, the camps are never the same. The only buffs even worth mentioning in 5v5's is red and blue. But you also have two camps of each, so gaining access to them is much easier. Whereas in 3v3's you are constantly fighting for control of dragon because it gives such great bonuses. There is no possibility that 3s is harder than 5s I'm sure 3's are harder than 5s because instead of in 5v5's your personal overall team contribution is 1/5. In 3's its now 1/3. You can't slack off in 3v3's and expect the other two to carry you unlike 5v5s. 5v5s is much more forgiving in this field. The playstyle of the map is much faster paced in terms that late game is considered at 20minutes unlike 5v5's its 40+. There is little time to free farm. You either get towers/inhibs down fast if the team is dead or you go for dragon if its up. You don't have the luxury to sit in lane for 1~2 minutes just killing minions until a person comes back to defend a tower. Consumables are way more important. For 5v5's the elixirs are more of an after thought if you completed your build since games normally last 40min +. In 3's that 4 min elixir is basically lasts 1/5 of the game time. TT is completely barren and hardly used the amount of people who play something is no correlation to its difficulty. You can say that dark souls is one of the hardest games of all time. So then why isn't eveyone playing it? Or is WoW harder than ffxi because ffxi is completely barren and hardly used. BARON AND DRAGON DON'T MEAN ANYTHING!!?!!
I crack myself up sometimes. volkom said: » also btw for people who like ad carries, this video is pretty informative Thank you so much for that video, i found it very very useful, he also has an AD laning guide and an AD positioning guide i'm going to watch later. Fairy.Spence said: » BARON AND DRAGON DON'T MEAN ANYTHING!!?!! I crack myself up sometimes. Dragon is pretty important for 5v5. Its basically a free tower kill every 6min. Baron is not that important. If you think about it, how many team fights were won or lost because of baron that you took part in? Honestly I think baron is a waste of time if you killed half the enemy team. I'd personally want my team to go for towers/inhibs during that time frame. Baron is more of an after thought. And since when did I say in my earlier posts that baron and dragon don't mean anything? Anyways, noticed serj got his post removed or he deleted it or something happened. But kinda glad I got a screenshot of it for lulz. So if you think 3v3s are easy Serj, come scrim against my 3s team and put your money where your mouth is. Screw it, just blocking him. If I see someone quote something stupid he says I'll comment.
This game is srs bsns.
volkom said: » k i'm HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. i'll hold my opinions and thoughts to myself from now on You didn't say you'll stop posting. But you keep giving your opinions and thoughts that happen to be ridiculously wrong.
Asura.Ludoggy said: » You didn't say you'll stop posting. But you keep giving your opinions and thoughts that happen to be ridiculously wrong. volkom said: » Fairy.Spence said: » BARON AND DRAGON DON'T MEAN ANYTHING!!?!! I crack myself up sometimes. Dragon is pretty important for 5v5. Its basically a free tower kill every 6min. Baron is not that important. If you think about it, how many team fights were won or lost because of baron that you took part in? Honestly I think baron is a waste of time if you killed half the enemy team. I'd personally want my team to go for towers/inhibs during that time frame. Baron is more of an after thought. And since when did I say in my earlier posts that baron and dragon don't mean anything? Anyways, noticed serj got his post removed or he deleted it or something happened. But kinda glad I got a screenshot of it for lulz. So if you think 3v3s are easy Serj, come scrim against my 3s team and put your money where your mouth is. So a buff that gives your team 950 gold can be important, but a buff that gives your team 1500 gold, 40AP, 40AD, gives you 3% in health regen, 1% in mana regen, which gives you great siege capabilities is not important? Yes, if you take Baron just to die, it's a waste, but people need to learn when and when not to fight for it. Fairy.Spence said: » volkom said: » Fairy.Spence said: » BARON AND DRAGON DON'T MEAN ANYTHING!!?!! I crack myself up sometimes. Dragon is pretty important for 5v5. Its basically a free tower kill every 6min. Baron is not that important. If you think about it, how many team fights were won or lost because of baron that you took part in? Honestly I think baron is a waste of time if you killed half the enemy team. I'd personally want my team to go for towers/inhibs during that time frame. Baron is more of an after thought. And since when did I say in my earlier posts that baron and dragon don't mean anything? Anyways, noticed serj got his post removed or he deleted it or something happened. But kinda glad I got a screenshot of it for lulz. So if you think 3v3s are easy Serj, come scrim against my 3s team and put your money where your mouth is. So a buff that gives your team 950 gold can be important, but a buff that gives your team 1500 gold, 40AP, 40AD, gives you 3% in health regen, 1% in mana regen, which gives you great siege capabilities is not important? Yes, if you take Baron just to die, it's a waste, but people need to learn when and when not to fight for it. right, its a good buff. not saying its bad, but its sometimes isn't necessary. the 3v3's dragon buff gives the team 840 gold, global exp (which is really beneficial) and a straight up damage % buff based on level. and you can kill it starting at lvl 5 which is basically within the first 5 min of the game commenting on the earlier "Each person's load is 1/3 as opposed to 1/5 of the effort" or w/e
totally not true in threes certain champs carry like 6/3 the weight (singed, he literally counts as like 3 people in 3v3s) in 5v5s that doesn't happen nearly as much unless someone gets fed to hell in 3s if a singed gets like 2 items he is almost unkillable will u guys cut the crap...
just having a discussion about in game mechanics aly :O
Seems more like picking on Volkom...
Just stop the bickering. *Srs Biz Face* I know a lot of people are complaining about it on the LoL boards but I really love Cassiopeia's new skin!
I like it too, but I'm trying not to waste money on skins :/
Aly, I don't think it's picking on someone when everyone just disagrees more for your amusement
Holy *** @ both of those videos...
PC Froze as the nexus was about to blow up, so pardon the pic quality xD
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