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PUP Gearsets

Last Update: October 20th 2022

Special Thanks to Aerix for collaborating in the compilation of this node!

This node is meant to be a short, concise, easy-to-refer-to list of recommended endgame gearsets for PUP. They are not necessarily the best for every situation, so please tweak as needed.
For downgraded, replacements, or beginner sets, please view the full guide over on BG-Wiki.
*** Assume anything that can be augmented is maxed rank. Cape augments order: Thread/Dust/Sap/Dye/Resin.***



Idle sets are fairly simple and self-explanatory.
ItemSet 352987 ItemSet 376137 ItemSet 376138

ItemSet 352842 ItemSet 352949 ItemSet 378260

Notes:
  • You can replace C. Palug Ring with Eihwaz Ring in the HP/DT/MEVA set if you wish to cap MDT via Shell instead.

  • The MDT/MEVA set focuses on capping MDT while optimizing MEVA. For maximum MEVA/MDB (at the cost of PDT) replace Odnowa Earring +1 with Sanare Earring and Defending Ring with Vengeful Ring.


Augments:

  • Defensive Sets

    • Nyame: Any Path

    • Cape: HP+60/EVA&MEVA+20/Enmity+10/MEVA+10/MEVA+15

  • Dual Regen

    • Cape: Pet: MACC&MDMG+20/EVA&MEVA+20/Pet: Regen+10/Pet: MACC+10/Pet: Regen+5 (Pet: DT-5% if you want to reuse it for other sets)

    • Rao +1: Path C

  • Refresh

    • Herculean: Refresh+1-2 (Dark Matter)






These TP sets completely ignore the Automaton and are focused solely on improving the Master in situations where a DD pet would not be useful or when using a mage Automaton.
ItemSet 378269 ItemSet 378371

ItemSet 385816 ItemSet 353251 ItemSet 375075

ItemSet 373077 ItemSet 378267 ItemSet 378306

Notes:
  • Include a Mache Earring +1 in any of the above sets when TPing with Godhands, Xiucoatl or other slow HTH weapons.

  • Animator P +1, Animator P II +1 and Neo Animator are all situationally useful depending on your Automaton. Choose accordingly.


Augments:

  • TP (No AM3)

    • Cape: DEX+20/ACC&ATK+20/DA+10%/DEX+10/PDT-10%

    • Ryuo Somen +1: Path C

    • Ryuo Hakama +1: Path D

    • Herculean: TA+4/DEX/ACC/ATK

  • TP (AM3)

    • Cape: DEX+20/ACC&ATK+20/STP+10/DEX+10/PDT-10%

  • PDT TP & DT TP

    • Cape: DEX+20/ACC&ATK+20/DA+10%/DEX+10/DT-5%

  • Subtle Blow sets

    • Cape: Reuse from above

    • Herculean: Subtle Blow+10 (only one piece)

    • Herculean: TA+4/DEX/ACC/ATK


These Dual TP sets are intended for whenever the Master is fighting alongside the Automaton. Achieving Haste cap for your Automaton while sacrificing as little as possible for the Master.
ItemSet 382640 ItemSet 353038 ItemSet 378601 ItemSet 374699

Augments:

  • All sets

    • Cape: Pet: ACC&ATK+20/ACC&ATK+20/Pet: Haste+10%/Pet: ACC+10/Pet: PDT-10% (reusable) or PDT-10% (safer for endgame, but requires separate cape)


These are Pet-only TP sets, for when you are deployed with your Automaton but standing out of harms way as the Master. The Double Attack variant (Taeon) is typically used in most situations as it provides a good combination of Accuracy, TP speed and safety, whereas the Store TP variant may be used whenever you can't get Companion's Roll and your Automaton isn't taking a lot of damage. The Ranged TP setup maximizes white damage from standard Ranged Attacks while relying on Companion's Roll for TP. Swap to Pet: WS sets when approaching 1000 TP.
ItemSet 368176 ItemSet 375081

ItemSet 382409 ItemSet 378252 ItemSet 378466

ItemSet 361441 ItemSet 378467

Notes:
  • The Pet Store TP set with Thurandaut Ring (+1) requires Bean daifuku to cap Pet: Haste if using a melee setup. In case of ranged, use any food and replace Thurandaut Ring (+1) with a Varar Ring +1


Augments:

  • Ranged DPS

    • Nyame: Path D


  • All Pet TP sets

    • Cape: Pet: ACC&ATK+20/ACC&ATK+20/Pet: Haste+10%/Pet: ACC+10/Pet: PDT-10% (reused)





These Weaponskill sets are fairly simple and self-explanatory.
ItemSet 371667 ItemSet 352950 ItemSet 352951

ItemSet 369022 ItemSet 378266 ItemSet 378261

ItemSet 382413 ItemSet 372129 ItemSet 378262

ItemSet 382408 ItemSet 353255 ItemSet 386590

Notes:
  • Consider adding PDL Swaps to your WS sets when you are receiving significant Attack buffs and you are likely to benefit from it.

  • Use Mpaca's Cap and R15 Warder's Charm +1 for the Skillchain Bonus whenever applicable, particularly for Victory Smite and Shijin Spiral.

  • Use Ryuo Sune-ate +1 Path D or Herculean Boots with CritDmg/STR/Acc/Atk for Stringing Pummel and Victory Smite if Accuracy isn't a problem.


Augments:

  • Stringing Pummel & Victory Smite

    • Cape: STR+20/ACC&ATK+20/Crit+10%/STR+10/PDT-10%

    • Ryuo Kote +1: Path A

  • Shijin Spiral

    • Cape: DEX+20/ACC&ATK+20/DA+10/DEX+10/PDT-10%

    • Herculean: DEX+15/TA+3%/ACC/ATK

  • Howling Fist

    • Cape: VIT+20/ACC&ATK+20/DA+10%/VIT+10/PDT-10% (can use Raging Fists' cape to save inventory)

    • Herculean: VIT+10/TA+4%/ACC/ATK

  • Raging Fists

    • Cape: STR+20/ACC&ATK+20/DA+10%/STR+10/PDT-10%

  • Asuran Fists

    • Nyame: Path B

    • Cape: STR+20/ACC&ATK+20/WSD+10%/STR+10/PDT-10% (or reuse any STR cape)

  • Evisceration

    • Cape: DEX+20/ACC&ATK+20/Crit+10%/DEX+10/PDT-10%

    • Ryuo Kote +1: Path A

  • Aeolian Edge

    • Nyame: Path B or C

    • Cape: INT+20/MACC&MDMG+20/WSD+10%/INT+10/PDT-10%

    • Herculean: MAB/WSD/INT/MACC



Arcuballista and Daze (among others) benefit the most from TP Bonus, while Bone Crusher benefits greatly from Double Attack as it transfers fTP across all hits.
ItemSet 382410 ItemSet 378276 ItemSet 353278

ItemSet 382543 ItemSet 378275 ItemSet 376125

Notes:
  • The Sharpshot cape slot is Dispersal Mantle with a TP Bonus+500 augment, not Visucius's Mantle.

  • Replace Thurandaut Ring +1 with either Cath Palug Ring or Varar Ring +1 if you've already chosen a different SoA ring.

  • The Pet TP Bonus 2 set may perform a bit worse for maximum DPS (with buff/debuff support), but doesn't require you to augment extra Herculean pieces (Pet: DEX/Acc/Atk)

  • Both Bone Crusher sets require Mythic AM3 for maximum performance. However, if this is not feasible, Xiucoatl C and Sakpata's Fists are your next best options.

  • The Bone Crusher 2 set may perform a bit worse/less consistently for maximum DPS (with buff/debuff support), but doesn't require you to augment extra Herculean pieces (Pet: VIT/Acc/Atk/DA)


Augments:

  • Pet TP Bonus

    • Nyame: Path D

    • Herculean: Pet: DEX/Acc/Atk

  • Bone Crusher

    • Cape: Pet: ACC&ATK+20/ACC&ATK+20/Pet: Haste+10%/Pet: ACC+10/Pet: PDT-10% (reused)

    • Herculean: Pet: VIT/Acc/Atk/DA

  • Bone Crusher 2

    • Cape: Pet: ACC&ATK+20/ACC&ATK+20/Pet: Haste+10%/Pet: ACC+10/Pet: PDT-10% (reused)

    • Taeon: ACC+25/DA+5%/DT-4%






The Turtle Set is intended for maximum survival for the Automaton, with next to no offensive power (ex: super tanking the all the Fomor from fetters in Dynamis[D] wave 3). The Bruiser set is something that is more commonly used as it gives your Automaton more damage throughput (and thus, Enmity generation). The Enmity set is for Strobe and Flashbulb respectively, though there is unfortunately no easy way for Gearswap to swap to these automatically, meaning you need to swap manually or use one of the workarounds created by the community.
ItemSet 365470 ItemSet 378468

ItemSet 368676 ItemSet 375079

ItemSet 352994

Notes: Switch the Head slot to Anwig Salade in situations where maximum MDT is needed.

Augments:

  • Anwig

    • Pet: Haste+5%/Damage Taken-10%

  • Turtle Tank

    • Cape: Pet: MACC&MDMG+20/EVA&MEVA+20/Pet: Regen+10/Pet: MACC+10/Pet: DT-5% (reused)

    • Rao +1: Path C

  • Bruiser TP

    • Cape: Pet: ACC&ATK+20/ACC&ATK+20/Pet: Haste+10%/Pet: ACC+10/Pet: PDT-10% (reused)

    • Taeon: ACC+25/DA+5%/DT-4%






The Idle/Precast set is intended to maximize Fast Cast while providing some Regen/Refresh. The Nuking set is for M.Acc and M.Atk Bonus, whereas the Curing set provides Pet: Cure Potency, as well as Fast Cast and Haste for recasts.
ItemSet 352991 ItemSet 378439 ItemSet 378364

ItemSet 368252 ItemSet 378366

Notes:
  • The Pet Idle/Precast set must be idled in before your Automaton starts casting to apply the Pet FC bonus, because Gearswap cannot predict or intercept its actions to apply it beforehand.


Augments:

  • All Pet Casting sets

    • Cape: Pet: MACC&MDMG+20/EVA&MEVA+20/Pet: Regen+10/Pet: MACC+10/Pet: DT-5% (reused)

  • Pet Precast/Curing

    • Naga: Path C

  • Pet Nuking

    • Herculean: Pet: INT+10-15/MAB+30






During Overdrive, you'll typically employ either the Valoredge Head/Sharpshot Body or a combination using the Valoredge frame, and both have different attributes they want to boost during your SP. Both these sets cap your Automatons equipment Haste, while also giving the appropriate modifiers that they most want (TP Bonus for Sharpshot, Double Attack for Valoredge). The Valoredge set has the added benefit of being tankier due to the Pet: Damage taken-% values on the Taeon, but in most cases Overdrive will make your Automaton significantly more durable anyway, usually letting it simply tank through most fights without the added protection. It is recommended you fulltime these sets and not bother with manual swapping, as the unpredictable Automaton AI and sudden actions can result in DPS loss due to unoptimized WSs.
ItemSet 382411 ItemSet 353094 ItemSet 378469 ItemSet 365623

ItemSet 382412 ItemSet 378254 ItemSet 378470

Notes:
  • Both of the Nyame Overdrive sets require Bean Daifuku to cap Pet gear haste.

  • All Valoredge sets use Mythic AM3 for maximum performance. If not available, then Xiucoatl C or Sakpata's Fists are the next best options.


Augments:

  • Both Nyame OD Sets

    • Nyame: Path D

  • Overdrive (SS)

    • The Sharpshot cape slot is Dispersal Mantle with a TP Bonus+500 augment, not Visucius's Mantle.

  • Overdrive (VE)

    • Cape: Pet: ACC&ATK+20/ACC&ATK+20/Pet: Haste+10%/Pet: ACC+10/Pet: PDT-10% (reused)

    • Taeon: ACC+25/DA+5%/DT-4%






Utility sets are exactly as you might expect: useful for very specific actions or niches.
ItemSet 378255 ItemSet 378257 ItemSet 378256 ItemSet 360945

ItemSet 352990 ItemSet 378440 ItemSet 352992 ItemSet 352993

ItemSet 378263 ItemSet 378258 ItemSet 378259

Notes:
  • The Stoneskin set uses Fast Cast items in most slots to reduce the recast.

  • You can augment Taeon gear with both Repair+5% and Phalanx+3 to save inventory space if you don't yet have Dark Matter augments.


Augments:

  • Repair

    • Herculean: Repair Potency+8%

    • Rao +1: Path C

    • Cape: HP+60/EVA&MEVA+20/Enmity+10/MEVA+10/MEVA+15 (reused)

  • Master Enmity

    • Cape: HP+60/EVA&MEVA+20/Enmity+10/MEVA+10/MEVA+15 (reused)

  • Fast Cast & Stoneskin

    • Herculean: Fast Cast+6%

  • Waltz

    • Cape: CHR+20/EVA&MEVA+20/Waltz Potency+10%/CHR+10/PDT-10%

    • Herculean: Waltz Potency+9-10%

  • Phalanx

    • Herculean: Phalanx+4-5 (Dark Matter)

    • Taeon: Phalanx+3/(optional) Repair Potency+5%

Author: Falsetto
Collaborators: Aerix
Date Created: 2020-10-13 14:33:54
Date Last Modified: 2022-11-26 03:56:43
Updates: 201
Bytes: 15245