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A Rogue Guide to the Precious!
A Rogue’s Guide to the Precious:
A New Thief Guide
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― Introduction ―
Hello! So we noticed the May 2014 note on "For the Shinies! A Guide for Thief" stating they no longer update it and decided to make a new guide! We wrote this in hopes that it may help thieves understand their roles in the party life.
Tricksters as they are, they tend to hide behind their fellow teammates and monsters as to not draw too much attention to themselves. Through the use of a couple actions they can help hide party members from the monsters. While they are tricking the monsters into thinking there's only one enemy, thieves try to rob them of all their shinies!
As you read through this guide, we hope you discover how versatile a thief can be in a party.
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― Job Traits and Job Abilities ―
Job Traits are inherent. They become active once you hit the level that is required for them.
Each tier of a Trait makes them more potent. You also gain Job Traits based on the Sub Job you choose, which will be discussed in the Sub Job section.
Job Trait |
Description |
Gilfinder |
More gil on gil-dropping monsters. |
Evasion Bonus I-VI |
Improves evasion against physical attacks. |
Treasure Hunter I-III |
Increases chance of getting treasure. |
Resist Gravity I-V |
Gives you a slight resistance against weight. |
Damage Limit + I |
Grants a bonus to maximum physical damage. |
Triple Attack I-II |
May triple your attacks. |
Assassin |
Guarantees that a correctly lined up Trick Attack will be a critical hit. |
Critical Attack Bonus I-IV |
Increases Critical Hit Damage. |
Dual Wield I-III (Job Gift: IV) |
Allows you to equip two weapons. Gives you up to 25% (30% JG) dual wield delay reduction. Note: Weapons delay with DW number will affect TP gained per x-amount-of-hit. |
Aura Steal (Merit) |
Adds a dispel effect to Steal, 20% extra chance per merit to gain the dispelled buff. |
Ambush (Merit) |
Grants an accuracy bonus to melee and ranged attacks from behind an enemy, 3 per merit level. |
Job Abilities are actions that are gained as you level or unlocked using merit points.
When using them, they activate immediately unless restricted due to mechanics in the game.
Each have a recast timer, ranging from seconds to an hour, though they can be shortened through Merits, Job Points, and Job Gifts.
1-Hour Abilities (SP) |
Job Ability |
Description |
Perfect Dodge (recast: 1 hour) |
[Lv. 1] Dodge all melee attacks for 30 seconds.Does not affect ranged attacks or magics. Enhanced by Relic Hands by giving another 10 seconds to duration. |
Larceny (recast: 1 hour) |
[Lv.96]Removes one buff from the enemy and apply it to yourself. Will prioritize to steal level 75 1-hour abilities. Level 96 1-hour abilities cannot be stolen. Matsui specifies that certain SP abilities like Astral Flow cannot be stolen. |
Combat Abilities |
Job Ability |
Description |
Sneak Attack {SA} (recast: 1 minute) |
[Lv. 15] Makes your next melee attack a guaranteed critical hit. You must be behind the target unless you have Hide or Bully up. Adds your total DEX to the base weapon damage. Enhanced by Empyrean Hands: increases the DEX bonus damage by 20%. Chance of proccing Treasure Hunter when using a proper Sneak Attack is increased. |
Trick Attack {TA} (recast: 1 minute) |
[Lv. 30] Makes your next melee attack a guaranteed critical hit from behind a party or alliance member. Enmity from the attack is transferred to the player. Adds your total AGI to the base weapon damage. Enhanced by Artifacts Hands: increases the AGI bonus damage by 15%. Chance of proccing Treasure Hunter when using a proper Trick Attack is increased. |
Assassin's Charge (recast: 5 minute) |
[Lv. 75 Merit Point] Your next attack will be a triple attack. Increases chance to quadruple attack by 5% for each rank beyond the first. Benefits some weapon skills.
Enhanced by Relic Feet: Increases additional critical hit rate by 1% per merit level. |
Feint (recast: 2 minutes) |
[Lv. 75 Merit Point] Your next hit will apply a 30 second Evasion Down debuff to the target. Increases chance of Treasure Hunter level increase by 25% for each rank beyond the first. Best used with SA or TA. Does not apply with weapon skills.
Enhanced by Relic Legs: Increases the evasion down by 10 per merit level. |
Conspirator (recast: 5 minutes) |
[Lv. 87] Grants Subtle Blow and Accuracy to party members, except for the player highest on the hate list. Based on the number of players having enmity. Max benefit is given when all allies have engaged the monster. No bonus is given when monster is not attacked.
Enhanced by Empyrean Body: Allows the party member on the top of hate list to receive benefits. |
Bully (recast: 3 minutes) |
[Lv. 93] Applies an intimidation effect to the monster and removes the positioning requirement for Sneak Attack. Rate of intimidating the monster scales with party size and may not be successful on some mobs.
According to Bayohne in 2011 “while active, the effects of Treasure Hunter are more likely to increase”. |
Tricks of the Trade |
Job Ability |
Description |
Steal (recast: 5 minutes) |
[Lv. 5] Steals items from an enemy. Enhanced by several equip, including some pieces of Artifact and Relic gears: increases chance to steal. |
Flee (recast: 5 minutes) |
[Lv. 25] Gives you 100% increased movement speed for 30 seconds. Seconds increased if activated wearing Artifact Feet. |
Mug (recast: 5 minutes) |
[Lv. 35] Steals gil from an enemy that normally drops gil. Enhanced by the Relic Head: increases amount stolen. |
Hide (recast: 5 minutes) |
[Lv. 45] Allows you to evade enemies by hiding. Gives an Invisible effect. While Hide is on, Sneak Attacks can be used from any direction. Sneak Attack itself remove Hide so SA first. Can be used to deaggro certain monsters.
Enhanced by Artifact Body: increases Hide duration. |
Accomplice (recast: 5 minutes) |
[Lv. 65] Steals 50% of the hate of an ally. Enhanced by the Empyrean Head: increases hate stolen by 10%. Shares timer with Collaborator. |
Collaborator (recast: 1 minute) |
[Lv. 65] Steals 25% of the hate of an ally. Enhanced by the Empyrean Head: increases hate stolen by 10%. Shares timer with Accomplice. |
Despoil (recast: 5 minutes) |
[Lv. 77] Steals items from an enemy while inflicting a status ailment upon it. Takes items that are generally different than when using the Steal ability. |
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― Merit Points and Job Points ―
Upon hitting 75, you can unlock Merit Points by talking to the Nomad Moogle in Ru'Lude Gardens next to Maat.
You can then earn "Limit Points" that will reward you with a Merit Point every 10,000 Limit Points.
Can use these Merit Points to unlock Attributes, Weapon Skills, and Job Specific Categories that are broken in two groups.
Group 1 |
These tend to contain adjustments,
like decreasing timers or increasing potencies. |
Merit |
Description |
Flee Recast |
Shortens recast by 10 seconds per merit level. |
Hide Recast |
Shortens recast by 10 seconds per merit level. |
Sneak Attack Recast |
Shortens recast by 2 seconds per merit level. |
Trick Attack Recast |
Shortens recast by 2 seconds per merit level. |
Triple Attack Rate |
Increase triple attack rate by 1% per merit level. |
Recommendation for Group 1 Merits
5/5 Triple Attack; this nearly doubles your Triple Attack rate.
5/5 Sneak Attack or Trick Attack or some combination of the two, your preference.
Neither Flee or Hide get enough endgame usage to warrant any cooldown reduction.
Group 2 |
This group contains Job Traits and Job Abilities
that you can activate or enhance using multiple Merit Point tiers. |
Merit |
Description |
Assassin’s Charge (Recast: 5 minutes) |
Will triple your next attack. Increase chance of fourfold attack by 5% per merit level.
Enhanced by Relic Feet upgraded: Gives a 1% critical hit rate per merit level.
|
Feint (Recast: 2 minutes) |
Your next attack will greatly reduce an enemy's evasion. Increase chance of Treasure Hunter level up by 25% per merit level.
Enhanced by Relic Legs upgraded: Gives another -10 Evasion per merit level. |
Aura Steal |
Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect. Increase absorb rate by 20% per merit level.
Enhanced by Relic Head upgraded: Adds a 20% chance of 2 effects to be dispelled or stolen per merit level. |
Ambush |
Grants an accuracy bonus to melee and ranged attacks from behind an enemy. Increase accuracy bonus by 3 per merit level.
Enhanced by Relic Body upgraded: Gives +1% Triple Attack per merit level when Ambush conditions are met.
|
Recommendation for Group 2 Merits
5/5 in Feint, to help TH gain and lowering a monster's evasion.
5/5 Aura Steal very useful in removing buffs off the target.
Ambush is not very useful with the amount given and requirement of position, making it impractical.
Job Points are unlocked at level 99 from the Nomad Moogle in Ru'Lude Gardens next to Maat.
Similar to Merit Points with using Limit Points, Job Points are gained from earning "Capacity Points". Unlike Merit Points, you will need 30,000 Capacity Points to gain a Job Point.
Also unlike Merit Points, you must be on the Job you specifically want the Job Points to gain them on that Job.
For a more in-depth explanation of the Job Point system, please visit Job Points.
The order in which you spend your Job Points is based on personal preference and play style.
Job Point Categories |
Each can be enhanced to 20 tiers. |
Job Point |
Description |
Perfect Dodge Effect |
Increases magic evasion while under the effects of Perfect Dodge. Increase magic evasion by 3 per tier. |
Larceny Effect |
Increases the duration of effects stolen via Larceny. Increase the effect duration by 1 second per tier. |
Sneak Attack Effect |
Increases the DEX bonus to Sneak Attack. Increase DEX bonus by 1% per tier. |
Trick Attack Effect |
Increases the AGI bonus to Trick Attack. Increase AGI bonus by 1% per tier. |
Steal Recast |
Reduces the recast time of Steal. Reduce recast time by 2 seconds per tier. |
Mug Effect |
Steals HP when using Mug. Steal HP equal to 5% of DEX and AGI per tier. Does not work on undead. |
Despoil Effect |
Steals TP when using Despoil. Steal 2% of target's TP per tier. |
Conspirator Effect |
Increases physical accuracy while under the effects of Conspirator. Increase physical accuracy by 1 per tier. |
Bully Effect |
Increases the chance of the target becoming intimidated while under the effects of Bully. Increase chance by 1% per tier. |
Triple Attack Effect |
Increases the physical attack of Triple Attack. Increase physical attack by 1 per tier. |
Recommendation
All of the job point categories have their uses, but all very situational.
For meleeing purposes, the triple attack, sneak attack and trick attack boosts are very nice for the added damage.
Despoil effect is wonderful for the TP steal. Keep in mind that a poorly timed Despoil can result in not receiving TP, yet while a well timed one can result in a good amount of TP and inhibit the monster from using a TP move sooner. Mug effect can be nice for a bit of a small cure when you need it, whether solo or with a party. Conspirator’s increase of accuracy is a nice boost for harder content where accuracy is key.
In the end, having all categories capped out really will boost your gameplay from the Gifts received.
Gifts are automatically received when Job Points are used in the categories listed above. The values of each gift is cumulative overall.
Job Gifts |
Gift Value |
Gift Level➜ |
50 |
100 |
500 |
1200 |
2100 |
Superior |
1 |
2 |
3 |
4 |
5 |
Physical Defense Bonus |
4 |
4 |
10 |
18 |
28 |
Physical Attack Bonus |
7 |
7 |
18 |
32 |
50 |
Physical Evasion Bonus |
10 |
10 |
25 |
45 |
70 |
Physical Accuracy Bonus |
5 |
5 |
13 |
23 |
36 |
Magic Evasion Bonus |
5 |
5 |
13 |
23 |
36 |
Magic Accuracy Bonus |
0 |
5 |
13 |
23 |
36 |
"Treasure Hunter" Bonus |
0 |
5 |
10 |
16 |
23 |
Maximum Treasure Hunter Value |
0 |
1 |
1 |
2 |
2 |
Triple Attack Chance |
0 |
0 |
4 |
6 |
8 |
Critical Damage Bonus |
0 |
0 |
4 |
6 |
8 |
Dual Wield Effect |
0 |
0 |
0 |
5 |
5 |
Capacity Point Bonus |
12 |
31 |
117 |
285 |
320 |
Master Rogue |
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★★★ |
▲
― Subjobs ―
Very situational\Preferably {THF/THF}! But seriously, sub what you want just be aware that each sub can modify a few variables.
Subjobs |
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Dragoon |
With the addition of the Job Trait of WS Dmg Boost I, subbing DRG has become popular sub, giving a WS DMG +7% on all hits of a WS. Using High Jump to remove enmity (30%) is a nice perk also. |
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Warrior |
Most used for a DD subjob. Gaining attack and double attack traits, as well as the nice JAs of Berserk, Aggressor and Warcry to increase your attacks and accuracy. |
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Dancer |
Best solo subjob, but can be slightly helpful in some parties as well. Several JAs that can enfeeble enemies, self haste and even a bit of curing. Job Trait of Skillchain Bonus +8% dmg is great when closing a skillchain. |
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Ninja |
Subjob shroud in shadows of the past. Anymore these days it is used only for shadows or if needing ninjutsu or katana procs in Abyssea or VW. |
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Rune Fencer |
Useful when needing the bonus of magic defense in more higher contents. Some parties may ask for this to be sub for your survivability. |
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Samurai |
Rarely used sub job for non 2-handed weapon users. Benefits would be store tp (+15), meditate and sekkanoki, for use in extra weapon skilling or self skill chains. Without use of hasso, most do not use this as a subjob. |
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― Treasure Hunter ―
As one of the many facets of a Thief's core, Treasure Hunter plays a vital role in a party's obtainment of spoils. Testings have proven that some items chances of dropping has been increased. While some items are based off of Treasure Hunter, SE developers have stated that there are some rare pieces that are not affected. That doesn't mean that Treasure Hunter should then be discarded, as SE has not listed every item, only a select few.
Through the years, Thieves have spent hours at building Treasure Hunter on monsters all over Vanadiel to test on the increase percentage on the item drops. With the information they have provided, we have been able to ascertain the best monsters to fight for specific items that we may be seeking. For example, Coeurl Whiskers drop around 50% of the time off Master Coeurls in Behemoth Dominion, while the Master Coeurls in Yhoater Jungle around 8%.
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OFFICIAL SQUARE ENIX TH RATES
Official SE Treasure Hunter Rates |
TH Level |
Very Common |
Common |
UnCommon |
Rare |
Very Rare |
Super Rare |
Ultra Rare |
0 |
24.00% |
15.00% |
10.00% |
5.00% |
1.00% |
0.50% |
0.10% |
1 |
48.00% |
30.00% |
12.00% |
6.00% |
1.50% |
0.75% |
0.20% |
2 |
56.00% |
40.00% |
15.00% |
7.00% |
2.00% |
1.00% |
0.30% |
3 |
60.00% |
42.50% |
16.50% |
7.50% |
2.25% |
1.20% |
0.35% |
4 |
64.00% |
45.00% |
18.00% |
8.00% |
2.50% |
1.40% |
0.40% |
5 |
66.66% |
47.50% |
19.00% |
8.50% |
3.00% |
1.65% |
0.45% |
6 |
68.00% |
50.00% |
20.00% |
9.00% |
3.50% |
1.80% |
0.50% |
7 |
69.00% |
52.50% |
21.00% |
9.50% |
4.00% |
2.00% |
0.60% |
8 |
70.50% |
55.00% |
22.50% |
10.50% |
4.75% |
2.30% |
0.70% |
9 |
72.00% |
57.50% |
24.00% |
11.50% |
5.50% |
2.60% |
0.80% |
10 |
73.50% |
60.00% |
26.50% |
12.50% |
6.50% |
3.00% |
0.90% |
11 |
74.00% |
62.50% |
28.00% |
13.50% |
7.50% |
3.50% |
1.00% |
12 |
76.00% |
65.00% |
29.50% |
15.50% |
8.25% |
4.00% |
1.15% |
13 |
78.00% |
67.50% |
31.00% |
17.50% |
9.00% |
4.50% |
1.30% |
14 |
80.00% |
70.00% |
32.50% |
20.00% |
10.00% |
5.00% |
1.50% |
Click to view Official SE Post |
by Rufuso
I have a theory about how to possibly get a better treasure hunter proc (programmed random occurrence) rate solo.
At the start of a battle, you would want to wear equipment with a total of "TH +5" to apply Treasure Hunter level 8. Once the line: "Additional Effect: Treasure Hunter effectiveness against {target} increase to 9" appears in the chat log, you would then want to equip gears that only increase "TH +1" so that the total worn is now TH +6. With each successful proc of TH on the monster, you would then increase by only "TH +1".
Keep in mind, when adding the "TH+" equipment, you may need to swap pieces around to control the numbers. For example:
You could start the fight wearing Dagger (+1), Feet (+3), and Waist (+1) for a total of "TH +5". Then to make "TH +6", you could swap to wearing Dagger (+1), Hands (+4), and Waist (+1) for a total of "TH +6".
As a level 99 Thief main, Job Trait gives a total of +3. So at the start of a battle, with "TH +5" equipment on, your total amount of TH that applies to a monster is 8. Wearing more than "TH +5" at the start of the battle would cause a gap in the amount applied to the amount continuously tapping on the monster. This would make trying to increase the TH to a higher level more difficult. Essentially, there is such a thing as "wearing too much TH+ gears"!
Rufuso applying his theory for success!
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― Equipment ―
As a disclaimer: All sets are subject to change through progression of game play, new content, and a personal opinion.
These sets were developed with the idea that these may be close to a "best in slot" mentality.
That being said, please feel free to express your own opinions on what you think works better, but be respectful about others' views.
These sets are intended as a quick reference. These are not "perfect", "best", or "have to".
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Sneak Attack and Trick Attack
These sets are a baseline suggestion of what could be worn when performing them.
Basic TP sets
These are not stacked with SA/TA.
Augments may vary! |
♙♙♙ |
Evisceration |
♙♙♙ |
Exenterator |
♙♙♙ |
Dynamis-D is required for the Relic +2 and +3 |
ItemSet 371521 |
Omen is required for the AF +2 and +3 |
ItemSet 371525 |
Some items are found from Omen bosses |
Rudra's Storm |
♙♙♙ |
Mandalic Stab |
♙♙♙ |
Mercy Stroke |
ItemSet 371522 |
Some items are from High Tier Mission Battlefields |
ItemSet 371518 |
A.M.A.N. Trove and Goblin box may also bless you! Good luck! |
ItemSet 371519 |
Thieves are masters of evading attacks, but there are times when you'll find you can't evade an attack.
The cap for -% PDT/-% MDT/-% BDT/-% DT is 50%. Try to reach the cap using the various pieces you can obtain.
For more information and calculations of Damage Taken, click here.
In many equip slots there are no good Damage Taken Reduction gears or you may reach cap with just a few slots, so in that case you'll want to increase your Evasion+ gears, both Physical Evasion and Magical Evasion.
And, it never hurts to increase your HP, cross your fingers and hope you live!
Here are some equipment that can be used for building your Defense Sets!
Defense and Evasion Gears |
ItemSet 375302 |
These are not actual sets to copy! These are a guide as to some of the gears you could obtain! |
ItemSet 375304 |
Coming soon!
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― Conclusion ―
Would like to thank you for taking the time to read this and we hope it helps! Thank you in advance for any corrections to any of my errors in typing and editing! We tried to reread it many times, but as we are human, errors tend to happen!
Looking forward to the commentaries and suggestions!
Date Created: 2020-02-28 00:00:54
Date Last Modified: 2020-09-12 13:36:29
Updates: 7
Bytes: 53594
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