Favorite Job

Langues: JP EN DE FR
Yellow Box
8538 users online
Forum » Everything Else » Chatterbox » Favorite Job
Favorite Job
First Page 2 3 ... 5 6 7 ... 57 58 59
Offline
Posts: 48
By Rangappa 2010-01-28 20:20:08
Link | Citer | R
 
+1 SAM
-1 COR (flame on)

Black Mage 4
Beastmaster 2
Blue Mage 6
Corsair 9
Dancer 6
Dark Knight 4
Dragoon 6
Monk 5
Ninja 3
Paladin 6
Puppetmaster 4
Ranger 8
Red Mage 6
Samurai 7
Scholar 6
Summoner 4
Thief 8
Warrior 5

with Astrida's vote counted in
[+]
 Hades.Stefanos
Offline
Serveur: Hades
Game: FFXI
User: Stefanos
Posts: 2647
By Hades.Stefanos 2010-01-28 20:20:44
Link | Citer | R
 
Thanks Rangappa, saved me the trouble of updating it.
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
User: Enternius
Posts: 10387
By Siren.Enternius 2010-01-28 20:22:00
Link | Citer | R
 
No offense to any career WHMs out there, but WHM is just a terrible job >.> SCH has most of the same stuff WHM has, only SCH can do it faster, more efficiently, and overall better.
[+]
 Gilgamesh.Astrida
Offline
Serveur: Gilgamesh
Game: FFXI
User: Astrida
Posts: 1354
By Gilgamesh.Astrida 2010-01-28 20:22:57
Link | Citer | R
 
Rangappa said:
1 SAM
-1 COR (flame on)

Black Mage 4
Beastmaster 2
Blue Mage 6
Corsair 9
Dancer 6
Dark Knight 4
Dragoon 6
Monk 5
Ninja 3
Paladin 6
Puppetmaster 4
Ranger 8
Red Mage 6
Samurai 7
Scholar 6
Summoner 4
Thief 8
Warrior 5

with Astrida's vote counted in

boo :(
 Remora.Ninian
Offline
Serveur: Remora
Game: FFXI
User: Ninian
Posts: 1667
By Remora.Ninian 2010-01-28 20:23:36
Link | Citer | R
 
Siren.Enternius said:
No offense to any career WHMs out there, but WHM is just a terrible job >.> SCH has most of the same stuff WHM has, only SCH can do it faster, more efficiently, and overall better.

WHM is also boring. It's worse than BRD IMO. Also to the previous comment, I have COR now! Not meritted, but I find the roll system kind-of annoying. I'm hoping max Snake-Eye and Fold make it more tolerable. :s
 Fairy.Vegetto
Offline
Serveur: Fairy
Game: FFXI
User: Vegetto
Posts: 3615
By Fairy.Vegetto 2010-01-28 20:26:15
Link | Citer | R
 
Gilgamesh.Mytoy said:
Would you mind doing the math on SAM DRK rolls Vegetto?
I prefer SAM roll, but most parties ask for Fighter's instead, some math to back it up would be awesome~

Lucky SAM roll is 32 STP (42 with SAM <most merit parties have a SAM>)
It's also much easier to hit 11 on SAM roll due to the lucky number not being 5 (Without Fold ready, it's not smart to double up a 6 or higher, so if you land on 5, you can safely double up and get 6 or 5 1 from snake eye to hit 11), the values for 11 are 40/ 50.
It really depends on who is all using what. For example, on a few of my builds for gkt and polearm sam, need rly high numbers to change anything at all, and if I don't get them, then it doesn't reduce my xhit in the least bit.
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
User: Enternius
Posts: 10387
By Siren.Enternius 2010-01-28 20:30:55
Link | Citer | R
 
And here's why SCH gets my vote.



(All of them are BLMs, except for me, and all of them are tarus except Jocie and me.)
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
User: Enternius
Posts: 10387
By Siren.Enternius 2010-01-28 20:35:24
Link | Citer | R
 
Gilgamesh.Mytoy said:
3/5 Winning Streak - 6 minute rolls instead of 5. Most CORs bring up that that means longer bad rolls, but no it really doesn't. If you get bad rolls, you're still on the same recast so you can get rid of them just as fast as you can without Winning Streak. When you hit a good number, you can wait an extra minute before starting the roll cycle again and have that good roll a minute longer.
Actually, if you're in a party it won't matter but if you're only doing two different buffs (Like when soloing or Campaigning or what have you), you'll be stuck with the bad roll for the whole time, unless you want to waste a minute to switch out to like Evoker's Roll just to overwrite it.
 Fairy.Vegetto
Offline
Serveur: Fairy
Game: FFXI
User: Vegetto
Posts: 3615
By Fairy.Vegetto 2010-01-28 20:38:32
Link | Citer | R
 
Well doing the math going from 5hit to 4hit would be a 25% increase (but actually less because have to account for the WS you get from meditate). But even saying 25%, and assuming 65% of dmg on polearm is WS damage and 35% DoT, comes to about 16.25% which is comparable to the DA damage from earlier, also considering the other DDs have more DOT heavy dot/ws ratio than sam, and also would benefit less because 6hit to 5hit is less of an increase than 5hit to 4hit.
 Remora.Ninian
Offline
Serveur: Remora
Game: FFXI
User: Ninian
Posts: 1667
By Remora.Ninian 2010-01-28 20:38:36
Link | Citer | R
 
Gilgamesh.Mytoy said:
Remora.Ninian said:
Siren.Enternius said:
No offense to any career WHMs out there, but WHM is just a terrible job >.> SCH has most of the same stuff WHM has, only SCH can do it faster, more efficiently, and overall better.

WHM is also boring. It's worse than BRD IMO. Also to the previous comment, I have COR now! Not meritted, but I find the roll system kind-of annoying. I'm hoping max Snake-Eye and Fold make it more tolerable. :s

Some CORs choose 5/5 Snake Eye and 5/5 Fold, I personally chose

5/5 Snake Eye - Comes in REALLY handy for hitting lucky rolls/getting off of high roll value bad rolls (like 9, doubling up a 9 isn't very safe)

1/5 Fold - I really don't ever need it more than every 15 mins

3/5 Winning Streak - 6 minute rolls instead of 5. Most CORs bring up that that means longer bad rolls, but no it really doesn't. If you get bad rolls, you're still on the same recast so you can get rid of them just as fast as you can without Winning Streak. When you hit a good number, you can wait an extra minute before starting the roll cycle again and have that good roll a minute longer. 6 minute rolls also makes it possible to manage 5 rolls instead of 4!

1/5 Random Deal - You get the ability every 20 minutes, why not make it focus on something waiting on recast? (going 5/5 here is rather laughable though)

Oh I didn't think about it that way. I just figured I'd be there at the keyboard to reroll so why merit it, etc. But that's a neat idea. 1 Random deal's a good idea too. Thanks! :3
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
User: Enternius
Posts: 10387
By Siren.Enternius 2010-01-28 20:43:20
Link | Citer | R
 
Another thing you CORs might want to think about, not really on topic but it's sort of related. Scholar's roll gives a massive boost to Conserve MP when you have an SCH in the party. Something like 25% without lucky roll. It can actually be a lot better on MP than Evoker's Roll because that's a base 45-50% activation rate on Conserve MP. If you're casting a lot of spells (i.e. any mage job), Conserve MP is your friend. And it really shines in places like Einherjar where Sublimation+Scholar's Roll is enough to keep me from having to rest at ALL for the full 30 minute event.
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
User: dasva
Posts: 40469
By Ramuh.Dasva 2010-01-28 20:44:54
Link | Citer | R
 
Sorta depends on how fast you are casting how much conserve mp you already have too. And then the luck factor. Since even when it does activate it can still only cut cost by 1/16
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
User: Enternius
Posts: 10387
By Siren.Enternius 2010-01-28 20:48:22
Link | Citer | R
 
Ramuh.Dasva said:
Sorta depends on how fast you are casting how much conserve mp you already have too. And then the luck factor. Since even when it does activate it can still only cut cost by 1/16
Regardless of how useful that particular proc is, it will beat gaining 12 MP or so from Evoker's between casts.

Wiki says 20% Conserve MP averages out to saving about 7% MP overtime. With base Conserve MP (20%), Magnetic Earring (5%), and Scholar's Roll (~25%), that's 50%, or 18% less MP used over time. There's also quite a few pieces with Conserve MP on it scattered around, like Cobra set. Couple that with Light/Dark Arts for 28% less MP used, and Penury/Parsimony to knock off another 50% per cast on bigger nukes/cures, etc, and you have quite an efficient mage.
 Unicorn.Kaomii
Offline
Serveur: Unicorn
Game: FFXI
User: Kaomii
Posts: 141
By Unicorn.Kaomii 2010-01-28 21:02:29
Link | Citer | R
 
What happened to the Favorite Job game? ; ;
 Remora.Ninian
Offline
Serveur: Remora
Game: FFXI
User: Ninian
Posts: 1667
By Remora.Ninian 2010-01-28 21:13:28
Link | Citer | R
 
If I could pick a second favorite I'd go with SMN! :<
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
User: dasva
Posts: 40469
By Ramuh.Dasva 2010-01-28 21:16:14
Link | Citer | R
 
Siren.Enternius said:
Regardless of how useful that particular proc is, it will beat gaining 12 MP or so from Evoker's between casts.

Wiki says 20% Conserve MP averages out to saving about 7% MP overtime. With base Conserve MP (20%), Magnetic Earring (5%), and Scholar's Roll (~25%), that's 50%, or 18% less MP used over time. There's also quite a few pieces with Conserve MP on it scattered around, like Cobra set. Couple that with Light/Dark Arts for 28% less MP used, and Penury/Parsimony to knock off another 50% per cast on bigger nukes/cures, etc, and you have quite an efficient mage.
Again highly dependent on how fast you are going thru mp.

Assuming you are just as good at rolling evokers as schs you should get 4-5refresh

Now all conserve fractions have equal chance of occuring so if it does activate average savings is 28.125%

Let's say you are throwing out blizzard IVs left and right. With Dark arts up that cost you 158mp.

So with just 25% conserve mp you should save on average 28.4 mp per cast.

Which means it will take 5.7-7.1 tics to recover that much or 17-21.3 seconds. Pretty easy to on average not throw out more nukes than that. Considering hate concerns. And the fact that it has a cast time with fast cast 2 and dark arts up of 6.31 sec and recast of 29.889 sec.

Also if you are using parsimony you are reducing your base mp cost almost by 1/2 of what it was which means you will conserve about 1/2 as much.

So if you aren't zerging chances are evokers will win. Even if you are chances are it will be close. Especially for schs and even more so when they use parsimony
 Fenrir.Shambo
Offline
Serveur: Fenrir
Game: FFXI
User: Shambo
Posts: 486
By Fenrir.Shambo 2010-01-28 21:25:52
Link | Citer | R
 
how come i never get invited on skype NO MOE !! ><
 Seraph.Pharoe
Offline
Serveur: Seraph
Game: FFXI
User: Pharoe
Posts: 7
By Seraph.Pharoe 2010-01-28 21:43:33
Link | Citer | R
 
I find it funny how these topics end up turning into something totally different. anyway....

rng+1
drk-1
 Phoenix.Amael
Offline
Serveur: Phoenix
Game: FFXI
Posts: 2983
By Phoenix.Amael 2010-01-28 21:54:17
Link | Citer | R
 
SCH+1
PUP-1

Current:
Black Mage 4
Beastmaster 2
Blue Mage 6
Corsair 9
Dancer 6
Dark Knight 4
Dragoon 6
Monk 5
Ninja 3
Paladin 6
Puppetmaster 3
Ranger 9
Red Mage 6
Samurai 7
Scholar 7
Summoner 4
Thief 8
Warrior 5
 Odin.Ahligieri
Offline
Serveur: Odin
Game: FFXI
User: jaeganja
Posts: 318
By Odin.Ahligieri 2010-01-28 21:57:23
Link | Citer | R
 
+1 Blue Mage
-1 Samurai

I'm a SAM main but *** I can't stand other SAMs >.>
 
Offline
Posts:
By 2010-01-28 22:00:27
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Asura.Artemicion
Offline
Serveur: Asura
Game: FFXI
Posts: 4135
By Asura.Artemicion 2010-01-28 22:03:49
Link | Citer | R
 
I think this game quickly lost its legitimacy when people started trolling.
 Bismarck.Maxse
Offline
Serveur: Bismarck
Game: FFXI
User: maxse
Posts: 1197
By Bismarck.Maxse 2010-01-28 22:10:23
Link | Citer | R
 
Ya i give up keeping track of the votes since its been so derailed but to the people downtalking blm and whm and saying sch is always better; (note im not saying sch isn't better sometimes just that ya'll are giving it too much credit) blm has stun which sometimes can be very useful, and whm has cure 5 that's sort of a big deal givin how little enmity it draws compared to cure 4 and also haste is a pretty big deal too, which is why sch can never make whm or blm obsolete.
First Page 2 3 ... 5 6 7 ... 57 58 59
Log in to post.