TurboFollow - Fast And Lag Free Follow

Langues: JP EN DE FR
Yellow Box
7048 users online
Forum » Windower » General » TurboFollow - Fast and lag free follow
TurboFollow - Fast and lag free follow
Online
Posts: 1360
By DaneBlood 2026-05-22 11:46:24
Link | Citer | R
 
Dodik said: »
Sigh.

Nevermind bro.

no need to get all like that just because you dont understand the issue.
Let me graph it for you maybe that will help.



You can choose between 2 methods. one that goes "exactly" to the cordinates like you talk about and one where you just go within a deadzone.

both have different issues.

The issue is that we dont only zone at a zone line there is 2 wayy to zone out (see above the dotted line)
and the behavior for one zone becomes very bad for the other method of zoning.

So no it not as simply as just "go to the cordinates" like you tried to say.

basically the under/overshooting jitter from your suggested method (just go until you reach the cordinates), Is just masked by the zoneline. But when there is no zoneline it becomes an visible issue
Online
Posts: 1360
By DaneBlood 2026-05-22 12:00:54
Link | Citer | R
 
anyway

new version is up.
It has the prior fixed but the zone handling has been striped.
it also now has the ability to select between strict and soft mode.
Strict mode will fix any run away issues if you have a very low min distance in laggy areas and dont want to increase the min distance

//tfo mode {strict|soft}
Log in to post.