I just noticed SE updated the format of the PoL website... are they slowly thinking about making a comeback with FFXI?
Maybe if we make it to 30 years they will give us Vana'diel: A Realm Reborn? lol
May 2026 Version Update |
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May 2026 Version Update
I just noticed SE updated the format of the PoL website... are they slowly thinking about making a comeback with FFXI?
Maybe if we make it to 30 years they will give us Vana'diel: A Realm Reborn? lol Bismarck.Johnb said: » Should be easy to test if they are working in a development branch rather than just prod which hopefully they aren't doing. Quetzalcoatl.Wakmidget said: » I just noticed SE updated the format of the PoL website... are they slowly thinking about making a comeback with FFXI? Maybe if we make it to 30 years they will give us Vana'diel: A Realm Reborn? lol Part of me wonders if they released an expansion as a "new game"* if it would be successful. *basically port everything so the experience as a player is largely the same, but fix all the underlying stuff (directX, networking stuff, get rid of POL). Give people to option to transfer their characters (although maybe start some fresh worlds with no transfers) Graphic models themselves could be updated (or not, or just slowly replaced with HQ versions overtime) just update some UI/QOL things (which would probably break windower/addons, but many could probably be integrated into the game) just having snappier / easier to use/navigate menus would be nice. Perhaps inventory could be designed so its not so fragmented (and loads faster!) Doing a ARR style remake would be prohibitively expensive. Doing any sort of remaster would as well. I swear you people have no idea how expensive it is to develop games, especially one this large.
Fenrir.Brimstonefox said: » Quetzalcoatl.Wakmidget said: » I just noticed SE updated the format of the PoL website... are they slowly thinking about making a comeback with FFXI? Maybe if we make it to 30 years they will give us Vana'diel: A Realm Reborn? lol Part of me wonders if they released an expansion as a "new game"* if it would be successful. *basically port everything so the experience as a player is largely the same, but fix all the underlying stuff (directX, networking stuff, get rid of POL). Give people to option to transfer their characters (although maybe start some fresh worlds with no transfers) Graphic models themselves could be updated (or not, or just slowly replaced with HQ versions overtime) just update some UI/QOL things (which would probably break windower/addons, but many could probably be integrated into the game) just having snappier / easier to use/navigate menus would be nice. Perhaps inventory could be designed so its not so fragmented (and loads faster!) During this process they would almost certainly follow the model of every other fantasy MMO, not letting you change large amounts of gear during combat. It would fail because like 80% of FFXI is making and optimizing gear sets. Bismarck.Johnb said: » Why can't they just change the ID datatype to INT/BIGINT/LONG ID etc. instead of 256? It should be easy, right? Have you ever worked on legacy code before, especially in the days before standardized NoSQL databases? Back when everything was statically defined and you explicitly stated which type you expected every time you did something with it? You change the field value in the database, then you have to go through every piece of code that touches that value and make sure it's expecting the correct type. Otherwise really weird and unexpected things can start happening. Does anyone remember the year 2000 issue and the sheer amount of money companies poured into development to ensure the two digit rollover didn't blow stuff up? Tarage said: » Doing a ARR style remake would be prohibitively expensive. Doing any sort of remaster would as well. I swear you people have no idea how expensive it is to develop games, especially one this large. But given that that withered on the vine, a proper remake is laughably far out of the question. Tarage said: » Doing a ARR style remake would be prohibitively expensive. Doing any sort of remaster would as well. I swear you people have no idea how expensive it is to develop games, especially one this large. You're correct that its not simple but it being expensive does not preclude it from being successful or profitable. (i'm not saying it would be, nor that they should do it, and I'm certainly not holding my breath that it would happen. Asura.Saevel said: » During this process they would almost certainly follow the model of every other fantasy MMO, not letting you change large amounts of gear during combat. It would fail because like 80% of FFXI is making and optimizing gear sets. That would defeat the purpose. Asura.Saevel said: » Does anyone remember the year 2000 issue and the sheer amount of money companies poured into development to ensure the two digit rollover didn't blow stuff up? 2000 was 99% hysteria by people who does not understand how computers keep time (which sadly includes some programmers). Of course that doesn't mean strange things can't happen due to ignorance or some assumption someone made that held for longer than expected. I can't wait to not log into my bank account in Feb. of 2038 because some hashing algorithm is using a 32bit number based of epoch time fails to generate a unique one! |
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