Morbid Mogblade / XimTool

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Morbid Mogblade / XimTool
 Asura.Aamace
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Serveur: Asura
Game: FFXI
User: Aamace
Posts: 34
By Asura.Aamace 2026-04-23 17:50:58
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Hello - as a proof-of-concept, I tried porting the Morbid Mogblade from FFXIV, and adding a basic particle effect to it. The .DAT files are available here.

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My process for creating the mod was:
  1. Used "FFXIV TexTools" to export the Morbid Mogblade model as .obj & textures as .dds (DXT1)

  2. Used Blender to split the .obj file into specular/matte models, and create a simplified model for the particle effect.

  3. Wrote some code that converts the resources into FFXI types, configures the particle effect, and overwrites an in-game item.

  4. In the FFXI client, unequip and equip the item to reload the model


Here's a link to that code. It's not robust at the moment (the .obj parser is particularly bad), but it was able to create this mod without any need for hex-editing.

If you'd like to try running the code, I'd recommend using IntelliJ IDEA (since it's kotlin). The MogbladeMod is currently configured to overwrite "Bronze Sword" (but also generates backups, and contains a utility to restore from the backups). For example, you could experiment with the `ColorInitializer` to change the color of the particle.

As always, please feel free to ask any questions.

Some notes about the code:

Some notes about porting from FFXIV:
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Posts: 26
By alloy 2026-04-23 20:14:40
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This is the holly grail lol, just a simple way of modding actual item meshes would be sweet
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