Addon: Fork Of Checkparam

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Addon: Fork of Checkparam
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By Izaniki 2026-04-07 07:06:58
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Hey everyone. I recently ran into a lot of issues with the version of Checkparam that I could find so I made a fork that fixes a lot of those issues and also tried to address other QoL changes.

Here's the link.

So some things I fixed: a lot of stats not getting properly recorded or split up (phalanx and phalanx received were separate; quick magic and occ quickens were not being recognized); various issues with SE's poor pattern-following localizations like adding minuses or not using the same wording.

Some things added: roles to quickly check different stats regardless of job. You can use, for example, //chp heal to check a set against a preset healer stat block or //chp default to go back to the default stats. Other roles are listed in the readme.


I added stat checks against the various caps (there were only a couple listed before) using the knowledge that SE floors stats and the listed stats tend to be slightly lower than what you actually gain as well as the devs' comments regarding caps (so SIRD 102, Gear Haste 26, DT 52, etc).

These also include stats provided by various main jobs and sub jobs (all assumed to be mastered at the moment, I will eventually work on adding functionality to change your merits/gifts values). For example, it will automatically add the proper amount of FC when you are RDM main or sub.

I added the ability to check various situations regarding DW: different levels of magic haste, different amounts of haste samba haste (none, sub DNC, main DNC) and of course this applies the different amounts for main or sub NIN/DNC/THF.

I added some combined stats like MultiHit (for when you don't care what kind you have) and a check for magic accuracy skill so it will only be applied from the main hand. It will also default to adding DT into the PDT and MDT values, so you can more accurately tell if you've hit the cap. Enmity will properly adjust to the -50 cap if you have net negative enmity or the 200 cap if you have net positive.

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I have a lot of things that I still want to add, so I'll be updating it for awhile, but if anyone has requests, bugs, etc. please let me know and I'll work on addressing them. Particularly, the job default sets probably need some work.

Also, if a MNK main can help me get the amounts of MA needed for different weapons with different amounts of magic haste, I'll add those as well.

Also, if you want to give it a shot, make a copy of the lua and settings you have just in case you don't like it. It will automatically regenerate a settings.xml if you don't have one.
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