LightningHelix said: »
Is Volte Harness's enchantment modified by Store TP? I had no idea.
Yup, use it with more Store TP+ equipped and you'll get more than the advertised TP+1000.
April 2026 Version Update |
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April 2026 Version Update
LightningHelix said: » Is Volte Harness's enchantment modified by Store TP? I had no idea. Yup, use it with more Store TP+ equipped and you'll get more than the advertised TP+1000. Asura.Dexprozius said: » The Turban is mainly good for [...] Maybe Jumps as well? Flamma +2 has only 6 STP but throws 5% triple attack on top, so it's probably better unless you're looking to minimize damage dealt. Elad said: » Flamma +2 has only 6 STP but throws 5% triple attack on top, so it's probably better unless you're looking to minimize damage dealt. Or if you're using a jump on one of the 17 other jobs that can't wear Flamma. Elad said: » so it's probably better unless you're looking to minimize damage dealt. Sulevia's Mask +2/Hjarrandi Helm (non Hoxne for the latter) are the defensive-jump alternatives, for the jobs that can wear it. Carbuncle.Maletaru said: » Elad said: » Flamma +2 has only 6 STP but throws 5% triple attack on top, so it's probably better unless you're looking to minimize damage dealt. Or if you're using a jump on one of the 17 other jobs that can't wear Flamma. Pff subjobs are a crutch... Just git gud at the game, it's not that hard! Carbuncle.Maletaru said: » GEO has a hard time capping haste. They have to make sacrifices to do it, like losing DA, losing STP, losing defensive stats, etc. You're adding a huge asterisk after the fact. Your initial post just said "For the record, GEO has a really hard time capping haste". Now once a bunch of GEO and all jobs haste options are discussed, it's "well, maybe not all that hard, but the HUGE SACRIFICES". Because a GEO using an Alabaster Earring instead of [pick whatever earring] on Aminon is totally the difference between a win and a loss, right? /rolleyes I want to be clear that I'm not arguing for this silly turban. I agree with you that it's bad for GEO TP builds, for the reasons you say (what you give up is way out of proportion with what you gain). What I disagree with you on that is this idea that it's DIFFICULT for any job to cap haste. That's nonsense, there are many reasonable all jobs options. Does that sometimes mean using one of them means you are choosing to forego a different piece of gear? Uh, yeah. That's the same kind of analysis we do with every set for every job in the game. Do I wear this Empy body, or this Odyssey one? Do I pick this TVR reward ring or this other one? This gear that's slightly higher DPS but kind of glass cannon defense, or an option that's safer but lower DPS? 16 gear slots, and every one of them has a ton of options. Sometimes you find a slot where there's just an overwhelming winner, other times you prioritize. This is not unique to GEO TP sets, not even a little bit. I do think you came to the correct conclusion of "that turban doesn't look very worthwhile on GEO TP sets". But that's just because it requires too much sacrifice to effectively implement it into your sets, not that GEO is some special outlier that has a massive struggle putting together a haste-capped TP set. Cerberus.Kylos said: » The turbans are for players lacking options. They aren't meant to be used seriously in endgame. Trying to shoehorn them in is too much effort. Kind of! I completely agree with the idea that different gear is meant for different players. People here also tend to get weird when new gear isn't designed for them in particular and isn't some new BiS endgame thing, which often happens whenever something is more geared toward casual players. And it would not strike me as all that odd to take an event like Besieged that is extremely casual-friendly, and make the rewards stuff that is more designed for casual players. But like, who even IS this gear for? For decently geared endgame players, the gear is pretty poor compared to your alternatives. We can come up with a handful of niche uses, but aside from the very practical COR ranged/QD gear example, most of them are pretty esoteric. That's probably why people are grasping at straws to come up with ways to make these pieces work in more off-the-beaten path builds like GEO TP sets or RDM enspells, or other suggestions that are even more of a stretch. It's not that people think this is amazing gear, we're just trying to analyze "what the heck can we even DO with this new thing? what's the point?" It's also not good for purely casual players. The stat spread is weird, and can easily trip up players who DON'T understand the more complex aspects of how the game works. Easy to that kind of player to not appreciate the significance of no haste, for instance. Besieged rewards would have been a good place to provide some actual good stepping stone armor for players seeking to solo and join the server-wide fights, and it would better prepare them for other endgame activities. I actually liked what they did with the reforged RSE+1 sets (hands/feet, presumably body/legs soon). They are meaningless for people who have access to stuff like Odyssey and newer gear, but it's not bad at all as an all-around set with decent attribute stats, acc/atk, racc/ratk, macc/mab, and even some respectable DT-. It's an unaugmented Nyame-1, so anyone who is at the point of being able to get Ody gear doesn't need it much... but there are a lot of people who aren't there yet and that's a really nice starter piece to start moving to more endgame content (certainly better than old baseline gear like Sparks/Adoulin NPC stuff). And OMG do they need the DT- (when we're trying to to build someone up that's always the issue - no DT, so they're constantly dying everywhere - Ambu, Sheol, Dyna, etc.). Stuff like the RSE+1 gear would allow them to stay alive and make a little bit more of a contribution, even if obviously nowhere close to high end endgame performance. For our LS, we'll just unlock Ody armor for these people usually so it's somewhat irrelevant, but I could totally see others where they don't have help from better geared LS mates and the RSE+1 stuff could be a useful stepping stone. But these turbans... what are they even for? (funnily enough, RSE+1 will eventually have body/hands/legs/feet... is it possible that these turbans were designed to be the 5th piece of a level to roughly match the quality of those sets?) Maybe just lockstyle. I did buy the red/white ones right away for lockstyle purposes lol. But I also made an AG Mandau from scratch solely for lockstyle purposes (yes, it had to glow), so perhaps don't base your choices on what I do. Least there's more use in them than the besieged weapons, based off the armor they seem to believe escha/ambu+1 gear is still a solid baseline for players, just throw more acc on it/add the pet:acc to them
Maybe they'll make +1/2 etc variants that are more in line with later gear, doesnt sound like they're done with it yet(still?) Ambu is still the starting point, for sure. That last reduction even made it so you get like the full 5/5+1 and start on +2 in like 10 minutes.
No idea what they were thinking with the turbans. Pretty sure I'd pick just about any of the 10 ambu helms over any of them, except maybe the haste+10% head cause most of the ambu first set fall very short of haste. But 10 besieged is an instant pass, that's like 2 weeks. By the time you caught 10 events you should've grown past the need for it. Should've been 500 points, not 5000. That'd make sense. 1k at absolute most. And for the people like oh but QD
It's only 2STP better than Ikenga R0 or Malig Phoenix.Capuchin said: » But like, who even IS this gear for? It's easy to get starter gear. Literally get it just by being present in Besieged for a week or two. If you're a new character inside 45 days Odyssey gear lock out, your choice of starter gear is: * Peacekeeper coalition bayld bought gear * Ambu NQ/+1 voucher gear that you need to grind Vol.2 for like a chump * That's it There are in fact people with all the gear in the game that choose to wear Ambu +2 and dark matter augmented escha gear "for the +TA/QA/StoreTP". Lack of DT on gear is not the issue. Nariont said: » Least there's more use in them than the besieged weapons Is there though? At least the Besieged weapons can be useful in Besieged (especially from the perspective of newer/more casual players, but like... even my well geared THF with multiple REMAs can make some use of an OAT/crit dmg+50% offhand). It's a harder argument to say the turbans are good in OR out of Besieged (excluding Ischkur Turban for COR). Now, you could get into the argument of Besieged not being a good time investment anyway for the players who could be working on other more efficient ways to improve their characters. But people are gonna do it anyway, it's low stakes and has some meaningful reward in a decent chunk of Exemplar Points (it's excellent time:EP ratio for non-botters). I guess give casual players a better chance of capping our their Besieged points and maximizing their EP rewards? Dodik said: » Phoenix.Capuchin said: » But like, who even IS this gear for? It's easy to get starter gear. Literally get it just by being present in Besieged for a week or two. Technically correct (the best kind). But such a huge miss when they JUST did the first two pieces of RSE+1 reforged gear last month. And those are PERFECT design for this kind of easy to get starter gear, which shows they absolutely have it in them to design something like that. But of course, those pieces were associated with a limited time event and will get ignored. It would have made a ton of sense to just include those sets, or items to make them, or roughly equivalent gear... in Besieged. Casual-friendly event to farm the points, gear that's clearly better than what people already had as starter equipment, but clearly worse than the big boy endgame gear. And it's designed for all-around use, helpful for ranged, melee, mage, DT, acc - little bit of everything, no real fancy frills. That's a WAY better philosophy for starter gear stats than... kooky Magic Crit II hats with no haste (and not doing anything for the other 4 visible armor slots, so is that really all that helpful for starter gear?) Why didn't they just put these dumb hats as the weird Curator Moogle trade items? Woulda made more sense to me. And maybe put like... an accessory or two that's actually interesting to even well-geared endgame players. Base something on the ToAU mission reward rings (hey, maybe even give it extra stats in Besieged)? Updated versions of some Assault Points accessories? And now we're just in the realm of wishful thinking, but it would have been REALLY cool to see them revisit the Assault armor sets. I want some ilevel Pahluwan armor! They probably will re-release the entire Amir/Yigit/Pahluwan/Sipahi attire set (recolor maybe) at some point, perhaps when the Besieged updates are done and it's reached its final level. They're doing everything they did for old Aht Urgan stuff, just in a prolonged order. Dathaba gear is basically DI 2.0 stuff (reminiscent of Perdu line, no idea why this was necessary though, but probably new player eye candy). The turbans were low hanging fruit. They still have all of the Assault accessories and weapons (there's at least one for every type, too) they could repurpose as well. They put a few new items in the beastmen king's drop pool (tied to the most annoying acquisition method possible), which is married to a specific Besieged event. Good chance the higher ISA point items get better. They're going to drag this out and make you have to Besieged every time it's available, or regret skipping it for months when they finally put something "cool" in it. They literally tied everything to Besieged somehow. It's gonna be another slog when it's all said and done.
Phoenix.Capuchin said: » You're adding a huge asterisk after the fact. Your initial post just said "For the record, GEO has a really hard time capping haste". Now once a bunch of GEO and all jobs haste options are discussed, it's "well, maybe not all that hard, but the HUGE SACRIFICES". Because a GEO using an Alabaster Earring instead of [pick whatever earring] on Aminon is totally the difference between a win and a loss, right? /rolleyes I mean, nobody's meleeing on Aminon so I think this example is the dumbest thing you could've possibly chosen, but...sure, good point! I don't know exactly what set this "use Alabaster Earring" set is but...if you're wearing the new turban + 4 nyame (14%) + Alabaster (5%) + Cetl Belt (5%), congratulations, you're not haste capped. Time to make more sacrifices! There is no "just use Alabaster Earring and the problem is solved" set. I find it extremely hard to believe that you thought I genuinely believed that GEO couldn't possibly cap haste. You really thought when I said "it's hard for GEO to cap haste", I meant it was impossible for GEO to cap haste, no matter what? I know I get a lot of crap for "arguing semantics" but like...words have definitions and, while I can't speak for everyone, when I choose a word I choose it for a reason. "Having a hard time" doing something is very different from "can't" do something. If I'm "having a hard time" playing basketball it means I'm struggling to play basketball, it doesn't mean I can't play basketball. So...if GEO "has a hard time" capping haste, it means they CAN DO IT, but they have to make sacrifices. This is what I (I thought, obviously) meant when I said it. And it was later confirmed by a bunch of other people saying the same thing I did: There are options to cap haste on GEO, but they all suck and make sacrifices. I don't know why this is still a thing.
Cornelia's belt is a bam one and done. Yeah cetl or windbuffet are .01% better, but really now. I still wouldn't even consider the turban. For clarity. (4/5 nyame, corny, green wyvern 25% with one swap) The belt is usually the easiest throw away slot for maximum haste, salifi, phos, tempus, iosehka, dynamic, pya'ekue Does anyone keep getting the damn memory leak (zone doesn't load) bug since the update.
I've only ever had this ***happen twice in twenty years, but 10 since the update. It's ridiculous. ..it could also be because I finally put more than 4 chars on the log in screen instead of swapping bins, that's the only thing I've changed. ( i know about the patch, i'm asking if it's happening to anyone else, not the fix) Lakshmi.Buukki said: » perhaps when the Besieged updates are done and it's reached its final level. What's the deal with that anyway? Didn't they say earlier that the Level 13 Besieged (ilevel 119) update was the final one? Like, back before they delayed this update when it was originally supposed to release in January or whenever that was. Was there any further/changed messaging after the delay and adjustments before they pushed it out this patch? Could have swore it was planned to go to 15, as level 13 is only CL119. I thought they were going to 15 to put it at like CL125~ or so. But I could be misremembering.
jesus *** a whole page over gear for melee geo lmao
I think the issue with the RoE should be fixed in two patches. This is massive copium but if you do set any from the extra 6, you'll notice a difference in the description: The ones from this month list "Trust Primar" as part of the rewards, the other ones dont. My guess is they changed something in the code alongside that cosmetic reward text chance and will make changes to the other 3 RoE's next month, then the other 3 the following month.
But that begs the question: why not just change the code for all 10 at the same time?!? Lakshmi.Buukki said: » Could have swore it was planned to go to 15, as level 13 is only CL119. I thought they were going to 15 to put it at like CL125~ or so. But I could be misremembering. Found what I recalled, Freshly Picked #71 from November 2025. Ovalidal said: » Besieged: coming to the last changes for besieged (i119 in January!), new items to buy with the currency. Took longer than expected but they think it's turned into a good piece of content. If anyone is aware of newer or more detailed info than that, please share. Looks like this might just be it though? Phoenix.Capuchin said: » Is there though? At least the Besieged weapons can be useful in Besieged (especially from the perspective of newer/more casual players, but like... even my well geared THF with multiple REMAs can make some use of an OAT/crit dmg+50% offhand). Depends on perspective i guess. Again they seem locked into ambu/escha gear being the baseline(ody lockouts for example keep ody gear from being an option for a new player) so if you use them as a comparison point the hats arent terrible. It's just not very good as also like mentioned the point cost is silly when you compare to something like DI or ambu itself, they should be a lot cheaper but for whatever reason SE wants these to be the (hopefully) bigger ticket items unless they drop a whole load more for 14/15 increases. Carbuncle.Maletaru said: » So...if GEO "has a hard time" capping haste, it means they CAN DO IT, but they have to make sacrifices. 5/5 Nyame and a Cetl or Goading Belt and you're good. [Serious Q: most modern gear has the correct x/1024 haste value listed on the item stats, right? If not, bump that 5% haste belt up to a 6% Ninurta's sash, use a cheer, etc.] 1) What's such a "hard time" about that? 2) Where are these massive sacrifices you're referring to? Again, literally every gear selection in the game is making a "sacrifice", since you're choosing not to use every other piece of gear that could be equipped in that slot. Maybe your sacrifice is worse defense, maybe you're using a STP item at the expense of multiattack, maybe you're getting Empyrean aftermath instead of Aeonic's TP Bonus and lv4 SCs... If max DPS for a GEO TP build requires capped equipment haste, then whatever the optimal gear set is will included capped haste. That's not a "sacrifice", that's just optimizing a gear set. Carbuncle.Nynja said: » jesus *** a whole page over gear for melee geo lmao I am so f'ing sorry lmao. But you see, Maletaru is incapable of ever being wrong. So he just has to go back and move the goalposts and come up with new explanations about how he was so correct all along to tell us in his infinite wisdom that it's "really hard" for GEO to build a capped haste set... I couldn't resist poking the bear this time. Even though I agree with the guy on his ultimate conclusion that dumb turban is dumb! Please though, I welcome talking about something else now. Anyone got something to say about reduced cost magical maps? Phoenix.Capuchin said: » 2) Where are these massive sacrifices you're referring to? Weird, I can't find myself using "massive sacrifices", I wonder why you added that to my quote, when you had no issue finding the other quotes... Phoenix.Capuchin said: » 1) What's such a "hard time" about that? Wearing 2 of the worst TP belts in the game, for starters. You know how many jobs wear Goading Belt and Cetl Belt in their engaged sets? The whole reason we were talking about GEO was for the purposes of wearing this turban, so...a job which already BARELY caps haste while wearing a garbage-tier belt, probably doesn't want to remove 6 of their barely-scraped-by haste to put on 10 STP. That was my point. I made it in 1 sentence 30 posts ago, and for some reason 15 people insist on bringing it up over and over again and asking more dumbass questions to drag this out. Winning the argument is one hell of a drug.
We all know you want to whip it out, so please, show us your GEO TP set.
Shichishito said: » Winning the argument is one hell of a drug. Nah After taking that drug 17,262 times, it stops kicking. There are no jobs that have a hard time capping haste anymore. Alabaster earring supplements even the lowest haste tp sets. And as time goes on it’s fair to assume anyone who is serious about “x job tp set” will have the option to use it.
Phoenix.Capuchin said: » [Serious Q: most modern gear has the correct x/1024 haste value listed on the item stats, right? If not, bump that 5% haste belt up to a 6% Ninurta's sash, use a cheer, etc.] It seems everything made on or around Dynamis Divergence and beyond uses a more accurate version of haste instead of just adding 0 to the integer on the gear. Haste +10% would be 102 instead of 100, etc. |
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