November 2025 Version Update

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November 2025 Version Update
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 Bahamut.Anillo
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By Bahamut.Anillo 2025-11-10 16:49:49
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Asura.Zirk said: »
Do you get a higher proc rate at 999 gil?

Just tested with 999 gil, and the rate definitely degrades as you lose gil, so maybe the rate is gil/1000.

First test I started at 500 gil, so that's probably how I got ~25% (starting at 50% and going to 0%).

Maybe this is set up similar to the raetic weapons and mp?
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By K123 2025-11-10 17:00:11
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Nariont said: »
A lot for drk is still just the 50~% range iirc
Yes but with an 8-hit cap you are going to hit that most the time with 50% DA anyway... 5*1.5 is 7.5 average number of hits. 8th hit consistently doesn't seem like it would make DRK Reso suddenly meta.

I recently said it probably still is with MS on WAR and it got poo-pood, but I'm pretty sure it is still way up there.
 Sylph.Drlove
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By Sylph.Drlove 2025-11-10 17:00:57
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Incoming mass of gil sales. Gotta have it for proc rate lol
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 Bahamut.Daleterrence
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By Bahamut.Daleterrence 2025-11-10 17:06:00
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Meeble said: »
Bahamut.Daleterrence said: »
Tokimemofan said: »
Whereisdynamis.com wen? Lol

Wasn't what you were looking for exactly but, thanks for the idea (this website is absolutely awful please do not judge me too harshly please and thank you)

If you're looking for suggestions, maybe add a time elapsed to the active ones so it's clear which one just started and which is about to time out(if not already cleared).

It looks fine, tells people what they want to know without any fluff.

Solid idea, thanks, will do that
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By Nariont 2025-11-10 17:08:59
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K123 said: »
Nariont said: »
A lot for drk is still just the 50~% range iirc
Yes but with an 8-hit cap you are going to hit that most the time with 50% DA anyway... 5*1.5 is 7.5 average number of hits. 8th hit consistently doesn't seem like it would make DRK Reso suddenly meta.

I recently said it probably still is with MS on WAR and it got poo-pood, but I'm pretty sure it is still way up there.


Irs bad math but 50% i think would net you 1 extra hit on reso, 100 would bump you to 2. So 6 hit avg to 7 hit, acc aside which is the real issue with multi-hits on 2handers, 69~% to land all 7 vs pk example having 85% and thats just due to the 2 OH hits bringing it down a bit, itd be 93% otherwise
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By Tokimemofan 2025-11-10 17:12:29
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Well as far as I’m concerned this Dynamis divergence shared thing is a complete waste for its intended purpose. There’s a bug that arbitrarily prevents you from summoning trusts so at this point there’s not really any use for the content for “solo” players
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 Ragnarok.Amalle
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By Ragnarok.Amalle 2025-11-10 17:12:38
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Asura.Hya said: »
Ragnarok.Amalle said: »
Fenrir.Jinxs said: »
Got the new mastery rank earring off a impossible thud on a mars orb
Its 15 all stats at rank 6


This has already been reported. Read previous comments for each level.
Read the entire thread and did not see a post from someone reporting verified stats for each Mastery Rank level. Unless it was someone I have blocked like eyeroll it's not in this thread. In fact, there are conflicting reports in the thread.

Here, literally page 2. LS mate has one. Also, BG Wiki confirms what me and Chimerawizard stated. https://www.bg-wiki.com/ffxi/Hoxne_Earring

Ragnarok.Amalle said: »
Chimerawizard said: »
looks like mastery rank goes up to 10 now, earring stats:
MR5=+5
MR6=+10

MR7 - +15
MR8 - +20
MR9 - +25
MR10 - +30

Going by the pattern.
Chimerawizard said: »
looks like mastery rank goes up to 10 now, earring stats:
MR5=+5
MR6=+10

also, SE trolling us:

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By Raiku 2025-11-10 17:23:29
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Haven't seen it mentioned, but does anybody know if killing the wave 1 boss in the new dynamis triggers the armor unlock for everybody in the zone or just the party that got the kill?
 Asura.Hya
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By Asura.Hya 2025-11-10 17:23:32
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Ragnarok.Amalle said: »
Asura.Hya said: »
Ragnarok.Amalle said: »
Fenrir.Jinxs said: »
Got the new mastery rank earring off a impossible thud on a mars orb
Its 15 all stats at rank 6


This has already been reported. Read previous comments for each level.
Read the entire thread and did not see a post from someone reporting verified stats for each Mastery Rank level. Unless it was someone I have blocked like eyeroll it's not in this thread. In fact, there are conflicting reports in the thread.

Here, literally page 2. LS mate has one. Also, BG Wiki confirms what me and Chimerawizard stated. https://www.bg-wiki.com/ffxi/Hoxne_Earring

Ragnarok.Amalle said: »
Chimerawizard said: »
looks like mastery rank goes up to 10 now, earring stats:
MR5=+5
MR6=+10

MR7 - +15
MR8 - +20
MR9 - +25
MR10 - +30

Going by the pattern.
Chimerawizard said: »
looks like mastery rank goes up to 10 now, earring stats:
MR5=+5
MR6=+10

also, SE trolling us:


Right, it was one post that showed two tiers, then your speculation of the pattern, then another player reported different numbers. Which is why I asked for verification, and also wanted to see if anyone had the values for lower Ranks. From what is reported, it appears as though Ranks 1-3 would be -30, -20, and -10, respectively.
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-11-10 18:08:05
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They must have changed something I was rank 6 before this update.
15 with rank 7
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By Draylo 2025-11-10 18:37:58
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So now mastery rank means something lol
 Asura.Eiryl
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By Asura.Eiryl 2025-11-10 19:02:38
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It always meant something

Now it means you can use the best item in the game
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-11-10 19:06:46
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idk if a +30 stat earring is really the best item in the game. In terms of DPS boost, the Gil Toss ammo crushes it for most jobs.
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 Asura.Eiryl
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By Asura.Eiryl 2025-11-10 19:10:13
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If an idiot pays hundreds of mils for 1 str, absolutely nothing beats +14 over the closest competitor.

On top of 30 more dex and vit and int and mnd and chr and agi

people literally paid real money, to turn taru for +5 INT (or +7 or whatever it was)
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-11-10 19:21:53
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Draylo said: »
So now mastery rank means something lol

Classic SE, releasing something with no "initial" reward or meaning a long time prior to it meaning something, and then watching the masses tough mudder RUN to complete previously "meaningless" objectives that have been sitting there for years. I gotta pop my collar to whoever at SE has been hitting us with these Sabiki Rigs for years. We still aint learned to get AHEAD of it before the major update that is inevitable. Just masterful, works every time.
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By Meeble 2025-11-10 19:25:30
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You're not getting 30 stat, though. Most players aren't even MR8, much less 9 or 10.

It's still good at MR6~7, but on top of the gil cost low MR players are faced with potentially hundreds of hours flailing around at old content and checking their profile to hopefully see number go up.
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By Antisense 2025-11-10 19:30:34
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Hoxne Earring

+15 for Mastery Rank 6

+10 for Mastery Rank 6? but no reports of Mastery Rank 10 yet.

Who actually has rank 9 + earring to confirm +30?
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By Meeble 2025-11-10 19:37:43
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Haven't seen stats at MR9 confirmed yet, but I bet it's +25 and MR10/+30 isn't obtainable yet.

Freshly Picked did say new Ultima and Omega coming with the December update. Bet there's a title for that.
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By Shichishito 2025-11-10 20:07:08
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If it's true that the double attack ammo still procs 25% while only depleting 10% of total gil when it's below 1k it would still make that ammo BiS at a heavy discount exclusive to people who already benefit from the reward multiplier - multi boxers.

They'll simply have their pocket GEO hold the DDs gil and feed them 949 when their threshold falls below 50 and they don't need to go all out.

SE made this to funnel gil out of the economy and instead of draining it where most of it is accumulated, the multi boxers, they let the solo players pay the bill.

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By Mistressfifi 2025-11-10 20:22:01
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Shichishito said: »
If it's true that the double attack ammo still procs 25% while only depleting 10% of total gil when it's below 1k it would still make that ammo BiS at a heavy discount exclusive to people who already benefit from the reward multiplier - multi boxers.

They'll simply have their pocket GEO hold the DDs gil and feed them 949 when their threshold falls below 50 and they don't need to go all out.

SE made this to funnel gil out of the economy and instead of draining it where most of it is accumulated, the multi boxers, they let the solo players pay the bill.

....as a broke dual-boxer: i would rather use it the normal way, even if it was triple the cost, then spam trade gil every minute to try and cheese it

is there even a reason to cheese this? if you're super broke i guess, but once you get far enough in endgame though you don't really need to worry about gil too much unless you are buying clears(dolt) or making a shield
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2025-11-10 20:46:37
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I mean you don't use it for farming master levels and stuff you use it to clear hard fights that you are otherwise struggling with or to win epeen contests when you absolutely have to lol.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-11-10 21:03:25
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Not sure if it's been mentioned yet, this thread is moving very fast and hard to keep up with, especially while sleeping but...

We can now hit the new tier of Horde Lullaby II radius with the new neck piece, assuming you're ML46+ (50 to wear a bit less ***gear)

It requires dual-wielding 2 Kali and makes lots of other sacrifices so it's unlikely to ever be worth it, but it's now possible. Also requires all JSE+4

2 Kali (+20)
Daurdabla (+20)
AF head (+14)
AF Body (+15)
Empy hands (+22)
2 Stikini Ring+1 (+16)
Gersemi Earring / Darkside (or Musical) (+15)
Relic feet (+16)
Harfner Sash (+5)
Erato's Cape (+4, only if ML46-49)
Hoxne Torque (+30)

Base skill should be 475 with merits and ML50.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-11-10 21:09:52
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Antisense said: »
Hoxne Earring

+15 for Mastery Rank 6

+10 for Mastery Rank 6? but no reports of Mastery Rank 10 yet.

Who actually has rank 9 + earring to confirm +30?
looks like I am rank 7 because of the update.

R7 / +15
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By Antisense 2025-11-10 21:11:24
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https://nitter.net/Siryu_Dragoon/status/1987998863920361891

Quote:
ホクスニピアスはナレッジランク8でALLBP+20で、ナレッジランクが1つ上下するごとにALLBPが5上下する模様。#FF11

Stated +20 with Mastery Rank 8
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-11-10 21:15:50
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Carbuncle.Maletaru said: »
Base skill should be 475 with merits and ML50.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-11-10 21:18:50
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Mistressfifi said: »
Shichishito said: »
If it's true that the double attack ammo still procs 25% while only depleting 10% of total gil when it's below 1k it would still make that ammo BiS at a heavy discount exclusive to people who already benefit from the reward multiplier - multi boxers.

They'll simply have their pocket GEO hold the DDs gil and feed them 949 when their threshold falls below 50 and they don't need to go all out.

SE made this to funnel gil out of the economy and instead of draining it where most of it is accumulated, the multi boxers, they let the solo players pay the bill.

....as a broke dual-boxer: i would rather use it the normal way, even if it was triple the cost, then spam trade gil every minute to try and cheese it

is there even a reason to cheese this? if you're super broke i guess, but once you get far enough in endgame though you don't really need to worry about gil too much unless you are buying clears(dolt) or making a shield
Buy a stack of wooden arrows, keep them in bazaar for 949 gil. No spam trading needed.

Still annoying and stupid, just saying that spam trading isnt necessary.
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By Mistressfifi 2025-11-10 23:16:38
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Carbuncle.Nynja said: »
Mistressfifi said: »
Shichishito said: »
If it's true that the double attack ammo still procs 25% while only depleting 10% of total gil when it's below 1k it would still make that ammo BiS at a heavy discount exclusive to people who already benefit from the reward multiplier - multi boxers.

They'll simply have their pocket GEO hold the DDs gil and feed them 949 when their threshold falls below 50 and they don't need to go all out.

SE made this to funnel gil out of the economy and instead of draining it where most of it is accumulated, the multi boxers, they let the solo players pay the bill.

(that image gets old fast)
....as a broke dual-boxer: i would rather use it the normal way, even if it was triple the cost, then spam trade gil every minute to try and cheese it

is there even a reason to cheese this? if you're super broke i guess, but once you get far enough in endgame though you don't really need to worry about gil too much unless you are buying clears(dolt) or making a shield
Buy a stack of wooden arrows, keep them in bazaar for 949 gil. No spam trading needed.

Still annoying and stupid, just saying that spam trading isnt necessary.
i suppose that isn't as bad, still mildly annoying though to spam bazzar every few minutes (depending on what you're doing)
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-11-10 23:38:10
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Mistressfifi said: »
i suppose that isn't as bad, still mildly annoying though to spam bazzar every few minutes (depending on what you're doing)

If you're doing it "every few minutes" then you can just raise the bazaar to like 500k instead of 950. You'd only do the 950 thing if you wanted to 1-by-1 the gil, to spend 950 instead of 1000.

If what people say is true about the DA % scaling with the gil you have though, these strats are all pointless.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-11-10 23:44:01
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That *** Trove sound doesnt respect the volume settings. I almost gave myself a god damn heart attack.


Those are my volume settings, and those sounds were not quiet in the slightest.
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By Shichishito 2025-11-11 00:18:31
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Mistressfifi said: »
i would rather use it the normal way, even if it was triple the cost, then spam trade gil every minute to try and cheese it
whether it will be done by trade spamming to save that extra inventory for bazaar items or taking that bazaar option, it of course will be automated. But probably I'm miss judging the situation and gil comes so easy when you're willing to pay extra or bot that you can care less about the full 1k consumed.

It's kinda funny though, I think a lot of players avoid jobs like COR, RNG or NIN not because they don't like them but because to avoid the extra inventory strain from tools and ranged items and the extra gil those consumables cost, only to now face that same dilemma as melee.
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