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Limbus 2025
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 11336
By Asura.Sechs 2026-05-13 07:45:11
50 dt was a terrible choice I disagree, I think the 50dt was a good choice I've vented against the 50% dt in the past but ultimately I agree with you.
I mean, if things were different I would've simply changed the damage scaling in ALL of the game (also reducing hp etc), but that's an insane amount of work so... yeah, not realistic.
So yeah, 50% DT in Limbus was ultimately a good idea imho.
Just sucks that it also ends up hurting Hybrids and SC damage, sadly. Wish that wasn't the case!
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Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3864
By Shiva.Thorny 2026-05-13 07:48:19
In addition to only one party member having to touch the nyzul rune, you only have to choose left or right maybe one in 10 floors and it doesn't even matter which you choose. You need to actively select the next floor every time in Limbus. So, the degree of inconvenience is higher because you have to remember what floor you're on and input a variable amount of buttons to get to correct option rather than just going up on autopilot. If you select the wrong floor, you get even more inconvenience.
I see grace strengthening as a way to boost casuals and am not very concerned that decked out players don't feel that it's powerful.
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 11336
By Asura.Sechs 2026-05-13 07:53:10
@Felgarr
I've said in the past that you should be choosing just next floor, with no possibility of people randomly picking the wrong floor, losing 5 songs, slowing down everyone, etc etc.
Been there, seen that, it's annoying and frustrating.
With such a system though it would've been more annoying to hunt down the ??? and NMs.
Anyway, for people who use Windower you can just use SW.
That way you won't have to interact with menus and/or pick the wrong one by mistake.
Easy peasy!
It won't "fix" the game for everyone, but it can at least "fix" it for yourself and noticeably reduce the amount of annoyance you get by the too-frequent menu interactions in Limbus.
By Garfield 2026-05-13 07:57:32
You need to actively select the next floor every time in Limbus. When it first released yes, but now your default cursor is on your current floor, so you only have to press down once and hit enter. That is hardly different from hitting right in Nyzul to pick the most bottom option. Or you have to press down twice in Nyzul to skip over the exit button, which is far worse to accidently hit than going to the wrong floor in limbus.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-05-13 08:03:21
Only one person chooses to go up in nyzul, every member has to choose up in limbus, that is dogshit
One person chooses up in omen. All choose up in sortie. All choose up in incursion. All choose up in odyssey. One chooses in gaol.
Party content, party leader, one person goes up. Consistency is QOL
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By Felgarr 2026-05-13 08:05:38
I'd question if you've ever done nyzul? Starting at 96, clicking the pole and being FORCED to select going left or right continuously until floor 15-25 in a single 30minutes? (Sounds like a group limbus run)
I'll give you the one difference is that only 1 person in the party has to do that and everyone else gets carried. Had limbus been instanced content instead of open world I'm sure it would have implemented the same feature
Anyone who knows me will tell you that my favorite in-game event is Nyzule Isle. Period. Hands Down. We can sit here and argue semantics over menu structure, but Limbus has a very choppy, disjointed objective/floor/elevator structure than anything else in the game. (See Nyzule, Salvage, Omen ..even Delkfutt's Tower and Pso'Xja did floors/elevators better).
Only one person chooses to go up in nyzul, every member has to choose up in limbus, that is dogshit
One person chooses up in omen. All choose up in sortie. All choose up in incursion. All choose up in odyssey. One chooses in gaol.
Party content, party leader, one person goes up. Consistency is QOL
Eiryl is right. Also, one of the subtle benefits of having one person take the party to the next floor, is it gives the person doing pulling/crowd-control/sleeping mobs/etc, a brief pause/break before the next pull. (This is called reducing cognitive load).
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-13 08:10:40
Anyway, for people who use Windower you can just use SW.
That way you won't have to interact with menus and/or pick the wrong one by mistake.
SW can glitch and it's not really safe to use. I warped while getting hit once and the warp option cancelled out. The portal said it was inoperable anymore and I couldn't leave the floor at all. Had no choice but to warp out and return. I've also seen a party member get completely stuck in a Sortie basement with non aggressive fomors (apparently the game warps you out but still displays the basement layout, and you 100% can't get out unless you exit Sortie). Not common, but it has happened a couple of times out of hundreds of uses (so very small error rate), but worth mentioning it's not fool proof
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 11336
By Asura.Sechs 2026-05-13 08:12:53
Oh? Such glitch should be reported though, supposing anything can be done about em at all.
I have completely ignored Limbus for the past 1? 2 months?
But when I was still doing it I found SW was removing a noticeable part of what felt stressing to me.
I personally never experienced anything of the sorts.
Then again my cap in each zone is like 250k units so I can't exactly claim I've been doing a TON of Limbus xD
Only one person chooses to go up in nyzul, every member has to choose up in limbus, that is dogshit I agree with the sentiment, but it couldn't be any other way.
They would've had to make it an instanced content, instead it's an "open" content and progress is stored individually, not per "instance". Anybody can join or quit an ongoing party at any moment.
In such a scenario having just the party leader decide when to go up or not would solve some issues but create others.
As annoying as the "everybody needs to interact with the warp" thing is, I don't think they could've done it any other way without structuring the content in a much more "closed" way compared to the current totally open one.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-13 08:31:32
Got a full drop, 2 shards, murky matter, murky part II, a stone, a lumber, a piece of cloth and 3k units.
P.s - sorry Buukki, you probably went right after me lol
All good fam. (Can you really get all of that in a 3k box?)
Next update: 1 matter guaranteed.
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Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 4214
By Carbuncle.Maletaru 2026-05-13 08:36:07
Got a full drop, 2 shards, murky matter, murky part II, a stone, a lumber, a piece of cloth and 3k units.
P.s - sorry Buukki, you probably went right after me lol
All good fam. (Can you really get all of that in a 3k box?)
Next update: 1 matter guaranteed.
He got a 5k box but has capped units. It's been talked to death.
RE: the last page or so of comments: I'll just say "I told you so" and leave it at that. Everyone wanted alliance-friendly, solo-friendly content which they can pick up and drop whenever they want. This is what that looks like. I've been telling you MFers that kind of content is impossible to make interesting, but nobody wanted to listen to me.
By Taint 2026-05-13 08:45:28
The whole party being warped up would do wonders for this event. I never even thought of that.
5 people killing mobs, 1 person running to the porter, once done they warp everyone up. Please make this happen.
Every tower should reward a chest, keep the 5 chest max so the content still last years. 2-3 hours to get your matters. Make the NMs content for players that need more.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 11336
By Asura.Sechs 2026-05-13 08:52:53
Carbuncle.Maletaru said: »This is what that looks like. I respectfully disagree!
If anything I think one of the main issues in these "new" ideas is that they had to adapt them to already existing assets (the old Limbus zones).
The "feel" would've probably been much different with new, large, open zones.
But of course that would've likely required a different budget, I guess?
By Althor 2026-05-13 09:05:39
The first iteration of delve was pretty well done. People started just farming trash for plasm or even fighting mobs outside the fracture for drops/beads, adding 3-5 boss runs as gear and strategies evolved. Everyone left with some progress, you could buy things you had shitty luck lotting on, and the fights were genuinely difficult based on the gear at the time.
Then delve 2 came and hp scaling and no one ever considered bringing an alliance ever again.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-13 09:13:19
They won't do the whole party warp up thing because progress is player based, not party based. In Nyzul, there's a floor objectives that everyone gets credit for. In Limbus, the credit is individualized as a key item. One person getting to the floor late or dying and missing a mob instantly gets left behind or ported up before they get their KI, which I can see creating an even bigger annoyance. Don't think it has anything you doing with it being instanced.
I also don't think they'll do it because then you'll just bring one set of DD who will drag all the mules across the zone after killing a few mobs. Becomes an RMT heaven to where you don't need to do anything.
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Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-05-13 09:22:14
Party comes in together, no ones kill count is off. Can't enter late, you're all drawn up together.
Prevent floor up if whole party doesn't have KI, not over complicated.
Doesn't really alter the merc/rmt aspect that much. If selling 12 slots for an alliance didn't make it take 12 hours, it'd be a valid concern. There's no daily, there's no congestion, there's no lock out, there's no skill barriered super boss for the clear it's just a trash farm. there's no reason to need merc, (beyond laziness)
They still won't do it, just saying, the arguments, don't hold water. They just won't do it because they won't do it.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-13 09:40:51
Party comes in together, no ones kill count is off.
I can just see this being annoying where I'm warped to a completely different wing unintentionally. I haven't set my CL to 135 but I'm swept into the zone prematurely. How do you handle when people are in different wings opening their respective boxes for potential 5k? Does the leader have unilateral control over just warping you to wherever he is at any time?
Prevent floor up if whole party doesn't have KI, not over complicated.
What if I join and am just there for units? I know you don't do the content, but several people have joined out climbs after finishing their weekly boxes, just for units. Should that person now hold the entire group back because they *can't* get a KI?
They probably considered all of these things and just ended up on individual operation instead of party operation.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-13 09:45:41
If selling 12 slots for an alliance didn't make it take 12 hours, it'd be a valid concern. There's no daily, there's no congestion, there's no lock out, there's no skill barriered super boss for the clear it's just a trash farm. there's no reason to need merc, (beyond laziness)
What? You sell 12 spots and they sit at the beginning of the zone like Dynamis, and everyone gets swept in with progress across every wing. You never have to move for 30 minutes. That's better than even dynamis where you need to move away so wave2 mobs dont aggro you. No reason to merc beyond laziness? What other reason besides laziness does mercing solve? ML is merced due to laziness and meets all of your criteria, no "gil earned" is irrelevant. Weird call out, thats THE reason. People pay to circumvent annoying content.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-05-13 10:11:10
If you join for units, then the burden is on you to have to drop party and go up by yourself every floor and rejoin.
Explaining why it'd be fine to let mercing go for limbus is a paragraph you wouldn't read so it won't be typed.
It was already explained as much as was required. It's just grind, there's no bosses.
By Aylee515 2026-05-13 10:11:36
easy fixes:
- Indivudal tower chest can be opened with temp items from specific tower. Rewards are limited to 1 shard, 3k points, and 25% chance at matter. Opening a chest with all zone temp items grants the current 5k chest.
- ??? NM is physically different from normal mobs, (give it a afterglow).
- Make ??? a true rng drop. Apyllon looks to be 100% drop, tem looks to require 20 kills to drop.
- Change fomor to timed spawn so everyone has chance to kill. implement limit of 10 unique chest per month.
- Fomor NM have a 80% chance to drop 1-3 shards, 10% chance to drop a matter. drops are personal, limited to 1 drop from each Nm per month. Unique credit unlimited until 10 chest per month cap is hit.
-Basement bosses respawn after 10 minutes. unique data credit limited to once per month. Add personal drops. Wave 1: 1 shard, 50% chance matter. Wave2: 2 shards, 1 matter, wave 3: 5 shards, 2 matter.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 7437
By Carbuncle.Nynja 2026-05-13 10:11:44
What if I join and am just there for units? I know you don't do the content, but several people have joined out climbs after finishing their weekly boxes, just for units. Should that person now hold the entire group back because they *can't* get a KI? Eiryl doesnt do the content he's talking about?!?!
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By lugado 2026-05-13 10:18:39
So the only way to leave a floor if you don't kill enough mobs would be to warp out? Makes little sense especially to anyone who gets bad aggro or overalls and can't get out because they don't have cc or use supermarkets. Just trying to look at the whole board
By lugado 2026-05-13 10:18:40
So the only way to leave a floor if you don't kill enough mobs would be to warp out? Makes little sense especially to anyone who gets bad aggro or overalls and can't get out because they don't have cc or use supermarkets. Just trying to look at the whole board
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-05-13 10:22:26
You could leave any time, any way, just can't go up the tower, in the party, by yourself.
You'd have no reason to go to floor 2 before completing floor 1. The whole go to any floor at any time is dumb. Why would you ever do 4>2>1>3>5 you wouldn't.
It should be a linear climb. everyone enters at one. clears one. goes to two. If you leave and join a new group you have the KI from your clearing so it stops no progress.
(the ability to enter any floor at any time is there to hunt/collect ???, that's why it won't ever change)
By Garfield 2026-05-13 10:25:36
There are some days I like to start at 7 and work down to 1 just to change it up
By Garfield 2026-05-13 10:31:38
If you join for units, then the burden is on you to have to drop party and go up by yourself every floor and rejoin. How would this work if you're not a full party and using trusts, you've already cleared 5/5 and joining for units to help a friend get some climbs? Going to burden them too? What about the groups that level sync to get better exp? Going to make them resync or rebuff you every floor?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-13 10:34:44
Why would you ever do 4>2>1>3>5 you wouldn't.
They made it open world so you can play it how you want. If someone pulls the entire zone and sleeps them, you're briefly inconvenienced. If 2-3 parties roll through while you're soloing, you're always behind them and inconvenienced. I'm not giving them credit for thinking ahead (maybe they did), but someone may decide to go 5>4>3>2>1 so they don't get caught behind swarms of groups farming through and they're left without mobs.
(the ability to enter any floor at any time is there to hunt/collect ???, that's why it won't ever change)
Its amazing how many times you edit yourself out and add something, because you realized you spoke too soon and remember there WAS a reason why it is designed that way. :)
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Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-05-13 10:40:59
I have to state every little thing even when they're unrelated so the back of the bus can keep up
And now you'll say how are they unrelated, and I have to explain it to you like a 5 year old.
Then you'll disagree and not comprehend and it's not going to happen anyway. So let's not.
By lugado 2026-05-13 10:44:22
Maybe someone has finished their runs for the week and wants to prep for the next weeks run? Agaik as long as you remain in zone bar progress saves
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-13 10:45:44
Right. Because if the ??? was on W7, you would have to climb W1-6 to get to the ???, which would waste more time. So being able to warp to any floor saves time.
"Hey guys I died solo in E6"
"Ok, i'll be right there to raise you, I need to climb through 5 floors to get to you"
or
*Duoing with my bro and dies*: "Damn I need to HP, but when I return, I have to go from E1-6 before I can resume progress. Give me 10 minutes. Man, this is dumb, why can't I just warp directly to E6?"
What is logical (especially from someone from the outside looking in) does not always translate to what is practical (from a player who has a variety of circumstances)
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By Garfield 2026-05-13 10:50:23
They made it open world so you can play it how you want. If someone pulls the entire zone and sleeps them, you're briefly inconvenienced. If 2-3 parties roll through while you're soloing, you're always behind them and inconvenienced. I'm not giving them credit for thinking ahead (maybe they did), but someone may decide to go 5>4>3>2>1 so they don't get caught behind swarms of groups farming through and they're left without mobs. I have done this exact thing, I've started a climb just to have 2 groups catch up and run through because they kill faster than I do, so instead of sitting in their wake I just jump to say floor 4 and wait till they catch up then go back down to do 123 in peace then back to where I left off if they caught up sooner than 7.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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