Limbus 2025

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Limbus 2025
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 Asura.Vitellius
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By Asura.Vitellius 2026-01-09 22:03:40
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Think you can just sub for one month and get everything done?!
You are in the wrong game xD.
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By SimonSes 2026-01-10 05:49:15
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Carbuncle.Maletaru said: »
Where's this shocked Pikachu coming from, guys?

It's coming from aging :D
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 Odin.Lawii
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By Odin.Lawii 2026-01-10 08:28:54
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Phoenix.Gavroches said: »
What everyone does for just unit? Just XP on 1 zone for hours or chest run 135?

For points they are calculated in the following fashion.
Formulas for points on the floors
* If you obtain an floor clear temp item, double the value that you get out of the formulas below.
--Conditions to get a floor clear temp item--
Have greater than 0 chest remaining for the week to open.
Do not already posses that floor clear temp item.

Temenos
N/E/W = 30+((ilvl-119)*5)
Central = 60+((ilvl-119)*10)

Apollyon
N = 42+((ilvl-119)*7)
S = 54+((ilvl-119)*9)

If you do the 5 climbs and only get 3k chest that puts you at
46900 for Temenons. You should get at least one 5k chest a run so you are only 1.1k short, just by climbing.

Apollyon is similar, but with the ???s being up all the time, you pretty much will always get 50k + a week

Points breakdown is in this if you want it by iLVL
https://docs.google.com/spreadsheets/d/1rtiUWvA_mGgyZRwtHvb_2dr9J7tXdkTCeatIlwZte70/edit?usp=sharing
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By Cloaking 2026-01-10 18:01:41
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Just learned that if you open chest and and you have overflow drops if you clear space it will give the drops to you as you make space and leave menu
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By AegParm 2026-01-10 23:32:45
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Has anyone done a deep dive on the pieces and what's worth it?

Or confirmed the augment paths?
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By Genoxd 2026-01-12 22:51:49
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How do you make the Jewel of Per. ?

Does it require points too? If so, how many?
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-12 23:06:44
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Umm...the page you linked tells you? (though I suppose the header "item upgraded by" could be worded better...)

Trade 5 shards of bravery, 1 alabaster matter, and 1 murky matter to the Temenos Furnace OR Apollyon Furnace.

It does not require units.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-12 23:44:26
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Patch notes are up. Looks like the NM point system isnt absolute ***

Quote:
When you inflict damage on notorious monsters in Limbus, you will earn a new kind of points known as Unique data.
About Unique data
The points earned are based on the damage directly inflicted by any party or alliance members within a 30-meter radius of the target.
Unique data is earned separately for Temenos and Apollyon.
You can use a certain amount of Unique data to open one of the treasure chests found in the innermost area of Temenos or Apollyon.

Area Applicable Sector
Temenos Northern Tower / Western Tower / Eastern Tower / Central Temenos
Apollyon NW / SW / NE / SE
* You can open the treasure chest even when not in possession of the necessary temporary item.
* Even if you have already opened five treasure chests in both Temenos and Apollyon, you can open an additional treasure chest by using Unique data.


Now just needs to be told how the good the point scaling is and if it applies to fomor NMs or just CN NMs
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-01-12 23:45:27
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Lakshmi.Buukki said: »
I would hope that you receive a KI from getting the "required points", and then you could open any box and bypass the climb altogether. That would make fighting the NMs worth it.

Sounds like the Unique Data is exactly this, minus the KI.

Quote:
You can use a certain amount of Unique data to open one of the treasure chests found in the innermost area of Temenos or Apollyon.

* You can open the treasure chest even when not in possession of the necessary temporary item.
* Even if you have already opened five treasure chests in both Temenos and Apollyon, you can open an additional treasure chest by using Unique data.
* If you are in possession of a temporary item, it will be used first.

So Alliance forming will be a thing.
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By Genoxd 2026-01-12 23:58:47
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Carbuncle.Maletaru said: »
Umm...the page you linked tells you? (though I suppose the header "item upgraded by" could be worded better...)

Trade 5 shards of bravery, 1 alabaster matter, and 1 murky matter to the Temenos Furnace OR Apollyon Furnace.

It does not require units.

I did that and it didn't respond at all which is why I'm posting here asking :(
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 00:10:33
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Genoxd said: »
Carbuncle.Maletaru said: »
Umm...the page you linked tells you? (though I suppose the header "item upgraded by" could be worded better...)

Trade 5 shards of bravery, 1 alabaster matter, and 1 murky matter to the Temenos Furnace OR Apollyon Furnace.

It does not require units.

I did that and it didn't respond at all which is why I'm posting here asking :(

You need to have opened 1 chest since the patch where the jewels were available, which is likely the issue.
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By Veydal1 2026-01-13 00:31:50
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Super happy with their handling of making NMs worthwhile. Very welcomed change on a small server like Cerberus. Interested to see how much damage is required to open a chest. I've only recently (last 3-4 weeks) been farming Temenos on repeat, doing climbs both solo and in parties of 6, and I'm already getting tired of it.

Killing NMs to open Central floors has been a lot of fun. Being rewarded with being able to open additional chests is very nice.

Hoping this also helps increase supply of crafting mats as well!
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By Asura.Mrbrightsighed 2026-01-13 00:45:47
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Spit on the Ixion, landed, no credit btw; my bad!
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By Genoxd 2026-01-13 01:04:25
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Carbuncle.Maletaru said: »
You need to have opened 1 chest since the patch where the jewels were available, which is likely the issue.
Gross, thanks
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 02:19:55
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Just killed all 3 of the T1 NMs in Apollyon. Our alliance did most, but not all, of the damage and we finished the data on most of our characters. Some notes:

Takes about 10m HP of damage to get a full bar.
This seems to be between 2-3 of the basement NMs' full HP bars, though YMMV depending how many people are there.
You don't get credit while dead.
 Asura.Bronzequadav
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By Asura.Bronzequadav 2026-01-13 02:40:20
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So is this just one free chest/month? When you open your free chest do your points deplete and thus allowing you to refill it on more NMs?
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 02:44:42
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Asura.Bronzequadav said: »
So is this just one free chest/month? When you open your free chest do your points deplete and thus allowing you to refill it on more NMs?

You can hold up to 10 charges. There may be no limit on how many you can earn in a week/month, but realistically other people will be killing NMs so the limit is...how many NMs you can participate in.
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By Veydal1 2026-01-13 02:51:46
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Carbuncle.Maletaru said: »
Just killed all 3 of the T1 NMs in Apollyon. Our alliance did most, but not all, of the damage and we finished the data on most of our characters. Some notes:

Takes about 10m HP of damage to get a full bar.
This seems to be between 2-3 of the basement NMs' full HP bars, though YMMV depending how many people are there.
You don't get credit while dead.

Hmmm, that's not terrible. Especially for smaller servers. We rarely have people killing the NMs, definitely not more than an alliance-worth. Two to three NMs isn't awful either, time-wise, depending on how many people you have working on them. If it's just 2-3 NMs, and you have a solid PT to kill em fast enough, I would think it'd be faster than clearing a full tower even at 119. Less points since you don't get the points for clearing floors, which is a decent amount at 135 especially, but a nice alternative.

I was a little confused by the wording in the notes -
SE said:
Unique data that can be used to open a treasure chest can be stored for up to 10 uses, and there is no time limit on its usage.

Does this mean that you can only open 10 chests through accumulating points from NMs, or it's unlimited, but you can hold up to 10 points-worth of data before you cap and need to open a chest to accumulate more?
 Asura.Melliny
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By Asura.Melliny 2026-01-13 03:10:26
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There’s no reason to believe there’s a hard limit of 10 boxes per character and then that’s it forever. The point of the system is to incentivize participation in nm kills. I’d be shocked if it wasn’t just a cap of 10 openings before you had to spend the points before accumulating more. That’s how the wording sounds to me and that’s how common sense dictates it should work. Yes this is s-e we’re dealing with here, but I’d still be surprised if that wasn’t how it worked.
 Bahamut.Bojack
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By Bahamut.Bojack 2026-01-13 03:36:47
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How does the roaming NM spawns work? After they're killed once are they dead for the month or do they spawn weekly (or more often)?
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By Veydal1 2026-01-13 03:51:12
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I meant in the context of a weekly rotation, not a one-time deal. Like can you only open 10 chests per week through gaining data from NMs, or is there no limit (on a weekly basis) and they just decided that you need to use it or lose it due to...reasons.

I'm assuming there's no time-based limitation (other than number of NMs available to kill per day) and that they just needed to arbitrarily make a cap to the amount of data you could hold at any one given time.

I'm sure we'll find out soon enough.

Bahamut.Bojack said: »
How does the roaming NM spawns work? After they're killed once are they dead for the month or do they spawn weekly (or more often)?

There are 4 roaming NMs per zone, one in any given tower. They respawn at JP midnight and once killed, There's 1 NM per job class. When one is killed, they do not respawn until the following month. However, a different job (that hasn't been spawned / killed yet) takes its place, though it can spawn in a different tower/floor.

https://www.bg-wiki.com/ffxi/Category:Limbus#Roaming_Notorious_Monsters
 Asura.Melliny
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By Asura.Melliny 2026-01-13 12:20:31
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Quote:
It’s not selling bc people are gouging, and rightly so. 10 135 clears take like ~8hrs a week. Please get a grip. Your repeated moaning isn’t helpful.

Quote:
Correct and 9-10 weeks per piece of gear to R30. Gouging on Asura? Please. Plenty of world first chasing billionaires. Gil is not the issue on Asura I promise you.


Quote:
Doesn't change my point. The 9/10 weeks worth of matters per piece. (30 from each zone) Units may take longer based on what you said.

I think the issue is both of the factors here. People can only work on one armor piece at a time and the rank process will take two and a half to three months if you never miss a run. But most of the playerbase, myself included, are not farming 10 limbus runs per week.

I think limbus is pretty boring. I only do runs when my group forms because we're effecient at clearing and there's decent banter to listen to over discord. We can full clear a group of I135 towers in 35 to 40 minutes. Pickup goups are a LOT slower so there isn't as much incentive to pug it. And we usually only do 4 or 5 clears a week, so half the total possible points.

The content is extremely grindy and boring, and while some of the gear is insanely good we don't need it right this minute. There's nothing for us to use it against that's pressing enough to make us want to rush the process. My earring is still rank 19 so I have a way to go before finishing that, meaning I have no reason to buy any cursed gear when I'm still ranking the earring. I would buy some duty or magnificent gear if I had the points for it... but I don't. And I won't for months. So until that time comes, I'll just wait for the gear to drop in price. Because it will. The demand has a hard cap based on how fast players can aquire resources to augment them. And for most of us it's slower than what some of the people in this thread are implying. In most players cases... a LOT slower. And I'm certain a large portion of the playerbase isn't even doing limbus at all. Almost nobody in the social portion of my linkshell is touching it.

The rank process is absolutely a bottleneck, and the content is sortie levels of grindy and boring. People will do it, but a lot of them will pace it slower. The length of the process itself could use a revamp imo, but this is clearly how they intended the design to work.
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 Bahamut.Bojack
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By Bahamut.Bojack 2026-01-13 13:19:14
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So if the Roaming NMs and the basement sector NMs only spawn 1 time per monthly cycle it I feel like it kind of sucks for higher population servers.

On Bahamut I imagine all 8 daily NMs will be killed within a couple hours of JP midnight which would mean we have 6 days to get Unique Data for an entire monthly cycle. Same for the basement sectors. These objectives get filled pretty fast on Bahamut. Omega was already being killed today according to my LS discord server so there goes the Apollyon basement in terms of Unique Data collection for the rest of the monthly cycle. Does this sound about right to anyone else or am I looking at this wrong?
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By SimonSes 2026-01-13 14:14:24
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Omega on Bahamut is still up with 30%HP, because none want to kill adds, because they give no data points...
You can get like 4-5 chests in Temenos and Apollyon if you go participate in everything. Not that much, but still something. I missed almost everything too btw. I was working.
 Asura.Dexprozius
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By Asura.Dexprozius 2026-01-13 14:35:39
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Bahamut.Bojack said: »
So if the Roaming NMs and the basement sector NMs only spawn 1 time per monthly cycle it I feel like it kind of sucks for higher population servers.

On Bahamut I imagine all 8 daily NMs will be killed within a couple hours of JP midnight which would mean we have 6 days to get Unique Data for an entire monthly cycle. Same for the basement sectors. These objectives get filled pretty fast on Bahamut. Omega was already being killed today according to my LS discord server so there goes the Apollyon basement in terms of Unique Data collection for the rest of the monthly cycle. Does this sound about right to anyone else or am I looking at this wrong?

You're not looking at this wrong. The update was a very good reward/incentive to do the NMs... but on servers like ours it turns into "Be there at JP midnight or wait till next month. Sorry not sorry".

As for the basement NM's its even worse, because its less predictable when objectives get done. Also if you're unlucky enough not to get a main alliance seat you can kiss your progress goodbye... Also also; large servers have the problems of 'hero' morons with a 6 box not working with the majority of players for the NM fights, running in constantly aggroing and wiping when the alliances buffs arnt sorted or the party hasnt recovered... things like puppetmasters throwing their automatons at bound/sleeping mobs, just general chaos. It turns a 30-1hr fight into multiple, and hinders progress significantly.

All in all, the update was a massive step in the right direction, but the scaffolding the content was build on itself is flawed and needs significant updates still... here's hoping?
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 Bahamut.Bojack
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By Bahamut.Bojack 2026-01-13 17:42:58
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Omega and Ultima were up a few hours ago and I'm pretty sure all of the roaming NMs for the month are dead since they have been spawning since Jan. 1st (not sure why SE didn't pause the spawns of the roaming NMs like they did CN). So for Bahamut less than 24 hours (I imagine Omega and Ultima will be finished by the end of the night) after the update adding UniqueData we will have nothing left to get UniqueData from until Feb. 1st. Kind of lame lol.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 17:47:56
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Bahamut.Bojack said: »
Omega and Ultima were up a few hours ago and I'm pretty sure all of the roaming NMs for the month are dead since they have been spawning since Jan. 1st (not sure why SE didn't pause the spawns of the roaming NMs like they did CN). So for Bahamut less than 24 hours (I imagine Omega and Ultima will be finished by the end of the night) after the update adding UniqueData we will have nothing left to get UniqueData from until Feb. 1st. Kind of lame lol.

Oh look, it's exactly the thing I said.

An incentive people give a ***about:
"WAHHHHH, I can't get the reward!"

All over like 5 different threads, from several different people.

Remember how hard you all advocated for this kind of reward, insisted that it should've been done from the start, and talked about how SE were morons for not including it.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 17:51:13
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Another update RE: the crafted gear. IMO the +2 gear will continue to be insanely priced for a long time, unless material costs go down significantly. It seems (I don't have an addon to confirm this) that the +2 ONLY comes from HQ3 synthesis results, not from HQ2. I've made 30 pieces of +1 so far and only 6 +2. These things are very, very rare even if you manage to get an HQ. It's nothing at all like +2 necks or Su5 weapons, for example.

Expect to use a ton of mats and have to sell a TON of +1 gear before getting your +2. If you're a buyer, expect to pay a lot.
 Fenrir.Velner
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By Fenrir.Velner 2026-01-13 17:54:23
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I've mulled it over a bit. . . the FOMO triggers my lizard brain and I hate to miss out and my initial reaction is that I hate this. But on the other hand, the NMs are a big time sink, an EXP loss, and all around a pretty frustrating experience. . . which isn't to say they're not fun. So, if this change incentivizes people to organize and go out and kill those NMs and I miss out. . . it spares me that time sink and EXP loss and I don't have to worry about it again for a month. And if this doesn't create that incentive and I still sink the time into the NMs most of the time, at least there is a reward for it. I guess what I'm saying is, it's kind of a win / win whether you participate or not. Of course, this is from the perspective of a small server where the NMs are only really targeted by a few people.
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