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Limbus 2025
Asura.Hya
Serveur: Asura
Game: FFXI
Posts: 398
By Asura.Hya 2026-01-06 12:52:29
So anyone figure out how to actually put the augments ON the gear, and rank it up?
From what I know, you take the crafted gear, get 5 shards (of respective type to the armor), 1 alabaster , and 1 murky matter, make the jewel of the respective type and trade it with the "cursed" armor piece, that turns it into the uncursed equipped armor. I've confirmed that myself.
I've tried trading the uncursed armor with shards of the same type, nothing happens. So I'm assuming you have to start making more jewels and keep trading those with the armor? How much RP does each jewel make?
If this is the case, they probably should have just made "oh, trade shards in to augment it" leaving the matters to be used for accessories or make more jewels to uncurse more armor. I've run a couple runs this week, gotten shards from every run, but not matters or crafting materials each time (sometimes I get a material, maybe a matter).
No one even doing a bg-wiki page on this ***yet?
So each rank is 5 shards and both zones Matters?
Yes. Also, first 3 levels of units/RP line up with the accessories. Was expecting HQ1 to have 25 RP levels, like the necks, but it has 30, which is nice for being able to level it up and transfer when needed. I would guess NQ would be the same too (30 levels of RP)?
It's not a bgwiki page, it's 75 for all the new armor, 75 for all the cursed items, a bunch of crafting materials, shards, information on chests (which is still being validated), information on NMs (which is still being validated), etc. We haven't had an update this massive in a long time, so if you are finding the info on bg lacking, please feel free to do the research and help contribute!
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Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-01-06 12:58:34
Should make matters 100% with all nms killed and normal (3k) chest, and give 5k chest a chance to drop two! XD
On a side note, what they posted about the bonus for contribution on NMs and Ultima/stuff sounds really good, not sure how it will work out in the end but it sounds like a step in the right direction to me.
Now they only need to fix that strange behaviour with ignoring defense/DT/shieldblocks/parries that is absolutely irrational to me.
And personally I'd also tone down SLIGHTLY the 1hit KO moves from Ultima/Omega. Granted that if they fix the first part, maybe this seccond one won't need any fix at all.
If it can't one shot you, then it's just a pointless mob where you stand there and win.
All you have to do already is just walk away from fetters and hold/walk away from spectators. it's already too easy. Every server cleared them in 1 day.
Theres no time limit. No rage. Nothing. You can literally helix and bio them to death across 30 days.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-06 13:00:15
if you are finding the info on bg lacking, please feel free to do the research and help contribute!
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-06 13:05:15
Should make matters 100% with all nms killed and normal (3k) chest, and give 5k chest a chance to drop two! XD
On a side note, what they posted about the bonus for contribution on NMs and Ultima/stuff sounds really good, not sure how it will work out in the end but it sounds like a step in the right direction to me.
Now they only need to fix that strange behaviour with ignoring defense/DT/shieldblocks/parries that is absolutely irrational to me.
And personally I'd also tone down SLIGHTLY the 1hit KO moves from Ultima/Omega. Granted that if they fix the first part, maybe this seccond one won't need any fix at all.
If it can't one shot you, then it's just a pointless mob where you stand there and win.
All you have to do already is just walk away from fetters and hold/walk away from spectators. it's already too easy. Guy who aint done the content got plenty to say as usual.
The OHKO is unavoidable. Its not at fixed intervals, its not follow up to another action, its just “*** you, EP gone”. Its not like the meeble ambu where a certain act triggers the OHKO and someone can eat it away from everyone else. Temenos IC does seismic whatever and everyone around it dies. Apy does Cyclone Wing and everyone ‘30 away eats 1500 damage in full dt and theyre slept for the next cyclone wing 7 seconds later that kills them.
Then you have ultimas fetters that dont go away and bomb everyone in a ‘30 radius through walls untill new ones get put up.
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 11033
By Asura.Sechs 2026-01-06 13:13:06
I'm fine with there being some OHKO things, and I'm all for not making these fights overly boring.
I think in their current state there's a bit too much ***going on though.
They don't need to go from one extreme to the other, but some small tweaks here and there would be apreciated, imho.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-06 13:20:57
We haven't had an update this massive in a long time
Capping off Limbus with this guy? Fetters and all!
By SimonSes 2026-01-06 13:39:26
Apy does Cyclone Wing and everyone ‘30 away eats 1500 damage in full dt and theyre slept for the next cyclone wing 7 seconds later that kills them.
Poison potion.
Also it's not 1500 with.
Quote: [Tolimi Wyrm] 1727 Cyclone Wing Gaoscrya
AOE 0 Leviathan
AOE 1282 Yoran|Oran
AOE 1189 Ewa
AOE 1079 Viraxion
AOE 1143 Baniak
AOE 1732 Nyaito
AOE 556 Catchcopy
AOE 1546 Weskers
AOE 1446 Seonyx
AOE 1126 Bullory
AOE 1036 Mlody
AOE 1103 Jex
AOE 1109 Mainyanie
AOE 1176 Ogonek
Most of my party was getting hit for 1100-1200. With the bonus HP in Limbus, you would need to be hit more like 4 times to die.
Then you have ultimas fetters that dont go away and bomb everyone in a ‘30 radius through walls untill new ones get put up.
Just need to group and run in the right moment. It's time based, you know exactly when the fetters are gonna drop.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-06 13:58:59
if youre gonna say “1200 isnt 1500 liar”, then i can say this just as easily
Quote: Nuclear Waste spawns six Ultima's Zisurru (fetters) on a designatedVerification Needed player in the area. These fetters have a 30' AoE range, attack through all terrain including walls, attack immediately on spawn, deal ~500 damage per hit, and their damage cannot be resisted. Ultima uses this roughly every 3-6% HP.
After 89%, Nuclear Waste is used 65 seconds after Citadel Buster.
The Fetters despawn about 30-60 seconds before Ultima uses Nuclear Waste again.
Theres only one “exact” here
By Firebrandt 2026-01-06 14:00:19
This thought is the base issue, because its flawed. You DO get things for the NMs dying → upgraded chests, therefore able to get rewards and the gear. But noone wants to view it that way, they rather view it as "NM dies, nothing falls to me in that instance"
But this probably won't cause issues on smaller servers that take days to kill the NM tiers, but for the mid-large servers it will now create a situation that, if you aren't there on spawn at JST midnight, you will miss out on these extra rewards.
Not only that, but now that this point system is tied directly to damage, the army of whm and schs will either have to be in a party with DDs or they won't be coming on whm or sch to raise and keep everyone in the battle. I imagine this is going to cause more deaths and more home points.
The incentive tone isn't for the good of maintaining the chests, the sellable mats are already that. This is if you don't participate, then you're going to miss out and your already absurdly long upgrade process will suffer for it.
The absurdly long upgrade process won't "suffer" for not participating, as the process in this new change will essentially be the same for not participating as the current process is whether you participate or not. Rather, the absurdly long upgrade process will either be the same as it currently is (if you dont participate) or will be slightly better (if you do).
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-06 14:38:20
The absurdly long upgrade process
JP will complain at how long this process is and they will release Moogle Amplifier 2.0
By fractalvoid 2026-01-06 14:56:25
Quote: we are adding a new kind of points that are based on how much damage you inflict against the notorious monsters.
This points system is a direct response to your request for a reward structure tied to actions such as inflicting damage on the notorious monsters within Limbus. Once you have earned the required number of points, you will be able to open one additional treasure chest. This will increase the pace at which you can earn the matter needed to reforge your equipment. Plus, these points do not expire, so you can keep them until they're needed. Additionally, the Grace buffs within Limbus increase incrementally depending on the total number of treasure chests opened in the World, so the more that are opened, the stronger the effect will be.
These points are awarded not only when you inflict damage on the notorious monster, but when your party members do as well. I recommend you form a party and take on the monsters together if you're using a job with lower attack strength.
https://forum.square-enix.com/ffxi/threads/63733
hell yea
By Shichishito 2026-01-06 15:06:09
Early content effort reward ratio has been abysmal for a long time. SE is always releasing new content rewards with the hand break pulled because multi boxers and bots would rush thru and complain 1-2 months later that there is nothing to do.
1-5 years later they adjust effort/reward ratio and over a decade later they adjust it again so the average joe can finally play catch up.
For the regular players and in particular solo players the effort/reward is often so bad that content isn't worth touching before the first adjustment is made.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-06 19:43:54
for gold box, this seems to be the reward structure:
5k box is: 2x shard, 2-6 synth mats, 1 matter *Seems to be a max of two alabaster/murky parts/core per box
3k box is: 1x shard, 0-2 synth mats or matter *I'd be willing to change this to "0-2 synth mats, 0-1 matter", but I havent seen anyone report 1 shard, 2 mats, 1 matter from a 3k box yet.
limitation on either box: no item can repeat, atleast no ones said they've gotten 2x of the same item from one box thus far
gold 3k box is 1 shard, 0-2 mats, 0-1 matter
By Garfield 2026-01-07 01:05:17
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
You're right in that this update isn't going to make the process worse than it is.
Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."
Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.
Is my angle
Serveur: Siren
Game: FFXI
Posts: 90
By Siren.Obysuca 2026-01-07 01:14:03
for gold box, this seems to be the reward structure:
5k box is: 2x shard, 2-6 synth mats, 1 matter *Seems to be a max of two alabaster/murky parts/core per box
3k box is: 1x shard, 0-2 synth mats or matter *I'd be willing to change this to "0-2 synth mats, 0-1 matter", but I havent seen anyone report 1 shard, 2 mats, 1 matter from a 3k box yet.
limitation on either box: no item can repeat, atleast no ones said they've gotten 2x of the same item from one box thus far
gold 3k box is 1 shard, 0-2 mats, 0-1 matter
Also gold box 3k
Edit : misread as Temenos lol
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-07 01:35:19
So gold 3k box is:
1 shard
0-3 synth mats
0-1 matter
I think the synth mats part may actually be:
0-2 alabaster/murky part/core
0-1 synth mat
Anyone have a 3k box with double synth mat? I quickly glanced over the thread but didnt see it. Ive had 2x ala/murky, ive had 1x ala/murk + 1 synth mat, but no double synth mat
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3878
By Carbuncle.Maletaru 2026-01-07 03:12:26
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
You're right in that this update isn't going to make the process worse than it is.
Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."
Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.
Is my angle
Literally exactly what I said, repeatedly, when people were asking for NM rewards.
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Asura.Hya
Serveur: Asura
Game: FFXI
Posts: 398
By Asura.Hya 2026-01-07 06:29:54
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
You're right in that this update isn't going to make the process worse than it is.
Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."
Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.
Is my angle I will very often still see NMs up on Asura even as late as 2100 EST (1100 JST). Perhaps this will change after the update, but they're not all being wiped out as soon as they spawn. I do agree with your take, but I also believe there should be some personal reward for participating in clearing NMs or doing the CN NMs. So what's the solution for the potential issue? Randomize NM spawn times?
By Taint 2026-01-07 06:39:52
Random spawn times actually makes sense. Each server has a whole month to clear them so there is no real rush.
Window opens at JP midnight and each NM has a chance of spawning at the top of each hour. Old school HNM style without the pressure.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-01-07 06:39:56
Quote: "The NMs need an incentive" Every available option makes them must kill and only a very small pool of people can kill them since they all spawn at exactly jp midnight and don't have a trillion HP. Happy now? They made them so you have to participate. Enjoy missing out.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-07 07:42:36
one extra box lol
You're concerned about missing out on one extra box per week without knowing what the quantity of the requirements are. I'm concerned that the boneheads didnt put a respawn timer/condition on the CN mobs.
If the plan was to reset the mobs on maintenance, then there is a bit of a logistical problem: 4 weeks per cycle but ~4.4 weeks per maintenance. At some point there wont be enough time to hit all the conditions to kill O/U before reset, no?
By LightningHelix 2026-01-07 08:57:10
If the plan was to reset the mobs on maintenance, then there is a bit of a logistical problem: 4 weeks per cycle but ~4.4 weeks per maintenance. At some point there wont be enough time to hit all the conditions to kill O/U before reset, no? Seems like it, yeah.
My first instinct was "no, the cycle is shorter than maintenance so you're always going to have a couple of days at least"... but without Temenos's ??? / all the NMs popping in truly reliable manners, you won't. If you end up with the ???s desynced to the O/U pops (by which I mean "there should be new ones up in 3 days" or whatever), the cycle ends up longer than maintenance, and then you're in trouble.
Maybe the mobs reset but the conditions don't? So you get fully healed O/U but the CN open status doesn't change, which would be okay?
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By Firebrandt 2026-01-07 10:20:50
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
You're right in that this update isn't going to make the process worse than it is.
Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."
Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.
Is my angle
I dont see how its a "punishment". In the old/current scenario (which it seems like you prefer), there is no direct benefit to participating (or not participating).
In the new scenario, you get a direct benefit from participating, but progress the same as you currently are if you dont participate.
So if you dont get to participate in the new version, you dont progress ANY slower than you currently do; you can only progress more quickly if you do. How is that a punishment compared to current state?
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-07 10:22:35
If the plan was to reset the mobs on maintenance, then there is a bit of a logistical problem: 4 weeks per cycle but ~4.4 weeks per maintenance. At some point there wont be enough time to hit all the conditions to kill O/U before reset, no? Seems like it, yeah.
My first instinct was "no, the cycle is shorter than maintenance so you're always going to have a couple of days at least"... but without Temenos's ??? / all the NMs popping in truly reliable manners, you won't. If you end up with the ???s desynced to the O/U pops (by which I mean "there should be new ones up in 3 days" or whatever), the cycle ends up longer than maintenance, and then you're in trouble.
Maybe the mobs reset but the conditions don't? So you get fully healed O/U but the CN open status doesn't change, which would be okay? Only SE knows how it works.
What we do know right now is that CN is open on many servers in one or both Limbus areas and the wave 1 mobs are not present.
Asura.Hya
Serveur: Asura
Game: FFXI
Posts: 398
By Asura.Hya 2026-01-07 13:37:12
one extra box lol
You're concerned about missing out on one extra box per week without knowing what the quantity of the requirements are. I'm concerned that the boneheads didnt put a respawn timer/condition on the CN mobs. Nothing from the update notes indicates how many extra boxes per unit time players could earn. It simply says:
Quote: Once you have earned the required number of points, you will be able to open one additional treasure chest.
NMs spawn every day. It's possible we may be able to earn "the required number of points" just from fighting one NM, so it would be one extra box per day. Or it could require dealing several NMs' worth of damage, so perhaps one extra box per couple days. Or it could be absolute garbage and only apply to CN NMs, in which case it would be one extra box per month. We don't know yet.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-07 13:57:44
But thats what I said
We dont know anything other than the table scraps offered so far.
But I can tell you, Ill be very disappointed (but not surprised) if the people who preach that missing sortie or ody for a day doesnt affect anything, “stop worrying about FOMO”, are the same people panicing over not being about to maybe get an extra box once a week.
By Meeble 2026-01-07 15:42:24
I mean, if they just made it a weekly or monthly RoE that would be fine.
Weekly makes a lot of sense, actually. I'm sure Asura and Bahamut will be done the first week, so even if a player there never sees an NM they aren't missing much. Smaller servers would get more bonus chests, but if your server is taking 2-3+ weeks to clear all the NM's, extra incentive seems warranted.
About the only way SE can screw this up is to make players eligible for unlimited bonus chests with no lockout. Which might happen, frankly - but if it does, players will complain, and it'll probably get patched the next month.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-07 15:53:48
an extra box once a week.
Kinda funny but serious thought: What if the reward is for every "required points" met per NM, you gain access to an extra box? i.e. meet point criteria on 22 NMs, > you can open 22 extra boxes that week! Hurray, you're screwed and have to do 22 more climbs! Lol
IMO, the "Extra box" thing sounds like an upcoming finesse; I would hope that you receive a KI from getting the "required points", and then you could open any box and bypass the climb altogether. That would make fighting the NMs worth it. Otherwise, you're being just being rewarded with more work, which I guess is fine if you enjoy Limbus, but if you don't, it probably wouldn't encourage you to bother with the NMs. Will have to wait and see how it's implemented, but I am not hopeful its rewarding.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-01-07 15:56:47
So if you dont get to participate in the new version, you dont progress ANY slower than you currently do; you can only progress more quickly if you do. How is that a punishment compared to current state?
Because people's view of being "slower" means they aren't able to do it "As fast as someone else", and thus "punished". Classic FOMO rage
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6751
By Carbuncle.Nynja 2026-01-07 16:16:33
Kinda funny but serious thought: What if the reward is for every "required points" met per NM, you gain access to an extra box? i.e. meet point criteria on 22 NMs, > you can open 22 extra boxes that week! Hurray, you're screwed and have to do 22 more climbs! Lol
IMO, the "Extra box" thing sounds like an upcoming finesse; I would hope that you receive a KI from getting the "required points", and then you could open any box and bypass the climb altogether. That would make fighting the NMs worth it. Otherwise, you're being just being rewarded with more work, which I guess is fine if you enjoy Limbus, but if you don't, it probably wouldn't encourage you to bother with the NMs. Will have to wait and see how it's implemented, but I am not hopeful its rewarding. Imma be honest, I was on that train of thought for a bit then I got sidetracked.
So for my efforts in clearing out the junk, I get to spend an extra hour on a climb??? Thanks Obama! How about letting me use these accumulated points to buy matters, or synth mats? Too good to be true, how about let me use these accumulated points to buy temp items so I can skip floors? Lemme skip C4 and E6, lemme skip SW 2&3.
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I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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