|
Arebati stats
Serveur: Asura
Game: FFXI
Posts: 13
By Asura.Lockhartt 2024-12-31 22:14:35
I tested stats on Arebati for people working on the fight.
Base stats were tested using absorbing shield and impact. I tested this on V0, V10 and V25. Looking back I should have tested on non-5 multiples to exactly narrow down the value. All base stats could be up to 4 more, ie (320 is 320-324).
Defense values were tested on V0 and V25.
I used ranged attacks and changed attack values to reach 0.9 and 1.1 of pdif to remove the randomizer. Then I adjusted my ranged attack up, until I started shooting out of the 1.1 pdif range. I also tested it on the way down, but distance correction makes it unreliable. I used RDM using bow for both v0 and v25.
Arebati stats;
V0
STR: 395
DEX: 330
VIT: 330
AGI: 315
INT: 320
MND: 265
CHR: 280
Defense: 1320
Every 1 vengeance level gains 4 base stat and 55 defense.
V25
STR: 495
DEX: 430
VIT: 430
AGI: 415
INT: 420
MND: 365
CHR: 380
Defense: 2695
By Veydal1 2025-01-10 01:07:26
Thanks for testing this. I've always been curious what the defense values were for Ody NMs especially. Any chance you carried out this test for other Ody NMs? I know v25 prevents damage except for specific types, but maybe prior vengeance levels can give a similar picture as to what stat increases are gained per vengeance level.
Serveur: Asura
Game: FFXI
Posts: 635
By Asura.Melliny 2025-01-10 07:45:48
I knew his defense was close to 3000. 2700 is extremely high for a mob, and that's on top of his 25 -dt for each vengence tier. That means that at 9,999 attack you would have around a 3.71 pDIF, and ranged naturally caps around 3.25 to 3.3 (wiki is a bit unclear about the exact values but it's somewhere around there), but the typical ranger midshot set also has 20 PDL added in via scout's gorget, Ikenga's vest, and Ikenga's clogs so that puts the normal ratio cap around 3.5.
I always advocate on the second KI of that fight for the bard to sing Honor march, 3 minuets, and swift etude. I've had several of them ask about using Aria but I always advocated straight up attack buffs. When I take ranger to the second half of that fight I typically have somewhere in the range of 8500-9000 ranged attack with full attack buffs, and by that I mean crooked chaos roll, velocity shot, soy ramen, geo-fury, 3 minuets and honor march. I always do /checkparam at the start of a pull to see my ranged attack values and it's consistently in the 8500-9000 range with all of that stacked up. I almost never see 9999 ranged attack until the bolster window, so these numbers confirm my long held suspicion that you're probably better off skipping aria on this guy.
Serveur: Asura
Game: FFXI
Posts: 13
By Asura.Lockhartt 2025-01-10 07:50:14
I have tested some of the other NMs; however, my testing was much lighter because it was for personal use and I didn’t have to prove it to anyone. I don’t mind testing other NMs more thoroughly if it would help the community. Is there a specific NM and stats you would like?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-01-10 07:58:50
I want to know if there's any validity to that "unity mobs defense down effects aren't the full effect" comment.
So if you want to go pick a unm find it's defense and then prove dia, frailty etc are or aren't giving the full effect, that'd be neat.
(That means that if a UNM has 2000 defense, and you cast dia 3 it's defense won't be 1594 because it has "secret stats bonus")
Serveur: Shiva
Game: FFXI
By Shiva.Myamoto 2025-01-10 08:02:52
Thanks for testing this. I've always been curious what the defense values were for Ody NMs especially. Any chance you carried out this test for other Ody NMs? I know v25 prevents damage except for specific types, but maybe prior vengeance levels can give a similar picture as to what stat increases are gained per vengeance level.
Because it's SE, I would bet on the increases being static, its the base values that would be different.
By Veydal1 2025-01-10 10:29:02
I have tested some of the other NMs; however, my testing was much lighter because it was for personal use and I didn’t have to prove it to anyone. I don’t mind testing other NMs more thoroughly if it would help the community. Is there a specific NM and stats you would like?
Selfishly, I would love to see the defense values for Kalunga, Ngai, Xevioso, and Mboze. Basically all of them except Ongo. I know that's a lot of effort and time though.
...and that's on top of his 25 -dt for each vengence tier.
I've heard of at least the T3 NMs having DT reduction. Can you clarify what you mean by "25 - dt"?
Serveur: Asura
Game: FFXI
Posts: 13
By Asura.Lockhartt 2025-01-10 12:44:11
Every Vengence level adds 1% DT. I thought I posted it in the original post, but it seems I missed it. That was very easy to verify. So at V25, the NM has 25% damage reduction.
[+]
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 10,027
By Asura.Saevel 2025-01-10 12:59:01
Every Vengence level adds 1% DT. I thought I posted it in the original post, but it seems I missed it. That was very easy to verify. So at V25, the NM has 25% damage reduction.
Technically it's -SDT not -DT, the effect is the same unless your using something that removes / reduces SDT, aka Tomahawk.
[+]
By Veydal1 2025-01-10 13:22:26
Oh that's interesting...so Tomahawk can be used to reduce the DT effect? Wow, that's great to hear. Don't even think my group has been taking advantage of that so far...Thanks for the info!
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 10,027
By Asura.Saevel 2025-01-10 15:45:31
Oh that's interesting...so Tomahawk can be used to reduce the DT effect? Wow, that's great to hear. Don't even think my group has been taking advantage of that so far...Thanks for the info!
Tomahawk doesn't effect DT but rather SDT, which is the same except SDT applies to specific types of damage like Blunt/Piercing/Fire/etc.
Lets take Mboze for example, at V0 it has 0% resistance to slashing and 75% SDT to Blunt, Piercing and all forms of magic. That gets raised by 1% per Vengeance level until at V25 its 25% SDT to slashing, 100% SDT to blunt, piercing and all forms of magic. Tomahawk is supposed to be -25% SDT multiplied, but on Gaol mobs it seems to work weirdly, I think it just removes the vengeance buff entirely. Tomahawk Mboze then you can Rayke SCH SC + Burst Wind Helix II for 7~9K. Try it without Tomahawk and you get 0 damage.
For regular fights like Bee and Shark it's a very noticeable increase in damage for 90s.
Tomahawk
[+]
By Veydal1 2025-01-10 16:07:35
Ah I see now, thanks for clarifying.
Necro Bump Detected!
[86 days between previous and next post]
By Lili 2025-04-06 14:21:14
Going to hijack this thread and ask what's an amount of damage to aim for RNG and COR on the 2nd KI of a 2 KI fight.
Serveur: Cerberus
Game: FFXI
Posts: 1,887
By Cerberus.Shadowmeld 2025-04-06 15:03:48
Are you talking about damage split or absolute damage?
For split, every winning run I’ve been on is about 70%/30%
My last win I was at 73%
[+]
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,090
By Carbuncle.Maletaru 2025-04-06 16:25:16
I haven't played the RNG before, but I've played the COR and experienced the fight dozens of times.
RNG should be doing 65~70% of the damage. If COR is doing 35-40% then the RNG isn't doing enough.
I think it varies quite a bit. I've found that COR with prime gun does a fair bit more than a COR without. It also depends if your RNG switches to a bow at what % they do that, and which bow.
[+]
I tested stats on Arebati for people working on the fight.
Base stats were tested using absorbing shield and impact. I tested this on V0, V10 and V25. Looking back I should have tested on non-5 multiples to exactly narrow down the value. All base stats could be up to 4 more, ie (320 is 320-324).
Defense values were tested on V0 and V25.
I used ranged attacks and changed attack values to reach 0.9 and 1.1 of pdif to remove the randomizer. Then I adjusted my ranged attack up, until I started shooting out of the 1.1 pdif range. I also tested it on the way down, but distance correction makes it unreliable. I used RDM using bow for both v0 and v25.
Arebati stats;
V0
STR: 395
DEX: 330
VIT: 330
AGI: 315
INT: 320
MND: 265
CHR: 280
Defense: 1320
Every 1 vengeance level gains 4 base stat and 55 defense.
V25
STR: 495
DEX: 430
VIT: 430
AGI: 415
INT: 420
MND: 365
CHR: 380
Defense: 2695
|
|