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Oathsworn Blade Master Trial - Cleared
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1,112
By Asura.Shiraj 2025-03-20 17:22:18
Here is the literal translation in case it helps:
"When Stymie Sleep lands, Cehuetzi's Aura will temporarily act only on the Red Mage due to the enmity it has generated." (スタイミースリプルが入るとセフエジのスフィアがヘイトを入れた一時的に赤だけに作用するようになります。) But what I don't understand is when the Lion popped for us, the aura was already out affecting anyone inrange before anyone established enmity on it, that's the confusing part. The only time we had anything happen like that was when we dropped party.
Apologies about the size, snipping tool'd them and didn't resize. But yeah you can see the lion is unclaimed but the aura is still up which is why I'm so confused how that happened.
I just went back into a random vod to nab these screenshots:
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-03-20 17:28:27
It says after the rdm claims it, the aura temporarily drops from the run
so... I don't see the confusion
You don't get to see the run's pov though
By Bambusal 2025-03-20 17:32:06
Here is the literal translation in case it helps:
"When Stymie Sleep lands, Cehuetzi's Aura will temporarily act only on the Red Mage due to the enmity it has generated." (スタイミースリプルが入るとセフエジのスフィアがヘイトを入れた一時的に赤だけに作用するようになります。) But what I don't understand is when the Lion popped for us, the aura was already out affecting anyone inrange before anyone established enmity on it, that's the confusing part. The only time we had anything happen like that was when we dropped party.
Apologies about the size, snipping tool'd them and didn't resize. But yeah you can see the lion is unclaimed but the aura is still up which is why I'm so confused how that happened.
I just went back into a random vod to nab these screenshots:

I just checked the video again and there is nothing else that gives a hint. The only thing I can see is that the RDM gets close, I assume to be inside the aura. Maybe that's it?
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1,112
By Asura.Shiraj 2025-03-20 17:32:40
Hmm ok, I misread/misunderstood that part tbh. The only thing I remember is that aura never going away from me ty for clearing up
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-03-20 17:37:04
You also see (hear) the geo casting paralyna on the RUN
Xolla having animations off makes it much harder to notice.
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By Bambusal 2025-03-20 17:43:47
Just in case, I went back and translated more literally the entire part related to the Lion:
"In Cehuetzi's case, once he is in position, we put him to sleep with Stymie-Sleep. During this time, the Rune Fencer will not get hate on Cehuetzi. When Stymie-Sleep lands, Cehuetzi's Aura will temporarily act only on the Red Mage due to the enmity it has generated. Thanks to this, it becomes possible for the Rune Fencer to use Rayke with 3 dark runes at the beginning of the fight without getting paralyzed. Once Rayke has landed, the Corsairs start doing damage with Leaden Salute. Without Rayke, Cehuetzi takes half damage from Leaden. From here on out, we will stay at range. "
By Bambusal 2025-03-20 17:58:28
So, translating the captions, it sounds like Xolla says they messed up a gimmick which is why August used Null Field. It sounds like you can avoid Null Field altogether.
Whatever "state" the gimmick put him in, it kept him from summoning naakuals, delaying the 99% dt and regen.
Again, this info is from our friend G-Translate, so who knows.
Correct. At 2:45 in the video, he says they messed up at the beginning of the fight and had to deal with Null Field.
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Serveur: Asura
Game: FFXI
Posts: 549
By Asura.Dexprozius 2025-03-20 18:08:13
How many attempts do they not show where they fail to 'lock' Augusts TP moves? In exchange for doing Teodor the 'right' way by not having to zombie him, they seem to exploit Augusts AI in some way. We need more understanding on how these conditions are met, as from Shiraj's explanation in testing, they found it wasnt JUST distance from August right? Otherwise it's just Aita on steroids for the 1st leg.
Grats to them for going it their own way and solving it differently. I just wish it was more clear what was being done and how they arrived there. Atleast w/ BigT/Shiraj's team theres an extensive write up and what not. With this we're meant to analyze the vid and guess
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-20 19:13:12
I just wish it was more clear what was being done and how they arrived there. Atleast w/ BigT/Shiraj's team theres an extensive write up and what not. With this we're meant to analyze the vid and guess
I mean, the big difference is the writeup is in English for us native speakers :), and you can communicate freely with the victors to get more information if something is unclear (but no video to analyze). This video is fully in japanese, and we have no connection to Xolla's circle. I'm sure if someone could communicate with them it would be clearer what they did. Maybe they have a discussion board somewhere outlining everything they did, we just can't understand it (yet)
Serveur: Asura
Game: FFXI
Posts: 549
By Asura.Dexprozius 2025-03-20 19:27:12
I just wish it was more clear what was being done and how they arrived there. Atleast w/ BigT/Shiraj's team theres an extensive write up and what not. With this we're meant to analyze the vid and guess
I mean, the big difference is the writeup is in English for us native speakers :), and you can communicate freely with the victors to get more information if something is unclear (but no video to analyze). This video is fully in japanese, and we have no connection to Xolla's circle. I'm sure if someone could communicate with them it would be clearer what they did. Maybe they have a discussion board somewhere outlining everything they did, we just can't understand it (yet)
Well by all accounts, that's by design. Xolla intentionally doesnt release as much info as possible, as least with EN speakers who've expressed the desire to
By Kadokawa 2025-03-21 06:13:38
Congrats for the First Authentic Clear without any cheating/exploits.
By Ovalidal 2025-03-21 07:01:44
I'll re-ask the question since you didn't elaborate before. What do you consider cheating?
As far as this being a legitimate clear, of course it's a legitimate clear. But, Xolla's group isn't vanilla, and what they did with August in the first phase seems very much like an exploit. I'm not saying it is an exploit, just saying if you're calling anything in the first clear an exploit, this first phase may also fit the bill.
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3,039
By Shiva.Thorny 2025-03-21 07:05:15
We don't really know what the English group used, because despite telling us they use VOD to review their gameplay, they weren't willing to publish a video of their clear.
That alone is enough to suspect they probably used something they wouldn't be proud of. Whether or not Xolla's group is vanilla, they showed the entire clear start to finish and they're not doing anything particularly suspect.
I wouldn't say that kiting in a way such that August can't reach tank to use his moves is exploiting either; it's a strategy that's been used in other fights and it's using game mechanics.
By RadialArcana 2025-03-21 07:20:35
I don't think it's fair to devalue the accomplishment the first group achieved with talk like that, that's not what the thread is about. Western and JP players have different values as to where the line is, and just leave it at that.
A thread like this should not become negative, if it goes down there people will stop sharing altogether.
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By Ovalidal 2025-03-21 07:22:16
We don't really know what the English group used, because despite telling us they use VOD to review their gameplay, they weren't willing to publish a video of their clear.
That alone is enough to suspect they probably used something they wouldn't be proud of. Whether or not Xolla's group is vanilla, they showed the entire clear start to finish and they're not doing anything particularly suspect.
I'm not saying the first group is above suspicion, anyone is free to have their own standard when it comes to gameplay integrity.
Kadokawa has been less than agnostic in saying that the first clear wasn't legitimate. Again, he's perfectly free to hold that opinion, there's nothing wrong with that. But the last time some asked about his standard, everything he provided was irrelevant to the clear.
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3,039
By Shiva.Thorny 2025-03-21 07:27:18
everything he provided was irrelevant to the clear.
The issue is that without a video, we don't know anything besides 'take our word for it'. Shiraj already downplayed the use of Anchor, but they post screenshots tanking near the middle without geo-gravity, so it's pretty clear their tank was using it if not others. Xolla's tank is visibly getting knocked around, no anchor.
We know the damage threshold is absurdly high for their strategy and it's commonplace for NA to use automatic RA tools to increase the output of ranged and hover shot past what vanilla client can do. We also know that JA0Wait increases the maximum output of a RNG using hover shot substantially. Xolla is manually hitting his macro every ranged and we can see nobody is using JA0Wait.
We know they recorded their runs. We know they aren't afraid of publicity, they did all of your youtube stuff and shared their progress as well as posting as soon as they cleared. A reasonable person can conclude that they probably did use some of these grey area tools or we would've seen the video. I'm not saying it invalidates all of their work, but Xolla has proven they did it legitimately, and I think that counts for something.
That's without even getting into the arguments actual purists would have about gearswap and other advantages that we've made so ubiquitous we accept at face value.
By Ovalidal 2025-03-21 07:29:01
I don't think it's fair to devalue the accomplishment the first group achieved with talk like that, that's not what the thread is about. Western and JP players have different values as to where the line is, and just leave it at that.
A thread like this should not become negative, if it goes down there people will stop sharing altogether.
I'll repost this so it's in 2 places, and because Radical is exactly right. I've been interviewing plenty of players with either 1st or early clears on the older master trials. The #1 reason they don't care to share info on here anymore is because there are a few people here who care way more about jumping on every misstep these players have then they do about discussing ideas / celebrating achievements.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-03-21 07:31:34
Sounds like they need thicker skin if they're saddened by what meanies say on ah.com
That said, I wouldn't be stupid enough to post my vods of me cheating to clear this either. It's obvious they used anchor at a minimum, and posting evidence of tos breaking is dumb as ***.
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Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3,039
By Shiva.Thorny 2025-03-21 07:39:05
That said, I wouldn't be stupid enough to post my vods of me cheating to clear this either. It's obvious they used anchor at a minimum, and posting evidence of tos breaking is dumb as ***.
That's exactly the point. I would say they probably used more than Anchor, since every screenshot they've posted has been extremely clipped. Just this page, Shiraj mentioned going back through a vod and he clipped out just his buffs and cehuetzi's hp bar into 2 seperate pictures.
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By RadialArcana 2025-03-21 07:39:32
XI has too much of a "tear people down" mindset, this is not helpful to the game or the community. We all know the arguments, this isn't necessary here. Everything doesn't need to be negative.
Also glass house and all that.
By Ovalidal 2025-03-21 07:53:29
Sounds like they need thicker skin if they're saddened by what meanies say on ah.com
I usually wouldn't disagree with you, the Internet is a harsh place, and thick skin is a good thing to have in general. But the fact that, it was the "meanies" who stayed on AH, and not the top FFXI players has unfortunately made this a much less interesting place. After all, "meanies" are a dime a dozen, but top players don't exactly grow on trees.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,056
By Carbuncle.Maletaru 2025-03-21 10:34:51
But the last time some asked about his standard, everything he provided was irrelevant to the clear.
Was that in a different thread? In this thread the only thing I see him posting specifics about is:
Some of them got banned and bought new character, some cheats like advanced Lua, speed hackig and knows all location of nm and exits in sortie. SE ban tako but don't ban anchor, ja0 advanced Lua, or sortiebuddy users.
And umm...I'd have to say that, at least for me, Anchor, Ja0, and "advanced lua" whatever the hell that's supposed to mean (RNG helper?), are definitely not "irrelevant to the clear".
I don't think it's unreasonable for someone to claim that the first clear with video evidence is the first legitimate clear. I wouldn't personally make that statement because it's unnecessarily inflammatory and I don't give a ***who is the world first of anything in FFXI.
Considering the statement on the merits though...I don't think there are too many other video game competitions where "trust me bro" is the standard for a legitimate clear, especially in climates where there are shitloads of cheats readily available and commonly used.
Inb4 someone puts words in my mouth and does a psycho-analysis on this post to determine how what I really meant was the opposite of all the words I wrote.
By Ovalidal 2025-03-21 11:34:35
This is more of a subjective point, but when asking what makes a clear “invalid", I think explaining a bit more than “they’ve cheated before in Sortie" would be a bit more helpful. A great example of this is your explanation, actually.
Carbuncle.Maletaru said: »
I'd have to say that, at least for me, Anchor, Ja0, and "advanced lua" whatever the hell that's supposed to mean (RNG helper?), are definitely not "irrelevant to the clear".
I don't think it's unreasonable for someone to claim that the first clear with video evidence is the first legitimate clear. I wouldn't personally make that statement because it's unnecessarily inflammatory and I don't give a ***who is the world first of anything in FFXI.
Considering the statement on the merits though...I don't think there are too many other video game competitions where "trust me bro" is the standard for a legitimate clear, especially in climates where there are shitloads of cheats readily available and commonly used.
Inb4 someone puts words in my mouth and does a psycho-analysis on this post to determine how what I really meant was the opposite of all the words I wrote.
Like I've mentioned, this is a great (and even productive) standard you ask any group to adhere to, including the first group. I may disagree with certain aspects, and that's okay. But when someone says something along the lines of:
Quote: Congrats for the First Authentic Clear without any cheating/exploits.
this does not add to, or further any discussion. I also think it's fair to ask for a bit more clarification on what about this specific clear this person takes issue with.
Serveur: Fenrir
Game: FFXI
Posts: 1,417
By Fenrir.Richybear 2025-03-21 11:50:10
Carbuncle.Maletaru said: » words.
I can't believe you said Vize can solo this
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-21 11:55:28
I hope this man is doing well. I miss the Caladbolg Cyclops around these parts.
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3,039
By Shiva.Thorny 2025-03-21 12:00:39
I think the bigger takeaway is that FFXI has a more casual environment and people don't typically question things like this. If you look at world first races on WoW or FFXIV, a clear that wasn't streamed or recorded gets basically no recognition now because everyone assumes they cheated. The bar they use to decide someone was cheating is much lower, too.
https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d
When a guild in FFXIV used a plugin to zoom out further than vanilla client allows to see mechanics better, they were all made to drop their reward weapon and Yoshida outright posted that he doesn't recognize them as world first.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-21 12:20:15
a clear that wasn't streamed or recorded gets basically no recognition now because everyone assumes they cheated.
It's like that even with relatively smaller titles. I.e. Pokemon Go Battle League has a seasonal leaderboard with all of the top players rushing to hit Legend Rank. Nearly all of them publicly stream their progress, and they question anyone's leaderboard position who doesn't stream.
At this point in any competitive gaming setting (and even outside of video games), there is virtually no scenario anymore where you can simply tell someone you did something and not have it be scrutinized without posting visual proof (i.e. video evidence), and even then, people are skeptical until it's thoroughly reviewed by peers of the community. I don't think FFXIAH forums are any more critical than really any other area
By Ovalidal 2025-03-21 12:44:57
I think the bigger takeaway is that FFXI has a more casual environment and people don't typically question things like this. If you look at world first races on WoW or FFXIV, a clear that wasn't streamed or recorded gets basically no recognition now because everyone assumes they cheated. The bar they use to decide someone was cheating is much lower, too.
https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d
When a guild in FFXIV used a plugin to zoom out further than vanilla client allows to see mechanics better, they were all made to drop their reward weapon and Yoshida outright posted that he doesn't recognize them as world first.
FFXIV is a bad example for this. Many top players still credit the actual world first groups, despite being shunned by SE or the race orgs, regardless of tool use. In fact, that conversation is more contentious in FFXIV than most realize. Yoshida says that using calculators is a no-no, and the main orgs overseeing the Race says anything against ToS is an automatic DQ from the competition. Yet, literally, every group credited by both SE and the race orgs use ACT, a blatant break of the ToS. You can see their parses on FF logs.
As much as I love the FFXIV race scene, it's a bit of a catastrophe. It's also odd that you're so particular about this topic, Thorny. I think your clear of Black and White is pure awesome, but you aren't exactly above suspicion.
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Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3,039
By Shiva.Thorny 2025-03-21 13:14:33
It's also odd that you're so particular about this topic, Thorny. I think your clear of Black and White is pure awesome, but you aren't exactly above suspicion.
I shouldn't be above suspicion. I had a video, and I didn't post it. I used an autora that was far and away better than anything anyone else had at the time; I also admitted it in my own thread along with the reasoning.
I don't remember what else I used or how people would have felt about it. I'm not going to say I deserve any credit for a first for that, and I haven't posted any of my other clears that were first or close because I know that others aren't on equal footing with a 6boxed automation group.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,056
By Carbuncle.Maletaru 2025-03-21 18:31:59
As much as I love the FFXIV race scene, it's a bit of a catastrophe. It's also odd that you're so particular about this topic, Thorny. I think your clear of Black and White is pure awesome, but you aren't exactly above suspicion.
Whataboutism isn't a very effective defense to an accusation, TBH.
Thorny is obviously a massive cheater, he's said in at least 100 threads that he uses bots heavily.
The identity of people who are speaking up doesn't change anything about the burden of proof though, so I don't really see the point in bringing this up except randomly throwing ***at the wall to see if it sticks.
I may disagree with certain aspects, and that's okay.
OK sure, you "may" disagree. Do you disagree? Which of the things I listed do you consider OK for a "legitimate" world first clear? What makes you think those things are OK? What is your standard for a legitimate clear? Does it happen to be the way that your friends play?
I'm not involved in the "world first" discussion, I don't care if these guys have "the title" or want to claim that their win was legitimate. Go for it. But if YOU (plural) care about it, and want to assign that title to a specific group, you should probably be willing to have their record scrutinized and not spend the entire thread shutting down criticism and asking for praise instead. It is, as the kids would say, real sus.
Not to put too fine a point on it but...if the programs in question really are "irrelevant to the clear" then...why not turn them off for attempts? Seems like a pretty easy way to ensure that nobody attributes your win to the programs, makes your clear video cleaner and easier to provide to the public, and costs you nothing. The logic doesn't seem internally consistent.
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Party Comp: RNG/DRG (ML50), RNG/DRG (ML45), COR/NIN (ML50), BRD/SCH (ML50), GEO/WHM (ML50), RUN/BLU (ML47)
General Encounter Notes:
All buffs carry in. Geomancy debuff potency is nerfed by 50% on August, but is full potency on all adds. There is no WS wall. There is no prime weapon damage bonus (nor a non-prime penalty).
The encounter starts with August (level 157) by himself. Every 10%, August summons a random Naakual add starting at 90%, all the way down to 40% for a total of all 6 Naakuals. At 30%, he summons Teodor as the final add.
While a Naakual is alive, August has extremely strong DT and regen (something to the tune of -99% DT, and 1% HP regen every 15ish seconds). August does not have this DT/regen when Teodor is alive.
All adds (including Teodor) spawn in with an aura and there is no known way to proc these auras. The auras give the adds approximately -25% DT, along with other effects that are mostly consistent with other versions of these NMs (i.e., the Bee's aura gives it a blink effect, the Lion's aura is a 20' paralyze aura, etc.). Teodor's aura is unique to this encounter and I'll discuss that later. The auras wear off over time. The aura on the first add lasts 3.5 minutes, and each subsequent adds' aura lasts 30 seconds longer - so the 2nd add has a 4-minute aura, the 3rd add has a 4.5-minute aura, etc., with the final add (Teodor) having a 6.5-minute aura.
In addition to having a longer aura duration, each subsequent add spawns in at 1 higher level than the previous add. The first add is level 150, 2nd add is level 151, etc., with the final add (Teodor) being level 156. The level of the add influences the potency of the aura. With the Naakual spawn order being random, this creates a layer of RNG as there are certain adds that you hope will spawn early (i.e., the Bee).
Buffs
Pre-buffs before entering, many of which were from outside characters included the following: x8 Soul Voice songs (honor, prelude x2, minuet 5+4, aria, STR etude, AGI etude). x4 crooked rolls (SAM, Chaos, Misers, Tacticians). Flurry 2 on the COR/RNGs. Full SCH buffs - regen, embrava, baraero/barparalyze, adloquium, Minuo, phalanx, aquaveil. WHM for pro/shell/auspice/boost-STR. The main BRD's SV was reset using outside CORs before entering, or it was reduced to sub-10minutes with multiple Cutting Cards.
Main songs throughout the encounter: honor, prelude x2, minuet 5+4. Dirge fulltime on the GEO as the GEO does the majority of the healing and can pull hate later into it if they're not being given dirge.
Main rolls: crooked Chaos / SAM.
GEO bubbles varied by mob - see below.
August
Frailty/fury/entrust STR with SV songs up. Without SV songs, swap fury to precision. Last Stand.
Similar TP moves as the Sinister Reign version has, ramped up of course. The same applies to all of the adds and their previous versions.
Null Field is one of his notable TP moves, as it's an AoE 1-3 buff dispel, and is one of several reasons why a melee setup on this encounter is probably not viable.
He also has access to AoE terror and conal amnesia. Most of his AoE moves are 10' radius centered on his target.
Each time an add dies, August uses Daybreak, which visually gives him wings along with a damage boost. Daybreak also begins the countdown for No Quarter. The countdown lasts exactly as long as the previous add was alive. For example, if it takes 4min20sec to kill the Tree add, then once the Tree dies, August uses Daybreak which begins a 4min20sec countdown until No Quarter.
No Quarter is a 15' split damage conal move. Following an add death, to prepare for No Quarter, the tank turns August toward the group while the group moves within 13'-14'. The tank gets as close to August as possible in this position to help ensure that the 10' radius moves (which are centered on the tank) do not hit the rest of the party. You can then just plant in this position until No Quarter goes off. There may be times where damage needs to be stopped if No Quarter hasn't happened before the next add is about to spawn. No Quarter going off while an add is out should be avoided.
Yggdreant (Tree)
If Tree spawns within the first 3 adds, Malaise + Acumen, otherwise Malaise + Focus. With the increasing levels of later adds, we found that there was a tipping point where resists become too much of a problem to not run focus.
Light Threnody. x2 lux + x1 Tenebrae Rayke + Gambit. Storms from the BRD/SCH. Trueflight from the RNG's, Leaden from the COR.
Cannopierce hurts real bad with the tank solo soaking it (along with perhaps a luopan). x3 Flabra Vallation/Valiance.
Constant Timber AoE doom spam (the removeable kind, smile).
Cehuetzi (Lion)
Similar to Tree, if Lion spawns within the first 3 adds, Malaise + Acumen, otherwise Malaise + Focus.
Fire Threnody, x3 Ignis Rayke + Gambit. Firestorm. Hot Shot from the RNGs and COR. Wildfire is an option for the COR if accuracy becomes a problem (i.e., if Lion is a later add and SV songs are not up).
The paralyze aura is quite brutal and depending on RNG, may really debilitate your tank's ability to spike hate on him. Tank can make a judgment call here to use Sforzo if enmity generation isn't going well. Losing hate on Lion, even if only for a moment before a jump gets used, can be run-ending due to his AoE full dispel.
Gabbrath (Dino) / Waktza (Bird)
Similar approach for both of these - Frailty/Fury. Last Stand.
Damage dealt is physical here, so the RNGs should coordinate a Super Jump around 50%, otherwise hate will likely be pulled before these adds die. Try to time the Super Jump right after a TP move as both of these have access to dispels (Static Prison from the Bird and Volcanic Stasis from the Dino).
Dino is particularly threatening to the tank (especially if he spawns later in the add order). We like entrusting an indi-wilt on the tank for Dino.
Rockfin (Shark)
Indi-wilt, Geo-frailty, entrust Barrier. Last Stand.
I haven't said it until now, but other than Shark, Bee, and while waiting for August's No Quarters, you should be fighting everything from 20'+.
Fight Shark inside the donut of Marine Mayhem (so everyone within 5' of him). If you try fighting him outside the donut, you will very likely have wipes to the wombo-combo of Protolithic Puncture (hate reset) on tank, followed by Marine Mayhem on the backline, which he can use at range while he's in transit from the tank to the backline, instantly killing everyone. A big downside of fighting him inside the donut is that everyone is now in range of August's Null Field. Since you're not shooting August during this time, he should only get off 3-4 TP moves while you're killing Shark and you either hope that none of those TP moves are Null Field, or at a minimum hope that neither of your rangers lose a song if a Null Field is used. Another layer of RNG.
Spread out around him within the donut - he's got conal moves. With frequent hate resets, we found the Wilt to be extremely important in preventing deaths. Panacea off debuffs. His autos are AoE and the BRD/SCH has a limited number of AoE heals, so the damage pressure gets a bit real here. Spreading out Valiance, One For All, Liement, and Odyllic are important resources for making it through. An early Shark spawn while Regen/Embrava are still up is dreamy, but he's doable without that.
Bztavian (Bee)
Bolster geo-frailty, indi-wilt, entrust fade. Last Stand.
Bee is THE most difficult of the Naakuals.
With constant hate resets, we found it best to fight him with everyone in melee range except the tank, who should keep August away to limit the chances of a Null Field hitting the group. Spread out around him since he also has conals.
Zombie, weakness, stun, and a potent paralyze on his TP moves make him really dangerous. The tank is not even attempting to hold hate here, so it's the backline eating all of these things. RNGs should save their Super/High Jumps for a bad Zombie. If they get paralyzed or stunned along with Zombie, the run may just be over.
I mentioned that the auras are more potent the higher level the add is (the later it spawns in the RNG order). Where this matters the most is with the Bee. His blink aura very noticeably has higher chances of absorbing hits the higher level he is. Having an early Bee spawn with pre-buffs and a shorter duration aura is extremely desirable.
In general, Double/Triple shot should be saved for every add. The adds dying as quickly as possible is one of the win conditions of the encounter - the regen August has while an add is out is very potent, so more damage output on the adds effectively does double duty. With Bee, these cooldowns, along with Overkill, felt particularly important in helping with the blink effect from the aura.
Teodor
Teodor's dark aura gives him Dread Spikes and provides his auto attacks with an en-doom effect. This doom is seemingly un-removeable. He rotates through several auto attacks, one of which is a 25' ranged attack that is also AoE, and everyone hit by it receives the doom. His aura also applies Avoidance Down to anyone in range, so parrying/blocking in hopes of avoiding the en-doom is off the table.
It's worth mentioning that Teodor could not be slept - we've tried both light (with NiTro) and dark sleeps. It's also quite difficult to even get to Teodor and when you do get to him 45min+ into a pull, you have exactly 30 seconds to test/try things before your tank dies from doom and everyone else dies very quickly thereafter. Hence why the encounter took so long to clear.
But I'm digressing - so yeah, a 25' ranged un-removeable AoE doom. Not really sure if the devs fully thought this one through or how they expected players were going to deal with him, but here is how we navigated it.
The approach involves a zombie/death rotation between the BRD, GEO, and COR. The tank holds August on one side of the arena (the entrance platform), and the BRD/GEO/COR take turns tagging Teodor and dying on the opposite side of the arena. Teodor does not spawn with shared hate on August, which is one detail that makes this possible. Another detail that makes this possible is the fact that you have control over where Teodor will spawn in the arena. He spawns exactly where the 6th Naakual was killed. If he always spawned on August, it would be very difficult/inconsistent for someone in the zombie group to tag him before he hits the tank with his first en-doomed auto attack. For this reason, we kill the 6th add near the Teodor corner in the image below, then drag August to the opposite side before pushing him to 30%.
When the next player up in the zombie cycle dies, Teodor will (somewhat) slowly leash back to the center of the arena (green arrow) as he no longer has anyone on his enmity list. An important note is that while he is leashing back to the center, he will not sight/sound aggro. Upon reaching his reset spot (which is pretty much directly in the center of the arena), he links to August and full sprints toward the tank. With a 3-man zombie rotation, it's possible to perpetually prevent him from crossing that threshold. To facilitate the re-raising, the BRD/GEO/COR loaded up on Scapegoats, items that give reraise and, importantly, are instant-use items that have no animation/spell/ability lockout after using them.
Dropping the BRD/GEO/COR from the party to do this zombie juggling may or may not be necessary, but it does offer extra wiggle room. As mentioned, some of Teodor's auto attacks are AoE, and if the zombie gamers are not in the same party, then they will not hit each other with those AoE's, allowing them all to zombie near each other in the furthest possible corner without worrying about perfect positioning.
Tank heals himself while this is all going on. Continue the zombie rotation for 6.5mins until his aura wears off, then allow him to reset to the center, link to August, and attack the tank. Killing Teodor is straightforward once the aura is off. Frailty/fury, Last Stand. GEO/WHM keeps banish 2/1 on cooldown because he's undead and why not.
To provide a rough DPS benchmark to be aiming for: Teodor needs to spawn with approximately 17mins left on the instance timer to allow for this.
Final Phase
Unlike the other adds, Teodor doesn't give August DT, but once August gets to 1%, he will take 0 damage if Teodor is still alive. Once Teodor dies, August uses Daybreak and restores his HP to 30%. Therefore even though you're able to, it's pointless for the RNGs to damage August while the BRD/GEO/COR zombie juggle Teodor. The RNGs can basically AFK while the juggling is going on.
After he restores to 30%, you're in the final zerg phase. August will keep his wings out for the remainder of the fight. He will use No Quarter at 20% and again at 10%. The end.
Some subjective thoughts/opinions in closing: the difficulty of this encounter is incredibly high as it currently stands. Miles ahead of Crystal Paradise in terms of the damage output required and party survivability. SE has "nerfed" this fight once already with an evasion tweak, but we found that adjustment to be barely noticeable. The solution we had to come up with for dealing with Teodor is obviously quite janky, and is surely not the intended way. It's possible that the adds' auras can be proc'ed, and if a method for that is ever discovered, the difficulty would be eased substantially.
Good luck to those who pursue this!
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