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Gartell Strats
Bahamut.Zedoma
Serveur: Bahamut
Game: FFXI
Posts: 35
By Bahamut.Zedoma 2024-11-13 15:08:44
Set below is 0 damage that removes the need for Subtle Blow. Works for T1 nukes on Bumba v25 and T2 Nocto/Lumino on B/F.
sets.exported={
sub="Genmei Shield",
ammo="Staunch Tathlum +1",
hands="Andvaranauts",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Acerbic Sash +1",
left_ear="Etiolation Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
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Serveur: Phoenix
Game: FFXI
Posts: 178
By Phoenix.Gavroches 2024-11-13 15:22:30
we do in order ABCD EFGH then mini. I don’t see the big deal of swapping order left and right
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2673
By Carbuncle.Maletaru 2024-11-13 15:31:07
Phoenix.Gavroches said: »we do in order ABCD EFGH then mini. I don’t see the big deal of swapping order left and right
Not relevant. OP is doing 2 boss and working on doing 4 boss. What order he should do 8 boss is the furthest possible thing from his mind.
By Dodik 2024-11-13 16:15:36
Few points on F:
* Should be 1hr-ing on F. Which means how ever many strats you use before or during buffing for F is a moot point since Sch should be using Tabula rasa.
* Would suggest Run save Battuta for after the 2min mark once engaged. Gartell starts to hit like a truck the longer he stays alive and close to the 3min mark he will hit even a Run for ~500 a hit.
* If you can't kill fast enough and he goes into double hands best to bind/kite until it wears off. Not worth wasting strats/mp during this time. He's also a little b****h to tank in double fist mode unless Battuta is up.
* Don't worry about procs on switches. If you're casting stoneja/blizzaja every time he switches that should be enough for a proc. If it's not, the bursts will proc him. Sch should keep SC-ing asap. Also sometimes the proc animation doesn't show up even after a proc.
* There is a delay of a few seconds from him doing a TP move that switches hands and hands actually switching. If he switches mid SC, keep bursting until you see the color of his hands change, then switch elements.
* If your initial bursts are around the 60k mark, that sounds like a partial resist. If this is the case, switch indi to focus and use entrust indi-int instead. Higher macc in gear and master levels will allow use of indi-int full time for more damage.
Seocnding everyone that said do C/G instead of B/F.
G is much easier, even though the magic accuracy requirement is a bit higher and there is a hard limit of 3min. But you can do fusion -> double light on G with Cor and Run closing on Sch's fusion.
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Serveur: Phoenix
Game: FFXI
Posts: 178
By Phoenix.Gavroches 2024-11-13 16:52:16
Carbuncle.Maletaru said: »Phoenix.Gavroches said: »we do in order ABCD EFGH then mini. I don’t see the big deal of swapping order left and right
Not relevant. OP is doing 2 boss and working on doing 4 boss. What order he should do 8 boss is the furthest possible thing from his mind.
Seriously, my comment is relevant, as you recommended G before F, and my comment is related to it’s doesn’t matter as we do in line, so NM order is just preference. So I don’t see the “irrelevant” but clearly see your tendencies of shutting down people… didn’t even antagonize anyone. Don’t be so butt hurt if someone does something left to right and someone say I do right to left, but both work. Jeez
Edit: forgot but at that point it’s 6 boss minimum not 4
By Kaffy 2024-11-13 16:53:08
G instead of F, not before.
Serveur: Bahamut
Game: FFXI
Posts: 91
By Bahamut.Boposhopo 2024-11-13 17:13:05
Hi everyone. My group has defeated Gartell in Sortie a few times now using a mage setup, but we're still sometimes getting caught out. I was wondering how other groups are doing this, specifically with mages? We're not ready to try it any other way yet.
And yes, we're aware that damage is a huge part of it. We know this and are working hard to improve. I'm just looking to ensure that it can be a smoother fight, so we would appreciate any detailed strategies from those who are killing this regularly. Thank you.
I'll take a similar page from your Dyna thread and drop my Sortie strats/notes here if it helps.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2673
By Carbuncle.Maletaru 2024-11-13 17:27:01
Phoenix.Gavroches said: »Carbuncle.Maletaru said: »Phoenix.Gavroches said: »we do in order ABCD EFGH then mini. I don’t see the big deal of swapping order left and right
Not relevant. OP is doing 2 boss and working on doing 4 boss. What order he should do 8 boss is the furthest possible thing from his mind.
Seriously, my comment is relevant, as you recommended G before F, and my comment is related to it’s doesn’t matter as we do in line, so NM order is just preference. So I don’t see the “irrelevant” but clearly see your tendencies of shutting down people… didn’t even antagonize anyone. Don’t be so butt hurt if someone does something left to right and someone say I do right to left, but both work. Jeez
Edit: forgot but at that point it’s 6 boss minimum not 4
I have no idea what you're going on about. I originally said:
Carbuncle.Maletaru said: »C/G are WAY easier than B/F IMO, I would do him first before moving on to B/F.
As in: If you're doing AE and want to expand to another boss, you should do CG before attempting BF.
Then you said (I believe) that if you're doing 8 bosses, it doesn't matter if you do F first or G first. Which...sure...I guess? I think there's some discussion to be had about using 1hrs as early as possible to make the most of Cutting Cards, but more importantly:
THAT'S TOTALLY IRRELEVANT to a discussion of what the next basement boss a 2-boss group should be doing. They're going to do their guaranteed boss they already know (E) and then attempt the (singular) new boss (F or G). They don't have any reason to care about whether when (if) they get to 6/8 boss they should do F before G, or H before F, or whatever. They're looking for advice on how to kill their second basement boss, not how they should arrange their 6- or 8-boss runs.
Maybe once they've cleared a second basement boss, we can have a valuable discussion about what order they should do their 3rd/4th basement bosses, or whether they should do upstairs bosses before basement bosses. It's not, in my opinion, of any value to discuss right now.
It is, in my opinion, very important to discuss whether G or F is easier to kill for a new group of mage-strat people with a mule or two. IMO, G is much easier and has fewer opportunities for problems. I think they should work on killing AECG, then if they get that down and have extra time/1hrs they can try AECGBF. In whatever order they find efficient.
When I said I would do G before F I meant as a progression step for a newer group, not as in "always, even when doing Aminon or 8 boss Sortie, do G before F". It was not meant to be a routing/pathing conversation because that's not what this thread is about, IMO. It was a progression comment.
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Cerberus.Kylos
Serveur: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2024-11-13 19:24:48
I like how the answer here is "Gartell sucks so kill something else", lol. Tells me how well we've been doing to get it down. It would be nice to try something different.
Few points on F:
* Should be 1hr-ing on F. Which means how ever many strats you use before or during buffing for F is a moot point since Sch should be using Tabula rasa.
* Would suggest Run save Battuta for after the 2min mark once engaged. Gartell starts to hit like a truck the longer he stays alive and close to the 3min mark he will hit even a Run for ~500 a hit.
* If you can't kill fast enough and he goes into double hands best to bind/kite until it wears off. Not worth wasting strats/mp during this time. He's also a little b****h to tank in double fist mode unless Battuta is up.
* Don't worry about procs on switches. If you're casting stoneja/blizzaja every time he switches that should be enough for a proc. If it's not, the bursts will proc him. Sch should keep SC-ing asap. Also sometimes the proc animation doesn't show up even after a proc.
* There is a delay of a few seconds from him doing a TP move that switches hands and hands actually switching. If he switches mid SC, keep bursting until you see the color of his hands change, then switch elements.
* If your initial bursts are around the 60k mark, that sounds like a partial resist. If this is the case, switch indi to focus and use entrust indi-int instead. Higher macc in gear and master levels will allow use of indi-int full time for more damage.
Seocnding everyone that said do C/G instead of B/F.
G is much easier, even though the magic accuracy requirement is a bit higher and there is a hard limit of 3min. But you can do fusion -> double light on G with Cor and Run closing on Sch's fusion.
Nice notes man, thanks. We were getting capped damage on the initial bursts, so I do not believe magic accuracy was the issue. Just little things that hurt the efficiency and allowing it to get more damage taken over time.
Bahamut.Boposhopo said: »Hi everyone. My group has defeated Gartell in Sortie a few times now using a mage setup, but we're still sometimes getting caught out. I was wondering how other groups are doing this, specifically with mages? We're not ready to try it any other way yet.
And yes, we're aware that damage is a huge part of it. We know this and are working hard to improve. I'm just looking to ensure that it can be a smoother fight, so we would appreciate any detailed strategies from those who are killing this regularly. Thank you.
I'll take a similar page from your Dyna thread and drop my Sortie strats/notes here if it helps.
Thanks man! Always appreciated your strats. They helped us so much to get wave 3 clears a couple of years ago. I'll go through this at some point.
Edit:
"At start of fight lock yourself in a low matk/mdmg set and cast a Luminohelix II in light arts. This locks a helix on Gartell that deals almost no damage and cannot be overwritten by tier 1 helixes. This will allow use of Helixes in skillchains on this boss."
^ This is genius. Who else would think to do that? Lol.
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1607
By Phoenix.Iocus 2024-11-14 07:55:54
Bahamut.Boposhopo said: »
I'll take a similar page from your Dyna thread and drop my Sortie strats/notes here if it helps.
Really good notes.
An extra tip for the RDM in your comp. Get to kamir 5 minutes early, pop composure. Wait for the rest of your group to get there and use naturalists to boost haste 2 and refresh 3 so you don't have to do them inside(aquaveil and barspells for yourself is nice too). That way you have composure ready inside for phalanx and get to your own buffs with less waiting.
Cerberus.Kylos
Serveur: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2024-11-20 11:50:16
Thanks everyone! We tried Triboulex for the first time last night and downed it in litte over 2 minutes with no issues. A great suggestion and very solid feedback that I'm sure will help my group for many months to come.
Serveur: Asura
Game: FFXI
Posts: 1382
By Asura.Pergatory 2024-12-18 14:04:47
Grats on Trib!
Circling back to F boss, the key to avoiding the need for Tabula is extending skillchains properly as Shadowmeld outlined on the first page to get the most out of every skillchain the SCH makes.
A SCH should have enough strats to make 3 skillchains. If the RDM and COR extend each one with a double dark, then that's 3 burst windows per skillchain for 9 total before the SCH runs out of strats. That should be enough to kill him almost every time if your group is geared up properly.
Sometimes he's a *** and changes elements nonstop, and that can lead to needing a Random Deal for a fourth skillchain but it should be rare. You can also do stuff that Shadow talked about like Ground Strike > Leaden to make a quick Darkness instead of burning a Random.
NOTE: Keep in mind that if he changes elements you don't necessarily need to stop what you're doing. For example if you're making a Distortion (already did 1st step and about to do 2nd) just as he changes to thunder hands, the SCH might be inclined to abort the skillchain in order to save that 2nd stratagem and start a Gravitation instead. Don't. Just finish the Distortion, RDM extends as fast as they can instead of waiting as long as possible like usual, then you have two darkness windows to burst Stone in. That's two burst windows for 1 more stratagem, versus three burst windows for 2 stratagems if you start over.
Hi everyone. My group has defeated Gartell in Sortie a few times now using a mage setup, but we're still sometimes getting caught out. I was wondering how other groups are doing this, specifically with mages? We're not ready to try it any other way yet.
And yes, we're aware that damage is a huge part of it. We know this and are working hard to improve. I'm just looking to ensure that it can be a smoother fight, so we would appreciate any detailed strategies from those who are killing this regularly. Thank you.
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