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Official SE- FFXI Survey
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By Taint 2024-11-14 11:11:49
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Alliance mid core content is a major void.

I know people hate Voidwatch but it was great for joining a shout alliance, playing random jobs I normally wouldn't and it had great drops even if rare. You could also do your daily 3 kills (I think I'm remembering that right) in under 30 minutes.

Drachenhorn +1 anybody???

They could release it over time just like the original and have craft pieces for the set bonuses just like before. It was a well rounded event and grindy which is FFXI.
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-11-14 12:01:54
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GetHelpNerd said: »
Bahamut.Senaki said: »
Inb4 someone says they asked for a classic ffxi server.
what is the difference between asking for this and asking for anything else in this thread?

SE will not listen either way.

it's also very depressing to see how low the bar is based on what people are asking for in this thread, and SE will still likely not deliver.

how depressing

It's still less depressing as posting on an unofficial forum for a 20+ year old game that you're still playing because the gaming industry doesn't make good MMOs (or anything) to replace it. Self burn. Come share the warmth
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 Asura.Sechs
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By Asura.Sechs 2024-11-14 12:10:12
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Taint said: »
I know people hate Voidwatch
Is it though?
I thought I was one of the few hating Voidwatch lmao.

VW had some great ideas in my mind, focus on quick, repeatable fights with not too much lost time. Some fights were really hard, with means to make them slightly easier by farming and powering up the right atmacites (the last tier was really though I gotta say!)
And with an epic ending of the content with the Provenance stuff.
There was even a way to scale the difficulty with the (expensive) items, up to 5, to make fights easier. Well thought I guess?

What was wrong in my opinion?
1) The proc system. It was good for the "necessity" of bringing a lot of different jobs that you wouldn't have brought otherwise. But we experienced that style with Abyssea for years, and after so many years it really grew old to play the proc machine then zerg game. Some fights were going from too easy when procced to really hard when not procced. So really, while it was a very good idea on paper and I loved, it really grew old after so many years and changed the playstyle way too much

2) the Personal drop system. Too many people whined about the low drop rate of items that had to be shared with others so they thought about this solution? But it was even worse imho. It would've been good (with a lower drop rate) if it was an ADDITIONAL chance to the regular treasure pool but it was insane that way. I went 1/3800+ on Coruscanti, don't tell me that amount of farming and grind was sane, meanwhile a lot of my friends were getting Coruscantis they didn't need. Pulse cells were a nice patch but not enough to fix a system that was fundamentally broken on its core


Soo... yeah, can't say I was a fan of VW but I, regrettably, farmed it a lot and I acknowledge there were several nice ideas and things behind.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-11-14 12:43:54
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Asura.Sechs said: »
2) the Personal drop system. Too many people whined about the low drop rate of items that had to be shared with others so they thought about this solution? But it was even worse imho. It would've been good (with a lower drop rate) if it was an ADDITIONAL chance to the regular treasure pool but it was insane that way. I went 1/3800+ on Coruscanti, don't tell me that amount of farming and grind was sane, meanwhile a lot of my friends were getting Coruscantis they didn't need. Pulse cells were a nice patch but not enough to fix a system that was fundamentally broken on its core
Here comes everyone beating the "but mercs" dead horse.
 Phoenix.Iocus
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By Phoenix.Iocus 2024-11-14 13:11:54
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I mean unity NMs was basically VW 2.0 so I doubt we'll get another version of a portal that you can put together an alliance for on command if you have the people and everyone gets personal drops. Get the proc to make it easy, etc.

They could add more fights that go higher now that odyssey gear is finished and put lusterless wings on them to soak up that part of the market.
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By Banhammer 2024-11-14 13:24:04
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Phoenix.Iocus said: »
I mean unity NMs was basically VW 2.0 so I doubt we'll get another version of a portal that you can put together an alliance for on command if you have the people and everyone gets personal drops. Get the proc to make it easy, etc.

They could add more fights that go higher now that odyssey gear is finished and put lusterless wings on them to soak up that part of the market.

They could just ilv the fights and gear and people would do it. Theres a lot of content that people would do again if they simply update it. Very low hanging fruit that they refuse to pick.
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-11-14 16:31:47
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Yup something recycled is way better than nothing
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By LightningHelix 2024-11-14 18:00:46
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Or new items added to old content - people do Sinister Reign just to get Tights or whatever, they'd do that Invitation fight with the five Serpent Generals to get a fun drop from there. There's plenty of abandoned content.
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By Kaffy 2024-11-14 20:29:59
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In basketball terms

What some people want


How SE works


Most would be happy with
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By Kadokawa 2024-11-15 03:02:23
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Who ever played in the period between WOTG(Abyessa) <- here -> Escha Zones(ROV), those are the people who will probably play whatever SE throw at them.
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By Draylo 2024-11-30 00:23:50
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The last day to submit your survey. This is probably the only thing we can do to ask for changes and additions to the game we want to see. They are actively asking and while it probably won't matter, I hope something causes them to see what potential is here if they only invest in it. The game has been starved lately, but if they are asking maybe something is possible.
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By Trillium 2024-11-30 03:17:17
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I did my part. Thanks for the reminder. Stronger Naegling is surely on the way! (just kidding...)
 Asura.Dexprozius
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By Asura.Dexprozius 2024-11-30 05:20:49
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Q5. How satisfied are you with the current state of FFXI?
I've nearly accomplished everything and theres not enough endgame activities for me to do anymore. There isnt enough alliance-style content to do casually with my Linkshell anymore, as Odyssey and Sortie have been strictly 6 man dedicated static groups. Also theres a large number of jobs that are very undesirable or weaker than the top jobs who could use a little help or rework.

Q8. What kind of rewards would you like to see from future login campaigns?
Mounts (Odin's Sleipnir),
Empyrean Weapon upgrade materials,
Impish Box (should always be available),
Exemplar Point Rings,
Beitetsu/Riftboulder/Pluton Coffers (They are EX and cant be sold)

Q10. What kind of campaigns would you like to see in the future?

There are WAY too many outdated and obsolete campaigns. Remove them or makes them permanent to make space for more modern ones.
>Exemplar Point Bonus Campaign / Chain
>Gallimaufry Campaign / PLUS version adds higher rates of +1 boxes? or allows +2 box to drop
>Moogle Segments campaign (similar to the one you tested from Vana'Bout 2) but more rewarding. Make +50% TOTAL segments, not just touching the exit?
>Omen Card Campaign NEEDS an improvement. Making new jobs is really taxing having to get 2-4 cards per run and waiting months for the card campaign. Allow Omen to drop more cards, or allow us to exchange them at better rates than 10:1?
>An update to Statue Crusher to provide a benefit for Wave 3 of Dynamis Divergence
>A campaign that doubles Nyzul Tokens (could be paired with the Neo Nyzul Isle Exploration campaign? PLUS version?)
>A campaign that doubles Einherjar Ichor AND / OR lowers timer for entry to Einherjar
>Add the Ambuscade Point Bonus Campaign to the permanent rotation

Q11. Please select up to three items from the list below that you would like to see in future version updates.
* (Multiple Answers)

Additional battle content

Adjustments to existing content

Job balance adjustments


Sortie should be more friendly for more players. I feel as though it has pushed alot of the population away from the game. Allow us to store KI's more easily, as the current Ruspix plate system is much worse than the Omen Canteen system. The +2 earrings are FAR too rare and when they do drop, they roll Low way too often. If you dont intent to change the drop rate of high rolls, allow us to upgrade them with Stones. Give us additional uses for our excess Ra'kaznar Sapphires/Starstones and Hexahedrites/Eikondrites/Mesosiderites. Either exchange them for Gallimaufry or use to upgrade earrings, Or buy more boxes. ALSO, the RoE's you added to sortie should be weekly or Monthly similar to the Vagary RoE's

The 2 most recent Master Trials (August and Bahamut/Chaos) need to be adjusted... they are Heavily over-tuned, and the majority of the community has given up attempting them, deeming them impossible. I've done all previous master trials, and the Dagger was a great challenge that was very difficult, but not impossible.

There needs to be more Peach Power style fights, tied to exemplar point camps, as well as MORE camps. On Asura, the existing camps are way too crowded. Make us go to the lesser traveled areas such as Carpenter's landing and fight unique mobs for exp. The biggest problem with exemplar points is that the amount of points you get from general play, such as doing the main End Game content like Dynamis, Odyssey, Master Trials and Sortie, are not rewarding at all. If i go back and help new players beat Vengeance 25 bosses OR a Master Trial, I should be rewarded with a large chunk of Exemplars (500k+?). Doing 8 months of Sortie has barely put a dent in my exemplar bar, but i'm doing all the hardest bosses and they only grave a few thousand exemplars at best.
Additional Scenarios are the best part of the game, even if they take a few years to roll out. The Voracious Resrugence brought a ton of players back. Even if its short, such as A Crystalline Prophecy, a new questline with a carrot on a stick at the end of it would be very exciting.

Jobs like SMN NIN THF PUP have started to see less and less play and could use a rework. SMN could be tuned to be more buff centric, make Odin/Alexander permanent mounts that have unique Avatar Favors that compete with Cor/Brd such as a Store TP one.

PLEASE, adjust merits so that ALL merits can be unlocked, for both weaponskills and Job category 1 + 2.

Q13. Please share with us any other updates you would like to see made to the game.
I'm realistic and I realize with the current Dev Team, asking for full expansions is unreasonable.


Please revamp more old content. you can reskin mobs or zones however you need as long as theres things to do and items to chase to entice the players.
Dyanmis-Dreamlands Divergence, Dynamis-Northlands Divergence; These can reward other stuff than regular Dynamis, such as Accessories, Currency (Gallimaufry, Moogle Segments etc) to diversify endgame.

Limbus; This can reward materials to upgrade Ambuscade gear to +3 (stat lines in line with Empyrean +3 gear), bosses can reward Unique items/weapons, as well as Accessories that serve as a 7th Ambuscade set bonus item (Waist preferably, or earring)

Legion could also use an update, new boss rush with new rewards. You can just add more reskinned mnosters, with the same sytem.

Endagme content no longer rewards any crafting materials used to make anything useful. This negatively impacts the economy and dissuades players from crafting. 90% of Su3+ gear has fallen out of favor due to the modern Sortie/Odyssey Gear. Allow materials to drop to stimulate trade/sales, and have those materials used by crafters to create items that will be viable alternatives or niche best in slot pieces.

Is it possible to make Augmented items storable such as Ambuscade capes? Playing multiple jobs is very difficult to manage inventory, even with all 8 wardrobes.
Again, Please allow us to max out our merit categories, Weaponskill + Job catergories. You could also increase the maximum amount of merits stored so you can do multiple HTMBs in a row without having to re-farm merits. ALSO allowing us to expand the Maximum Merit Points category much higher (up to 200? from 45) so we can farm HTMB's effectively.

Most Job Abilities shouldn't be on 10minute timers, and could do with being brought down to 5. Even if its a new piece of gear we have to chase to allow us to achieve that.
More Blue Magic would be fun to chase, although I'm sure theres limitations of the # of spell slots coded into the game. Blue Magic Duration + gear needs to exist in the game.

There could be one or 2 new HTMB's a year. A great example of a mob and zone that's extremely underutilized is Provenance and Provenance Watcher. Bahamut's original fight could have a HTMB as well to get modern versions of classic items like the Bahamut mutli-hit scythe, SMN Staff and tank Mask

Q18. If you have any other comments, thoughts, or interesting stories regarding FINAL FANTASY XI to share, please write them here.
I Truly love this game. I come back to it periodically and truly consider Vana'diel my other home. I'm forever greatful to the dev. team for continuing to work on the game and give us plenty of things to do in this world, as well as take our feedback such as with this survey.
I really believe that this game is worth updating and keeping the servers alive, even if they could be condensed again. With the popularity of FF14 and the new 11 themed raid, I'd love to see and help new players.
Lately, many 3rd party groups have created private "Classic" servers @ the 75 era, and I believe Square Enix wouldn't have to fight against these people who are passionate about this game if they created a Classic Server of their own, similar to what World of Warcraft recently did.
Other than that, I think maintaining more transparency with the players and having more discussions with the community, ESPECIALLY not neglecting the NA/EU playerbase, is really important, and I hope you continue to improve on this end.
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 Asura.Dexprozius
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By Asura.Dexprozius 2024-11-30 05:22:24
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After I posted it, I really wanted to add that the Bonanza Weapons are really cool / unique effects that don't really break the metagame whatsoever, but they have NO way of obtaining other than a lottery which is really unfun. They should have them be the carrot on the stick to one of the revamped endgame contents, such as Legion or Limbus
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By Kasaioni 2024-11-30 08:12:32
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I said I want them to take care of all the assets tied to XI and not have a hard drive on the floor somewhere that someone can spill tea on and oops 20-year-old files are gone forever.
 Shiva.Myamoto
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By Shiva.Myamoto 2024-11-30 08:41:07
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I said some very similar things Dexprozius.

Dynamis updates was a big one for me, I didn't actually think of limbus to be honest but I still welcome the idea.

I focused a lot on various job adjustments to promote better group flexibility primarily. I want to see some major adjustments to NIN,SMN,BST with some very minor adjustments to SCH,BLU and specified some of those adjustments. I went into a lot of detail regarding job adjustments so I won't go at length here with what I said lol.

Also mentioned the two new master trials to be reviewed for similar reasons. Didn't get into too much detail regarding that though. Similarly, I mentioned rotating the peach fight with new mobs and rewards every few months as this concept was decent but the execution was poor as players got the reward and forgot this encounter even existed.

My comment regarding the campaigns was that they tend to be favorable to new players and not much exists for veteran players. Didn't get into a whole lot of detail regarding suggestions aside from including something for ody/sortie.

It is nice to read that some players have similar thoughts and opinions. Perhaps with enough consistency, there will be some change overtime at least. I am sure there are opinions shared from "Domestic" and "Abroad" that will be implemented.
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By Dodik 2024-11-30 10:54:45
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Also don't forget to mention the absolutely disgusting Exemplar point penalty on death.

I really thought we were over with that back in 2010 or whenever they stopped the XP penalty on death stuff.
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By Phoenix.Iocus 2024-11-30 11:18:07
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The EP death penalty wouldn't be so bad if they had added realistic ways to get EP on any job that weren't solely a chore. Like it's cool if you do peach power daily, segments, or sortie cleaving method, but not if you can't bring the job you want to work on.

I really want them to rework campaign to address EP since battlefields happen regularly. Besieged just doesn't happen regularly enough for me to want them to put EP point on it as a QoL events.
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By Dodik 2024-11-30 11:19:35
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Adding the same bonuses there are for CP points to EP would go a long way.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-11-30 11:21:43
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I dont have a problem with EP on death, but it needs to cap out. 40k at ML50 for having to home point is just harsh.
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 Asura.Saevel
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By Asura.Saevel 2024-11-30 13:03:46
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I'm hoping for iLevel Limbus, and not just a crappy boss fight but actually upgrade the existing dual zone / multiple-towers with all their floors. Building pop sets and organizing how to approach each tower was really fun.
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 Asura.Eiryl
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By Asura.Eiryl 2024-11-30 13:21:30
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Every other day
Warrior 1 + boxes solo nw
Warrior 2 + boxes solo ne
Warrior 3 + boxes solo sw
Warrior 4 + boxes solo se

Every alternate day
Combine and kill boss

Dead content in a month
 Bahamut.Academic
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By Bahamut.Academic 2024-11-30 14:07:55
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In all fairness, I'm guessing the team can't ever do anything right in your world view. They can't win.

- Release revamped content: Dead in a week or a month!
- Release updated Besiged: Dead content!
- Not releasing anything new "maintenence mode": they should remove the subscription.. or something, right?

With all (I'd imagine) technical obstacle it is to work with this game, I'm glad we're getting anything, it won't surprise me if we see more stuff to come during 2025 as an outcome of the Survey. It may not be stuff you personally like but we'll see what they do.

/an optimistic veteran player.
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 Asura.Eiryl
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By Asura.Eiryl 2024-11-30 14:12:30
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I'm saying the same ***will happen

You want a thing

You meta the thing

You finish the thing in a week

You want a thing

Try not metagaming the thing the day it comes out, so you don't have to complain you want a new thing. It's the only thing you're going to get for the entire year and you race to finish it in a week.
 Asura.Saevel
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By Asura.Saevel 2024-11-30 14:22:42
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Bahamut.Academic said: »
In all fairness, I'm guessing the team can't ever do anything right in your world view. They can't win.

- Release revamped content: Dead in a week or a month!
- Release updated Besiged: Dead content!
- Not releasing anything new "maintenence mode": they should remove the subscription.. or something, right?

With all (I'd imagine) technical obstacle it is to work with this game, I'm glad we're getting anything, it won't surprise me if we see more stuff to come during 2025 as an outcome of the Survey. It may not be stuff you personally like but we'll see what they do.

/an optimistic veteran player.

The most realistic expectation is them taking an older 75/99 era content and just copy pasting it to 119 and stat upgrading the rewards.

This is why I'm most hopeful for something like Limbus, the entire content system is very compatible with that model. You already have two separate zones that individually contain multiple "instances", aka towers. You can copy / paste them to have four to six copies of each tower per zone, then run the monsters against level 122~135 for the monsters with tower bosses at ~140. Omega / Ultima fights would be identical to existing but now 145 or even 150.

Have currency dropping the same was as now, from monster kills and treasure chests the same as now. That currency is used to upgrade AF to +3 stats and possibly some sort of new accessory. Ultima / Omega drop components used to make 119 of the existing 99 armors.

Something like this is relatively easy vs what they did with Odyssea Gaol and Sortie. It's so straight forward that I was always curious on why they didn't do it already, probably saving it for when they really do run out of things to do.
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By Kaffy 2024-11-30 14:40:21
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Saevel check the dev tracker thread, they already teased revamped Limbus for next year about a week ago.

Hmm its already buried several pages deep, so here's the post.
https://www.ffxiah.com/forum/topic/51608/dev-tracker-discussion/466/#3723958
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-11-30 14:44:02
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Bahamut.Academic said: »
In all fairness, I'm guessing the team can't ever do anything right in your world view. They can't win.

- Release revamped content: Dead in a week or a month!
- Release updated Besiged: Dead content!
- Not releasing anything new "maintenence mode": they should remove the subscription.. or something, right?

With all (I'd imagine) technical obstacle it is to work with this game, I'm glad we're getting anything, it won't surprise me if we see more stuff to come during 2025 as an outcome of the Survey. It may not be stuff you personally like but we'll see what they do.

/an optimistic veteran player.

Dont forget when they implement some form of gatekeeping so they cant finish the content within a week, they cry about it.

I dont mind some form of gatekeeping, but I absolutely loathe the use it daily or lose it style of gatekeeping. The 3 (4 if stored) entry buffer format is ideal. If you cant use it after 3-4 days, thats on you.
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 Bahamut.Academic
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By Bahamut.Academic 2024-11-30 14:46:26
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Carbuncle.Nynja said: »
Bahamut.Academic said: »
In all fairness, I'm guessing the team can't ever do anything right in your world view. They can't win.

- Release revamped content: Dead in a week or a month!
- Release updated Besiged: Dead content!
- Not releasing anything new "maintenence mode": they should remove the subscription.. or something, right?

With all (I'd imagine) technical obstacle it is to work with this game, I'm glad we're getting anything, it won't surprise me if we see more stuff to come during 2025 as an outcome of the Survey. It may not be stuff you personally like but we'll see what they do.

/an optimistic veteran player.

Dont forget when they implement some form of gatekeeping so they cant finish the content within a week, they cry about it.

I dont mind some form of gatekeeping, but I absolutely loathe the use it daily or lose it style of gatekeeping. The 3 (4 if stored) entry buffer format is ideal. If you cant use it after 3-4 days, thats on you.

And, gatekeeping is natural to see in a MMORPG. Sure, I'm not a fan of the wait period to make a Idris and wouldn't mind see it reduced a bit but I'm fine with all other "time gated" content we have. I'd probably get burned out if we had none.
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 Asura.Saevel
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By Asura.Saevel 2024-11-30 15:37:41
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Kaffy said: »
Saevel check the dev tracker thread, they already teased revamped Limbus for next year about a week ago.

Hmm its already buried several pages deep, so here's the post.
https://www.ffxiah.com/forum/topic/51608/dev-tracker-discussion/466/#3723958

I just see a picture, did anyone get a translation of what was actually said? The last time they did "limbus" it was just some crappy Omega / Ultima fights. I'm really hoping for all ten minor paths along with the mega boss fight at the end of them. And please let it allow up to 18 players, delve / omen / escha style. Me and my crew are really really really tired of only being able to have six people, we'd love to bring in a few more folks we know that don't have regular crews to run with.
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