Official SE- FFXI Survey |
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Official SE- FFXI Survey
If blu duration gear is broken or unacceptable, atleast extend buff duration. Offset it with higher cost and longer cast time if necessary.
I requested that the limited time ROEs requirements be scaled to be more in line with Gain Experience.
Valefor.Philemon said: » I requested that the limited time ROEs requirements be scaled to be more in line with Gain Experience. It'd be pretty god damn wild if it was kill 1 lizard, kill 1 bird, kill 1 insect..... Gain-Money should be dropped back to match the rest, not the rest brought to match it lol. The issue with EXP is it ranges from 1 exp to 20k exp per kill. You can't make anything equivalent to that big of a gap. The only answer, is "limited time" roe shouldn't be repeatable. With a 100k cap, there is no reason to leave them repeatable, normies can't spend that many points. Maybe; Repeatable until you zone. OR...
sign in and receive 99999 Sparks and 99999 Accolades. Then it doesn't matter what the RoE is, you get your free 2 mill. "BuT WhAT aBOuT RmT mULeS?!" Who cares, gil is pointless and the equivalent of roubles. Eiryl isnt really good at this RMT thing lol
Some smaller scale realistic suggestions that I hope more people than me suggest:
1) Exemplar point rings from login points, exemplar point campaigns 2) Make a storage NPC to hold currencies like Pluton, Beitetsu, Boulders, Alexandrite, HP Bayld. Or, perhaps make a "100" piece like relic currency (and let you trade 100 of the single currency to an NPC to make one). 3) For additional content, I suggested more fights like Peach Power. 4) For adjustments to existing content: - Improve the unreasonable drop rates for Shinryu high tier fight - AMAN Trove treasure pool for Loud Thud has too many low value items Yeah, there's also pie in the sky requests like revamping Sortie or Odyssey, major new content/expansions, major job rebalancing. But there are smaller, easily actionable things that would be significant improvements. Offline
Posts: 485
Also, I'm sure I'm beating a dead horse here, but removing the minimum 3 player requirement off of some of the older content like Incursion and Delve would be good.
Phoenix.Capuchin said: » 2) Make a storage NPC to hold currencies like Pluton, Beitetsu, Boulders, Alexandrite, HP Bayld. Or, perhaps make a "100" piece like relic currency (and let you trade 100 of the single currency to an NPC to make one). A NPC that will let you bundle up these currencies. Trade stack of pluton to NPC, get Pluton Coffer. The Coffer already loads a fixed amount of currency, so thats not a concern. The Coffer is also EX so people cant dump them on the AH to sell a bunch at once if thats the concern. Offline
Part of the reason currencies are still quite available is because they occupy so much space and you can't store them efficiently. I don't know about you mogwardrobe booking guys but as soon as I'm finished with ambuscade and patch day is nearing the pressure is on getting rid of that currency or my inventory management breaks down completely.
As convenient as a currency storage NPC would seem at first it would also drive down availability cause everyone would start hoarding. I don't know if we really want that. *edit* btw, if you do the original content you already get the majority of currency in a more convenient containment to store it for later, it's mostly the ambuscade source of currency that comes in singles and I think it's on purpsoe for the above reason. Offline
Posts: 383
higher units of currency would be neat, like a 1k alexandrite piece or something. otherwise agree with Schishito, need some rarity or they'd lose all value.
I'd love it if they made pluton boulder beit alex cinder hmp bayld etc 100 pieces.
But you're obviously exactly correct. Economic forces exist due to their nonexistence. It would cause chaos. And then people would ask for said 100 pieces to drop, because of course they would. And that's even more chaos. Offline
Posts: 383
jinx
Carbuncle.Nynja said: » The Coffer is also EX so people cant dump them on the AH to sell a bunch at once if thats the concern. Cant bazaar Cant sell on AH in this format (aka no dumping 99*99 of a specific currency in one AH slot) You'd have to break them all down and you'd still be stuck with the 7 AH slots * as many mules as you're using. Offline
Posts: 383
Yeah consolidating good, unlimited storing bad. The QOL part should be not having to trade 10,000 items to the NPC in my opinion. If you could sit on millions of boulders in your currency menu you'd be less likely to ever buy and sell them at all until you went broke or ran out of weapons to make.
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The coffers are from mog bonanza or chacharoon event at random chance so you most likely don't amass that many of them anyway and I think it's intentional here as well, they want you to use it right away for yourself or put it on the market, not hoard it.
The boxes and cases that drop from HTMBs aren't ex and can at least be bazaared. Same goes for cotten and linen purses, aged boxes, heavy metal pouches and dynamis currencies already can be turned in for higher ones. Swarts unfortunately don't have a box type but you "only" need ~6 stacks for a REMA upgrade so I guess they didn't see the need for one, or much more need to ramp up that inventory strain and sell more wardrobes. Many good suggestions so far. I would also like to see job adjustments for the jobs that were left in the dust during the last round of adjustments. Also on board for more battle content like peach power although with a less awkward atainable entry item. I'd also like to see them open up endgame content for casuals. I think it be reasonable for them to experience the content too befor they shut down the servers and I believe it would increase subscriptions for a couple of months. Probably not going to do the survey though cause I believe it's just occupational therapy and even if they'd evaluate the data, any reasonable suggestions will get dismissed with the usual one liners. No funding, PS2 limitations, spaghetti code, barance! Offline
they are again EX from bonanza, afaik in omen they only drop as singles.
Also #Blupdate! Offline
Posts: 485
Shichishito said: » As convenient as a currency storage NPC would seem at first it would also drive down availability cause everyone would start hoarding. While I think this is true in theory, I think in actuality it wouldn't be the case. I'd wager that the people who accrue these items in such high quantities are already highly likely to have a mule for storage purposes. I know I did. The people who sell REMA currencies are probably people who need gil rather than storage space or people who don't want/need REMAs any more. I said that I'd be happy with job updates and new BCNMs. I'm more interested in gameplay than storylines, anyways.
Also, I asked them to give us access to the old equipment that was linked to real-world purchases such as Escritorio. Bonanza weapons and the Judgement Day Furnishing, too. No reason to lock those behind a crappy lottery system. Shichishito said: » As convenient as a currency storage NPC would seem at first it would also drive down availability cause everyone would start hoarding. I don't know if we really want that. 100 pieces for relic currency have existed for ~2 decades, seemingly without issue. Why should it be any different for alex, plutons, beits, etc.? That was my main inspiration, just treating other weapon upgrade currencies the same way. Homsar said: » Shichishito said: » As convenient as a currency storage NPC would seem at first it would also drive down availability cause everyone would start hoarding. While I think this is true in theory, I think in actuality it wouldn't be the case. I'd wager that the people who accrue these items in such high quantities are already highly likely to have a mule for storage purposes. I know I did. The people who sell REMA currencies are probably people who need gil rather than storage space or people who don't want/need REMAs any more. Bingo, that was me too. Had a mule with 10,300 Beits waiting for me to finish other Mythic stuff, and a different mule with 10,300 Boulders. It's striking when you compare to the the relative ease of being able to fit every piece of currency needed for a relic in 4 inventory slots. Empys aren't so bad either, with 20 slots needed for all your items from start to level 99 (3 slots for Abyssea trophy items, 16 slots for your 1500 HMPs, 1 slot for Riftcinder/Riftdross). But then do the same thing to trade over Alexandrite, or HP Bayld, or REM upgrade stones, and it really sucks. And for me, I have the luxury of having two separate accounts so could just store them on the mule on the OTHER account and trade more easily. It's ever harder if someone just had one account with an additional storage mule, dealing with d-boxing stuff or having to get another person involved to trade back and forth. The only good reason I can see (from SE's perspective) for not wanting to make them more easily storable is that the excessive number of them encourages people to pay for more storage mules. Shichishito said: » they are again EX from bonanza, afaik in omen they only drop as singles. Also #Blupdate! 1-Theres already a system to turn stackable ammo into quivers/pouches, model it off that. 2-They have some Currency Coffers that already exist in game (REMA stones, Swarts). Make the remaining coffers (Alex, Bayld, HMP) 3-make some mid-low value item requirement as the trade piece for the NPC to make the coffer. Its a goblin named Lokbox in whitgeate. ("give me an ebony lumber and brass ingot alongside a stack of valuables and I can put your precious stones in a safeguarded coffer only you can open"). You dont want to make the items too valuable or rare otherwise no ones gonna use the service. I cant imagine most people would spending 100k on a one-time use to bundle a stack of Alex. 3A- Because its goblin magic that locked the coffer only to be opened by you, there are lore reasons why the coffers are EX. These EX coffers can not be bazaar'd, nor can they be sold on the AH, as theyre EX. People can stockpile their currency for future use without blowing up their inventory, and if they want to sell it, they'll have to crack the coffers open and eat the inventory loss. People moving product from Gorpa to the auction house would have minimal use for such a service too. The thing that makes beits 7-10k is the inability of anyone to hold 15 million of them and jump servers with them.
You cant endlessly do htmb because you run out of mules to hold boxes. That space would become 5x bigger with 100 pieces. Every time campaign rolls in price drops in half because no one can hold inventory. You want those fire sales. It wouldn't be catastrophic just chaotic. No downward pressure moving product. The same thing that keeps the AH flowing. Pressure to price based on limited space. Then consider if a player can hold 100x more inventory they need to server jump 100 less times. They need 100 less $13 bazaar mules. That. Is catastrophic. Offline
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1.) Increase the # of RoE Objectives you can do at once -possible
2.) More alliance content, that is what made the game fun in it's prime years, sense of "community". -not going to happen anytime soon or ever but got to let them know 3.) Level up the trusts even more -you can in Odyssey so SE knows ppl want stronger trusts 4.) New Total Deed rewards -have more things you can only get from deeds such as Monberaux trust, this is the most important thing to keep me subbing to get these items, but there is currently nothing now that is a "must have" Bottom line, SE executives are looking for more $$$. As a causal player, I believe to keep players engaged and worth their time while making it "easy" and "less time consuming" and feel like they are "progressing". It seems FFXI team's metric is how often people are logging in. Login points rewards are a joke and SE knows it. I see all the time people sitting idle in Mhaura/AH/etc. but some of them WANT to do things but can't. You have these static 6-man parties that lock out everyone else, I would suggest you get better rewards/bonuses if you add someone different to the party, this would open more players to be able to join the party. Speaking of job adjustments I'm sure the majority of jobs would just need very small things.
Only two exceptions I can think is NIN, which would definitely need a bit more but we're back to the same old issue that it's hard to make meaningful changes that are in line with the job's role (what even is NIN's role?) without making it too strong. And I would add BLU too, BLU magic specifically because the job is imho in a very good position to be fair. Now there are over 100 BLU spells, expecting them to fix them one by one or even the majority of them is stupid. Could they make a general fix to all BLU magic then? Especially physical ones? Maybe, but I'm unsure bout it, does BLU even need them? If they make them too strong it could be unfair. If the boost is not enough then absolutely nothing changes, so I dunno, it's hard to balance. What they could undoubtely do is change some things like Magic Bursts and Skillchain. Make so all magical BLU spells can MB (and the JA just makes them stronger) and maybe make all physical spells able to SC but that might be a bit too... strong. Then maybe greatly reduce the timer on Chain Affinity I guess. And yeah, if they refuse to increase duration of BLU buff spells, then at least release some SU5 JSE gear or whatever that gives duration increase. It doesn't sound OP or incompatible with the style of the job honestly. That way it would only affect BLU main and not /BLU and I'd be happy enough with that I guess. The thing about Chain Affinity I'm concerned about is that SCs in this game require some effort to be made and I'm not talking just about the timing.
You need TP for WSs (and some jobs specialize in that, like SAM) or specific stuff (stratagems from SCH) so for BLU to make SCs that easily without any JA it sounds a bit too strong indeed. At the same time though the cooldown on Chain Affinity is way too high. I'm not sure what compromise they could make to change things. Maybe make a system where Physical BLU spells can SC with other things but not other BLU spells (so with Strats from SCH or WS from anybody) but to make BLU spells SC with other BLU spells you need Chain Affinity JA. Does this sound like a good enough compromise? Maybe? Cerberus.Dekar said: » I said that I'd be happy with job updates and new BCNMs. I'm more interested in gameplay than storylines, anyways. Also, I asked them to give us access to the old equipment that was linked to real-world purchases such as Escritorio. Bonanza weapons and the Judgement Day Furnishing, too. No reason to lock those behind a crappy lottery system. Gobbie Gavel is my one actual regret for XI. Offline
Phoenix.Iocus said: » Gobbie Gavel is my one actual regret for XI. You already got 5min load times between zones with your Wardrobe 8. What more do you want?!
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Bahamut.Senaki said: » Inb4 someone says they asked for a classic ffxi server. SE will not listen either way. it's also very depressing to see how low the bar is based on what people are asking for in this thread, and SE will still likely not deliver. how depressing |
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