By CrAZYVIC 2024-10-10 03:19:28
Alright, people, let me break it down for ya. Enhancing the other weapon skills? Oh yeah, that'd be a damn fine move. We all know it. It’d be the most viable, even beautiful option. But let’s not kid ourselves, we know it’s never gonna happen. Why? Because to make it right, we’d need a full-on rework like back in 2014. And with all due respect to Fujito-san, I trust more of you to get it done than I do him.
Now, let’s talk about the three power creeps, like the damn horsemen of the apocalypse, each one bringing more chaos than the last.
The first? Oh, it came in hot with Ambuscade weapons, Unity-Gear augments, and R15 REMAs. Not too shabby, if you ask me. They were all relatively balanced... except for the Naegling. And the Shining One? Well, it’s a tiny over-tuned, but I could deal with it.
Then comes the second power creep—Odyssey V0 items. Those? That’s what I call "Ambuscade Gear Version 2." Anyone and their grandmother can grab those V0s.
And the third, folks? The Master Levels. Now, that is where things start to really tip.
Look, I’m not here to ruin anyone’s damn party. I just want to take the whisky down a notch, from Blue Label to Green Label, and drop the escorts from 1000 euros an hour to, say, 750. That’s why I suggested lowering Savage Blade’s potency to 30%-30%, without messing with the fTP or touching the holy Naegling and its buffs. So, who here can crunch the numbers for Savage Blade at 50%-50% versus 30%-30%? Anyone?
Now, if I were to rework the game—and let's be real, this is a pipe dream, something that’d only happen in my deepest, darkest fantasies—I’d roll back that change where only the first hit of a WS delivers overkill. Let all the hits do it. Hell, I know you'd love to throw down with Evisceration at 1% and have all six hits make overkill. That’d make parse junkies weak in the knees, wouldn't it?
Quested Weapon Skills: 60% MOD, delivers a threefold attack. Accuracy? That varies with TP.
1H fTP: 3, 5, 7.
2H fTP: 2, 4, 6.
Relic and Mythic Weapon Skills: 80% MOD, delivers a fourfold attack. Attack? Oh, that varies with TP too.
1H fTP: 4, 6, 8.
2H fTP: 3, 5, 7.
Aeonic and Empy Weapon Skills: 50% and 50% MOD, delivers a fivefold attack. Attack and accuracy? Yeah, they vary with TP as well.
1H fTP: 5, 7, 9.
2H fTP: 4, 5, 7.
And then you’ve got your Prime Weapon Skills: 60% and 60% MOD. Delivers a sixfold attack, with a critical hit chance that rises with TP. 30%, 40%, 50%.
1H fTP: 6, 8, 10.
2H fTP: 5, 7, 9.
I forgot a damn paragraph. But hey, it’s 3 AM, and I’m drunk, so y’all will cut me some slack, right? Now let me tell you what’s obvious—Dynamis Divergence, Sortie (18-man), Odyssey (18-man), Ambuscade, Escha, all three zones, Omen? Yeah, I’d tweak ‘em, give ‘em a little revamp to base the difficulty and stats on Master Level 25 instead of that weak Master Level 0 crap. Why? ‘Cause you know damn well my adjustments are gonna bring a fourth power creep, and with that? Even those big, bad V25 bosses? Pfft, they’d be a walk in the park.