
All races download:
https://drive.google.com/file/d/1dhP65JXVoK_eyFiWk-L5etIMptTa_tJT/view?usp=sharing
Antiquated Murgleis (FFXIV) |
||
|
Antiquated Murgleis (FFXIV)
Hello! I used to work on model editing quite a while back and recently was inspired to begin working on it again. This is a port of FFXIV's version of Murgleis, the Red Mage mythic weapon.
![]() All races download: https://drive.google.com/file/d/1dhP65JXVoK_eyFiWk-L5etIMptTa_tJT/view?usp=sharing I hope that everyone looking at this realizes that modding a completely new mesh into the game has been impossible till this right here lol
So how was it done?
Siren.Stromgarde said: » Hello! I used to work on model editing quite a while back and recently was inspired to begin working on it again. This is a port of FFXIV's version of Murgleis, the Red Mage mythic weapon. ![]() All races download: https://drive.google.com/file/d/1dhP65JXVoK_eyFiWk-L5etIMptTa_tJT/view?usp=sharing Use something like Altana Viewer to find the .dat file that corresponds with the item you want to switch out. Rename the original .dat to something like 001_OLD.dat and rename the new custom .dat file with the original i.e. Murgleis_XIV_HM.dat > 001.dat
I am currently working with Alexbunny over on the FFXI Modding discord on a workflow to import meshes into the game, either via Blender or other sources. It's not quite polished enough to share yet, but it will be really nice when it is!
Also, the 'all races' portion was done via a python script which searches for hex signatures and modifies the data directly rather than other tooling. I'll have it up on my github later this week. Siren.Stromgarde said: » I am currently working with Alexbunny over on the FFXI Modding discord on a workflow to import meshes into the game, either via Blender or other sources. It's not quite polished enough to share yet, but it will be really nice when it is! Also, the 'all races' portion was done via a python script which searches for hex signatures and modifies the data directly rather than other tooling. I'll have it up on my github later this week. If I remember correctly, it was always possible to change meshes, but the game would freak out if you didn't have the exact same number of vertices as the original. Have you figured out a way around that, or is it still a major constraint? (Imagine being able to make whole new models for everything, and not just modify the existing ones; one step closer to FFXI remake in FFXI!) This method allows for direct import while keeping not only whole-cloth new mesh, texture, and UV mapping, but also rigging.
Ooh, sounds exciting. Can't wait to see what people do with it. Bet a lot of it won't be safe for work.
Drayco said: » Use something like Altana Viewer to find the .dat file that corresponds with the item you want to switch out. Rename the original .dat to something like 001_OLD.dat and rename the new custom .dat file with the original i.e. Murgleis_XIV_HM.dat > 001.dat K123 said: » Drayco said: » Use something like Altana Viewer to find the .dat file that corresponds with the item you want to switch out. Rename the original .dat to something like 001_OLD.dat and rename the new custom .dat file with the original i.e. Murgleis_XIV_HM.dat > 001.dat are u making a offhand version one too?
|
||
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||