Pantafernando said: »
We are doing it a favor transforming it in a more productive way to use forum space, thats shitposting.
Newer Players Need To Step Up Their Game |
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Newer players need to step up their game
Pantafernando said: » We are doing it a favor transforming it in a more productive way to use forum space, thats shitposting. As a player who just recently returned from a 10 year break, I have to agree with some of what the OP said, and that this has typically gone way off rails. I decided to start fresh since this is not the same game I left 10 years ago. There is certain degree of commitment expected from people who wish to do the "end game" events. You should have a TP set, a WS set, -dt set, at the very least. Even if they aren't all that great. You should have sets for job abilities, castings, all kinds of stuff. You're not expected to have flawless gear, or even super top notch. But, having different sets and macros to use them, show a level of commitment, even to a little degree, that you are indeed willing to put in the work, to do higher and higher content.
If you do not show that you will even put in the time for macros and gear sets, then no one will think you would put in the effort to learn the nuances of the higher end content. Most things now can be done with trusts while you're solo, and you absolutely do not need bots, or add-ons, or anything else to do these things. But it will be requested that you are indeed competent in your role and job. That isn't much to ask honestly. You will also very likely need to have more then one job leveled, and I don't mean two DD lol. As was said earlier in this thread, you will likely need to go on a support job until your DD is at the level needed. Not everything can be done willy-nilly and there are certain requirements, and you will find a group willing to work with you, as long as you have shown that you are willing to put in said work too. If only a person or a company could look into these issues and try to fix them
Thorny
Did you read the rest of my post, or just stop at the first paragraph? I started gearswap is a mixed bag based on how its used. As far as your examples of GS running intelligence to alter your command, thats bot. Youre not issuing a command to be performed in game, youre telling gearswap to perform analysis and execute what it thinks is the best course of action. Its not even like the example command was “cast cure on X” and it would *** the best tier to use, you gave it free reign to cast anything to put the party in a better situation based on HP buffs debuffs etc. That is a very far cry from pressing F9 to switch from normal, Acc and HighAcc tp sets. Bismarck.Nickeny said: » If only a person or a company could look into these issues and try to fix them Pet jobs Your pet doesn’t judge you if you suck and will always love you, You don’t have to deal with other players’ ego, You don’t end up playing with noobs that ruin your game time and fun Pretty much exactly like IRL … dogs > humans. Carbuncle.Maletaru said: » Quetzalcoatl.Khajit said: » "Scenario changes" is too vague anyway since SE has now given us enough macro bars (and multipurpose gear) that changing to an ACC/PDL/hybrid row on your macro sets is possibly less trivial than doing it on gearswap. LOL. Try doing it. Macro page 1: Low acc, Low PDL, No DT Macro page 2: High acc, Low PDL, No DT Macro page 3: Low Acc, High PDL, No DT Mage page 4: High Acc, High PDL, No DT ...etc. Now add in which quick draw type you're on, which element you're casting, which weapon type you're using... Oh, and you need 1 macro per toggle to swap them. So now you have 5 of your 20 total macros per page dedicated to toggles. Oh, and also there's nothing on screen to show you what all 5 of your toggles are set to. Carbuncle.Nynja said: » Youre not issuing a command to be performed in game, youre telling gearswap to perform analysis and execute what it thinks is the best course of action. This is the same thing you're doing when you have a sufficiently complex set of rules to determine which swaps are occurring. Most mage gearswaps are not just using your own preset variables, they are examining various game conditions (weather, day, current hp/mp on private server, current target for some luas, etc). How much analysis is allowed? Is there a strict limit to how many checks you can have, or what they can reference? By this logic a command can trigger a fixed 0x1A instruction(action) with variable 0x50/0x51 instructions(equip) and it's ok. But, a command triggering a variable 0x1A instruction(action) is not. This is because you've decided that equipment is less influential than actions, not because of any technical line that was drawn. Shichishito said: » These "you can't define a line" arguments almost always come from people who crossed every possible line out there and they most certainly are almost always made in bad faith. I don't particularly care about this topic in regards to whether players feel things are cheating. Everyone is entitled to their opinion. I am somewhat biased in that I find the way Horizon and Catseye set up their rules about addons to be completely ridiculous. You can absolutely write an addon that complies with their rules to do effectively anything, while you can criminalize completely harmless addons. Trying to legislate which code/behaviors are allowed is far too nuanced to be practical. Gearswap ain’t bad, its just the basic of idle/precast/midcast/engage, where it include in the packet basically the native equipset change. Advantage of it is if you move the ring from wardrobe 1 to 2, it still pick it up, it’s easily readable and so forth. Now some are really extensive, where the base of gearswap is there but there’s so much to them and I won’t elaborate on those but yeah some are so extensive that they can 6 box T3V25 with video posted (YouTube it it’s public). To be honest, it doesn’t bother me, they must have work so much on them that they earn it in my opinion.
I know a lot of people that got into coding because of messing around on XI, and maybe it should be view as part of the game evolution and teaching. Heres what I said about GS:
Carbuncle.Nynja said: » Fenrir.Niflheim said: » I like what thorny said on the last page, it really is hard to nail down in perfect unambiguous terms Quote: This is the same thing you're doing when you have a sufficiently complex set of rules to determine which swaps are occurring. Im not a purist, im not against it, but im gonna still call a spade a spade. Aftercast is reacting to a game event, because it occurs when the spell completes, even if the casttime is not as expected (chainspell, instant cast proc, addle or other slowing mechanism).
Yes, you have to cast the spell in the first place, but in doing so it sets up an automatic response to a certain game event and that response further has the ability to examine game conditions. |
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