https://captown.capcom.com/en/super_elections
Please vote for breath of fire, or whatever you want i guess?
Capcom List Please Vote For Breath Of Fire Remake |
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Capcom list Please vote for breath of fire remake
https://captown.capcom.com/en/super_elections
Please vote for breath of fire, or whatever you want i guess? Bump what did you vote? Its not the american people election its fine to tell
told them to release megaman legends 3.
that is all that needs to be said Asura.Thunderjet said: » Bump what did you vote? Its not the american people election its fine to tell Won't let me vote without giving up DOB and email, no thx. US voters ineligible for prizes. I would have voted for BoF II if it was an option.
Asura.Clintbeastwood said: » I would have voted for BoF II if it was an option. Bof 2 is alot like berserrk some of the demons look even more fkd up than berserk demons, also if you play it again the nina capture quest is would hurt your stomach now that you understand what they couldiv done her ?
2 is the best but killed by localization Look at this damn art https://www.spriters-resource.com/snes/breathfire2/ ![]() I dont think there is any kid that lived in the 90's who never thought at least once in learning Hadouken. Also, I dont think there is any teens that lived in the 2000's who never thought at least once in learning Double Jump. Now you can play one of the best rpgs for free on web browser!
https://captown.capcom.com/en/retro_games/11/en/play Breath of fire and Breath of Fire II are both great nostalgic SNES RPG's, but I don't think I'd want to play through them today. A modern remake would have to do a lot to shave off the grind. Breath of fire had one of the highest random encounter rates in JRPG history... which is saying a lot. And while breath of fire II's gameplay was a step up from breath of fire, it somehow managed to make the random encounter rate even higher than its predecessor. The final dungeon in Breath of fire II was called Infinity, and for anyone who's played it it's this ridiculously stupidly long corridor you walk through from the top down to the bottom
Here's a link to an internet resource that shows what Infinity looks like. It's a typical dungeon layout for the time, albeit fairly on the boring side (in line with the theme. You're literally climbing down a staircase to hell.) The random encounter rate in infinity is so high that...I kid you not... it's common to exit a battle and take ONE STEP and immediately be presented with another. The most you typically get between battle to battle is 1-4 tiles. I remember it took me nearly two hours to get through that god forsaken dungeon when I played it as a kid, and it's really not even that long of a trek screen wide. It's just there are so many random battles it's mind numbing. So yeah, breath of fire 1 and 2. Loved the game story, very nostalgic, but I could never replay them unless they fixed that random encounter rate. Asura.Melliny said: » Breath of fire and Breath of Fire II are both great nostalgic SNES RPG's, but I don't think I'd want to play through them today. Same, I played the 1st one some time ago on web browser when capcom released them, ended up quitting half way due to QoL issues, and general lack of dialogues/character interaction. The random encounter rate can be solved with an item, it is plenty of other issues that can not be solved. To me it feels like "you had to be there in the 90s to love it" kind of experience. I replay BoF2 and 3 pretty often. I will go through all the random encounters for Katt.
Asura.Melliny said: » Breath of fire and Breath of Fire II are both great nostalgic SNES RPG's, but I don't think I'd want to play through them today. A modern remake would have to do a lot to shave off the grind. Breath of fire had one of the highest random encounter rates in JRPG history... which is saying a lot. And while breath of fire II's gameplay was a step up from breath of fire, it somehow managed to make the random encounter rate even higher than its predecessor. The final dungeon in Breath of fire II was called Infinity, and for anyone who's played it it's this ridiculously stupidly long corridor you walk through from the top down to the bottom Here's a link to an internet resource that shows what Infinity looks like. It's a typical dungeon layout for the time, albeit fairly on the boring side (in line with the theme. You're literally climbing down a staircase to hell.) The random encounter rate in infinity is so high that...I kid you not... it's common to exit a battle and take ONE STEP and immediately be presented with another. The most you typically get between battle to battle is 1-4 tiles. I remember it took me nearly two hours to get through that god forsaken dungeon when I played it as a kid, and it's really not even that long of a trek screen wide. It's just there are so many random battles it's mind numbing. So yeah, breath of fire 1 and 2. Loved the game story, very nostalgic, but I could never replay them unless they fixed that random encounter rate. You could wear the Holy Scarf to reduce encounter rate, don't remember how far in the game before you get it though. Or you know, if you really hated yourself, you could equip the collar for increased encounter rate... Breath of Fire III and IV are goat status, they totally deserve a remaster. I'd love to see a Breath of Fire VII, but they'd probably find some way to mess that up like that did with V & VI.
Asura.Murdokk said: » Breath of Fire III and IV are goat status, they totally deserve a remaster. I'd love to see a Breath of Fire VII, but they'd probably find some way to mess that up like that did with V & VI. Was tempted with BoF but also saw .. Megaman. They only had 1, 2 and 3 listed, which are epics but I've always wished they could remake Megaman Legends. That game's concept was ahead of it's time and severely limited by PSX resources.
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