Sortie Release - Info

Langues: JP EN DE FR
users online
Forum » FFXI » General » Sortie Release - Info
Sortie Release - Info
First Page 2 3 ... 165 166
Offline
By Kadokawa 2024-12-04 23:27:29
Link | Citer | R
 
Shiva.Liam said: »
Final count on the meso hunt - 4/25 with th4, 2 in a row at the start and 2 in a row at the end! Strangely enough we stopped seeing drops after one player made a 2nd stage 4, 21 disappointing runs later another player made their 2nd stage 4 and they started appearing again. coincidence i'm sure but here's hoping it's not spaghetti code causing issues.

Big thanks to Flowen, Crescient and Gnar for humoring my need for a pink glow :)



Congrats :D. Pink Aura is Awesome.
[+]
 Asura.Gweivyth
Offline
Serveur: Asura
Game: FFXI
user: gweiv
Posts: 174
By Asura.Gweivyth 2024-12-13 08:07:55
Link | Citer | R
 
Finished stage 3 Kusanagi last weekend and finally got to toy around with it. Good lord Mumei is a good weapon skill, even without Aria last night (just ran with trusts on an off night) it was consistently doing about 20k more than MasaFudos, often damage capping without real bard buffs which felt insane to someone who isn't an avid Savage Blade enjoyer.

How do I best utilize it? It feels like a lot of fights are very much not friendly with the skillchain properties it has and I'm okay going back to Masamune and Dojikiri for the fights where it clearly isn't a safe option. That being said, I just spent a few weeks getting this sword so I want to use it as much as possible. Right now our core group is SAM BRD WHM RDM COR and we fill the last spot with either a GEO or a random Savage Blade-r. It will very likely be the weapon I attempt to stage 5 even though Samurai isn't particularly useful for Aminon.
Offline
Posts: 3571
By Taint 2024-12-13 09:09:18
Link | Citer | R
 
Asura.Gweivyth said: »
Finished stage 3 Kusanagi last weekend and finally got to toy around with it. Good lord Mumei is a good weapon skill, even without Aria last night (just ran with trusts on an off night) it was consistently doing about 20k more than MasaFudos, often damage capping without real bard buffs which felt insane to someone who isn't an avid Savage Blade enjoyer.

How do I best utilize it? It feels like a lot of fights are very much not friendly with the skillchain properties it has and I'm okay going back to Masamune and Dojikiri for the fights where it clearly isn't a safe option. That being said, I just spent a few weeks getting this sword so I want to use it as much as possible. Right now our core group is SAM BRD WHM RDM COR and we fill the last spot with either a GEO or a random Savage Blade-r. It will very likely be the weapon I attempt to stage 5 even though Samurai isn't particularly useful for Aminon.


I full timed Kusa in Sortie for the short time I was able to go SAM. Put up AM then spam the correct WS for the boss. D/H you want to use Mumei or Fudo depending on the mode. The other 6 bosses you can just spam the correct WS.

A/E Kagero
B/F Mumei
C/G Koki or Fudo
D/H Depends on mode

Yaegasumi was best for F but also great for H if you can use it twice in a run.


Does anyone else think the Pink glow is much more pronounced in Windy?
[+]
 Carbuncle.Maletaru
Offline
Serveur: Carbuncle
Game: FFXI
user: maletaru
Posts: 2673
By Carbuncle.Maletaru 2024-12-13 13:22:52
Link | Citer | R
 
Taint said: »
Does anyone else think the Pink glow is much more pronounced in Windy?

There's a glitch that causes all glow effects to be extremely potent (like double?) Sometimes after zoning to certain places. I'm not sure if I've seen it in windy specifically, but maybe that's what you're experiencing? It goes away when you zone iirc.
Offline
Posts: 3571
By Taint 2024-12-13 18:12:25
Link | Citer | R
 
Carbuncle.Maletaru said: »
Taint said: »
Does anyone else think the Pink glow is much more pronounced in Windy?

There's a glitch that causes all glow effects to be extremely potent (like double?) Sometimes after zoning to certain places. I'm not sure if I've seen it in windy specifically, but maybe that's what you're experiencing? It goes away when you zone iirc.


Seems to be consistent in Port Windy.

You can force the super glow. Confirmed South Sandy #1 > Port Windy #1 does it. Works for Relics, Emps, Mythic and Prime glows.

[+]
 Asura.Gweivyth
Offline
Serveur: Asura
Game: FFXI
user: gweiv
Posts: 174
By Asura.Gweivyth 2024-12-14 12:45:33
Link | Citer | R
 
Taint said: »
Asura.Gweivyth said: »
Finished stage 3 Kusanagi last weekend and finally got to toy around with it. Good lord Mumei is a good weapon skill, even without Aria last night (just ran with trusts on an off night) it was consistently doing about 20k more than MasaFudos, often damage capping without real bard buffs which felt insane to someone who isn't an avid Savage Blade enjoyer.

How do I best utilize it? It feels like a lot of fights are very much not friendly with the skillchain properties it has and I'm okay going back to Masamune and Dojikiri for the fights where it clearly isn't a safe option. That being said, I just spent a few weeks getting this sword so I want to use it as much as possible. Right now our core group is SAM BRD WHM RDM COR and we fill the last spot with either a GEO or a random Savage Blade-r. It will very likely be the weapon I attempt to stage 5 even though Samurai isn't particularly useful for Aminon.


I full timed Kusa in Sortie for the short time I was able to go SAM. Put up AM then spam the correct WS for the boss. D/H you want to use Mumei or Fudo depending on the mode. The other 6 bosses you can just spam the correct WS.
Did you change up itemization on WS for it? Was thinking about maybe going back to Emp+3 boots for the PDL to try and make the non-capped ones more consistent when AM is up but I didn't get to toy around with it too much since we don't run again until Tuesday.
 Carbuncle.Maletaru
Offline
Serveur: Carbuncle
Game: FFXI
user: maletaru
Posts: 2673
By Carbuncle.Maletaru 2024-12-16 19:54:15
Link | Citer | R
 
Taint said: »
You can force the super glow. Confirmed South Sandy #1 > Port Windy #1 does it. Works for Relics, Emps, Mythic and Prime glows.

Yeah it happens in various zones, I see it all the time in Lower Jeuno (when I set my HP there). It's also present in Aht Urghan Whitegate, I noticed it when I came back from a Nyzul run.

Might've been obvious, but it's only for your client, not for others seeing you.



[+]
 Asura.Dexprozius
Offline
Serveur: Asura
Game: FFXI
Posts: 464
By Asura.Dexprozius 2024-12-16 20:40:52
Link | Citer | R
 
Double potency glow should be the default.....
[+]
 Phoenix.Iocus
Offline
Serveur: Phoenix
Game: FFXI
user: androwe
Posts: 1607
By Phoenix.Iocus 2024-12-17 06:26:50
Link | Citer | R
 
Yes it should
Offline
Posts: 101
By buttplug 2024-12-19 21:14:16
Link | Citer | R
 
YouTube Video Placeholder
Offline
Posts: 1697
By Felgarr 2024-12-19 21:31:12
Link | Citer | R
 
buttplug said: »
YouTube Video Placeholder

The Japanese text and first person view is making it difficult for me to tell, but what's happening here? Also, I see they are using a Ra'Kaznar Seal.
 Asura.Eiryl
Online
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2024-12-19 21:43:13
Link | Citer | R
 
Nothing of any value that you don't already know. The taru is drk/blm casting tornado/quake/impact for occult for like 1k tp then using prime scythe to refill mp.

Other than that it's just a very slow aminon.

It might be a shout group? All different color linkshells.
First Page 2 3 ... 165 166
Log in to post.