|
Battlemod Crashing instances Qutrub Ambu
Bahamut.Seonyx
Serveur: Bahamut
Game: FFXI
Posts: 20
By Bahamut.Seonyx 2022-06-10 17:01:10
I have been attempting the Qutrub Ambuscade on Normal difficulty whilst tri-boxing. Just about every single time when I took the main boss to 80%, right as its first weapon breaks, and the adds spawn, any instance with Battlemod active is instantly crashed to desktop. After a few attempts I uninstalled battlemod, and redownloaded it, and used on only 1 character on completely default settings. At just about 80% this 1 character crashed as usual, and the other 2 were unaffected. Wondering if it might be an issue in Windower Resources.
Cheers
Fenrir.Jinxs
Serveur: Fenrir
Game: FFXI
Posts: 541
By Fenrir.Jinxs 2022-06-13 10:13:04
There's a couple more variables going on here to consider, and you need to ask more questions
Are you using multiple characters on the same machine are they sandboxed? What other plugins are you using?
I myself just crashed in ambuscade well after 80% with battlemod loaded 1 character (I haven't played with the settings in a long time, could be default)
My issue was itemizer infinity loop with ninja spells, so unrelated. Thank you again Bippin!
But battle mod appears to be working for me.
[+]
Fenrir.Jinxs
Serveur: Fenrir
Game: FFXI
Posts: 541
By Fenrir.Jinxs 2022-06-13 11:21:12
filters xml Code <?xml version="1.1" ?>
<settings>
<!--
Filters are customizable based on the action user. So if you filter other pets, you're going
to eliminate all messages initiated by everyone's pet but your own.
True means "filter this"
False means "don't filter this"
Generally, the outer tag is the actor and the inner tag is the action.
If the monster is the actor, then the inner tag is the target and the tag beyond that is the action.
-->
<global>
<alliance>
<!-- He's targeting an alliance member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</alliance>
<enemies>
<!-- He's targeting a monster your party has claimed -->
<alliance>
<!-- He's targeting an alliance member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</alliance>
<enemies>
<!-- He's targeting a monster your party has claimed -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</enemies>
<me>
<!-- He's targeting you! -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</me>
<monsters>
<!-- He's targeting himself or another monster -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</monsters>
<my_fellow>
<!-- He's targeting your adventuring fellow -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_fellow>
<my_pet>
<!-- He's targeting your pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_pet>
<other_pets>
<!-- He's targeting someone else's pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</other_pets>
<others>
<!-- He's targeting some guy nearby -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</others>
<party>
<!-- He's targeting a party member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</party>
</enemies>
<me>
<!-- He's targeting you! -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>true</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</me>
<monsters>
<!-- He's targeting himself or another monster -->
<alliance>
<!-- He's targeting an alliance member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</alliance>
<enemies>
<!-- He's targeting a monster your party has claimed -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</enemies>
<me>
<!-- He's targeting you! -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</me>
<monsters>
<!-- He's targeting himself or another monster -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</monsters>
<my_fellow>
<!-- He's targeting your adventuring fellow -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_fellow>
<my_pet>
<!-- He's targeting your pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</my_pet>
<other_pets>
<!-- He's targeting someone else's pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</other_pets>
<others>
<!-- He's targeting some guy nearby -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</others>
<party>
<!-- He's targeting a party member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</party>
</monsters>
<my_fellow>
<!-- He's targeting your adventuring fellow -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
</my_fellow>
<my_pet>
<!-- He's targeting your pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
</my_pet>
<other_pets>
<!-- He's targeting someone else's pet -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
</other_pets>
<others>
<!-- He's targeting some guy nearby -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</others>
<party>
<!-- He's targeting a party member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>false</healing> <!-- Prevents your healing from appearing -->
<items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>false</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>false</misses> <!-- Prevents your misses from appearing -->
<ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>false</target> <!-- true = SHOW all actions where I am the target. -->
<uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</party>
</global>
</settings>
settings Code <?xml version="1.1" ?>
<settings>
<!--
For the output customization lines, ${actor} denotes a value to be replaced. The options are actor, number, abil, and target.
Options for other modes are either "true" or "false". Other values will not be interpreted.
-->
<global>
<cancelmulti>true</cancelmulti>
<commamode>false</commamode>
<condensecrits>false</condensecrits>
<condensedamage>true</condensedamage>
<condensetargetname>false</condensetargetname>
<condensetargets>true</condensetargets>
<crafting>true</crafting>
<line_aoe>AOE ${numb} ¨ ${target}</line_aoe>
<line_aoebuff>${actor} ${abil} ¨ ${target} (${status})</line_aoebuff>
<line_full>[${actor}] ${numb} ${abil} ¨ ${target}</line_full>
<line_item>[${actor}] ${abil} ¨ ${target} (${item2})</line_item>
<line_itemnum>[${actor}] ${abil} ¨ ${target} (${numb} ${item2})</line_itemnum>
<line_noability>${numb} ¨ ${target}</line_noability>
<line_noactor>${abil} ${numb} ¨ ${target}</line_noactor>
<line_nonumber>[${actor}] ${abil} ¨ ${target}</line_nonumber>
<line_notarget>[${actor}] ${abil} ¨ ${number}</line_notarget>
<line_roll>${actor} ${abil} ¨ ${target} ª ${number}</line_roll>
<line_steal>[${actor}] ${abil} ¨ ${target} (${item})</line_steal>
<oxford>true</oxford>
<showblocks>true</showblocks>
<showcritws>false</showcritws>
<showguards>true</showguards>
<showownernames>false</showownernames>
<showrollinfo>false</showrollinfo>
<simplify>true</simplify>
<sumdamage>true</sumdamage>
<swingnumber>true</swingnumber>
<targetnumber>true</targetnumber>
<tpstatuses>true</tpstatuses>
</global>
</settings>
can try comparing the above files but I believe they are stock
Bahamut.Seonyx
Serveur: Bahamut
Game: FFXI
Posts: 20
By Bahamut.Seonyx 2022-06-13 11:49:03
Thanks for the replies.
I tried again with the default settings and no other plugin or addon running, almost no difference, crashed to desktop slightly earlier this time.
Hopefully this is an isolated incident, locked to this ambu only, will just unload battlemod whenever I need to do it.
Havent seen any similar crashes yet.
Cheers
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-06-13 15:56:24
I have been attempting the Qutrub Ambuscade on Normal difficulty whilst tri-boxing. Just about every single time when I took the main boss to 80%, right as its first weapon breaks, and the adds spawn, any instance with Battlemod active is instantly crashed to desktop. After a few attempts I uninstalled battlemod, and redownloaded it, and used on only 1 character on completely default settings. At just about 80% this 1 character crashed as usual, and the other 2 were unaffected. Wondering if it might be an issue in Windower Resources.
Cheers
Had the exact situation happen last night with two unique players in the same party, and we were both running Battlemod. And- the moment we stopped running it, no more crashes in Ambuscade for the rest of the night for either of us. However, not everyone running it was crashing, and I can confirm I was running with just basic settings and likely the built-in WAR filters.
[+]
Ragnarok.Kenshi
Serveur: Ragnarok
Game: FFXI
Posts: 123
By Ragnarok.Kenshi 2022-06-21 19:07:20
I'm unable to make it crash, and I don't see anything that could cause it to crash even with wrong filters, anyway, is everyone crashing using the job specific default filters?
I have been attempting the Qutrub Ambuscade on Normal difficulty whilst tri-boxing. Just about every single time when I took the main boss to 80%, right as its first weapon breaks, and the adds spawn, any instance with Battlemod active is instantly crashed to desktop. After a few attempts I uninstalled battlemod, and redownloaded it, and used on only 1 character on completely default settings. At just about 80% this 1 character crashed as usual, and the other 2 were unaffected. Wondering if it might be an issue in Windower Resources.
Cheers
|
|