Debuffed Addon Not Displaying Steps/Dazes |
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Debuffed addon not displaying Steps/Dazes
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Posts: 15
I'm using the Debuffed addon and enjoying it for keeping track of my debuffs on enemies, but I've had an issue with it not tracking the time/level on my DNC Steps and their respective Daze effects. I saw threads a while ago where people brought up missing debuffs for NIN, BLM and BLU and got them added, so I'd like to try and call attention to it to hopefully get the same for DNC (along with any other jobs that need it)!
Unfortunately Xathe has stopped playing for about two years now so it would be down to the community to update the code.
In 2020 i was using an addon called "debuffing" which had the steps duration and names in the code ,but i cant find it anywhere on google now.
Edit : probably adding the steps ID and duration to the code is enough idk Bahamut.Spookyfish
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Have you tried whitelisting it?
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Posts: 15
Carbuncle.Yiazmaat said: » In 2020 i was using an addon called "debuffing" which had the steps duration and names in the code ,but i cant find it anywhere on google now. Edit : probably adding the steps ID and duration to the code is enough idk I did have the idea to do that, but the problem I ran into is that the add-on doesn't seem to have a list of IDs for debuffs in its code, so I wasn't sure where to add Steps. Bahamut.Spookyfish said: » Have you tried whitelisting it? I did not, because I was under the impression that all the whitelist did was show approved debuffs from a list of what the add-on can already show. If it can't show Steps, then my assumption was that whitelisting them wouldn't do anything, although I'm willing to try it. Debuffed pulls the durations right from the windower resources, those don't need to be added.
ie: debuffed_mobs[target][effect] = {id=spell, timer=(os.clock() + (res.spells[spell].duration or 0)), actor=actor} However, debuffed only looks at spell tables and actions, so full handling for ability debuffs would need to be added. Offline
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And to that end, I'm assuming that a simple CTRL+F "spells" for "abilities" wouldn't work as a hack solution until the actual add-on is updated?
Right - much of debuffed is based on the message IDs in action events, and has the values in place for spell messages without using the word "Spell" explicitly.
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At the risk of necroing my own thread (lol), I also noticed that Mandau's Poison AE doesn't show up on Debuffed either. I would like to try and help work towards adding these things to this/another addon, but I wouldn't know the first thing about it. So, in lieu of someone doing it for me, I don't suppose I could get some advice as to where I'd even start?
I modified the debuffed code to work with steps already if you still need it.
Bahamut.Cypan said: » I modified the debuffed code to work with steps already if you still need it. I didnt ask for it but im interested lol Too lazy to put it on github.
https://drive.google.com/file/d/18zhrF485esiT0zyv35k4jkkCxBTHjkAE/view?usp=sharing |
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