Odyssey R25 Confirmed ATM Now Maybe 30?...

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Odyssey R25 Confirmed ATM Now Maybe 30?...
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By SimonSes 2022-01-12 13:24:20
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Lakshmi.Buukki said: »
Was considering an alternative to the RDM-holding-add strategy.

I wonder if SV Mambos is enough evasion to hold the Matamata, if you could guarantee the THF be second on the hate list at the time of Kalunga's SP? THF can pop PD when it appears and hold it in a corner somewhere while the DRK&COR handle Kalunga. BRD could run off and give THF Mambos before PD wears off, and then return to the fight.

If not THF, perhaps RUN? Give him DD songs and Sirvente and have him be secondary tank spamming hate moves and dealing some damage in the meantime until SP is used, and then peel off and hold the Matamata when it pops while the group kills the boss. BRD can give him defensive songs or something. Can position boss on the stairs, WHM at bottom, mata/rune at entrance opening so WHM can heal both the party and the RUN. You lose Dia3, but it might help eliminate some of the uncertainty and madness with aura removing enfeebles on the add.

I mean, this is exactly what Lex did, if I read it right yeah?

Bahamut.Lexouritis said: »
2nd Attempt we went without a RDM (2 tanks DRK COR BRD WHM), and relied on positioning the mata in such a way that it was only hitting the RUN and none of the other front line. We also had 3 Blistering Roars here too iirc. This run was going extremely well until the RUN spiked hate (non-Epeo) and got one shot by Searing Serration in Reso set lol. Was past 2:00 A.M. for us at this point so we called it a night.
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By Lakshmi.Buukki 2022-01-12 13:33:09
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Oh I see that comment now. Yeah same idea, sorry I overlooked that with all of the quoted text boxes. Seems like a solid idea so long as what Lex mentioned about hate doesn't happen.
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By Asura.Saevel 2022-01-12 13:48:23
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Lakshmi.Buukki said: »
Was considering an alternative to the RDM-holding-add strategy.

There exists an alternative, everyone switch's target to the add, then precedes to bash it's head it, then switch's back to the main NM.

How much time is wasted kiting / binding / messing with the add along with the extra HP it gives the boss vs just smashing it dead?

Tanks can hold the add just fine, they start at 0 enmity while everyone else starts at whatever they had on the boss, but a tank can spike hate and get enmity after it spawns. If nobody is hitting the boss, then the boss's TP gain is super slow.
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By Shiva.Thorny 2022-01-12 13:53:26
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Asura.Saevel said: »
There exists an alternative, everyone switch's target to the add, then precedes to bash it's head it, then switch's back to the main NM.
T2+ adds have insane HP, have you done this strategy or just speculating? T3 are going to be very time sensitive as is if the increase in HP is substantial, and stopping to kill Bumba's add while aura timer wears down will be very problematic for the old strategy.

Not saying it can't or won't work, just asking if you've got any personal experience with it yet.
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By Asura.Saevel 2022-01-12 14:00:07
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We've tried it, the adds do not have any special defenses and basically act like apex mobs with bigger HP bars. If a team can kill an add in ~2 minutes then it's in their best interests to do so.
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By Valefor.Cinzia 2022-01-12 14:06:12
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More concerning is the manaburn NM's, you can't effectively zerg it like melee and mages are weaker and lower HP than melee counterparts. You really have to sleep the add in those.
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By Asura.Geriond 2022-01-12 14:31:38
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Asura.Saevel said: »
Tanks can hold the add just fine, they start at 0 enmity while everyone else starts at whatever they had on the boss, but a tank can spike hate and get enmity after it spawns. If nobody is hitting the boss, then the boss's TP gain is super slow.
Are you sure? Ruaumoko mentioned SCH's SP2 not working to transfer an add's enmity to the tank, and that thing gives them all enmity of the party.
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By Lakshmi.Buukki 2022-01-12 14:49:54
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Asura.Saevel said: »
We've tried it, the adds do not have any special defenses and basically act like apex mobs with bigger HP bars. If a team can kill an add in ~2 minutes then it's in their best interests to do so.

But Lex just mentioned that Kalunga's Matamata has blunt weakness, which means it resist slashing (Kalunga's vulnerability), so which one is it? Normally you bring DRK to Kalunga since it has highest attack stat, so how would you deal with the matamata with blunt damage? If you say use WAR instead of DRK, then only WAR can deal blunt damage in a standard setup, and I don't know if WAR has enough firepower to take out both the add AND get back to the boss. Going along with what Thorny said about time being critical, I am a bit skeptical switching targets to the add is always the best method for every boss. The lower tiers sure, but idk about the T3/Bumba. Especially since the add would have hate on the main DD, not the tank, so he could very easily die if you went this route.

We are only a couple of days into this content, so it's still to early to tell what is and isn't possible, but you have been stating certain things about mechanics that are speculative as if it were facts.
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By SimonSes 2022-01-12 15:19:50
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Saevel idea is based on A1 add they killed. He clearly have no idea how hard are A3 adds, but he regularly talks about his opinions and speculation like if they were facts, so it's nothing surprising here. Killing A3 add most likely only have sense if you do 2 fights to kill the boss and you spend first one to damage add as low as possible (below 5%) and then focus on boss till you time out. Then in second fight you finish off add fast and go for the boss. That would only work if add doesn't regen between fights tho, so it's only speculation at this point.
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By Asura.Saevel 2022-01-12 16:01:02
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Lakshmi.Buukki said: »
Asura.Saevel said: »
We've tried it, the adds do not have any special defenses and basically act like apex mobs with bigger HP bars. If a team can kill an add in ~2 minutes then it's in their best interests to do so.

But Lex just mentioned that Kalunga's Matamata has blunt weakness, which means it resist slashing (Kalunga's vulnerability), so which one is it? Normally you bring DRK to Kalunga since it has highest attack stat, so how would you deal with the matamata with blunt damage? If you say use WAR instead of DRK, then only WAR can deal blunt damage in a standard setup, and I don't know if WAR has enough firepower to take out both the add AND get back to the boss. Going along with what Thorny said about time being critical, I am a bit skeptical switching targets to the add is always the best method for every boss. The lower tiers sure, but idk about the T3/Bumba. Especially since the add would have hate on the main DD, not the tank, so he could very easily die if you went this route.

We are only a couple of days into this content, so it's still to early to tell what is and isn't possible, but you have been stating certain things about mechanics that are speculative as if it were facts.

Oh it's entirely possible T3 adds have different mechanics, T1 and 2 were just regular members of their respective families. Folks aren't recording enough details in their race to see who can V20 bumba first. I blame it on the over use of scoreboard.

https://github.com/flippant/parse

Use this instead, records WAY better data and lets you export/import data as XML for analysis.
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By Lakshmi.Buukki 2022-01-12 16:10:47
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We had been talking about T3s this entire time, not T1/2. But you implied you had evidence of this on the T3s, because you responded to Thorny saying "we've tried it". And now you are saying it's entirely possible T3s have different mechanics? And now you are trolling to save face. lol...
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By Asura.Saevel 2022-01-12 16:32:12
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Lakshmi.Buukki said: »
We had been talking about T3s this entire time, not T1/2. But you implied you had evidence of this on the T3s, because you responded to Thorny saying "we've tried it". And now you are saying it's entirely possible T3s have different mechanics? And now you are trolling to save face. lol...

This is known as a personal attack, it's not necessary so stop it.

You are also confusing the order of conversation.

Quote:
Was considering an alternative to the RDM-holding-add strategy.

Asura.Saevel said: »
Lakshmi.Buukki said: »
Was considering an alternative to the RDM-holding-add strategy.

There exists an alternative, everyone switch's target to the add, then precedes to bash it's head it, then switch's back to the main NM.

How much time is wasted kiting / binding / messing with the add along with the extra HP it gives the boss vs just smashing it dead?

Tanks can hold the add just fine, they start at 0 enmity while everyone else starts at whatever they had on the boss, but a tank can spike hate and get enmity after it spawns. If nobody is hitting the boss, then the boss's TP gain is super slow.

T1's and T2's are killable super fast along with the tank being able to get hate on the add. Due to Asura having a 60 minute queue last night we couldn't get to the T3's to record actual information.

Good example is Lex saying weak to blunt, but they don't attempt to kill them, so did their DRK do a Torcleaver for some amount, then a Judgement for another amount? Mata's tend to have higher defense but also take a ton of extra damage from all magic except Fire / Water, did the COR toss a Leaden Salute at it to see? People mentioned HP but I haven't seen a single number for estimated T3 add HP, or even the "new" T3 V20 "HP".

This happens after every new or updated battle system, the initial folks win using some method, everyone copies that method and swears by it. Three to six months later we find out there is a whole other aspect or layer to the content that was missed in the rush to be first, which then leads to a better strategy being formulated.
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By Bahamut.Lexouritis 2022-01-12 16:33:33
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Shiva.Thorny said: »
Asura.Saevel said: »
There exists an alternative, everyone switch's target to the add, then precedes to bash it's head it, then switch's back to the main NM.
T2+ adds have insane HP, have you done this strategy or just speculating? T3 are going to be very time sensitive as is if the increase in HP is substantial, and stopping to kill Bumba's add while aura timer wears down will be very problematic for the old strategy.

Not saying it can't or won't work, just asking if you've got any personal experience with it yet.

T2 adds have exactly the same HP as the main NM. (We killed a couple) The main issue with T3 (not confirmed) adds is they are literally clones of the T2 NMs. So if there is a plan to kill the T3 add, on Kalunga for example, the group will need to prepare for the moves of Gigelorum + exploit the Blunt weakness of Gigelorum. Might kill a T3 add today for science. I'm speculating they have the same HP as the T2 variants though. It's likely possible to kill a T3 add and still kill the main NM in the same 15min window, but all initial info seems to point that it likely would be a waste of time if the plan is to use one 15min session. If the T3 NM can't respawn their add in a subsequent run (assuming the group stays inside gaol) then you could theoretically deal with the add in the first set of jobs, kill it, then re-enter and kill the main NM. If they can respawn their adds...Welp. I can confirm the T3 adds have access to the same TP moves as their T2 NM variants, or at least Matamata did when we tried kalunga. (Have n't tried the other T3s yet but assume they would function in the same way)

-Edits

Each time we had an actual tank, or one person holding the 'main' NM, whether by dealing dmg or actively trying to tank; the add would pretty much ignore any enmity actions from the first/highest person on the hate list/ignore them, at most they would turn towards the tank for a second (after a flash for example) or two then go back after someone else.
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By Asura.Saevel 2022-01-12 16:38:00
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Bahamut.Lexouritis said: »
Shiva.Thorny said: »
Asura.Saevel said: »
There exists an alternative, everyone switch's target to the add, then precedes to bash it's head it, then switch's back to the main NM.
T2+ adds have insane HP, have you done this strategy or just speculating? T3 are going to be very time sensitive as is if the increase in HP is substantial, and stopping to kill Bumba's add while aura timer wears down will be very problematic for the old strategy.

Not saying it can't or won't work, just asking if you've got any personal experience with it yet.

T2 adds have exactly the same HP as the main NM. (We killed a couple) The main issue with T3 (not confirmed) adds is they are literally clones of the T2 NMs. So if there is a plan to kill the T3 add, on Kalunga for example, the group will need to prepare for the moves of Gigelorum + exploit the Blunt weakness of Gigelorum. Might kill a T3 add today for science. I'm speculating they have the same HP as the T2 variants though. It's likely possible to kill a T3 add and still kill the main NM in the same 15min window, but all initial info seems to point that it likely would be a waste of time if the plan is to use one 15min session. If the T3 NM can't respawn their add in a subsequent run (assuming the group stays inside gaol) then you could theoretically deal with the add in the first set of jobs, kill it, then re-enter and kill the main NM. If they can respawn their adds...Welp. I can confirm the T3 adds have access to the same TP moves as their T2 NM variants.

Ok so we think that the T1/T2's are just regular mobs but the T3's summon a T2 as their add? If that's the case then the only solution would be to bind / sleep / kite / etc.. them as killing a T2 and T3 in the same time window might not be feasible, especially if they have different weakness's.

Lex would it be possible to get one your DD's or tanks to run flippants parser and export the XML for review? We won't be gathering again until tomorrow night and I don't expect Asura's insane queue will get any better for awhile.
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By SimonSes 2022-01-12 16:42:48
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Bahamut.Lexouritis said: »
If the T3 NM can't respawn their add in a subsequent run (assuming the group stays inside gaol) then you could theoretically deal with the add in the first set of jobs, kill it, then re-enter and kill the main NM. If they can respawn their adds...Welp. I can confirm the T3 adds have access to the same TP moves as their T2 NM variants.

You can check for A3, but I doubt it's different than A2

Valefor.Cinzia said: »
So, tried the using 2 setups method. Used a strong team pop add and killed it, then got NM to 10%, timed out. Went in again, NM was at 15%, so Regen!?!? Then pulled and it popped the add again! Lol, nice one SE. This was T2 cricket.

What I would suggest to test is timing out with add below 5% HP and check if it regen if you reenter. If it doesn't, then it would maybe prevent NM to pop add when one is already up (It SP at start afaik if it's below 75%) and you could kill add below 5% very fast and focus most of the time on boss.
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By Shiva.Thorny 2022-01-12 16:48:18
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pretty sure i remember add not being up on second entrance and spawning on pull, so it probably is back to full (i hadn't killed it)
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By Lakshmi.Buukki 2022-01-12 16:53:49
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Someone else mentioned the boss was alone but the add spawned the moment it aggroed. Didn't state whether they really damage to the add and what it's HP was.
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By Bahamut.Lexouritis 2022-01-12 16:53:53
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Asura.Saevel said: »
Tanks can hold the add just fine, they start at 0 enmity while everyone else starts at whatever they had on the boss, but a tank can spike hate and get enmity after it spawns. If nobody is hitting the boss, then the boss's TP gain is super slow.

This would make things much easier if this the exact mechanic the adds follow regarding hate :o
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By Lakshmi.Buukki 2022-01-12 17:02:09
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Asura.Saevel said: »
This is known as a personal attack, it's not necessary so stop it.

It sounded like you were trolling when you mentioned a race to Bumba and people using scoreboard. Didn't get where you were going with that. I thought it was off, but if there was a legitimate point there, I apologize.

Asura.Saevel said: »
You are also confusing the order of conversation.

I am not. My comment was clearly in regards to a T3, since it was coming off the heels of Rua's strat and I had an idea that Simon quoted was a copy of Lex's. Which was for T3s. We weren't talking about T1 or T2 here.

Asura.Saevel said: »
but the T3's summon a T2 as their add? If that's the case then the only solution would be to bind / sleep / kite / etc.. them as killing a T2 and T3 in the same time window might not be feasible, especially if they have different weakness's.

This had already been established several posts ago by Lex/others, I then made the comment above about looking for alternative methods to just RDM holding, and then you came in afterwards stating that fighting the adds for ~2 minutes was a better alternative to holding it. Again, not for T3s. The confusion was on your part not realizing we were talking about T3 the whole time.
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By Fenrir.Velner 2022-01-12 17:09:24
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Bahamut.Lexouritis said: »
This would make things much easier if this the exact mechanic the adds follow regarding hate :o

I doubt this is the mechanic. We had people dying, raising, and getting attacked by the add while I, as the tank, was completely ignored most of the time. Although it sometimes both would attack me, it seems like there is an aversion to both mobs targeting the same person. I really don't know what's going on with the enmity.

An additional note, when the add popped on one NM I did not have hate and the add spawned on me. As soon as I pulled hate on the main NM, the add was off.
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By zixxer 2022-01-12 17:15:20
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I forgot to report the t3 HP values. We’re taking on Arebati tonight and I’ll report back here. (If we clear)
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By Lakshmi.Buukki 2022-01-12 17:17:48
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As Geriond said, Rua mentioned Caper Emissarius had no effect giving the tank all of the hate. Now what is not clear is if the tank in Rua's group actually tagged the add before the SP was used. Not sure if the add comes out with shared hate or whatnot, but it could be a reason why it completely ignored the tank if there was no initial hate (based on however the mechanics are made) to begin with.

A proper test with that SP should be something like have the PLD tag the add, use a bunch of hate tools and maybe have everyone else do nothing (but heal the party). if after all the tools, invinc, no action from others, and even then doing the SCH SP2 you still can't get hate on the add, then it really does ignore hate on the tank entirely. But even if you could get hate on the add, in the case of Matamata add, it does so much aoe damage, it's not reasonable for a tank to hold both a T3 and him, because melee jobs will get wrecked, as explained by the other poster on the last page.
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By Fenrir.Velner 2022-01-12 19:23:10
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I will try to test it tonight. I will flash an add and immediately Invincible. I definitely did use abilities like Invincible without pulling the add. I'm not sure if I tagged it, but I was AoE curing which would have gotten me on the hate list. And aside from binding it or casting Gravity, nobody else was acting on the add so it should not have been difficult at all to grab hate. . . even if I started at 0.
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By Bahamut.Lexouritis 2022-01-12 19:41:16
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zixxer said: »
I forgot to report the t3 HP values. We’re taking on Arebati tonight and I’ll report back here. (If we clear)

I think for all V20NMs, the HP values are unchanged from what V15 values are/were (not counting regen)
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By Lakshmi.Buukki 2022-01-12 19:58:58
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Fenrir.Velner said: »
I will try to test it tonight. I will flash an add and immediately Invincible. I definitely did use abilities like Invincible without pulling the add. I'm not sure if I tagged it, but I was AoE curing which would have gotten me on the hate list. And aside from binding it or casting Gravity, nobody else was acting on the add so it should not have been difficult at all to grab hate. . . even if I started at 0.

Has anyone tried Libra from a SCH to get a reading of the add's Enmity levels on each party member? Might give a glimpse into the mechanics, especially if it shows the tank has zero even after several actions. It's on a one minute timer, could Libra as soon as it pops, then have tank do some hate stuff on it and do it again when it becomes available again.
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By zixxer 2022-01-12 19:59:11
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Bahamut.Lexouritis said: »
zixxer said: »
I forgot to report the t3 HP values. We’re taking on Arebati tonight and I’ll report back here. (If we clear)

I think for all V20NMs, the HP values are unchanged from what V15 values are/were (not counting regen)

I think you're right, when we killed Kalunga v20, we had about 5 min left (which is around our kill clear for v15). That wouldn't have been the case if his HP was higher.
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By zixxer 2022-01-12 20:06:46
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Based on my experience regarding adds so far.

Ignores #1 on hate list. (pld flash + invincible was ignored)

Add spawns, goes to #2 on the hate list immediately.

For T1 and T2, the add bounced on whoever did a JA, or magic. (I need to keep testing this)
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By Bahamut.Lexouritis 2022-01-12 20:28:12
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Just had 6 members of our team kill V20 kalunga. Knowing that aura activation would wipe any debuffs on matamata helped a bunch. Setup was identical to Rua's team, buffs we used were a bit different. Mata popped and changed hate target from DRK to BRD when it was being pulled away to be bound etc and the *** used 2nd aura at 5% and it got a bit messy. Xiu did record the fight, when it's uploaded on youtube i'll post it so it can be used as a reference and improved upon.
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By Asura.Disclai 2022-01-12 21:19:55
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Did Procne, Henwen, and Gigelorum tonight, with myself on RDM.

Didn't have any issue Binding Gigelorum's add. Landed every single time with Frazzle III + Ice Threnody. Doesn't seem that resistant to Bind.
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By Bahamut.Lexouritis 2022-01-12 21:29:55
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Mischief: "Ongo's Tulfaire hate is 100% NOT second person on hate list."

Pikohan: "My first Libra shows PLD 98%, me 13%, Mischief 12%. Add hit me right before my first Libra.

He did multiple libra and the add would go after people who were not 2nd in line with enmity.

(took a PLD with the plan of controlling Ongo's Tulfaire and the thing was all over the place) We had a d/c, it may have affected ***? Anyways direct quotes above lol /shrug
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