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Official BLM epeen vs SCH epeen thread!! Keep these fights clean!
Alexander.Leostrife
Serveur: Alexander
Game: FFXI
Posts: 57
By Alexander.Leostrife 2009-10-27 02:11:41
Not sure if anyone has mentioned Kaeko's Blm/Sch Bhaflau Remnants solo, but you're all correct about the job combination's limitations. Losing Grav is a huge loss in mob control solo, and running around w/o stoneskin/blink is a bit risky for...most applications. Just wanted to point out that Blm/Sch has a very specific niche in soloing, but should be mostly left to group activities in which control over the mob is already established.
As for Sch well, most of the time they would be subbing /Rdm at 75 obviously. However sometimes Sch/Nin works extremely well for specific solos, one being the SCNM Draketrader Zlodgodd.
Sorry if I repeated some info already discussed, didn't have time to read through a majority of the posts.
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-10-27 02:12:39
Gilgamesh.Nezea said: Quote: Wait what? You do realize blms have the highest int in the game right? Sure its only a couple higher then sch but still. In fact that little bit lower plus me using witch sash vs you using obi and fully meritted SS with hailstorm actually even out exactly. The difference is because of the equipment choice between SCH and BLM. A SCH's nuking gear will be made up of more INT gear than MAB, and vice versa for BLM, simply because of the choices that are available. The rest of the difference in damage was already explained by Enternius. Even if the damage still differs by a few percentage points, it's a little exaggerated to say a SCH needs to use an extra charge to keep up. That extra charge will push the SCH's damage WELL above the BLM's, not just make it comparable.
Yes blms use more MAB gear because its better for dmg then using what most schs are reduced to using. Ent only talked about DPS. Your int is making your dmg better then a blms MAB is just silly. If that wear anywhere near true blms would still nuke in all that int. They don't because it isn't as good.
Serveur: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-10-27 02:14:07
I don't really know why you're still arguing so strongly Dasva, you turned really whiny and annoying the moment Enternius did 1 more damage than you, you even tried to prove that he was somehow cheating.
Seriously, someone go and put together a party to fully support one SCH TIV and get it as high as possible, then Dasva and Krapg can do the same.
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-27 02:14:35
I just want to reiterate something.
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-27 02:15:45
Odin.Blazza said: Seriously, someone go and put together a party to fully support one SCH TIV and get it as high as possible, then Dasva and Krapg can do the same.
I might try this sometime. Granted, I have 0 INT merits but it would still be fun to try out. I know a SMN, BLU, and BRD.
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-10-27 02:15:48
Siren.Enternius said: Actually, to be honest, for efficiency's sake, using only parsimony is much better than trying to keep up with per-nuke damage.
Very obvious if often overlooked point.
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-10-27 02:17:51
Siren.Enternius said: I just want to reiterate something. 
I want to reiterate that you were definitely in a pt and math supports you have some crazy extras to help but fine I will beat that dmg. And I will do it solo and SS it in a way you can tell I got no outside help. How bout next time you do the same?
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Gilgamesh.Nezea
Serveur: Gilgamesh
Game: FFXI
Posts: 200
By Gilgamesh.Nezea 2009-10-27 02:18:02
Ramuh.Dasva said:
Yes blms use more MAB gear because its better for dmg then using what most schs are reduced to using. Ent only talked about DPS. Your int is making your dmg better then a blms MAB is just silly. If that wear anywhere near true blms would still nuke in all that int. They don't because it isn't as good.
No. This is not true. In fact, INT is generally preferable to MAB, since it increases accuracy also, it's just that 1 MAB will typically add more damage than 1 INT. But then again, a piece of equipment with +INT generally has more +INT than you'll find +MAB on most equipment. To quantify it, 2 INT will give you roughly the same damage as 1 MAB (varies slightly between people) but will also give you accuracy, while MAB won't.
Serveur: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-10-27 02:18:37
Siren.Enternius said: Odin.Blazza said: Seriously, someone go and put together a party to fully support one SCH TIV and get it as high as possible, then Dasva and Krapg can do the same.
I might try this sometime. Granted, I have 0 INT merits but it would still be fun to try out. I know a SMN, BLU, and BRD.
I'm not sure whether or not Diabolos MAB stacks with memento mori, but make sure you find a cor too!
Serveur: Siren
Game: FFXI
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By Siren.Enternius 2009-10-27 02:21:51
I'm interested in seeing if Shiva's Favor will stack with Dream Shroud also.
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-10-27 02:21:52
Gilgamesh.Nezea said: Ramuh.Dasva said: Yes blms use more MAB gear because its better for dmg then using what most schs are reduced to using. Ent only talked about DPS. Your int is making your dmg better then a blms MAB is just silly. If that wear anywhere near true blms would still nuke in all that int. They don't because it isn't as good. No. This is not true. In fact, INT is generally preferable to MAB, since it increases accuracy also, it's just that 1 MAB will typically add more damage than 1 MAB. But then again, a piece of equipment with INT generally has more INT than you'll find MAB on most equipment.
I'll assume you mean 1 MAB typically adds more dmg then 1int. In which case I'd have to say I can't think of a time when it wouldn't except in cases of extremely negative dint AND lower tier spells. Generally speaking 1MAB adds enough dmg to be comparable with 2-3int. Why you think blm nuke 6MAB weskit over 10int errant bodies?
Ramuh.Dasva
Serveur: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-10-27 02:22:38
Odin.Blazza said: Siren.Enternius said: Odin.Blazza said: Seriously, someone go and put together a party to fully support one SCH TIV and get it as high as possible, then Dasva and Krapg can do the same. I might try this sometime. Granted, I have 0 INT merits but it would still be fun to try out. I know a SMN, BLU, and BRD. I'm not sure whether or not Diabolos MAB stacks with memento mori, but make sure you find a cor too!
Don't forget blm roll too.
Gilgamesh.Nezea
Serveur: Gilgamesh
Game: FFXI
Posts: 200
By Gilgamesh.Nezea 2009-10-27 02:24:44
Quote: Why you think blm nuke 6MAB weskit over 10int errant bodies?
I don't recall ever saying this. But for the sake of argument, Royal Redingote is just as good anyway.
There is actually no equipment that only BLM can use that puts SCH at a severe disadvantage. The only thing -might- be Morrigan's Robe, but for starters most people don't have that and even if they do, the damage isn't all that much better than a Genie.
Unicorn.Tarowyn
Serveur: Unicorn
Game: FFXI
Posts: 737
By Unicorn.Tarowyn 2009-10-27 02:32:01
Gilgamesh.Nezea said: Unicorn.Tarowyn said: Gilgamesh.Nezea said: Unicorn.Tarowyn said: Would just like to point out that even though sublimation is only 2/3 for sub, you get auto refresh body too so blm ends up being only one tick behind for mp regen. Ok, I'd like to point out that a BLM/SCH can't rest while their sublimation is up either.
Kind of redundant as you already mentioned that in your first post.
And you failed to mention it when you made your counterargument. Thought it was worth mentioning again.
I dunno, don't see the point of just reiterating it again. It doesn't change the fact that the refresh wasn't taken into account in the first place. It just adds to the overall picture.
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-27 02:32:26
Gilgamesh.Nezea said: The only thing -might- be Morrigan's Robe, but for starters most people don't have that and even if they do, the damage isn't all that much better than a Genie.
Two things:
1)Morrigan's Robe set (The full set gives a lot of bonuses, including 2 more INT on pants than Mahatma and 5 more M.ACC on Hands than Vicious Mufflers)
2)Sorcerer's Ring (This is a big one. This, over all other possibilities, is why BLM can nuke harder than SCH)
Gilgamesh.Nezea
Serveur: Gilgamesh
Game: FFXI
Posts: 200
By Gilgamesh.Nezea 2009-10-27 02:34:02
Quote:
I dunno, don't see the point of just reiterating it again. It doesn't change the fact that the refresh wasn't taken into account in the first place. It just adds to the overall picture.
Yes, thank you. It does add to the overall picture. Still doesn't put BLM/SCH the advantage though :\
Serveur: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-27 02:35:18
I also wanted to point out a rather interesting fact:
Anyone notice a particular trend?
INB4: my friend or LS mates have SCH and they suck or whatever excuse there is.
The best part is Gylfie added absolutely no type of content or actual conversation to the thread... pretty much just chimed in "SCH suck.. i have 2 LS mates who have SCH and never come SCH." And any form of reply was some kind of supposedly witty statement that made no sense or clarification to any supported information and then replied with "lolSCHfanboy" like some *** from 4chan.
The best quote of the day is this:
Valefor.Integral said: 8manning salvage? try 6 people and a thf mule and dont waste a slot or time farming ***for someone who wants to go sch
Salvage is one of the best places SCH shine and it's a serious shame you don't know that. I think the THF mule is cute. You sound seriously selfish and should be extremely ashamed of your entire attitude in that sentence.
I won't lie i used to be anti-SCH as well and was pretty pissed on WHM even after the updated JA's and new spells. But now that I've slowly learned and done my research and lived some of this first hand. I feel pretty bad for you all.
True SCH isn't meant for full blown endgame where you can use BLM RDM BLM hell even *** SMN if you wanted to, but it's best for low man situations where you can do the job of several by yourself.
I also don't care if your best RL friend has SCH or favorite LS mate has it... the simple fact remains that everyone seeming to argue for 75SCH actually HAS 75SCH and everyone else is just flinging ***into the ceiling.
/endthread lol.
Unicorn.Tarowyn
Serveur: Unicorn
Game: FFXI
Posts: 737
By Unicorn.Tarowyn 2009-10-27 02:36:14
Gilgamesh.Nezea said: Quote:
I dunno, don't see the point of just reiterating it again. It doesn't change the fact that the refresh wasn't taken into account in the first place. It just adds to the overall picture.
Yes, thank you. It does add to the overall picture. Still doesn't put BLM/SCH the advantage though :\
Yeah I know, it was never meant to, obviously 4 will still be greater than 3. Just wanted to say that the advantage wasn't as big it was made out to be.
Serveur: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-27 02:38:03
Btw it's also fun to point out me, enternius, and neza all also have BLM75.
Unicorn.Tarowyn
Serveur: Unicorn
Game: FFXI
Posts: 737
By Unicorn.Tarowyn 2009-10-27 02:39:33
Siren.Clinpachi said:
Salvage is one of the best places SCH shine and it's a serious shame you don't know that. I think the THF mule is cute. You sound seriously selfish and should be extremely ashamed of your entire attitude in that sentence.
Lol, can't believe you actually made a pic of that.
I am surprised you consider salvage a good place for sch, I would have imagined having to get sch an ability cell would be a detriment. Guess it depends on the party setup though?
Gilgamesh.Nezea
Serveur: Gilgamesh
Game: FFXI
Posts: 200
By Gilgamesh.Nezea 2009-10-27 02:40:21
Siren.Enternius said:
Two things:
1)Morrigan's Robe set (The full set gives a lot of bonuses, including 2 more INT on pants than Mahatma and 5 more M.ACC on Hands than Vicious Mufflers)
2)Sorcerer's Ring (This is a big one. This, over all other possibilities, is why BLM can nuke harder than SCH)
The Morrigan's pants I agree with, although the extra INT is only going to add like 5-10 more damage per nuke at best. But aside from the body and the pants, the rest of the set won't really add more damage since you have to sacrifice better pieces to use them.
The ring, yes, agreed completely. But...
While a perfectly equipped BLM does in fact do (slightly) more damage than a perfectly equipped SCH that does not use any charges, it still doesn't give them such a huge advantage that a SCH needs Ebullience to come close to them. This is really the point I am trying to make.
Alexander.Haptic
Serveur: Alexander
Game: FFXI
Posts: 61
By Alexander.Haptic 2009-10-27 02:41:50
Ramuh.Dasva said: Garuda.Wooooodum said: Azulmagia said: How about some HNM scenarios? Or at least something besides lolpuddings that illustrates DoT and consistency. Go ahead then. =)
Ok I'll post some. Not like I do much HNM. It's really more of a demonstration of just how much worse blms can do compared to mine but ok

First 2 nukes: Thunder day, not using spirit lantern.
4th nuke, had a cor on pt.
Rest are just regular every day nukes...
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Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-27 02:42:25
This screenshot is undisputed proof that SCH can nuke just as hard, if not harder than a "perfectly" geared BLM (And if you look at his gear, that's exactly what it is. Perfect), using Ebullience on a neutral day.
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Gilgamesh.Nezea
Serveur: Gilgamesh
Game: FFXI
Posts: 200
By Gilgamesh.Nezea 2009-10-27 02:45:16
Siren.Clinpachi said: Btw it's also fun to point out me, enternius, and neza all also have BLM75.
This.
Quote: I am surprised you consider salvage a good place for sch, I would have imagined having to get sch an ability cell would be a detriment. Guess it depends on the party setup though
Unfortunately, I find SCH has a pretty bad reputation in general because there are so few people who play it well. But yeah, SCH is really amazing particularly in the first few floors of Salvage; while they require a few cells to get going, Stoneskinga and Phalanxga will make your party literally invincible for the first 2-3 floors (Stoneskinga will literally never wear off, even from your tank, unless they are DoTed for an extended period of time, which should never happen.) That, and Enspellga is HUGE damage on the first few floors. Try it out on the Qutrubs in Arrapago Remnants, or the flans in Bhaflau Remnants..it's pretty amazing.
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Gilgamesh.Nezea
Serveur: Gilgamesh
Game: FFXI
Posts: 200
By Gilgamesh.Nezea 2009-10-27 02:49:35
Nice, Enternius. Notice that SCH in that SS also isn't using a Novio, one ring is only +4 INT, using Errant Body instead of Royal Redingote, AF Hat is only NQ, and using Cobra Feet instead of Yigit (sorry I don't mean to rag on your gear - just saying that the SCH's damage could be made much better still)
Serveur: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-10-27 02:50:08
I wouldn't have thought SCH was awesome for salvage either for the same reasons, but then we use the exact same jobs as we do for nyzul isle + a blm. Seems to work pretty well for us, we just have ***luck on drops (haven't even seen the *** NM in first floor Bhaf for months).
Unicorn.Tarowyn
Serveur: Unicorn
Game: FFXI
Posts: 737
By Unicorn.Tarowyn 2009-10-27 02:50:46
In those cases, what's the order on ability cells? I would imagine it's DDx2,thf,rdm,sch? That makes the access to those abilities pretty late unless you're actually prioritizing sch abi.
Gilgamesh.Nezea
Serveur: Gilgamesh
Game: FFXI
Posts: 200
By Gilgamesh.Nezea 2009-10-27 02:53:44
Usually if there are two JA cells to begin with, #1 will go to DD and #2 will go to SCH, and SCH gets first magic. Otherwise, DD still gets first JA but WHM gets first magic. This is how it usually works for my group, anyway. RDM JAs are really unimportant in comparison with SCH JA o.O not sure why you'd give it to them first.
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Serveur: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-10-27 02:53:45
Unicorn.Tarowyn said: In those cases, what's the order on ability cells? I would imagine it's DDx2,thf,rdm,sch? That makes the access to those abilities pretty late unless you're actually prioritizing sch abi. You can't overlook giving a 350 stoneskin to your entire party as well as phalanx. not to even mention the help curing or even nuking... whatever the situation calls for.
I wouldn't say to priority the SCH completely however it's all preference just as the setup is.
I just wanted to point out how poor of a statement that was by Integral.
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Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-27 02:54:23
It definitely depends on the DDs.
Seeing as how MNK is one of the prime DDs in Salvage and they don't rely on WS so much, they can be bumped down.
Likewise, I see no reason why RDM would be ahead of SCH when their only JA is Convert, which they really shouldn't have to use on the first couple floors.
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Since this has/will always be a hot topic.
Let this thread be the offical BLM vs SCH thread.
Rules in this thread:
1. Keep it nice and clean. No drama.
2. Back up your numbers. Show Screenshots if possible.
3. Show your gear. How in the hell would we know if that 1 SCH brought out that 10k Stone I if we don't know your gear.
4. Job setups are a must. If you had help getting that damage, show it.
5. Job Abilities are a must. Since SCH can't do anything without a JA backing it up, show it.
6. If you have numbers outside of damage, show your work. Where's your proof?
Follow these 6 simple rules, and lets try not to get this put in Flame Core!
I allow full authority to the Admins to nuke any posts that go off of subject, even if its my posts. Lets try to keep this on subject, and let the fight begin!
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