Lakshmi.Byrth said: »
MMM lore was that higher marbles meant higher drop rate, but who knows if it is true.
You can make progress towards the MMM 1000 kills by entering and killing the monster instead of just getting temps and leaving. You select Let's Go from the goblin NPC and choose a monster. If you want to go up the ladder, trade your MMM membership card before and after the fight. The final boss has strong shock spikes, but drops some mats that are still rare and npc okay
You can make progress towards the MMM 1000 kills by entering and killing the monster instead of just getting temps and leaving. You select Let's Go from the goblin NPC and choose a monster. If you want to go up the ladder, trade your MMM membership card before and after the fight. The final boss has strong shock spikes, but drops some mats that are still rare and npc okay
Seconding this, it's exactly what I usually do (I'm at ~800 clears now). Go in on DNC, NFR+Reverse, Rudra's for a 1-shot kill, exit. It's also one of the easiest ways to farm marbles.
As far as "progression" goes: there's a handful of potential things of interest. First is buying the tabula and runes with marbles. Second is unlocking titles by clearing a large number of runs. Third is getting the remaining runes as drops in the dungeon.
"Lost and Found" changes the loot table for each kind of maze. It doesn't necessarily just "increase drop rates." In particular, certain maze types drop unique runes; "Lost and Found" will swap those out I'm pretty sure. So if you're trying to get fishing runes from the fishing map, I wouldn't use "Lost and Found."
However, certain runes are exclusive to the "Lost and Found" pool. I used some combination of FFXIclopedia and the JP wiki to help me sort that out.
