Anything You Can Do, I Can Do Better!: RDM Guide

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Anything You Can Do, I Can Do Better!: RDM Guide
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 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-01-30 12:47:58
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augment vs nonaugment enhancing duration are separate multipliers so you get more duration with duration from augment instead, also you can stack skill with ghostfyre
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2026-01-30 14:14:37
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it's not necessarily that you get more duration from augment vs. native, it's that whichever one has a lower base will give you more total duration due to how multipliers work. RDM has a very high native amount of duration + equipment, so augments of the same value end up being better.

The really interesting ones are the ones where it's not the same value. For instance, that same ghostfyre cape with only a 15% augment is still break even with an ambuscade cape for the most part for self casted buffs.
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By Endlesscc 2026-01-30 14:50:19
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Ah i see. After 3 stacks of crystal i have got

Mag Acc+3
Enfeeb+ 8
Enhance +4
Enh Duration +20%

If i am not mistaken the most important stat is Enhance duration 20% and Enhance +? How crucial is that Enhance + in this case and or should i keep going until Enh+10 Duration +20%?
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By Lili 2026-01-30 15:19:15
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Endlesscc said: »
If i am not mistaken the most important stat is Enhance duration 20% and Enhance +? How crucial is that Enhance + in this case and or should i keep going until Enh+10 Duration +20%?

Iirc, enhance+7 is enough to get the last tier of enspell potency at ML50 and all the +4 artifact/relic pieces that have enhancing skill on them; same for Temper II at ML47 (discounting Hoxne Torque). Less ML means more enhance+ needed on ghostfyre cape, more ML means less enhance+ needed.

It's marginal (a single point of base enspell damange and 1% TA chance), so you decide if it's worth it.
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2026-01-30 15:20:23
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you don't need +10. Ideally you want enough so that when you put your best skill set together it gets you the highest tier on Temper II (and enspells). I think that means +8 or more, but I don't remember. Temper is really easy, it's in 10 skill break points, so if your skill in the set is divisible by 10 you're golden.
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