|
September 2020 Version Update
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10104
By Asura.Sechs 2020-09-10 07:59:24
Leviathan.Celebrindal said: »But I don't see that value as equivalent to the cost. Absolutely!
I'm super stingy so you certainly won't see me upgrading Contemplator to R15 for a loooooooong long time lol.
I'm finished with R15ing the stuff from Sheol A and I'm still at the beginning when it comes to Sheol B lol, no way I'm gonna get Contemplator soon.
Unless by some lucky chance the price of Lustreless Feather will drop fast but do you really see that happening, when it's the same KI that each of us get every day and you need to decide wether to use it for A, B or C?
See what I mean?
Which in hindsight is probably the biggest mistake I want to point my finger at. SE should've went with separate Moglophones for A, B and C. Alas they didn't and, well, no use complaining about it now.
But then again, you know, there's so many people sitting on capped gil, bored because they have nothing to spend their shiny upon. Well think again guys! Now you can spend 150m on your Contemplator+1! XD XD XD XD
[+]
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-10 08:00:15
surely getting a Compensator+1 ...(sic)... won't be a big deal for you?
This was too good not to point out- hehe sorry^^ So now you want RDMs on the COR bandwagon too? ;)
[+]
Serveur: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2020-09-10 08:00:37
Leviathan.Celebrindal said: »Leviathan.Celebrindal said: »Crocea+Daybreak would be 30MND/90macc, with a mainhand that gets +255 magic accuracy skill (vs the 228 on Contemplator+1), without sacrificing a strong DPS option. And if you already have a Murgleis, I see even less reason to waste that time. I'm not sure I see your point.
I mean you just described another pretty fantastic option/setup for RDM, it's wonderful, isn't it?
I wouldn't dare to say that should be the standard though, or the one goal to aim for when playing RDM.
It's a style, if you like it go for it, it's awesome.
It's simply not the only one or THE way to play RDM.
I don't get your statement about Murgleis either.
If you're so dedicated to RDM that you spent the time and insane amount of gil to get a Murgleis, surely getting a Compensator+1 (which, again, it's likely BiS for Frazzle/Distract) won't be a big deal for you?
Not trying to attack you Cele, not at all, I'm just a bit confused by your post :x
No sense of attack felt, @Sechs. All very valid points. Maybe first a little background on my RDM may explain some of the latter questions, then I'll address your earlier ones.
1. RDM was my first job, so I built my first RMEA as a Murgleis more as a tribute to that first job, not as "what's the best weapon I can build". It was a labor of love, not logic. Thankfully, with Afterglowing, and now RP'ing, it still retains its place as the most accurate weapon we have. So that's how I personally can justify spending the time and gil on a two-way weapon like Murgleis or a Crocea, vs a very singular purpose weapon like what Contemplator+1 ended up as.
I'd agree its hard to justify building one these days with as many options RDM has that are close. Also why I said "if you already have a Murgleis" vs "you should build a Murgleis"- I love the weapon, but I also am aware its VERY niche at best.
2. I will certainly admit, and I think most people who play Red Mage seriously would agree, that the variance capable from the job is what attracted us to it, and being able to vary your role is very important to the job. So you're right, you're not always going to want to be that "melee mage" and there will be times where backlining is what's best for your party/alliance.
3. But- going back to my comments about a "single purpose" weapon vs a "dual purpose" one- that's why I don't consider it worth my time nor effort. Its so very limited, and sometimes one needs to focus their gil and time on things that bring more to the table.
For me, right now my gil and time are going to many other things that will provide multiple benefits- for RDM, that's going from a ***neck to finally getting that +2 neck, as my focus has been on other jobs for the past 3 years. I'll see greater benefits from my gil and time by RP'ing a +2 neck than building a contemplator+1.
I think you identified how Contemplator+1 fully augmented can be a great addition to a RDM's toolbox for the situations of Frazzle/Distract, as well as being a phenomenal general enfeebling tool. But I don't see that value as equivalent to the cost.I see the value of it as someone who isn't gonna make a mythic this isn't even close in cost tbh. 70Macc and 20Enfeeb skill is nice since grio cant even get close to that. Only thing this lacks is mnd which shouldn't be that much of a problem. Crazy thing about rdm is ***is still based of luck in my eyes for landing ***on stuff that matters. Im only thinking of rdm debuff not rdm melee setup honestly I have enough dds to deal damage with. This has gotta be BIS also I dont see rdms getting AM then turning around and trying to silence a rdm or blu in wave 3 either. Also Maxentius cost depending on server will more than likely be about the same or more than Contemplator. All in all Contemplator +1 replaces anything grio was used for which would be duration pot and magic skill. While mythic is better thats counting r15 and only for Macc set.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-10 08:05:26
good points, JTT. But just to let you know it won't take R15'ing for murg to win. should win around around R9, although I've never fully understood how "magic accuracy skill" factors into an iLvl weapon vs straight "magic accuracy".
[+]
Serveur: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2020-09-10 08:09:01
Leviathan.Celebrindal said: »good points, JTT. But just to let you know it won't take R15'ing for murg to win. should win around around R9, although I've never fully understood how "magic accuracy skill" factors into an iLvl weapon vs straight "magic accuracy". True true making the weapon and getting to that point is kinda already more than comtemptor also. For straight Macc this sword is better but for Mnd and macc for stuff we said I can see this being BIS for grio replacement 100%
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-09-10 08:34:00
Keep in mind that grips give significantly less MACC than Ammurapi shield and Contemplator only has 228 mag acc skill. You don't need to make mythic to get comparable or superior MACC.
Daybreak + Ammurapi has similar MACC to Contemplator +1 + Enki/Mephitis, with superior MND for enfeeble potency on Addle/Slow/Paralyze.
Crocea + Ammurapi has superior MACC to Contemplator +1 + Enki/Mephitis.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10104
By Asura.Sechs 2020-09-10 08:34:38
Bahamut.Justthetip said: »This has gotta be BIS For Frazzle/Dist? Pretty confident it's BIS.
For pure Macc and/or MND/Macc I think the Daybreak/Ammurapi and Maxentius/Ammurapi are still a bit better.
Granted that if you wanna make it simple and save inventory slots, then Contemplator+1 looks like a very nice all-around compromise, in theory, but in reality can you really feel satisfied on RDM without at least a Daybreak? I don't think so, honestly.
Leviathan.Celebrindal said: »although I've never fully understood how "magic accuracy skill" factors into an iLvl weapon vs straight "magic accuracy". There are different schools of thought.
SE has said a couple of times that "Magic Accuracy Skill" corresponds to, roughly, 50% Macc of the "Macc Skill" value.
A test performed by a JP guy seemed to hint that Macc Skill:Macc is pretty close to 1:1 instead.
So, where does the truth lies? Is it like SE said and the JP guy test is borked? (seemed pretty accurate to me though).
Is it that SE has made a mistake in their communication and didn't even bother to fix? (colour me surprised)
Is it something else entirely and the "conversion" is dynamic according to the target, the spell and who knows whatever else?
Nobody knows for sure at this point and unless SE gives us more official answers I doubt we'll ever do.
[+]
Serveur: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2020-09-10 08:36:48
What is the quickest thing to grow in Mog House for "Grow and Harvest" deeds?
By fillerbunny9 2020-09-10 08:40:31
What is the quickest thing to grow in Mog House for "Grow and Harvest" deeds? I think it’s grain seeds.
Shiva.Humpo
Serveur: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2020-09-10 09:25:04
What is the quickest thing to grow in Mog House for "Grow and Harvest" deeds? I think it’s grain seeds.
Oh damn it, is that this month again!? Really wish they'd eliminate this one in favor of anything else.
[+]
Serveur: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2020-09-10 09:26:33
Keep in mind that grips give significantly less MACC than Ammurapi shield and Contemplator only has 228 mag acc skill. You don't need to make mythic to get comparable or superior MACC.
Daybreak + Ammurapi has similar MACC to Contemplator +1 + Enki/Mephitis, with superior MND for enfeeble potency on Addle/Slow/Paralyze.
Crocea + Ammurapi has superior MACC to Contemplator +1 + Enki/Mephitis. Yea while all those have Macc more than contemplator combo it doesn't have the skill on it which is important. It seems people forget that or just dont think the skill matters when it does. 11 more mind with 18 more macc or 32mnd 70macc and 25 enfeebl skill. when it comes to frazzle and distract. Like I said for macc set yes it loses to those but not by that much. For sure the Daybreak+Ammurapi should be better but if sets haven't changed more people have been either or on which should be used. Seems to be personal pick.
By RadialArcana 2020-09-10 09:40:21
I read they fixed a bug where blood pacts were not working correctly, is this the "nerf" people were talking about in Ambuscade last month?
Also they fixed SR for anyone wondering.
[+]
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10104
By Asura.Sechs 2020-09-10 09:52:40
What was wrong in Sinister Reign to begin with?
[+]
By Seraphpdh 2020-09-10 09:56:32
Also they fixed SR for anyone wondering. What was broken about SR?
Asura.Botosi
Serveur: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2020-09-10 09:57:33
I’m personally sticking to my crocea/ammurapi setup. Superior macc. Nothing worse than having to cast a spell 3+ times for it to land.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-10 09:58:00
Also they fixed SR for anyone wondering.
Unless that fix includes the ability to tie up Ingrid and rip perfectly augmented Malevolences from her while burning her with candle wax, I'm not interested.
God I hate that ***.
[+]
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-09-10 09:59:55
What was wrong in Sinister Reign to begin with?
The single path method was a waste of time.
By Viciouss 2020-09-10 10:02:19
What was wrong in Sinister Reign to begin with?
The single path method was a waste of time.
So..how did they fix it?
Serveur: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2020-09-10 10:02:36
Leviathan.Celebrindal said: »Unless that fix includes the ability to tie up Ingrid and rip perfectly augmented Malevolences from her while burning her with candle wax, I'm not interested.
Kinky.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-10 10:07:46
Removed at Kyte's request. Will replace with a +skill based cure set for Bard.
By Boshi 2020-09-10 10:13:34
Staff is simply new swap for an enfeeb16skill grio for frazzle/distract/poison2
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-09-10 10:14:30
Putting in Enfeebling Potency instead of skill when applicable is going to make your Distracts and Frazzles much stronger than using Skill, even if it brings you noticeably under cap. You should never be casting Distract or Frazzle in anything but Duelist Torque +1/2 and Ambuscade cape, and body should be Empyrean as soon as your other pieces' MACC can support it for the current enemy.
Even swapping Grio out for something with more MACC will give you stronger Distracts/Frazzles if it allows you to swap to Empyrean body.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-10 10:18:06
Putting in Enfeebling Potency instead of skill when applicable (like on body) is going to make your Distracts and Frazzles much stronger, even if it brings yo noticeably under cap.
100% agree. I posted my "max skill" set to show its possible to max out the "enfeebling skill" aspect of the Frazzle/Distract equations without doing a Contemplator+1 even without crazy expensive gear since that was brought up as the reason to do it. But a gain of +4 skill over a grio doesn't seem to be worth it to me.
I much more often enfeeble with empy body than af+3 body unless resists become an issue- but to avoid devolving this general thread into a RDM discussion, I'll stop there :)
By RadialArcana 2020-09-10 10:18:48
What was wrong in Sinister Reign to begin with?
https://forum.square-enix.com/ffxi/threads/57204-Cannot-Enter-Sinister-Reign
Ignore the stupid arguing in the thread, basically you could not enter. Nobody could.
[+]
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-09-10 10:20:25
While Compensator +1 is only 4 skill over a Grio like yours, it's almost 40 MACC above, which can sometimes allow you to use that 25 skill AND Empy body simultaneously while still having sufficient land rate.
[+]
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2020-09-10 10:23:02
Quote: 100% agree. I posted my "max skill" set to show its possible to max out the "enfeebling skill" aspect of the Frazzle/Distract equations without doing a Contemplator+1 even without crazy expensive gear since that was brought up as the reason to do it.
It doesn't matter if you can max out enfeebling skill if you have to sacrifice potency gear in order to do it. It's an irrelevant thing to bring up.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-10 10:25:16
It doesn't matter if you can max out enfeebling skill if you have to sacrifice potency gear in order to do it. It's an irrelevant thing to bring up.
again, only posted that set to show that contemplator+1 isn't necessary. Not saying that it was the be all, end all of enfeebling sets. Hell, that's not even the set I use 90% of the time. I'm completely in agreement that its much more beneficial to sacrifice raw skill for +effect and general macc. It was just a mathematical experiment.
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2020-09-10 10:31:24
That's like posting a cure set for bard that somehow maxes out healing skill but neglects +Cure Potency.
By Taint 2020-09-10 11:05:03
Is there a master list of new Augments on the gear that I missed?
VIP
Serveur: Sylph
Game: FFXI
Posts: 1422
By Sylph.Funkworkz 2020-09-10 11:08:02
Is there a master list of new Augments on the gear that I missed?
Here are all augments. https://www.bg-wiki.com/bg/Category:Unity_Rewards
|
|