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Job Adjustments and Additions: Part II (10/21/2009)
Serveur: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-22 11:13:12
Moldtech said: Ah but if the SMN's get free Diabolos out of it, it will be a constant lucky rolled refresh without the need for recast/charging up :o Because rolling once every 5 minutes (Or 6 minutes 40 seconds for people with merits, like me) is seriously challenging gameplay. Corsair's can also have two buffs active, and can sleep, dispel, etc. I just can't see why you'd prefer SMN over COR.
Serveur: Garuda
Game: FFXI
Posts: 2400
By Garuda.Hypnotizd 2009-10-22 11:15:49
I really believe this will help SMN in a scenario like...
Do we have a BRD? No? Damn. Do we have a COR? No? Well FFFFFFFF. I guess we'll take the SMN =/
Serveur: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-22 11:23:48
Hypnotizd said: I really believe this will help SMN in a scenario like...
Do we have a BRD? No? Damn. Do we have a COR? No? Well FFFFFFFF. I guess we'll take the SMN =/ I could see SMN becoming one of those "Find a COR or BRD" type jobs with some of the enhancements, however. Just not going to replace either of those jobs. Oh, and I took 0 damage from Kirin because of Shadow Ring.
Bismarck.Barrd
Serveur: Bismarck
Game: FFXI
Posts: 428
By Bismarck.Barrd 2009-10-22 11:26:51
smn work out if cor or bard not looking for party and it fun thay can help cure and buff but cor or bard > smn
and that was hot off kirin
Serveur: Garuda
Game: FFXI
Posts: 2400
By Garuda.Hypnotizd 2009-10-22 11:36:57
Wooooodum said: Oh, and I took 0 damage from Kirin because of Shadow Ring. No, I really believe you haxed it. Seriously tho I didn't know Shadow Ring negated AF damage. Good to know! =)
Serveur: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-22 11:37:42
Hypnotizd said: No, I really believe you haxed it. Seriously tho I didn't know Shadow Ring negated AF damage. Good to know! =) It worked in Dynamis one time, but it's pretty pointless when that happens since everyone else dies, lol.
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Fairy.Tbest
Serveur: Fairy
Game: FFXI
Posts: 5490
By Fairy.Tbest 2009-10-22 11:49:48
I agree with Enternius. Summoner with Diabolos out and Corsair. Summoner gives Refresh 3-4mp/tic and MAB +1-10 % as well as doing 500 dmg every 45 seconds. Corsair gives Refresh of 3-5mp/tic and MAB +6-16. Sounds like a pretty good combo to me.
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Serveur: Leviathan
Game: FFXI
Posts: 256
By Leviathan.Antonioklaus 2009-10-24 00:08:45
Some of smns buffs just suck. They should allow smns to cast random abilities on the party that don't cost mp. Like Ifrit, who uses his warcry ability? What I see this doing is making it so that anyone that uses smns on kirin and jol (we do along with out DD) more useful. I mean I usually keep Diabolos out full time on kirin until I need MP. So, if I get full refresh from him, he's pretty much free.
For the BST update, I'm really hoping it makes it so that you can sc with a pet. I was very happy when they added that to smn, now let's do it for BST. I also agree that they need to either move this to all pets or decrease the timer on jug pets. I mean seriously, most mobs wreak jug pets.
Caitsith.Jadi
Serveur: Caitsith
Game: FFXI
Posts: 200
By Caitsith.Jadi 2009-10-27 14:01:20
Smn is a pretty weird job.. I like it.. and I've spent a lot of time leveling it.
However..
It doesn't heal as well as whm.
It doesn't dd as well as blm.
It doesn't have the mp resources or enfeebles of a rdm.
And it doesn't buff as well as sch, cor, or brd.
Although they use mp, I'm not sure I would even call it a mage job. The only thing I can think of that they shine at, is hate-less damage and cure.
Seems like smn has been searching for a place in the world.. I almost think the game mechanics for it make it difficult for them to improve it, without it becoming too powerful solo.
One thing to note is they do have defensive abilities now, something that cor almost totally lacks with the exception of Ninja Roll.
Still, your probably not going to see them in tank parties, not in merit, not in exp, and not in blm parties .. unless other jobs are not available. Other jobs can still do what they do only better. I DO think it's a good thing, ANY fix to smn is good.. but the buffs are going to have to be pretty strong or particularity useful in some undetermined way to get a preferred job slot.
As I see it smn still plays second fiddle.. hopefully I'm wrong.
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By Belius 2009-10-27 14:41:18
SMN = Freaking sexy in campaign.
BST = MEH, OH MEH. They might as well just went 'jug pets have a /dance ability!'
What few people do not understand about BSTSMNPUP is that the entire point of the job is to deal damage without gaining enmity from the monster you are fighting.
SMN does this exceptionally well, BST does it so on a better survival rate while PUP balances the survivability with damage dealing.
So I am finding comments that want to increase the power output of BSTS stupid. Level WAR if you want to do DMG! BST is not about numbers, it's about effective damage dealing without needing particular healer attenschun.
So this sic business works for us. Apparently, there are some theories about how jug pets will fundamentally become stronger.. BST is fine the way it is, but it would have been terribly nice for them to adjust it to work on all pets.
Remora.Ninian
Serveur: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-10-27 14:45:54
Totally not related, but Belius is my avatar buddy.
I know BSTSMNPUP were created for soloing/survivability/enmity free damage, but I think SE should try to give them more group-situation usefulness, since this game is all about that. :s The SMN update is nice, but it still won't let me come SMN to events over say... BRD. :s
By ArthurofQuetzalcoatl 2009-10-27 14:54:04
Belius said: What few people do not understand about BSTSMNPUP is that the entire point of the job is to deal damage without gaining enmity from the monster you are fighting. SMN does this exceptionally well, BST does it so on a better survival rate while PUP balances the survivability with damage dealing. So I am finding comments that want to increase the power output of BSTS stupid. Level WAR if you want to do DMG! BST is not about numbers, it's about effective damage dealing without needing particular healer attenschun. So this sic business works for us. Apparently, there are some theories about how jug pets will fundamentally become stronger.. BST is fine the way it is, but it would have been terribly nice for them to adjust it to work on all pets.
100% Agree, at least someone understands!
Jadi, of course SMN is not going to be the best at everything or anything the game isnt made like that. You totally forget the solo part of it and the fact that theres a pet involved. SMN can be hateless nukes, hateless cures. I don't even undertstand what you mean by they wont me in Tank PT, BLM PT, exp pt. Are you only thinking about dynamis in terms of endgame? Because in Sea,Limbus,Odin,Some HNMs SMN is and still will be used for such situations.For Exping, its not the best but thats what exactly what the update will be doing, making it better for that.
By xdudemanx 2009-10-27 15:14:31
Remora.Belius
Serveur: Remora
Game: FFXI
Posts: 275
By Remora.Belius 2009-10-27 15:33:06
That's the nice ball SE has thrown at us though, SMN PUP BST are designed to NOT be party jobs and to rely more on their own abilities vs needing a traditional party set-up (healer buffer damagedealers x 2 tank).
SMN is like.. The "magical" THF in the sense that it has intense spike damage capability every one minute but on a larger scale that's restricted on MP usage. THF will never be buffed up strong enough to compete with SAMS but and it will be the same case for SMN.
BST is made for solo, for those who do not have the time to run around looking for parties, and still being able to enjoy the game itself while having the 'thrill' of NM hunting and the like. (That is if you have taken the time, and patience, and the million deaths that have taken you to 75!)
As for HNMS.. :P You only ever need 1 brd to support a full alliance.
Overlooking the fact SMNS can now deal enmity-less damage is HNM is stupid. People will say a BLM is more useful, but if you think about it.. What use is a dead BLM after ONE nuke who has a great risk of being resisted without near perfect gear?
(Gogo avatar buddies!)
Sylph.Izey
Serveur: Sylph
Game: FFXI
Posts: 54
By Sylph.Izey 2009-10-27 16:04:32
So I have a problem and I'm afraid their may not be a solution my Summoner friends. So maybe some of you have seen my Post's about SE security sux sauce... Anyway... since I was hacked and the deauchbags though it would be fun to drop all my EX's and SE thought it would be fun to not give me them back, I no longer have a Evokers ring. Yes EVOKERS ring in my opinion is the single most important ring for Summoner. As far as I know there is no way I can get another since the EX items needed for it cannot be re-obtained? (Right?). Any thoughts?
Without this my SMN is retied I refuse to go on without a dam Evokers ring.
P.S. <^>^_^ SE.
By Belius 2009-10-27 16:12:03
You can get another one!
There is hope, just re-fight all the primes and select them as rewards. You should be able to choose them, I think.
Remora.Ninian
Serveur: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-10-27 16:13:47
Remora.Belius said:
(Gogo avatar buddies!)
Oh hey you're on my server. Also, yeah SMN is great for HNM type things, Lowman Kirin, nice for other Sky/Sea things. I get my uses out of it, and it does decently well. I can say for sure it wins at lowman MMM, but those are seriously Niche situations. My LS doesn't even use SMNs on lowman Tinnins anymore. ; ;
Also an alliance needs 2BRDs unless each party has like a COR or even DNC.
As for Evoker's ring... I don't know what to do. Maybe ask to have the quest reset. I know this isn't a fix but maybe try to get a Conjurer's ring and some -HP gear to activate the -perp. Still won't give you back the MP or SMN skill ;s... Really sorry to hear about that. ; ;
Sylph.Izey
Serveur: Sylph
Game: FFXI
Posts: 54
By Sylph.Izey 2009-10-27 16:15:22
IT's the same as with the weapons, ever try getting a Garuda Dagger twice?
As you go down the list of rewards, it will only give the option to take the items you have not takin before or the gil. ~_~;;;;; /histeric crying.
ISNT THERE A DAM BARD OUT THERE THAT MAKE YOU FORGET THESE THINGS LIKE AF QUESTS UGH!!!!!!
No really isnt there ; ;? (I don't think so but meh)...
Remora.Ninian
Serveur: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-10-27 16:16:34
I'd plead with a GM to see if you can somehow get the quest erased, I don't know. You can re-obtain those particular items, but I don't know if you can redo the quest. :s
Remora.Belius
Serveur: Remora
Game: FFXI
Posts: 275
By Remora.Belius 2009-10-27 16:18:30
I am! You should totally check out the pure JOYS of 12+ pet jobs on HNMS. It is AWESOME and intensely fun. With a few people dropping. I can imagine a Pet LS in sky making the smns 'hold' and keep Kirin busy while the BSTS charge up 1k needles.
>w< Soo good.
Sylph.Izey
Serveur: Sylph
Game: FFXI
Posts: 54
By Sylph.Izey 2009-10-27 16:19:24
I don't understand why not just make it so that you can allways repeat Quests for EX stuff incase of accidents.... ><!!
Like Bibiki Shell.... EVOKERS RING.... <^>>_< SE!
And GM's are useless they're only good for bannin legit players, and people who say hey I don't like your chingy eyes (BAN!).
By Belius 2009-10-27 16:21:21
; ; Oh god that sucks.
Remora.Ninian
Serveur: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-10-27 16:30:55
They really should make them repeatable ._.; I know people who lost their ToAU rings, etc.
Also I've done an 8-man Kirin. We weren't holding Kirin, but the SMNs had to hold and kill the minis while our RDM kited Kirin. That was insane enough, I couldn't imagine holding (and killing) Kirin with just pets @_____@;;; We did burn with just SMNs though, all while the RDM was kiting. Well, there was a PUP in there at some point, that was interesting...
Quote: Part II of our job adjustments and additions preview invites to center stage beastmasters and summoners, Vana'diel's wielders of animalistic and avatarial might! Summoner A new ability will be added for summoners, and with it, a brand new way for these masters of forbidden magic to lend their powers to party battles. Avatar's Favor (Lv.55 Recast Time: 5 minutes Duration: 2 hours) Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active. By summoning an avatar while this ability is active, a corresponding beneficial effect from above table will be granted to all party members within range of the avatar. The effect's potency will gradually increase until the avatar is released, and at its peak, can be expected to reach levels equal to those granted by the corsair's lucky number roll. While multiple favors of the same variety will not be stackable, a single party can benefit from as many types as there are summoners. Furthermore, enhancements received through this ability can be used in conjunction with those received via magic spells, songs, the Phantom Roll ability, and so forth. Beastmaster Adjustments and additions have been scheduled that will greatly enhance the effectiveness of pets called forth via the "Call Beast" ability. - New Pet Command: "Ready" When in control of a pet called forth via the "Call Beast" ability, the pet command "Sic" will be replaced with "Ready." By fulfilling the following conditions, "Ready" will allow you to select a specific ability for the pet to use from its arsenal. * The pet's TP is at 100% or more. * Sufficient charges have accumulated for the ability you wish to use. - Charges Regardless of the beastmaster's level, one charge will accumulate for every two minutes after a pet has been called, up to a maximum of three. The amount of charges required will vary depending on ability. Example: Funguar Familiar We will continue to observe the beastmaster job following the release of the November version update, and as necessary, make adjustments to special abilities and calling items for each pet. http://www.playonline.com/pcd/topics/ff11us/detail/4975/detail.html- no new summons for SMN, but tbh i would love to experience the new buffs from them, it sounds pretty good and especially the refresh part (because everyone is a crybaby for MP) - for BST... well not something big but finally a lot more control over their called pets and this is not to underestimate. You can finally be very valueable in dyna, since you can now select AoE-debuffs from your pets or single target damage - Seems they are not done with BST yet. SE seems to keep their rights to nerf anything after the update they haven't taken into account so far >.>
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