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Job Adjustments and Additions: Part II (10/21/2009)
Midgardsormr.Piplup
Serveur: Midgardsormr
Game: FFXI
Posts: 23
By Midgardsormr.Piplup 2009-10-21 15:12:25
Call me crazy, but wasn't this the very thing that got that kid boo'd out of one of the tents about giving smn the ability to refresh a party? XD
This happened several years back at an SE event :)
Serveur: Garuda
Game: FFXI
Posts: 2400
By Garuda.Hypnotizd 2009-10-21 15:13:19
Piplup said: Call me crazy, but wasn't this the very thing that got that kid boo'd out of one of the tents about giving smn the ability to refresh a party? XD You are crazy.
Midgardsormr.Piplup
Serveur: Midgardsormr
Game: FFXI
Posts: 23
By Midgardsormr.Piplup 2009-10-21 15:14:44
Hypnotizd said: Piplup said: Call me crazy, but wasn't this the very thing that got that kid boo'd out of one of the tents about giving smn the ability to refresh a party? XD You are crazy. It's true! Everyone boo'd him out of the tent area. and everyone made fun of him in forums for it.
Fairy.Tbest
Serveur: Fairy
Game: FFXI
Posts: 5490
By Fairy.Tbest 2009-10-21 15:16:42
And with this... I see Summoners in Dynamis keeping Diabolos out the entire time with a Rdm, Brd, or Cor in the Blm pt. You can have Diab for free, then get 3+ more mp/tic as well as double MAB on the Blm's. That's sexy.
Serveur: Odin
Game: FFXI
Posts: 456
By Odin.Aramina 2009-10-21 15:28:15
Enternius said: Not only is there no Scorpion Jug Pet, Death Scissors would be one of the three-charge ones, if it were a jug pet. Meaning you could only do it every 6 minutes.
Honestly, the way I see it, that part of the BST update is really a nerf more than anything. I mean with the way Sic was, the abilities were random but at least you don't have to wait 6 minutes to use a good one. Hopefully you'll have the option between "Sic" and "Ready" and if they don't give it, maybe it'll be something they change later on. Also, expect Charge regen rates and storage amounts to change relative to level, just like Scholar charges do now. If they don't implement it in the initial update, look for it to change. 2 minutes per charge is too long if it takes 3 charges for the best TP moves. Maybe make it 4 minutes at level 20, 3 minutes at level 35, 2 minutes at level 50 and 1 minute at level 70+ or something like that. That being said, my favorite jug for DD will probably be Funguar, since Silence Gas and Dark Spore with full pet HP can do some ridiculous damage (Not to mention Spore is a very strong Paralyze). I know that in the low 60s, I managed to snag a party invite with some friends and was dropping those for 400-650 depending on resists. Still, they really need to add a better jug selection at 75, and/or raise the caps on some of the others. Snarl on charmed pets would probably have been the best thing possible, but alas, no luck on that. Selectable TP moves is good, and I had long talked among BST friends with the idea of "Maybe we'll get a choice of Ward/Rage" like they did with Blood Pacts a while back, and give them separate timers. As it is now, with unmeritted Sic recast, most of the time my pets will have TP at 100% or more in less than 90 seconds, and sometimes as fast as 60-70 seconds depending on the pet type. That means a lot of time waiting for Sic to be ready and also for charges to regenerate (unless they modify this).
Midgardsormr.Piplup
Serveur: Midgardsormr
Game: FFXI
Posts: 23
By Midgardsormr.Piplup 2009-10-21 15:45:04
so I guess I still can't have a pony? :(
Serveur: Seraph
Game: FFXI
Posts: 990
By Seraph.Xdudemanx 2009-10-21 15:53:35
pony jug pet?!!! that be awesome
Serveur: Garuda
Game: FFXI
Posts: 2400
By Garuda.Hypnotizd 2009-10-21 15:55:20
Piplup said: so I guess I still can't have a pony? :(
[+]
Remora.Ninian
Serveur: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-10-21 17:12:30
Rowland said: I know a lot of smns just call their avatar, BP, release. Will this actually make smns leave their avatars out for longer periods of time? Yes depending on the situation. I still think leaving your avatar out is a bad idea though. Feeding things TP and such, breaking sleeps/binds if you're duoing with BLMs, blah blah. Maybe BP and retreat instead of release, though for things like Kirin. Retreat is fickle though (or I'm doing it wrong :s).
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-21 17:13:56
Hey, Ninian. Guess what?
Serveur: Ramuh
Game: FFXI
Posts: 4580
By Ramuh.Lilbusta 2009-10-21 17:15:09
>.> Blond moment.
Remora.Ninian
Serveur: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-10-21 17:27:20
Enternius said: Hey, Ninian. Guess what? /cry
Hades.Hiryo
Serveur: Hades
Game: FFXI
Posts: 362
By Hades.Hiryo 2009-10-21 17:37:25
Piplup said: Call me crazy, but wasn't this the very thing that got that kid boo'd out of one of the tents about giving smn the ability to refresh a party? XD
This happened several years back at an SE event :) I bet he /wrist after seeing this..
Serveur: Ifrit
Game: FFXI
Posts: 39
By Ifrit.Jamesglogan 2009-10-21 18:43:32
Gear and days' prob still have a factor but you will be encouraged to have him though
Hades.Agilo
Serveur: Hades
Game: FFXI
Posts: 58
By Hades.Agilo 2009-10-21 19:32:13
well now i think ill break out the old smn again (at 40 currently). altho not as awesome as a new avatar or two would be, this is still pretty awesome. seems to open up opportunities for people to play the job differently nowadays.
Midgardsormr.Renala
Serveur: Midgardsormr
Game: FFXI
Posts: 373
By Midgardsormr.Renala 2009-10-21 19:52:23
Wow. Alot of people already crying about the JA's. Not to sound mean or anything, But look:
PLEASE DON'T FREAK OUT ABOUT THE UPDATES BEFORE THEY'RE OUT!
Part II update.
Hello? Theres still a part three. Would you announce your BIGGEST news in 3 years+(For summoners) as the first thing? No. I'm on my edge of my seat, praying for avatars personally.
Anyway, On to the new JA. As for the summoner one, I'm kinda "Meh" about it. I believe it'll be about.. 2 prep at 55, 3 at 65, and 4 at 75.
As for bst thing? I'm really not sure. I don't know "Sic" at all, Or bst for that matter, So I'm glad you all got a boost(As some people are looking at it as). Also, expect to see some new jug pets, In part 3.
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-21 19:58:47
Who said anything about a part III?
Midgardsormr.Renala
Serveur: Midgardsormr
Game: FFXI
Posts: 373
By Midgardsormr.Renala 2009-10-21 20:04:42
Enternius said: Who said anything about a part III? True. But why would they say "Part I" and "Part II" if they don't plan for a part 3/more? Though that can be twisted into "Part one being one half, part II being the other half."
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-21 20:07:21
Oh, no I see your reasoning but last time they had a multi-part update, it was only two parts.
That being said, it might be a translation thing that made it sound like there would be more than two parts.
Ragnarok.Anye
Serveur: Ragnarok
Game: FFXI
Posts: 5449
By Ragnarok.Anye 2009-10-21 20:08:29
edit: What Enternius said. XD
Midgardsormr.Renala
Serveur: Midgardsormr
Game: FFXI
Posts: 373
By Midgardsormr.Renala 2009-10-21 20:13:32
Or I could just be to much of a wishful thinker..
Serveur: Odin
Game: FFXI
Posts: 456
By Odin.Aramina 2009-10-21 20:28:58
Renala said: As for bst thing? I'm really not sure. I don't know "Sic" at all, Or bst for that matter, So I'm glad you all got a boost(As some people are looking at it as). Also, expect to see some new jug pets, In part 3.
Sic makes the mob use one of its possible TP moves. However, there is no control over which, although there are definitely some that are more common than others. However, the random nature of them and the fact that most mobs have AoE or Directional TP moves in their arsenal make it impractical to use a lot of times. Being able to select which TP move your pet uses would be amazing because you could selectively use the ones that enfeeble, do the most damage, increase its defense (Scissor Guard for Carrie) etc. However, the lame selection of jug pets and fact that it's limited to jug pets makes it less exciting than it could be. So does the recharge time for the charges. Yes, hopefully more information will come out in part III. We shall see...
Hades.Mmakk
Serveur: Hades
Game: FFXI
Posts: 47
By Hades.Mmakk 2009-10-21 22:56:57
Myrien said: Rowland said: So basically, I can start going smn to dynamis now and have a free diabolos (most likely in the blm party)? You don't want BST or SMN pets active because they can interfere with sleeping and get people killed. I can't speak for SMN, but BST pets are very easy to keep in check. They don't share hate with the master, theirs is seperate, so if you don't send the pet until everything is slept it shouldn't have hate with other mobs unless it takes damage. By using Heel you clear any hate on the pet's list until it takes damage again. If you see something wake, immediately use Heel. It doesn't take a genius to know which mobs are most likely to sleep, petrify or paralyze you, and leave your pet resting somewhere on those. Obliterate said: Every 75 bst out there should know this update will be gimped soon because of one thing "Amigo Sabotender". you could now get a group of bsts and instantly do 1000x#ofBsts to anything, which makes this incredibly powerful, too powerful for SE to simply ignore. Maybe I'm missing something, but how is this any more powerful than a group of SAMs Using meditate then wsing, or timed nukes/bps. It's also not instant because you have to get 100 tp for each pet, and wait w/e time they decide to make it to use 1k needles. I would have preferred just having my jug pets zone with me like all other pets do than this. Maybe there are uses I haven't yet taken into account though. I'm happy with what RNG is getting though so I won't complain too much. To the SMNs, I hope this works out as well for you as it looks on paper. Even though it isn't new avatars, maybe more people will see you as something other than a CIII WHM with a powerful 2hr for a change.
Lakshmi.Wardens
Serveur: Lakshmi
Game: FFXI
Posts: 679
By Lakshmi.Wardens 2009-10-22 02:36:08
Yeah I'm not sure where anyone got a part 3 out of that. However nice that would be. lol
I'll admit I was really excited about this at first (granted I have lvl 10SMN and lvl 2BST). But after all this arguing and complaining I now do not care anymore because it will not affect me or my PLD or SAM... And before you say it will give my PLD refresh. Yes, this may have been this case if my PLD were anywhere between lvl 55 and 74.. When does PLD party with SMN at 75? My SAM could supposedly benefit from a little more crit%, or DA (I'm currently at 17% /WAR). But yet again, when will my SAM party with a SMN, and how long will the SMN be able to keep ifrit or ramuh out (if they even want either of those out at all) to make it worth it? I really hope I am being the devil's advocate when I say that. Personally I'd love to see BST and SMN become more main stream and there be less of a band wagon thing going on. I say that even though SAM and PLD are my favorite jobs... *cough* Anyway, it is almost 4am and I am hungry and tired. Best of luck to all of you SMN's and BST's. lol
Unicorn.Moldtech
Serveur: Unicorn
Game: FFXI
Posts: 611
By Unicorn.Moldtech 2009-10-22 11:00:16
Tbest said: And with this... I see Summoners in Dynamis keeping Diabolos out the entire time with a Rdm, Brd, or Cor in the Blm pt. You can have Diab for free, then get 3+ more mp/tic as well as double MAB on the Blm's. That's sexy. BLM manaburn party is now going to have the foodchain of: SMN > COR > BRD > RDM
Serveur: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-10-22 11:02:41
Moldtech said: BLM manaburn party is now going to have the foodchain of: SMN > COR > BRD > RDM I would still take a Corsair over a Summoner because the Corsair's rolls will be stronger due to the job bonuses (or with relic hat). The effect is also an instant, constant boost, and will not take time to power up.
Unicorn.Moldtech
Serveur: Unicorn
Game: FFXI
Posts: 611
By Unicorn.Moldtech 2009-10-22 11:04:05
Snarl usage for charmed pets too <can i has it?>
Unicorn.Moldtech
Serveur: Unicorn
Game: FFXI
Posts: 611
By Unicorn.Moldtech 2009-10-22 11:05:44
Wooooodum said: Moldtech said: BLM manaburn party is now going to have the foodchain of: SMN > COR > BRD > RDM I would still take a Corsair over a Summoner because the Corsair's rolls will be stronger due to the job bonuses (or with relic hat). The effect is also an instant, constant boost, and will not take time to power up. Ah but if the SMN's get free Diabolos out of it, it will be a constant lucky rolled refresh without the need for recast/charging up :o
Serveur: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2009-10-22 11:10:14
Moldtech said: Wooooodum said: Moldtech said: BLM manaburn party is now going to have the foodchain of: SMN > COR > BRD > RDM I would still take a Corsair over a Summoner because the Corsair's rolls will be stronger due to the job bonuses (or with relic hat). The effect is also an instant, constant boost, and will not take time to power up. Ah but if the SMN's get free Diabolos out of it, it will be a constant lucky rolled refresh without the need for recast/charging up :o ah, but COR will also have MAB rolls on top of that
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-22 11:11:36
Or you could have both. Get both Refresh and Evoker's Roll (With job bonus!), and Dream Shroud and Wizard's Roll (With job bonus!)
Quote: Part II of our job adjustments and additions preview invites to center stage beastmasters and summoners, Vana'diel's wielders of animalistic and avatarial might! Summoner A new ability will be added for summoners, and with it, a brand new way for these masters of forbidden magic to lend their powers to party battles. Avatar's Favor (Lv.55 Recast Time: 5 minutes Duration: 2 hours) Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active. By summoning an avatar while this ability is active, a corresponding beneficial effect from above table will be granted to all party members within range of the avatar. The effect's potency will gradually increase until the avatar is released, and at its peak, can be expected to reach levels equal to those granted by the corsair's lucky number roll. While multiple favors of the same variety will not be stackable, a single party can benefit from as many types as there are summoners. Furthermore, enhancements received through this ability can be used in conjunction with those received via magic spells, songs, the Phantom Roll ability, and so forth. Beastmaster Adjustments and additions have been scheduled that will greatly enhance the effectiveness of pets called forth via the "Call Beast" ability. - New Pet Command: "Ready" When in control of a pet called forth via the "Call Beast" ability, the pet command "Sic" will be replaced with "Ready." By fulfilling the following conditions, "Ready" will allow you to select a specific ability for the pet to use from its arsenal. * The pet's TP is at 100% or more. * Sufficient charges have accumulated for the ability you wish to use. - Charges Regardless of the beastmaster's level, one charge will accumulate for every two minutes after a pet has been called, up to a maximum of three. The amount of charges required will vary depending on ability. Example: Funguar Familiar We will continue to observe the beastmaster job following the release of the November version update, and as necessary, make adjustments to special abilities and calling items for each pet. http://www.playonline.com/pcd/topics/ff11us/detail/4975/detail.html- no new summons for SMN, but tbh i would love to experience the new buffs from them, it sounds pretty good and especially the refresh part (because everyone is a crybaby for MP) - for BST... well not something big but finally a lot more control over their called pets and this is not to underestimate. You can finally be very valueable in dyna, since you can now select AoE-debuffs from your pets or single target damage - Seems they are not done with BST yet. SE seems to keep their rights to nerf anything after the update they haven't taken into account so far >.>
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