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Final Fantasy VII
By Draylo 2020-04-16 06:20:39
I think they can do it. I was honestly surprised at how much from the original they added. I remember thinking in the train graveyard, wasn't there a chariot type monster that you can steal a strong staff from? Then he appears lol. Everything recreated with such detail, even added the bit with the machine in the elevator but you don't fight it inside there because its impractical. If they could continue that level of detail I will be so happy.
Also Bahamut was added as a summon after you finish all the intel, I don't remember where you got him originally.
By Draylo 2020-04-16 06:25:05
I kinda wish we got to fully play with Red, but I guess I get they don't have weapons for him or the same systems in place.
By Ruaumoko 2020-04-16 06:30:09
Also Bahamut was added as a summon after you finish all the intel, I don't remember where you got him originally. You got Bahamut in the Temple of the Ancients.
I kinda wish we got to fully play with Red, but I guess I get they don't have weapons for him or the same systems in place. Yeah, I think that's part of it. The other part is that he's introduced so late into this first part that learning his unique mechanics might have been a bit much when you're already so far in. He will absolutely be controllable from the get-go in the second part, which will probably start in Kalm as the group stays at the Inn and Cloud recalls the Nibelheim Incident.
Quetzalcoatl.Mithlas
Serveur: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2020-04-16 07:53:26
See that's the thing - with they ending they put in it's basically a middle finger to the OG fans, and saying "we're going to do this our way from here."
I'm highly suspect any of the original major events are going to be in play. That can be exciting in itself!
But the way it all played out in one chapter was a rushed mess to me rather than a well-written, understandable plot flow.
We're not going to see any of the original major plot points in my opinion - how could anyone think otherwise? It'll probably be another fun game, and a nice addition to the Final Fantasy line. But Final Fantasy VII's story? Nah sis that's gone.
By Draylo 2020-04-16 08:11:48
Stop being so dramatic, we can think otherwise because why would they throw away the wealth of material they have to draw from to create entirely new story? It doesn't make sense, they can cash in on nostalgia which is the driving force of this game and they can add new story bits.
Quetzalcoatl.Mithlas
Serveur: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2020-04-16 08:20:48
Lmao how is it being dramatic? I'm just deducing where we're going next based off of the last chapter. The last chapter "doesn't make sense," but here we are. I think Nomura wanted to throw us for a loop, and is going to throw us for an even bigger loop once part 2 is announced. I think he likes the excitement that it's driving up in people - positive and negative.
Spoilers below With fate now untied from the cast, I don't think they can follow the OG plotline. It wouldn't make sense. Yes we are going to see the same locations, because duh it's the same world. However, the order or even necessarily the same events happening? That's what I doubt. The cast is starting an "unknown journey," and so no one knows what's going to happen from here. I think this is truly a new spin of "what-ifs" from here on it. What if the party didn't stop at Kalm? What if they don't see the Midgardsormr killed on a spike? (Which doesn't even need to happen anymore). What's the trail they are going to follow to eventually lead to Seph now? The nostalgia is going to come from revisiting old locations in new HD content.
Phoenix.Thorbean
Serveur: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2020-04-16 08:28:24
I'm looking at it like FFX-2, FFXIII-2, or Lightning Returns. A spin off series using popular FF7 characters/universe, with a ready made story they can pick and choose from and change as they like. Zack comes back to life, Aerith doesn't die etc. The merchandise team are licking their lips right now.
I think we will see the original plot point locations to keep the OG fans on the hook (member the goonies? I member), but story wise, anything could happen at those points now.
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By Viciouss 2020-04-16 08:54:04
I don't see the argument that the Whispers were "jammed" into the storyline when we first met them in our first encounter with Aerith. They had a constant presence in the game all the way up to the very end. It also seems like Sephiroth is aware of what they are, possibly even aware of the timeline they are trying to protect, which means he is aware that his quest fails, so he is trying to change his own fate.
If they want to take the story in new directions go right ahead, this is the best game SE has made since merging with Square Soft, so go wild. I could play this series forever, I don't need a brand new FF16 with a brand new cast that sucks as bad as 12, 13, 15. This worked out just fine.
Asura.Azriel
Serveur: Asura
Game: FFXI
Posts: 720
By Asura.Azriel 2020-04-16 08:54:22
Quetzalcoatl.Mithlas said: »But Final Fantasy VII's story? Nah sis that's gone.
Like said 2 years ago :3
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By Draylo 2020-04-16 09:01:33
Agree, I just have so much fun playing this. I just don't agree with you that they are going to throw away all the story...
You're being dramatic because literally the entire game was created practically 1/1 based on the original except the end part and a few changes. You're saying they plan to scrap the entire plot of the original game to create something else, it just doesn't make sense. If that was the case they would have done that already or told people to expect that. You even say how could anyone else think they would use the same major plot points, when the entire game went as we expected even until the end.
I think they will continue as the story was but change key things, but we'll still have the weapons, shinra fights, etc. They handled this game so well in my opinion.
By Viciouss 2020-04-16 09:08:59
I think the point of the ending to this game was to put doubt into our minds about Aerith's fate. By changing Zack's fate, they showed us that anything is on the table. Anything.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2020-04-16 09:10:53
They didn't change his fate, they only showed that he won in other timelines. he's still very much dead in the timeline they're in.
Aerith is still alive in infinite alternate realities, as much as she is dead in infinite realities.
The Zack scene is a glimpse of another timeline that exists outside of the one seen in Final Fantasy VII Remake. Cloud and his friends didn't change the past when they defied the leader of the Whispers, only their future. Zack is still dead in the current timeline and his adventures with Cloud in Midgar have happened in a lifetime that we won't get to see.
Making alternate realities (and at least one being that can open portals to them) leaves the future games open to absolutely anything. Hell, sephy could open a reality to ff8 where he traps the party until they kill that realities version of squall who is the main boss. And now the Kingdom Hearts lore makes perfect sense because a being can open the reality to the KH reality.
Quetzalcoatl.Mithlas
Serveur: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2020-04-16 09:15:17
Nah, they wouldn't have told people that because it would have driven sales down based on expectations.
I agree with you on the amount of fun I had playing this - it's still a great game. I just don't see how we're going to continue the same story with how that ended. To me, it wouldn't make sense, that's all. That's my interpretation of the ending - we played through what story they wanted to keep, now it's time for a new one. We're definitely on opposing ends of where this is going, and that's okay, lmao.
Ragnarok.Corres
Serveur: Ragnarok
Game: FFXI
Posts: 1217
By Ragnarok.Corres 2020-04-16 09:28:57
I am interested what will happen in the next part in 5 years... lol
What I will say is the fight mechanics are awesome and the whole audio production especially the Soundtrack are incredible.
I saw this video of the ending explained after I finished playing.
Obvious spoilers are obvious.
The one thing that gave me shivers was the Jenova piano jingle while in Hojos Lab.
YouTube Video Placeholder Edit: Rip to the Japanese Voice Actor of Reno. A toast to him.
VIP
Serveur: Sylph
Game: FFXI
Posts: 1407
By Sylph.Funkworkz 2020-04-16 09:33:07
Chapter 11, 12, and 15 have been my favorite so far. Loved 15's soundtrack! I am in the middle of 16 now.
Video is only music, no spoilers. Unless you consider music a spoiler, which it might be in this case.
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By Draylo 2020-04-16 10:02:51
Somehow managed to glitch this fight, I was able to fight them from inside and when I countered the dog again it brought him inside lol. I think I caused it by countering the dogs corkscrew move while standing by the glass.
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By Mattelot 2020-04-16 11:10:52
Somehow managed to glitch this fight, I was able to fight them from inside and when I countered the dog again it brought him inside lol. I think I caused it by countering the dogs corkscrew move while standing by the glass.
And you managed to do it all without Mighty Guard!
Quetzalcoatl.Mithlas
Serveur: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2020-04-16 11:23:26
Lmao now I want to see if I can recreate that.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 9893
By Asura.Sechs 2020-04-16 13:11:53
Quetzalcoatl.Mithlas said: »See that's the thing - with they ending they put in it's basically a middle finger to the OG fans, and saying "we're going to do this our way from here." It can be seen that way (it's the way I saw it at first), OR it can be seen in another way, like
See? This is a reboot/sequel, now you can change parts of the original story, you have this power and only you, as a true OG fan, will apreciate the subtle and big changes!
There's plenty of subtle, irrelevant changes, then a couple of big ones, major one being the ending.
Whichever way you gonna call it, it could end up very nice or it could end up very bad.
Time will tell, way too early now.
One thing is for certain though, this is NOT what I personally call a Remake, there's another more fitting word to describe it and it's in the spoiler above.
For all I know it could be thousand times better than the original, but it's not a remake.
So much for their "we're not gonna change anything, just add stuff!" that they kept on repeating for over 5 years.
I feel being *** about by SE for that, it feels bad and frustrating, but it's just a feeling.
Beyond feeling like these, the game is pretty awesome in its own way.
It's simply not what some (a minority?) of us wanted it to be.
We gotta learn to deal with it, things aren't gonna change and it's pretty stupid to hold a grudge against SE or the game itself just because it's not what you wanted it to be.
Also, I'm not sure the rest of the story is gonna change massively.
As I said before I think the huge change prepared in this game and then fully exploding in the ending is sort of a test, a bait, whatever you wanna call it.
They're gonna change their future plans (even more changes, or less than some people think atm) according to how players/the world will react.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 9893
By Asura.Sechs 2020-04-16 13:14:34
They didn't change his fate, they only showed that he won in other timelines. he's still very much dead in the timeline they're in.
[cut] We don't know, nobody knows, not even SE knows.
It could be like you said, it will be exactely like you said if SE decides (see my previous post) that they don't wanna change anything in the end.
Or it could be in a very different way, if they so decide.
We simply can't tell now and I'm pretty sure they haven't made up their minds yet either.
By Viciouss 2020-04-16 13:37:27
I kinda wish we got to fully play with Red, but I guess I get they don't have weapons for him or the same systems in place.
I was also disappointed in Red's contributions to the battles, which were from what I saw, fairly nonexistent. Loved his part in the story, no problems with his character, but what he did for me in the fights looked to be next to nothing. Maybe tossed me a cure or two, but thats it. Never saw a Sled Fang or anything against a mob. Now, I was fairly far away from him in the boss fight he partook in with Barret and Aerith, but again, didn't notice a lot.
Certainly no where near the contribution level we got from guest characters in FF12.
Quetzalcoatl.Mithlas
Serveur: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2020-04-16 13:50:37
I think a recent interview noted that they kept him as a guest because they believed it wouldn't make sense for him to be a newly controllable party member with how late in the game you get him (which I 100% get).
He actually did an ability for me in one of the battles! But otherwise, overall the AI of non-active characters is just...subpar. And then the limit breaks he was using with Barret at the end (not really in battle with you I guess)
By Draylo 2020-04-16 13:54:30
In the battle with Barret and Aerith against the big machine, if you target the cannons everytime it readies them for lasers, he will assist on a barrier drone thing and do a move that staggers them. I forget what its called
By Viciouss 2020-04-16 13:58:38
Quetzalcoatl.Mithlas said: »I think a recent interview noted that they kept him as a guest because they believed it wouldn't make sense for him to be a newly controllable party member with how late in the game you get him (which I 100% get).
He actually did an ability for me in one of the battles! But otherwise, overall the AI of non-active characters is just...subpar. And then the limit breaks he was using with Barret at the end (not really in battle with you I guess)
I completely understand why he wasn't a playable character, but I was hoping for FF12 Larsa or Vossler like support.
By Draylo 2020-04-16 17:29:12
Trying for the summons shinra simular. I dont even use cloud anymore, I feel Tifa, Barret and Aerith are the best. Barret the best tank with stoneskin and chakra at 9999 HP lol. That with steadfast and you just gain tons of ATB.
I'm actually pretty surprised how good Carbuncle is for a DLC summon. I actually wiped once and he used his final move and it brought us all back with full HP, like Phoenix lol.
Serveur: Shiva
Game: FFXI
Posts: 1328
By Shiva.Siviard 2020-04-16 17:33:01
Just finished the main story yesterday and I'm now going through the game on Hard mode starting with Chapter 1. Man is the difficulty amped up! Still do-able but for some of the bigger fights you really need to switch some Materia around in order to win.
Also......
That ending was a complete mind ***. WTF?
By Viciouss 2020-04-16 18:04:43
Trying for the summons shinra simular. I dont even use cloud anymore, I feel Tifa, Barret and Aerith are the best. Barret the best tank with stoneskin and chakra at 9999 HP lol. That with steadfast and you just gain tons of ATB.
I'm actually pretty surprised how good Carbuncle is for a DLC summon. I actually wiped once and he used his final move and it brought us all back with full HP, like Phoenix lol.
I'll have to try that out, I think I summoned him one time at the beginning of the game and never equipped it again.
Asura.Azriel
Serveur: Asura
Game: FFXI
Posts: 720
By Asura.Azriel 2020-04-16 21:05:52
FF7: Midgar REvisited
Quetzalcoatl.Mithlas
Serveur: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2020-04-17 08:29:09
qq I didn't preorder anything special so I only have the choco chick... which sucks.
Serveur: Valefor
Game: FFXI
Posts: 19390
By Valefor.Prothescar 2020-04-17 17:29:17
Copy pasting from elsewhere
Finished it. I'm judging this as any other game and not allowing my judgment to be peppered by nostalgia glasses and Square Enix idolatry.
Graphics - 7/10
Far from the best looking game I've ever seen but also not the worst current gen title either. That said, any good is heavily marred by technical limitations and horrendous texture streaming bugs. Oftentimes environmental and character textures look like they were ripped out of the PS3 era. Lip sync looks like the character's lips are trying to escape their faces half the time. Spells and particle effects look good, main cast and important side characters also generally look good but they are not immune to the texture streaming problems. Large world segments that are supposed to be impact end up looking horrendous as a result of this as well; namely, any scene where you're told to look out over Midgar. The most distressing example of this is when you're climbing the tower in Sector 7 before the last few chapters of the game and Barret tells you to "remember this view". No problem, I can remember all 12 pixels. This has to be resolved for part 2 and beyond.
Combat - 6/10
Horrendously imbalanced and two dimensional but still slightly above average. People said an action combat system would alleviate the bread and butter, cut and dry turn based combat shortcomings but, alas. Fights are either monumental damage sponges that take ages to beat by attrition or laughably easy one shot fodder. There is no in between. A handful of the game's multitude of poorly designed bosses stood out as fun encounters, but most of them either pigeonhole you into a certain strategy that is often annoying or makes the fight a faceroll, or they're so heavily scripted that you can't even afford to stagger and combo them before they enter a phase transition and wipe your progress. Trash in general is ***tier as expected with a couple of standout exceptions that required me to pay attention to them. Defensive options ended up being hold down block and parry to avoid getting staggered, or just eat the hit and brush it off because the dodge roll has to be the absolute worst I've ever experienced in a video game. It provides nothing for using it, if it has iframes at all they're so minuscule that I never managed to have them absorb an attack. Dodging things like spells is better done just running in circles around the boss so that the initial projectile can't hit you. Parry and COutnerstance, on the otherhand, give you a large amount of super armor, charge your ATB, and in the case of Counterstance deals significant amounts of damage to the enemy, making anything other than running in circles or using those two options a complete waste of time. This could use improvement in part 2 and beyond.
Other Gameplay - 5/10
Average. Run of the mill busywork quests that have only the faintest hint of side story attached to them. The rewards are almost completely meaningless outside of plot-related developments that are tied to them and thus demand their completion. Running from point A to point B can be a trial in itself, but that will be touched upon later. Minigames range from infuriating to very easy but I can't say I minded their inclusion. Puzzles in the various dungeons and story segments were basically nonexistent due to how barebones and handholdy they were. Other side content such as the Colosseum and VR Simulator feel tacked on with a bunch of rinse and repeat battles that hold little impact to your overall progress and, if it weren't for the trophies, I wouldn't have bothered.
World - 7/10
The setting is great and they definitely nailed the atmosphere and overall design of Midgar exceptionally well. It did, however, fall apart the more I played. Every zone is essentially a winding hallway with little side halls that normally have a treasure chest, boxes, or a materia at the end. Design of some of the well-traversed areas like Wall Market is utterly infuriating and makes doing side quests and collecting items a chore. So many boss arenas and battlefields in general turned into narrow corridors where using the hamstrung defensive options at my disposal became pointless, and many attacks could lose their effectiveness entirely. Every single summon is fought in the same generic cyber arena as well, no set pieces of ambiance whatsoever to add to them. I honestly can't imagine part 2 opening up and becoming more freeform in the next part but I hope to all *** they find a way to do it because an otherwise well crafted world was completely wasted by having you view it through a narrow slit in the fabric.
Characters - 10/10
The one part of the game that I can find little to no fault in. Even side characters have a decent amount of depth to them, but the main cast and primary side characters really shine. I found myself giving way more of a *** about some characters in the remake than I ever did in the original, particularly non-Barret AVALANCHE members. Jessie, Biggs, and Wedge (Biggs easily being the weakest of the 3) are given a much more clearly defined role this time, and it pays off. It also makes the plate fall gutpunch far more impactful overall. Side characters like Marle, Johnny, and Mireille are delightful, whereas others like Kyrie are totally forgettable in this installment. Big figured like the ShinRa executives and Corneo are captured wonderfully as well, and even though most of them get very little screen time, you get a good sense of their personalities in just the minute or two that you get to see of them. As for the main cast, Aerith's personality here was very surprising as she never struck me as such a sassy jabberon like she is in the Remake, but she grew on me eventually; there's a lot more that will happen with her character over the next installments though, I'm sure. Tifa and Barret were as I would have expected from the original and they were captured well, and Cloud grew a much more fleshed out personality from the original, which is great. Character development was fefinitely the highlight of the game for me.
Story - 6/10
Oh man. It starts out strong, playing to the nostalgia organs and giving you all the right kinds of adrenaline surge. New characters and concepts are organically mixed in as you go and it all feels natural... except for those *** phantoms. The Whisperers. A literary device straight out of the Nomura Handbook of Overdone and Unecessary Plot Elements. There is no reason for these things to exists, there is no reason for the "changing fate uwu" overarching plotline to exist. But, surprisingly, that isn't even my main issue here. The Whisperers themselves are the problem. They start out as overpowered, ridiculous manifestations of either the developer's will or the playerbase's, depending on your interpretation; a fourth wall breaking shitfest whose only purpose is to keep the story going exactly as you'd expect it to go from the original. This begins to slowly unravel, though. Things slip through the cracks. Characters survive when they shouldn't, things happen in ways that are not as you'd expect. That's all fine though, I don't mind it. I mind the device used to get us there. The Whisperers are *** stupid and there's nothing anyone can say that will change my mind. The implication that Aerith could be some time traveling usurper of fate is also extremely *** dumb but somehow less offensive to me than the existence of the shadow cloaked hoodlums constantly invading my gamespace and shitting up the already poorly-rendered environments. I can only hope to all *** that dispelling the Shadow Lord/Sora's Heartless and his cronies at the end of part 1 means we won't be dealing with them in part 2+, but that seems like a foolish thing to expect. I'm not as up in arms about the result, aka greatly diverging the plot from the original, as some people might be, but the method by which it is being achieved is horrifically transparent and stupid to me and I can't overlook it. Other things that bothered me, though less intensely, include the sudden reveal of Biggs' survival at the end (we saw him take his last *** breath...) while leaving best girl Jessie buried under 50000 tons of concrete and sheet metal; Cloud's ability to see into the *** future for some god damn reason; Barret being killed off only to be revived like 2 minutes later; and the most tragic thing of all, no *** dogs to pet.
Overall - 6.8/10
Above average but not as remarkable as it could have been. Hopefully the glaring issues are mitigated or completely addressed in part two and beyond. We'll be waiting a while before we find out. There's probably other ***I will think of in the coming hours/days that I didn't include in here.
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