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Moogle Ambuscade V1 Kupo!
Serveur: Asura
Game: FFXI
By Asura.Disclai 2021-12-14 21:44:18
Can further attest to RDM method. Been soloing D on RDM, and duoing VD with my BRD friend.
Both have been reliable and safe, with only the occasional unlucky mishap (e.g. terror being readied right as I push 1hr threshold).
Runs have been about ~12min on average I think, largely depending on Benediction occurrence/timing. Not bad for low-manning and not having to reset 1hrs.
Silencing the moogle becomes very unreliable after a couple of successes, but that hasn't actually proven to be much of an issue between Addle & Paralyze crippling its casts. At worst, it opens up the off-chance of it Chainspelling a Sleepga after phase push. Bind never resists, though. (Did have one frustration where Shock Spikes appeared to break Bind, lol. Stopped applying it after that.)
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Asura.Otomis
Serveur: Asura
Game: FFXI
Posts: 166
By Asura.Otomis 2021-12-14 23:14:07
Can further attest to RDM method. Been soloing D on RDM, and duoing VD with my BRD friend.
Both have been reliable and safe, with only the occasional unlucky mishap (e.g. terror being readied right as I push 1hr threshold).
Runs have been about ~12min on average I think, largely depending on Benediction occurrence/timing. Not bad for low-manning and not having to reset 1hrs.
Silencing the moogle becomes very unreliable after a couple of successes, but that hasn't actually proven to be much of an issue between Addle & Paralyze crippling its casts. At worst, it opens up the off-chance of it Chainspelling a Sleepga after phase push. Bind never resists, though. (Did have one frustration where Shock Spikes appeared to break Bind, lol. Stopped applying it after that.)
Sounds like Disc needs Otomis to come Cor or Brd to speed this along :)
All begging aside, Disc has a super nice Rdm.
Lakshmi.Armaddon
Serveur: Lakshmi
Game: FFXI
Posts: 33
By Lakshmi.Armaddon 2021-12-15 15:57:23
I've been testing out tri-boxing RDM+GEO+BRD (GEO doing Malaise/Frailty, BRD doing marches/minuets) - My RDM isn't top-of-the-line (Malignance gear/etc., no Croc, usually just dual-wield Naegling and Thibron/Sakpata Sword/ambu dagger), but I seem to have crap luck or am just doing something wrong :| Do you guys bind and run WAY far away (like 50') to avoid Kaustra DoT, or do you just run to/follow a Moogle? I've been trying to keep him in a corner and then running straight to the opposite corner during SP, but inevitably at least one of my binds wears prematurely, and I don't realize it until I suddenly fall over dead.
Either that, or I catch a Benediction at 10-25%, but.. not much to do about that other than pray harder to RNGesus :P
Serveur: Asura
Game: FFXI
By Asura.Disclai 2021-12-15 16:14:48
I've been testing out tri-boxing RDM+GEO+BRD (GEO doing Malaise/Frailty, BRD doing marches/minuets) - My RDM isn't top-of-the-line (Malignance gear/etc., no Croc, usually just dual-wield Naegling and Thibron/Sakpata Sword/ambu dagger), but I seem to have crap luck or am just doing something wrong :| Do you guys bind and run WAY far away (like 50') to avoid Kaustra DoT, or do you just run to/follow a Moogle? I've been trying to keep him in a corner and then running straight to the opposite corner during SP, but inevitably at least one of my binds wears prematurely, and I don't realize it until I suddenly fall over dead.
Either that, or I catch a Benediction at 10-25%, but.. not much to do about that other than pray harder to RNGesus :P
Yes, I pull it to a corner, and then run to the opposite diagonal corner after pushing/Binding. Wearing Carmine Cuisses +1, I'll generally get to the opposite corner before the DoT even applies. Also move a short distance whenever a Steward is spawned.
Haven't had any issues with Bind wearing prematurely. Are you certain it wasn't broken by something? e.g. an auto-attack, or spikes. Make sure to disengage before casting Bind, to ensure trusts don't break it.
Late Benediction can't be helped, yeah. Adds a few minutes at least, unless you have another person helping DD.
Lakshmi.Armaddon
Serveur: Lakshmi
Game: FFXI
Posts: 33
By Lakshmi.Armaddon 2021-12-15 20:53:30
I've been testing out tri-boxing RDM+GEO+BRD (GEO doing Malaise/Frailty, BRD doing marches/minuets) - My RDM isn't top-of-the-line (Malignance gear/etc., no Croc, usually just dual-wield Naegling and Thibron/Sakpata Sword/ambu dagger), but I seem to have crap luck or am just doing something wrong :| Do you guys bind and run WAY far away (like 50') to avoid Kaustra DoT, or do you just run to/follow a Moogle? I've been trying to keep him in a corner and then running straight to the opposite corner during SP, but inevitably at least one of my binds wears prematurely, and I don't realize it until I suddenly fall over dead.
Either that, or I catch a Benediction at 10-25%, but.. not much to do about that other than pray harder to RNGesus :P
Yes, I pull it to a corner, and then run to the opposite diagonal corner after pushing/Binding. Wearing Carmine Cuisses +1, I'll generally get to the opposite corner before the DoT even applies. Also move a short distance whenever a Steward is spawned.
Haven't had any issues with Bind wearing prematurely. Are you certain it wasn't broken by something? e.g. an auto-attack, or spikes. Make sure to disengage before casting Bind, to ensure trusts don't break it.
Late Benediction can't be helped, yeah. Adds a few minutes at least, unless you have another person helping DD.
yeah, the binds usually wear like 20? seconds in when it happens (just short enough for him to run up into DoT aura range before his SP wears. I think I just gotta improve my gear a bit more and git gud
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-12-15 21:50:02
That sounds like a gear problem or something. I've bound the moogle for well over 2 minutes while the group recovered, so 20 seconds sounds extremely short. Maybe let us see your enfeebling set so we can see the problem
Lakshmi.Armaddon
Serveur: Lakshmi
Game: FFXI
Posts: 33
By Lakshmi.Armaddon 2021-12-15 22:02:09
That sounds like a gear problem or something. I've bound the moogle for well over 2 minutes while the group recovered, so 20 seconds sounds extremely short. Maybe let us see your enfeebling set so we can see the problem
Here's my current set after some tweaking, I just did another attempt on N and had no resists but he bene'd at 25% then terrored me right before SP at 10% when I thought I'd win ; ;
Code
sets.midcast['Enfeebling Magic'] = {ammo="Hydrocera",
head="Viti. Chapeau +1",neck="Duelist's Torque",ear1="Vor Earring",ear2="Snotra Earring",
body="Atrophy Tabard +2",hands="Jhakri Cuffs +2",ring1="Kishar Ring",ring2="Stikini Ring",
back=gear.nuke_jse_back,waist="Eschan Stone",legs="Chironic Hose",feet="Vitiation Boots +1"}
Weapons are Naegling + Sakpata's Sword, nuke_jse_back is just Ambu mantle with int/m.acc/mab on it. Definitely room for improvement but in general I don't get any resists (other than silence, once I've tossed it out a couple times). NQ unaugmented neck really sucks, but I haven't had a good opportunity to grab the +1 and augment it yet... And +2 is a bit out of my reach for now :/
Edit: This is literally my third time in a row tonight of this happening right at 25%:
https://imgur.com/oIVGdDo
The 2hr he uses is random but he's hit me with terror every. damned. time. Anyone here happen to be a priest of RNGesus? I gotta pray harder
Serveur: Odin
Game: FFXI
Posts: 10
By Odin.Wikitaru 2021-12-16 05:09:03
Hi we tried SMN burn method.
3 SMN PLD GEO COR
GEO SMN pop SP1
PLD run in and see small moogle’s movement.
GEO throw Geo frailty and SMN SP2
We tried 2 runs and failed because of perfect dodge.
Is there anything we doing wrong? Or it just unlucky?
Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-12-16 05:25:29
Thf/pld for tank, use larceny if bad SP use.
Serveur: Asura
Game: FFXI
Posts: 435
By Asura.Dexprozius 2021-12-19 23:19:27
Has anyone tested ES Absolute Terror w/ BLU similar to the Ramuh cheese strat?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-12-19 23:27:30
Is there anything we doing wrong? Or it just unlucky? Thf/pld for tank, use larceny if bad SP use.
This is the way to handle Perfect Dodge, but you would be equally as unlucky if it did Benediction first, as that would also be a loss. AFAC SMN Burn is potentially very quick, but a very unreliable method.
By SimonSes 2021-12-20 07:42:38
How long it takes from SP being used to Aura wear off (so basically when its safe to go back in range taking triggering SP as start).
By Shichishito 2021-12-20 09:05:55
Has anyone tested ES Absolute Terror w/ BLU similar to the Ramuh cheese strat? tried ES blistering roar on VD, got "completely resists the spell".
while i don't know wether that message means it could land but didn't due to not enough macc or if it's simply immune to terror, however i do know BLU can't have nice things so i assume its immune.
By SimonSes 2021-12-20 09:39:32
That msg means it's immune
Serveur: Asura
Game: FFXI
Posts: 153
By Asura.Aldolol 2021-12-20 10:18:24
Found the most consistent strat this month for VD to be just bring a RDM and bind during the SPs.
We took SAM WAR BRD COR WHM RDM.
Pull to starting corner, bind every SP and run to 50+ away and wait for SP to wear, rinse and repeat til dead. Never really any danger, our kill time ranged from 7 - 10 mins depending on when/if Bene was used. For invite over you can either push the next SP and bind, or just move a little away from the new add. If Bene and PD are both used before 25%, we would push the 10% or 25% SP and kill before aura comes on.
This is the strat I am using now too, very reliable. With the strat too I have found it more beneficial to use addle2 rather than silence, one tier 6 nukes takes it like 10 seconds to cast, meaning you can push it multiple 1 hours if it uses it at the correct time.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-12-21 01:13:04
How long it takes from SP being used to Aura wear off (so basically when its safe to go back in range taking triggering SP as start).
I wasn't timing it but it felt like around 45 seconds.
Cerberus.Kylos
Serveur: Cerberus
Game: FFXI
Posts: 4442
By Cerberus.Kylos 2021-12-21 19:50:03
Seems whenever we try this with the bind SP method, we get deaths running away. Would it not make sense going to a small moogle, instead of trying to run 50+ yalms away?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2021-12-21 19:53:21
The small moogles may or may not be close enough to get you aja spammed during manafont, or chainspelled.
Do what works for you. Disengage faster.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-12-21 20:15:41
Seems whenever we try this with the bind SP method, we get deaths running away. Would it not make sense going to a small moogle, instead of trying to run 50+ yalms away?
Positioning is key. Pull Moogle to starting corner, and DDs swing around face the corner with the Moogle in between. Just disengage before every % threshold. Have one person (the rdm normally) be the designated pusher. Bind, then run. You should have more than enough time to run the opposite corner. If not, use the Addle2/T6 nuke method (have everyone turn just before SP, apply AddleII, wait for a T6, and have everyone use 1-2 WS, then disengage and RDM Binds, run. You don't even have to see it SP to know it used it, so it always works).
Running to a moogle is obviously easier if you can get to one. Sometimes the positioning of a moogle is a distance away, and trying to follow one can get you killed if you're not in front of them. They do move, so it does make it a little bit tricky if you're not paying attention (has gotten me a few times). Moving 50+ should be relatively fool-proof as is; The SPs are all on a HP% pattern, so you can always be prepared for it.
By Kikomizuhara 2021-12-21 22:29:37
Safe white damage strat. We push as soon as a little moogle moves. That gives us max safe time on a moogle without having to chase after it.
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Phoenix.Evolved
Serveur: Phoenix
Game: FFXI
Posts: 67
By Phoenix.Evolved 2023-01-04 11:35:58
So, Moogle Ambuscade next month, and SMN BP Nerf in full effect it sounds like. ("with multihit Blood Pact resistance playing a role")
Is this a month that is going to be the worst ever? I'm not normally pessimistic but my god...
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-01-04 11:36:54
Moogle is one of the worst yessir
Regen aura will be bigger though, that's the primary reason moogle sucks. Instant death if you're a millimeter away from the good moogle when kaustra aura comes out.
And E-N trust dumbfuckery like Yoran always running out of regen aura. It is unreasonably difficult to keep his stupid *** in the bubble. (and away from the totems)
Serveur: Cerberus
Game: FFXI
Posts: 1776
By Cerberus.Shadowmeld 2023-01-04 11:44:55
Honestly, Moogle might be trival now, just due to master levels putting almost everyone over 2k HP natively. Might be able to ignore auras outright (although I probably wouldn't).
Edit: If you have a great healer that is.
By Trillium 2023-01-04 12:15:39
Hopefully this means the mount for login campaign. Missed grabbing it twice now at least. Recall this one being annoying for positioning with trusts. With real players not too bad. I think I used the meleeing whms to help control vs Yoran and Ygnas running put of range.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-01-09 23:51:11
Quote: The Bozzetto Voyager Moogle has gained resistance to multiple hit blood pacts while under 2hour.
The radius of the moogle’s sphere effects has been increased.
Very Easy: From 5m to 8m.
Easy: From 8m to 10m.
Normal: From 8m to 10m.
Difficult: From 10m to 15m.
Very Difficult: From 15m to 20m.
A message will now display when the moogle begins to move.
I'm pretty sure the orders of those are reversed, the good moogles were increased and it should be VD>VE
(Or they increased both and forgot to mention the other resizing)
If you do the update and log in before the windower team updates the resources you will see the incorrect TP move names. They know. It happens every single time. Just launch windower again to fix it.
By SimonSes 2023-01-10 08:10:54
I'm pretty sure the orders of those are reversed, the good moogles were increased and it should be VD>VE
(Or they increased both and forgot to mention the other resizing)
Yeah it must be something wrong with those numbers. There is no way it was 15 for VD, since then there would be no need to pretty much walk in front of moogle to be in range and /follow would easily work.
Asura.Jokes
Serveur: Asura
Game: FFXI
Posts: 182
By Asura.Jokes 2023-01-10 08:31:55
Anyone recall the strat for this? I don't remember it unfortunately. Only that you could bring a THF to steal the SP
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-01-10 09:42:29
Anyone recall the strat for this? I don't remember it unfortunately. Only that you could bring a THF to steal the SP
No special strat. Buff and attack. Follow totems if it's VD.
By Veydal1 2023-01-10 09:58:44
Anyone recall the strat for this? I don't remember it unfortunately. Only that you could bring a THF to steal the SP
No special strat. Buff and attack. Follow totems if it's VD.
Pretty spot on. The wandering Moogles have a generous safe zone now. You don't need to run in front of them anymore. I'm enjoying RDM to help with enfeebs and helping DDs meet accuracy requirements without a BRD. It's just a long(er) fight and does require paying attention to friendly Moogle positioning / HP % for inc 2 hours.
Jobs this month seem to be forgiving.
Repeat of the Moogle
From March 2018, old thread; https://www.ffxiah.com/forum/topic/52061/vol-1-ambuscade-march-2018
Do not kill the Moogles that appear at the start
SMN burn is the "go-to" THF to steal 2hours, wait until mini moogles position so that you don't get amnesia aura, profit.
@ 2hours the Moogle gets a powerful DOT aura, that can't be stopped, but standing by the small moogles gives an equal amount of regen aura to counteract it. uses 2hour 6 times.
Ranger strat is good for E-N just stand on mini2 and tank on mini1 shoot until dead.
Melee party sucks. A shitload of wasting time running around and avoiding Stewards. But totally winnable. just slow as hell.
The spawned stewards have DOT auras too. reposition as required.
Quote: Bozzetto Voyager Moogle:
Uses the following TP Moves:
Invite Over: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs
Washtub: AoE damage and stun
Mogsplosion: AoE damage with knockback
Contaminated Concoction: Disease
Somnic Shell: short-timed AoE sleep
Crystaline Flare: AoE light-based damage with flash and stun effects
Atra. Libations: conal gaze terror
Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura
Bozzetto Steward:
has extremely potent Dia and elemental(?) DoT
does not move
will despawn over time (approx 1 minute)
Moogle:
Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult
Provides an aura that will counter-act the Voyager Moogle's aura but also gives amnesia; aura only activated when boss uses SP
Setups and Strategies: Very Difficult: Setup: SMN x3, GEO, THF/PLD, RDM
Strategy:
RDM gives Protect & Shell to the THF.
GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.
SMN's have Ramuh's out and ready.
THF will run in, Perfect Dodge, Flash & Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.
RDM will Stymie Silence & Dia 3 then cast cures as needed.
SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it's not guaranteed.
At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it's Benediction. If it's Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN's are stacked and can kill it before the aura becomes active and tick's twice. If the second 1-hour is Benediction, it's a wipe.
Alternate Strategy (not luck-based):
PLD, BRD/WHM, COR X2, RNG (or COR), WHM
Rolls: Hunter's and Monk's (for Subtle Blow), Samurai's and Chaos
Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)
If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn's aura.
Boss uses SP at 85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber's Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.
Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.
If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.
This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.
Difficult:
For D+ the regen moogles will roam around and not stay stationary.
Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.
It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.
When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.
It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.
Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.
The stewards will randomly spawn around the boss while you are DPSing.
Just move a bit away from them when that happens.
Silence during 2-hour phase helps. D and VD can easily be melee burned.
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