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A Summoner's Gear Guide
Serveur: Asura
Game: FFXI
Posts: 1,448
By Asura.Pergatory 2025-03-17 11:55:43
If I've only got one piece of an apogee slot, which aug path should I go with? Not sure what BPs are really used the most to base it on that since I mostly just see smns in omen and HELMs where they're just doing volt strike or flaming crush. Head: A
Body: A
Hands: Don't bother
Legs: D
Feet: A
Lakshmi.Byrth
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By Lakshmi.Byrth 2025-03-17 14:56:54
What do you use Body A for these days?
IIRC I switched mine to D and started using either Glyphic +3 (physical/hybrid) or Convoker +3 for BPs. I may have just been tired of dropping to yellow HP when BPing, though.
Asura.Sechs
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By Asura.Sechs 2025-03-17 15:11:54
On this topic, how do you value Enticer's Pants (max) vs other options for magical BPs?
Main other candidates I guess would be Apogee+1 A/C and Apogee D.
I guess Empy+3 not a real contendant here.
Most magic BPs scale a lot with TP, except Conflag Strike and maybe something else.
But can that TP+650 value really outweight the additional Mab or BPD on Apogee+1?
I think the consensus was that they do but thinking about it now it seems a bit strange to me, and that's without even factoring the set bonus you would get by adding Apogee+1 in the legs slot.
Would love to see some numbers!
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By Asura.Pergatory 2025-03-17 18:03:48
What do you use Body A for these days? Magic BPs like the merits pacts or Thunderspark. It's considerably better than the AF+3, although yeah it does cause HP drop.
On this topic, how do you value Enticer's Pants (max) vs other options for magical BPs?
Main other candidates I guess would be Apogee+1 A/C and Apogee D.
I guess Empy+3 not a real contendant here. Enticers are extremely good, basically tied with Apogee+1 path A and beating everything else. Different magic pacts are affected by TP differently though. For example pacts like Impact or Conflag Strike see a larger benefit from TP, making Enticers slightly better for them. Other BPs like Holy Mist or Night Terror, the Apogee+1 will be slightly better because TP doesn't affect them as much. For merit pacts it partially depends on how many merits you have in the pact, since extra merits gives TP bonus. Generally speaking, Enticers will be better for merit pacts but with enough TP or merits into them, Apogee+1 can be better. I believe testing a few years back showed that for merit pacts specifically, Apogee+1 overtook Enticer's Pants above around 1700 TP (including bonus from merits).
All the times that I tested them, the difference was only a few hundred damage, so that's why I say the two pieces are basically tied. That said, if your only pair of pants is path D, then I would just always use the Enticers. However, if you do have two pairs of Apogee Slacks +1 then it's possible you may want some rules around when to use which one. For example if you ever wondered why my own Lua has a spot for you to indicate how many merits you have in each merit pact, this is why that's there: To help inform the decision of whether to use Enticers or Apogee+1. With 5/5 merits in a pact, it just always uses my NoTP set with Apogee+1, but with less than 5 merits it uses my TP set with Enticers.
As far as actual numbers, I'm afraid those are probably buried in one of these threads and I'm not having much luck finding them.
[+]
Asura.Sechs
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By Asura.Sechs 2025-03-18 07:18:19
Thanks for the confirmation on Enticer's!
What do you use Body A for these days? Magic BPs like the merits pacts or Thunderspark. It's considerably better than the AF+3, although yeah it does cause HP drop. Well, let's take the extremely rough estimate of BPD:Mab=1:2.5
BPD+8/Mab+35 vs BPD+16 (Convoker). I'm disregarding the Macc+60 of course.
55 vs 40
Then there's the set bonus too, turning that 55 into a 60.
So yeah, I guess the difference is there.
After all what are the next best options that's not apogee, for magical BPs? There's Merlinic, but a lot of RNG is involved (55 max)
There's Helios, slightly less RNG involved but lower ceiling (47.5 max)
Then you have Convoker (40), inferior but still good, no RNG involved. Easy to see how it's a beloved option by many SMNs, I suppose?
Serveur: Sylph
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Posts: 215
By Sylph.Timepassesbye 2025-03-18 07:19:03
On this topic, how do you value Enticer's Pants (max) vs other options for magical BPs?
Main other candidates I guess would be Apogee+1 A/C and Apogee D.
I guess Empy+3 not a real contendant here.
Most magic BPs scale a lot with TP, except Conflag Strike and maybe something else.
But can that TP+650 value really outweight the additional Mab or BPD on Apogee+1?
I think the consensus was that they do but thinking about it now it seems a bit strange to me, and that's without even factoring the set bonus you would get by adding Apogee+1 in the legs slot.
Would love to see some numbers!
The thing to remember about avatar TP and blood pact damage, is that unlike player TP moves that have distinct power cut offs, TP affects blood pacts in a static way. What I mean by this is 100 TP will give X value 200 TP will give that value doubled, 300 TP will give it tripled and so forth. So for example, if 100 TP is a 1.05 modifier, 650 TP would be a 1.325 modifier. These are not the exact values, but it’s just an example.
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By Asura.Pergatory 2025-03-18 10:08:08
After all what are the next best options that's not apogee, for magical BPs? There's Merlinic, but a lot of RNG is involved (55 max) Well perfect Merlinic should in theory beat Apogee+1[A] but it would need to be unrealistically good so that's why I tend not to mention it (BPD+10 Pet:INT+15 MAcc+40 MAB+40 is the max).
Same with the head, but then you run the risk of losing the set bonus.
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By Genoxd 2025-03-18 10:09:19
Sylph.Timepassesbye said: »
The thing to remember about avatar TP and blood pact damage, is that unlike player TP moves that have distinct power cut offs,
Not exactly sure what you're saying here. TP moves generally scale linearly between 1000-2000 and 2000-3000 TP. Some scale linearly the whole way which would be identical to avatars. The only difference is that avatars can use skills at 0 TP and their equations go from 0-3000 instead of 1000-3000
Asura.Sechs
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Posts: 10,311
By Asura.Sechs 2025-03-18 13:03:27
After all what are the next best options that's not apogee, for magical BPs? There's Merlinic, but a lot of RNG is involved (55 max) Well perfect Merlinic should in theory beat Apogee+1[A] but it would need to be unrealistically good so that's why I tend not to mention it (BPD+10 Pet:INT+15 MAcc+40 MAB+40 is the max). Doesn't pet Mab on Merlinic cap at +30?
If the cap is +40 then BGwiki is wrong and has to be fixed!
By Tarage 2025-03-18 13:08:20
After all what are the next best options that's not apogee, for magical BPs? There's Merlinic, but a lot of RNG is involved (55 max) Well perfect Merlinic should in theory beat Apogee+1[A] but it would need to be unrealistically good so that's why I tend not to mention it (BPD+10 Pet:INT+15 MAcc+40 MAB+40 is the max). Doesn't pet Mab on Merlinic cap at +30?
If the cap is +40 then BGwiki is wrong and has to be fixed! BG wiki has a LOT of problems, potential augments not excluded. All we can really do is up the number if we end up getting that number somewhere.
Hell, I was trying to fix the fact that there's a guide for Odyssey that is listed under "Sinister Reign" and I for the life of me can't figure out how to remove it.
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By Asura.Pergatory 2025-03-18 19:04:05
Doesn't pet Mab on Merlinic cap at +30?
If the cap is +40 then BGwiki is wrong and has to be fixed! Yeah it goes up to +40 which is actually a double roll (+25 and +15).
My gloves are Pet:MAB+32, but I think Wickert has a pair that's basically perfect. I'll try to grab a screenshot to post here when I can.
[+]
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,311
By Asura.Sechs 2025-03-19 01:53:09
No screenshots required, I trust you guys.
You should update BG wiki though.
If +40 is bound to a specific stone, write it on BG wiki!
I mean... probably not super relevant at this stage of the game but still good to know!
To be fair I should unlazy myself and try to aug a second pair of Merlinic Gloves. Many years ago I settled for BPD+8 and Mab+23 or something. Which back then was still incredibly better than my previous options, but I suppose that's one slot where I can easily improve.
Which stone do you guys prefer for augmenting Merlinic? So much time has passed I honestly don't know which one I used back then.
By wick 2025-03-19 04:52:31
[+]
Serveur: Sylph
Game: FFXI
Posts: 215
By Sylph.Timepassesbye 2025-03-19 10:28:25
Sylph.Timepassesbye said: »
The thing to remember about avatar TP and blood pact damage, is that unlike player TP moves that have distinct power cut offs,
Not exactly sure what you're saying here. TP moves generally scale linearly between 1000-2000 and 2000-3000 TP. Some scale linearly the whole way which would be identical to avatars. The only difference is that avatars can use skills at 0 TP and their equations go from 0-3000 instead of 1000-3000
as you pointed out, players cannot use a weaponskill pre 1k tp, but summoners gain value from 0-3000. So if a person was just looking at a tp bonus of 650 and thinking about it like a player ws, they still gain benefit at 0 base tp unlike a player which would need to first reach that 1k.
Asura.Sechs
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By Asura.Sechs 2025-03-19 11:42:18
So actually my old Merlinic were:
BPD+8
Macc+14
Mab+28
728 Fern stones after I got:
BPD+10
STR+5
Macc+30
Mab+26
They should be slightly better, despite the 2 less mab. Still I'm a bit annoyed I couldn't get anything better.
Guess I'll try some more once I get hold of more Fern stones.
Serveur: Sylph
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By Sylph.Timepassesbye 2025-03-19 12:16:51
i can't get the screenshot to work, but the one i got took me well over 400 stones to get
bp 10
pet int 9
mag acc +11
mag acc +25
mag atk bns+25
mag atk bns +11
Lakshmi.Byrth
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By Lakshmi.Byrth 2025-03-19 18:13:57
At only 400 stones, you were super lucky.
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