Finally Releasing This Addon; GearInfo

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Finally releasing this addon; GearInfo
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 Siren.Cynwulf
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user: cynwulf
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By Siren.Cynwulf 2020-12-30 00:47:57
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Has anyone tried updating gear details in their name_data.lua file? For example unity body Tatena. Harama. +1 , i dont believe gear info is adding in the augment stats for accuracy to the total, only the base dex +24 and accuracy +35 is being added.

|Aug1=Accuracy+30
|Aug2=All Attr.+10
|Aug3="Triple Attack" +5%
 Bismarck.Ringoko
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By Bismarck.Ringoko 2020-12-30 03:53:44
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It doesn't pull info from dyna d augments either. Been that way since release.
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 Asura.Kronikx
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By Asura.Kronikx 2021-02-18 10:56:21
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I know this addon is no longer supported, I used to use it when the author first released it but then stopped because I started using a different custom Gearswap that it didn't work with, then took a long hiatus from FFXI, now back and using yet another GS and would like to use Gearinfo again, does anyone know if this works with Selindrile's Gearswap?
 Asura.Wotasu
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By Asura.Wotasu 2021-02-18 10:58:39
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It works for me when I use Selindrile's
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 Bahamut.Caimond
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By Bahamut.Caimond 2021-07-15 06:25:07
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Does anyone know of a way to completely hide this addon? A few of the LUAs I use require it, so I use it because it's handy, but I'd rather not have the info cluttering up my screen. I can hide every square except for this last one.



EDIT: I've settled for making the background transparent for now, and that's good enough I guess.
 Ragnarok.Martel
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By Ragnarok.Martel 2021-07-15 09:27:42
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Personally, I'd also like a way to hide the UGS setting. I don't use it, and I don't need it showing all the time.
necroskull Necro Bump Detected! [52 days between previous and next post]
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By leosmike 2021-09-05 14:55:45
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RagnarokMartel

I didn't do extensive testing but I don't think this broke anything.

Find this section of code so you can add the if on 1070 and the end on 1080


Go back up to the top and add this on a free line in or around 44
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By Brynach 2022-01-04 19:23:33
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I know this is no longer supported, but I was wondering if anyone has seen this issue and knows how to address it. When I equip Neo Animator, this error pops up and stops when I take it off:
Code
GearInfo: Lua runtime error: gearinfo/Calculator.lua:270: attempt to perform arithmetic on field 'delay' (a nil value)
necroskull Necro Bump Detected! [332 days between previous and next post]
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By zigzagzig 2022-12-02 17:04:12
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Does anyone knows how to get rid of :
GearInfo Notice: in log

I can't find how...

( when loosing buffs ( , i use something else in window 2 )

Help will be appreciated , thank's.
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 Bahamut.Shirakawa
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By Bahamut.Shirakawa 2023-03-05 03:38:21
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currently not displaying: -

-Odyssey Augments
-JSE Necks augments

It will be really great if someone upgrade this addon, Thank you.
[+]
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By Vaerix 2023-03-05 06:01:07
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Also on any piece with a second "haste" value listed it forgets the base haste for the item (notably kasuga Haidate with hasso: haste: +2% which causes the gear haste to report 2% for the item instead of the 5% on the item)

And it bugs out due to neo animator having a delay value listed like a weapon but no damage value.
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VIP
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By Lili 2023-03-05 06:38:04
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Neo Animator having a delay value is weird, to be fair.

Regardless, this addon is no longer supported, the author abandoned it three years ago and nobody took it upon themselves to mantain it because it's a really monumental endeavor. No wonder sebyg walked away from it.

If you want it updated, the best way is to look into it yourself.
[+]
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 Bahamut.Kaius
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By Bahamut.Kaius 2023-09-20 22:54:20
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This issue isnt that Neo Animator has a delay - it's that the addon assumes everything that goes in Range slot WILL have a delay, and animators do not. However, as you say it is a simple fix to do yourself - go to the file/line shown in the error ("Calculator.lua" line 269) and change it to "if k == 'damage' and v > 0 and player.equipment.range.delay ~= nil then".

Adding the check for nil will prevent the error.
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